SDJun 15, 2023
STARSS23: An Audio-Visual Dataset of Spatial Recordings of Real Scenes with Spatiotemporal Annotations of Sound EventsKazuki Shimada, Archontis Politis, Parthasaarathy Sudarsanam et al.
While direction of arrival (DOA) of sound events is generally estimated from multichannel audio data recorded in a microphone array, sound events usually derive from visually perceptible source objects, e.g., sounds of footsteps come from the feet of a walker. This paper proposes an audio-visual sound event localization and detection (SELD) task, which uses multichannel audio and video information to estimate the temporal activation and DOA of target sound events. Audio-visual SELD systems can detect and localize sound events using signals from a microphone array and audio-visual correspondence. We also introduce an audio-visual dataset, Sony-TAu Realistic Spatial Soundscapes 2023 (STARSS23), which consists of multichannel audio data recorded with a microphone array, video data, and spatiotemporal annotation of sound events. Sound scenes in STARSS23 are recorded with instructions, which guide recording participants to ensure adequate activity and occurrences of sound events. STARSS23 also serves human-annotated temporal activation labels and human-confirmed DOA labels, which are based on tracking results of a motion capture system. Our benchmark results demonstrate the benefits of using visual object positions in audio-visual SELD tasks. The data is available at https://zenodo.org/record/7880637.
LGDec 31, 2023
HQ-VAE: Hierarchical Discrete Representation Learning with Variational BayesYuhta Takida, Yukara Ikemiya, Takashi Shibuya et al.
Vector quantization (VQ) is a technique to deterministically learn features with discrete codebook representations. It is commonly performed with a variational autoencoding model, VQ-VAE, which can be further extended to hierarchical structures for making high-fidelity reconstructions. However, such hierarchical extensions of VQ-VAE often suffer from the codebook/layer collapse issue, where the codebook is not efficiently used to express the data, and hence degrades reconstruction accuracy. To mitigate this problem, we propose a novel unified framework to stochastically learn hierarchical discrete representation on the basis of the variational Bayes framework, called hierarchically quantized variational autoencoder (HQ-VAE). HQ-VAE naturally generalizes the hierarchical variants of VQ-VAE, such as VQ-VAE-2 and residual-quantized VAE (RQ-VAE), and provides them with a Bayesian training scheme. Our comprehensive experiments on image datasets show that HQ-VAE enhances codebook usage and improves reconstruction performance. We also validated HQ-VAE in terms of its applicability to a different modality with an audio dataset.
SDNov 2, 2024
Music Foundation Model as Generic Booster for Music Downstream TasksWeiHsiang Liao, Yuhta Takida, Yukara Ikemiya et al.
We demonstrate the efficacy of using intermediate representations from a single foundation model to enhance various music downstream tasks. We introduce SoniDo, a music foundation model (MFM) designed to extract hierarchical features from target music samples. By leveraging hierarchical intermediate features, SoniDo constrains the information granularity, leading to improved performance across various downstream tasks including both understanding and generative tasks. We specifically evaluated this approach on representative tasks such as music tagging, music transcription, music source separation, and music mixing. Our results reveal that the features extracted from foundation models provide valuable enhancements in training downstream task models. This highlights the capability of using features extracted from music foundation models as a booster for downstream tasks. Our approach not only benefits existing task-specific models but also supports music downstream tasks constrained by data scarcity. This paves the way for more effective and accessible music processing solutions.
SDJan 6, 2025
CCStereo: Audio-Visual Contextual and Contrastive Learning for Binaural Audio GenerationYuanhong Chen, Kazuki Shimada, Christian Simon et al.
Binaural audio generation (BAG) aims to convert monaural audio to stereo audio using visual prompts, requiring a deep understanding of spatial and semantic information. However, current models risk overfitting to room environments and lose fine-grained spatial details. In this paper, we propose a new audio-visual binaural generation model incorporating an audio-visual conditional normalisation layer that dynamically aligns the mean and variance of the target difference audio features using visual context, along with a new contrastive learning method to enhance spatial sensitivity by mining negative samples from shuffled visual features. We also introduce a cost-efficient way to utilise test-time augmentation in video data to enhance performance. Our approach achieves state-of-the-art generation accuracy on the FAIR-Play and MUSIC-Stereo benchmarks.
SDOct 7, 2025
StereoSync: Spatially-Aware Stereo Audio Generation from VideoChristian Marinoni, Riccardo Fosco Gramaccioni, Kazuki Shimada et al.
Although audio generation has been widely studied over recent years, video-aligned audio generation still remains a relatively unexplored frontier. To address this gap, we introduce StereoSync, a novel and efficient model designed to generate audio that is both temporally synchronized with a reference video and spatially aligned with its visual context. Moreover, StereoSync also achieves efficiency by leveraging pretrained foundation models, reducing the need for extensive training while maintaining high-quality synthesis. Unlike existing methods that primarily focus on temporal synchronization, StereoSync introduces a significant advancement by incorporating spatial awareness into video-aligned audio generation. Indeed, given an input video, our approach extracts spatial cues from depth maps and bounding boxes, using them as cross-attention conditioning in a diffusion-based audio generation model. Such an approach allows StereoSync to go beyond simple synchronization, producing stereo audio that dynamically adapts to the spatial structure and movement of a video scene. We evaluate StereoSync on Walking The Maps, a curated dataset comprising videos from video games that feature animated characters walking through diverse environments. Experimental results demonstrate the ability of StereoSync to achieve both temporal and spatial alignment, advancing the state of the art in video-to-audio generation and resulting in a significantly more immersive and realistic audio experience.
SDJul 16, 2025
Stereo Sound Event Localization and Detection with Onscreen/offscreen ClassificationKazuki Shimada, Archontis Politis, Iran R. Roman et al.
This paper presents the objective, dataset, baseline, and metrics of Task 3 of the DCASE2025 Challenge on sound event localization and detection (SELD). In previous editions, the challenge used four-channel audio formats of first-order Ambisonics (FOA) and microphone array. In contrast, this year's challenge investigates SELD with stereo audio data (termed stereo SELD). This change shifts the focus from more specialized 360° audio and audiovisual scene analysis to more commonplace audio and media scenarios with limited field-of-view (FOV). Due to inherent angular ambiguities in stereo audio data, the task focuses on direction-of-arrival (DOA) estimation in the azimuth plane (left-right axis) along with distance estimation. The challenge remains divided into two tracks: audio-only and audiovisual, with the audiovisual track introducing a new sub-task of onscreen/offscreen event classification necessitated by the limited FOV. This challenge introduces the DCASE2025 Task3 Stereo SELD Dataset, whose stereo audio and perspective video clips are sampled and converted from the STARSS23 recordings. The baseline system is designed to process stereo audio and corresponding video frames as inputs. In addition to the typical SELD event classification and localization, it integrates onscreen/offscreen classification for the audiovisual track. The evaluation metrics have been modified to introduce an onscreen/offscreen accuracy metric, which assesses the models' ability to identify which sound sources are onscreen. In the experimental evaluation, the baseline system performs reasonably well with the stereo audio data.
SDOct 2, 2025
SoundReactor: Frame-level Online Video-to-Audio GenerationKoichi Saito, Julian Tanke, Christian Simon et al.
Prevailing Video-to-Audio (V2A) generation models operate offline, assuming an entire video sequence or chunks of frames are available beforehand. This critically limits their use in interactive applications such as live content creation and emerging generative world models. To address this gap, we introduce the novel task of frame-level online V2A generation, where a model autoregressively generates audio from video without access to future video frames. Furthermore, we propose SoundReactor, which, to the best of our knowledge, is the first simple yet effective framework explicitly tailored for this task. Our design enforces end-to-end causality and targets low per-frame latency with audio-visual synchronization. Our model's backbone is a decoder-only causal transformer over continuous audio latents. For vision conditioning, it leverages grid (patch) features extracted from the smallest variant of the DINOv2 vision encoder, which are aggregated into a single token per frame to maintain end-to-end causality and efficiency. The model is trained through a diffusion pre-training followed by consistency fine-tuning to accelerate the diffusion head decoding. On a benchmark of diverse gameplay videos from AAA titles, our model successfully generates semantically and temporally aligned, high-quality full-band stereo audio, validated by both objective and human evaluations. Furthermore, our model achieves low per-frame waveform-level latency (26.3ms with the head NFE=1, 31.5ms with NFE=4) on 30FPS, 480p videos using a single H100. Demo samples are available at https://koichi-saito-sony.github.io/soundreactor/.
SDMay 18, 2023
Diffusion-Based Speech Enhancement with Joint Generative and Predictive DecodersHao Shi, Kazuki Shimada, Masato Hirano et al.
Diffusion-based generative speech enhancement (SE) has recently received attention, but reverse diffusion remains time-consuming. One solution is to initialize the reverse diffusion process with enhanced features estimated by a predictive SE system. However, the pipeline structure currently does not consider for a combined use of generative and predictive decoders. The predictive decoder allows us to use the further complementarity between predictive and diffusion-based generative SE. In this paper, we propose a unified system that use jointly generative and predictive decoders across two levels. The encoder encodes both generative and predictive information at the shared encoding level. At the decoded feature level, we fuse the two decoded features by generative and predictive decoders. Specifically, the two SE modules are fused in the initial and final diffusion steps: the initial fusion initializes the diffusion process with the predictive SE to improve convergence, and the final fusion combines the two complementary SE outputs to enhance SE performance. Experiments conducted on the Voice-Bank dataset demonstrate that incorporating predictive information leads to faster decoding and higher PESQ scores compared with other score-based diffusion SE (StoRM and SGMSE+).
ASOct 14, 2021
Multi-ACCDOA: Localizing and Detecting Overlapping Sounds from the Same Class with Auxiliary Duplicating Permutation Invariant TrainingKazuki Shimada, Yuichiro Koyama, Shusuke Takahashi et al.
Sound event localization and detection (SELD) involves identifying the direction-of-arrival (DOA) and the event class. The SELD methods with a class-wise output format make the model predict activities of all sound event classes and corresponding locations. The class-wise methods can output activity-coupled Cartesian DOA (ACCDOA) vectors, which enable us to solve a SELD task with a single target using a single network. However, there is still a challenge in detecting the same event class from multiple locations. To overcome this problem while maintaining the advantages of the class-wise format, we extended ACCDOA to a multi one and proposed auxiliary duplicating permutation invariant training (ADPIT). The multi- ACCDOA format (a class- and track-wise output format) enables the model to solve the cases with overlaps from the same class. The class-wise ADPIT scheme enables each track of the multi-ACCDOA format to learn with the same target as the single-ACCDOA format. In evaluations with the DCASE 2021 Task 3 dataset, the model trained with the multi-ACCDOA format and with the class-wise ADPIT detects overlapping events from the same class while maintaining its performance in the other cases. Also, the proposed method performed comparably to state-of-the-art SELD methods with fewer parameters.
SDOct 13, 2021
Spatial Data Augmentation with Simulated Room Impulse Responses for Sound Event Localization and DetectionYuichiro Koyama, Kazuhide Shigemi, Masafumi Takahashi et al.
Recording and annotating real sound events for a sound event localization and detection (SELD) task is time consuming, and data augmentation techniques are often favored when the amount of data is limited. However, how to augment the spatial information in a dataset, including unlabeled directional interference events, remains an open research question. Furthermore, directional interference events make it difficult to accurately extract spatial characteristics from target sound events. To address this problem, we propose an impulse response simulation framework (IRS) that augments spatial characteristics using simulated room impulse responses (RIR). RIRs corresponding to a microphone array assumed to be placed in various rooms are accurately simulated, and the source signals of the target sound events are extracted from a mixture. The simulated RIRs are then convolved with the extracted source signals to obtain an augmented multi-channel training dataset. Evaluation results obtained using the TAU-NIGENS Spatial Sound Events 2021 dataset show that the IRS contributes to improving the overall SELD performance. Additionally, we conducted an ablation study to discuss the contribution and need for each component within the IRS.
ASOct 12, 2021
Spatial mixup: Directional loudness modification as data augmentation for sound event localization and detectionRicardo Falcon-Perez, Kazuki Shimada, Yuichiro Koyama et al.
Data augmentation methods have shown great importance in diverse supervised learning problems where labeled data is scarce or costly to obtain. For sound event localization and detection (SELD) tasks several augmentation methods have been proposed, with most borrowing ideas from other domains such as images, speech, or monophonic audio. However, only a few exploit the spatial properties of a full 3D audio scene. We propose Spatial Mixup, as an application of parametric spatial audio effects for data augmentation, which modifies the directional properties of a multi-channel spatial audio signal encoded in the ambisonics domain. Similarly to beamforming, these modifications enhance or suppress signals arriving from certain directions, although the effect is less pronounced. Therefore enabling deep learning models to achieve invariance to small spatial perturbations. The method is evaluated with experiments in the DCASE 2021 Task 3 dataset, where spatial mixup increases performance over a non-augmented baseline, and compares to other well known augmentation methods. Furthermore, combining spatial mixup with other methods greatly improves performance.
ASJun 21, 2021
Ensemble of ACCDOA- and EINV2-based Systems with D3Nets and Impulse Response Simulation for Sound Event Localization and DetectionKazuki Shimada, Naoya Takahashi, Yuichiro Koyama et al.
This report describes our systems submitted to the DCASE2021 challenge task 3: sound event localization and detection (SELD) with directional interference. Our previous system based on activity-coupled Cartesian direction of arrival (ACCDOA) representation enables us to solve a SELD task with a single target. This ACCDOA-based system with efficient network architecture called RD3Net and data augmentation techniques outperformed state-of-the-art SELD systems in terms of localization and location-dependent detection. Using the ACCDOA-based system as a base, we perform model ensembles by averaging outputs of several systems trained with different conditions such as input features, training folds, and model architectures. We also use the event independent network v2 (EINV2)-based system to increase the diversity of the model ensembles. To generalize the models, we further propose impulse response simulation (IRS), which generates simulated multi-channel signals by convolving simulated room impulse responses (RIRs) with source signals extracted from the original dataset. Our systems significantly improved over the baseline system on the development dataset.
ASOct 29, 2020
ACCDOA: Activity-Coupled Cartesian Direction of Arrival Representation for Sound Event Localization and DetectionKazuki Shimada, Yuichiro Koyama, Naoya Takahashi et al.
Neural-network (NN)-based methods show high performance in sound event localization and detection (SELD). Conventional NN-based methods use two branches for a sound event detection (SED) target and a direction-of-arrival (DOA) target. The two-branch representation with a single network has to decide how to balance the two objectives during optimization. Using two networks dedicated to each task increases system complexity and network size. To address these problems, we propose an activity-coupled Cartesian DOA (ACCDOA) representation, which assigns a sound event activity to the length of a corresponding Cartesian DOA vector. The ACCDOA representation enables us to solve a SELD task with a single target and has two advantages: avoiding the necessity of balancing the objectives and model size increase. In experimental evaluations with the DCASE 2020 Task 3 dataset, the ACCDOA representation outperformed the two-branch representation in SELD metrics with a smaller network size. The ACCDOA-based SELD system also performed better than state-of-the-art SELD systems in terms of localization and location-dependent detection.
ASJun 22, 2020
Sound Event Localization and Detection Using Activity-Coupled Cartesian DOA Vector and RD3netKazuki Shimada, Naoya Takahashi, Shusuke Takahashi et al.
Our systems submitted to the DCASE2020 task~3: Sound Event Localization and Detection (SELD) are described in this report. We consider two systems: a single-stage system that solve sound event localization~(SEL) and sound event detection~(SED) simultaneously, and a two-stage system that first handles the SED and SEL tasks individually and later combines those results. As the single-stage system, we propose a unified training framework that uses an activity-coupled Cartesian DOA vector~(ACCDOA) representation as a single target for both the SED and SEL tasks. To efficiently estimate sound event locations and activities, we further propose RD3Net, which incorporates recurrent and convolution layers with dense skip connections and dilation. To generalize the models, we apply three data augmentation techniques: equalized mixture data augmentation~(EMDA), rotation of first-order Ambisonic~(FOA) singals, and multichannel extension of SpecAugment. Our systems demonstrate a significant improvement over the baseline system.
ASOct 30, 2019
Metric Learning with Background Noise Class for Few-shot Detection of Rare Sound EventsKazuki Shimada, Yuichiro Koyama, Akira Inoue
Few-shot learning systems for sound event recognition have gained interests since they require only a few examples to adapt to new target classes without fine-tuning. However, such systems have only been applied to chunks of sounds for classification or verification. In this paper, we aim to achieve few-shot detection of rare sound events, from query sequence that contain not only the target events but also the other events and background noise. Therefore, it is required to prevent false positive reactions to both the other events and background noise. We propose metric learning with background noise class for the few-shot detection. The contribution is to present the explicit inclusion of background noise as an independent class, a suitable loss function that emphasizes this additional class, and a corresponding sampling strategy that assists training. It provides a feature space where the event classes and the background noise class are sufficiently separated. Evaluations on few-shot detection tasks, using DCASE 2017 task2 and ESC-50, show that our proposed method outperforms metric learning without considering the background noise class. The few-shot detection performance is also comparable to that of the DCASE 2017 task2 baseline system, which requires huge amount of annotated audio data.
SDMar 22, 2019
Unsupervised Speech Enhancement Based on Multichannel NMF-Informed Beamforming for Noise-Robust Automatic Speech RecognitionKazuki Shimada, Yoshiaki Bando, Masato Mimura et al.
This paper describes multichannel speech enhancement for improving automatic speech recognition (ASR) in noisy environments. Recently, the minimum variance distortionless response (MVDR) beamforming has widely been used because it works well if the steering vector of speech and the spatial covariance matrix (SCM) of noise are given. To estimating such spatial information, conventional studies take a supervised approach that classifies each time-frequency (TF) bin into noise or speech by training a deep neural network (DNN). The performance of ASR, however, is degraded in an unknown noisy environment. To solve this problem, we take an unsupervised approach that decomposes each TF bin into the sum of speech and noise by using multichannel nonnegative matrix factorization (MNMF). This enables us to accurately estimate the SCMs of speech and noise not from observed noisy mixtures but from separated speech and noise components. In this paper we propose online MVDR beamforming by effectively initializing and incrementally updating the parameters of MNMF. Another main contribution is to comprehensively investigate the performances of ASR obtained by various types of spatial filters, i.e., time-invariant and variant versions of MVDR beamformers and those of rank-1 and full-rank multichannel Wiener filters, in combination with MNMF. The experimental results showed that the proposed method outperformed the state-of-the-art DNN-based beamforming method in unknown environments that did not match training data.