Jingxuan Xu

AI
4papers
4citations
Novelty60%
AI Score49

4 Papers

2.9SEFeb 5Code
EGSS: Entropy-guided Stepwise Scaling for Reliable Software Engineering

Chenhui Mao, Yuanting Lei, Zhixiang Wei et al.

Agentic Test-Time Scaling (TTS) has delivered state-of-the-art (SOTA) performance on complex software engineering tasks such as code generation and bug fixing. However, its practical adoption remains limited due to significant computational overhead, primarily driven by two key challenges: (1) the high cost associated with deploying excessively large ensembles, and (2) the lack of a reliable mechanism for selecting the optimal candidate solution, ultimately constraining the performance gains that can be realized. To address these challenges, we propose Entropy-Guided Stepwise Scaling (EGSS), a novel TTS framework that dynamically balances efficiency and effectiveness through entropy-guided adaptive search and robust test-suite augmentation. Extensive experiments on SWE-Bench-Verified demonstrate that EGSS consistently boosts performance by 5-10% across all evaluated models. Specifically, it increases the resolved ratio of Kimi-K2-Intruct from 63.2% to 72.2%, and GLM-4.6 from 65.8% to 74.6%. Furthermore, when paired with GLM-4.6, EGSS achieves a new state-of-the-art among open-source large language models. In addition to these accuracy improvements, EGSS reduces inference-time token usage by over 28% compared to existing TTS methods, achieving simultaneous gains in both effectiveness and computational efficiency.

4.4AIJan 27
Learning Adaptive Parallel Execution for Efficient Code Localization

Ke Xu, Siyang Xiao, Ming Liang et al.

Code localization constitutes a key bottleneck in automated software development pipelines. While concurrent tool execution can enhance discovery speed, current agents demonstrate a 34.9\% redundant invocation rate, which negates parallelism benefits. We propose \textbf{FuseSearch}, reformulating parallel code localization as a \textbf{joint quality-efficiency optimization} task. Through defining \textbf{tool efficiency} -- the ratio of unique information gain to invocation count -- we utilize a two-phase SFT and RL training approach for learning adaptive parallel strategies. Different from fixed-breadth approaches, FuseSearch dynamically modulates search breadth according to task context, evolving from exploration phases to refinement stages. Evaluated on SWE-bench Verified, FuseSearch-4B achieves SOTA-level performance (84.7\% file-level and 56.4\% function-level $F_1$ scores) with 93.6\% speedup, utilizing 67.7\% fewer turns and 68.9\% fewer tokens. Results indicate that efficiency-aware training naturally improves quality through eliminating noisy redundant signals, enabling high-performance cost-effective localization agents.

5.3SEFeb 5
SVRepair: Structured Visual Reasoning for Automated Program Repair

Xiaoxuan Tang, Jincheng Wang, Liwei Luo et al.

Large language models (LLMs) have recently shown strong potential for Automated Program Repair (APR), yet most existing approaches remain unimodal and fail to leverage the rich diagnostic signals contained in visual artifacts such as screenshots and control-flow graphs. In practice, many bug reports convey critical information visually (e.g., layout breakage or missing widgets), but directly using such dense visual inputs often causes context loss and noise, making it difficult for MLLMs to ground visual observations into precise fault localization and executable patches. To bridge this semantic gap, we propose \textbf{SVRepair}, a multimodal APR framework with structured visual representation. SVRepair first fine-tunes a vision-language model, \textbf{Structured Visual Representation (SVR)}, to uniformly transform heterogeneous visual artifacts into a \emph{semantic scene graph} that captures GUI elements and their structural relations (e.g., hierarchy), providing normalized, code-relevant context for downstream repair. Building on the graph, SVRepair drives a coding agent to localize faults and synthesize patches, and further introduces an iterative visual-artifact segmentation strategy that progressively narrows the input to bug-centered regions to suppress irrelevant context and reduce hallucinations. Extensive experiments across multiple benchmarks demonstrate state-of-the-art performance: SVRepair achieves \textbf{36.47\%} accuracy on SWE-Bench M, \textbf{38.02\%} on MMCode, and \textbf{95.12\%} on CodeVision, validating the effectiveness of SVRepair for multimodal program repair.

9.6AIAug 15, 2025
CRAFT-GUI: Curriculum-Reinforced Agent For GUI Tasks

Songqin Nong, Jingxuan Xu, Sheng Zhou et al.

As autonomous agents become adept at understanding and interacting with graphical user interface (GUI) environments, a new era of automated task execution is emerging. Recent studies have demonstrated that Reinforcement Learning (RL) can effectively enhance agents' performance in dynamic interactive GUI environments. However, these methods face two key limitations: (1) they overlook the significant variation in difficulty across different GUI tasks by treating the entire training data as a uniform set, which hampers the agent's ability to adapt its learning process; and (2) most approaches collapse task-specific nuances into a single, coarse reward, leaving the agent with a uniform signal that yields inefficient policy updates. To address these limitations, we propose CRAFT-GUI, a curriculum learning framework based on Group Relative Policy Optimization (GRPO) that explicitly accounts for the varying difficulty across trajectories. To enable more fine-grained policy optimization, we design a reward function that combines simple rule-based signals with model-judged evaluation, providing richer and more nuanced feedback during training. Experimental results demonstrate that our method achieves significant improvements over previous state-of-the-art approaches, outperforming them by 5.6% on public benchmarks Android Control and 10.3% on our internal online benchmarks, respectively. These findings empirically validate the effectiveness of integrating reinforcement learning with curriculum learning in GUI interaction tasks.