NESep 12, 2023
Co-learning synaptic delays, weights and adaptation in spiking neural networksLucas Deckers, Laurens Van Damme, Ing Jyh Tsang et al.
Spiking neural networks (SNN) distinguish themselves from artificial neural networks (ANN) because of their inherent temporal processing and spike-based computations, enabling a power-efficient implementation in neuromorphic hardware. In this paper, we demonstrate that data processing with spiking neurons can be enhanced by co-learning the connection weights with two other biologically inspired neuronal features: 1) a set of parameters describing neuronal adaptation processes and 2) synaptic propagation delays. The former allows the spiking neuron to learn how to specifically react to incoming spikes based on its past. The trained adaptation parameters result in neuronal heterogeneity, which is found in the brain and also leads to a greater variety in available spike patterns. The latter enables to learn to explicitly correlate patterns that are temporally distanced. Synaptic delays reflect the time an action potential requires to travel from one neuron to another. We show that each of the co-learned features separately leads to an improvement over the baseline SNN and that the combination of both leads to state-of-the-art SNN results on all speech recognition datasets investigated with a simple 2-hidden layer feed-forward network. Our SNN outperforms the ANN on the neuromorpic datasets (Spiking Heidelberg Digits and Spiking Speech Commands), even with fewer trainable parameters. On the 35-class Google Speech Commands dataset, our SNN also outperforms a GRU of similar size. Our work presents brain-inspired improvements to SNN that enable them to excel over an equivalent ANN of similar size on tasks with rich temporal dynamics.
LGApr 12, 2022
An Analysis of Discretization Methods for Communication Learning with Multi-Agent Reinforcement LearningAstrid Vanneste, Simon Vanneste, Kevin Mets et al.
Communication is crucial in multi-agent reinforcement learning when agents are not able to observe the full state of the environment. The most common approach to allow learned communication between agents is the use of a differentiable communication channel that allows gradients to flow between agents as a form of feedback. However, this is challenging when we want to use discrete messages to reduce the message size since gradients cannot flow through a discrete communication channel. Previous work proposed methods to deal with this problem. However, these methods are tested in different communication learning architectures and environments, making it hard to compare them. In this paper, we compare several state-of-the-art discretization methods as well as two methods that have not been used for communication learning before. We do this comparison in the context of communication learning using gradients from other agents and perform tests on several environments. Our results show that none of the methods is best in all environments. The best choice in discretization method greatly depends on the environment. However, the discretize regularize unit (DRU), straight through DRU and the straight through gumbel softmax show the most consistent results across all the tested environments. Therefore, these methods prove to be the best choice for general use while the straight through estimator and the gumbel softmax may provide better results in specific environments but fail completely in others.
AINov 15, 2022
Structured Exploration Through Instruction Enhancement for Object NavigationMatthias Hutsebaut-Buysse, Kevin Mets, Tom De Schepper et al.
Finding an object of a specific class in an unseen environment remains an unsolved navigation problem. Hence, we propose a hierarchical learning-based method for object navigation. The top-level is capable of high-level planning, and building a memory on a floorplan-level (e.g., which room makes the most sense for the agent to visit next, where has the agent already been?). While the lower-level is tasked with efficiently navigating between rooms and looking for objects in them. Instructions can be provided to the agent using a simple synthetic language. The top-level intelligently enhances the instructions in order to make the overall task more tractable. Language grounding, mapping instructions to visual observations, is performed by utilizing an additional separate supervised trained goal assessment module. We demonstrate the effectiveness of our method on a dynamic configurable domestic environment.
LGOct 13, 2021Code
A Review of the Deep Sea Treasure problem as a Multi-Objective Reinforcement Learning BenchmarkAmber Cassimon, Reinout Eyckerman, Siegfried Mercelis et al.
In this paper, the authors investigate the Deep Sea Treasure (DST) problem as proposed by Vamplew et al. Through a number of proofs, the authors show the original DST problem to be quite basic, and not always representative of practical Multi-Objective Optimization problems. In an attempt to bring theory closer to practice, the authors propose an alternative, improved version of the DST problem, and prove that some of the properties that simplify the original DST problem no longer hold. The authors also provide a reference implementation and perform a comparison between their implementation, and other existing open-source implementations of the problem. Finally, the authors also provide a complete Pareto-front for their new DST problem.
LGDec 19, 2023
Inferring the relationship between soil temperature and the normalized difference vegetation index with machine learningSteven Mortier, Amir Hamedpour, Bart Bussmann et al.
Changes in climate can greatly affect the phenology of plants, which can have important feedback effects, such as altering the carbon cycle. These phenological feedback effects are often induced by a shift in the start or end dates of the growing season of plants. The normalized difference vegetation index (NDVI) serves as a straightforward indicator for assessing the presence of green vegetation and can also provide an estimation of the plants' growing season. In this study, we investigated the effect of soil temperature on the timing of the start of the season (SOS), timing of the peak of the season (POS), and the maximum annual NDVI value (PEAK) in subarctic grassland ecosystems between 2014 and 2019. We also explored the impact of other meteorological variables, including air temperature, precipitation, and irradiance, on the inter-annual variation in vegetation phenology. Using machine learning (ML) techniques and SHapley Additive exPlanations (SHAP) values, we analyzed the relative importance and contribution of each variable to the phenological predictions. Our results reveal a significant relationship between soil temperature and SOS and POS, indicating that higher soil temperatures lead to an earlier start and peak of the growing season. However, the Peak NDVI values showed just a slight increase with higher soil temperatures. The analysis of other meteorological variables demonstrated their impacts on the inter-annual variation of the vegetation phenology. Ultimately, this study contributes to our knowledge of the relationships between soil temperature, meteorological variables, and vegetation phenology, providing valuable insights for predicting vegetation phenology characteristics and managing subarctic grasslands in the face of climate change. Additionally, this work provides a solid foundation for future ML-based vegetation phenology studies.
LGOct 29, 2021
Learning to Communicate with Reinforcement Learning for an Adaptive Traffic Control SystemSimon Vanneste, Gauthier de Borrekens, Stig Bosmans et al.
Recent work in multi-agent reinforcement learning has investigated inter agent communication which is learned simultaneously with the action policy in order to improve the team reward. In this paper, we investigate independent Q-learning (IQL) without communication and differentiable inter-agent learning (DIAL) with learned communication on an adaptive traffic control system (ATCS). In real world ATCS, it is impossible to present the full state of the environment to every agent so in our simulation, the individual agents will only have a limited observation of the full state of the environment. The ATCS will be simulated using the Simulation of Urban MObility (SUMO) traffic simulator in which two connected intersections are simulated. Every intersection is controlled by an agent which has the ability to change the direction of the traffic flow. Our results show that a DIAL agent outperforms an independent Q-learner on both training time and on maximum achieved reward as it is able to share relevant information with the other agents.
LGOct 29, 2021
Mixed Cooperative-Competitive Communication Using Multi-Agent Reinforcement LearningAstrid Vanneste, Wesley Van Wijnsberghe, Simon Vanneste et al.
By using communication between multiple agents in multi-agent environments, one can reduce the effects of partial observability by combining one agent's observation with that of others in the same dynamic environment. While a lot of successful research has been done towards communication learning in cooperative settings, communication learning in mixed cooperative-competitive settings is also important and brings its own complexities such as the opposing team overhearing the communication. In this paper, we apply differentiable inter-agent learning (DIAL), designed for cooperative settings, to a mixed cooperative-competitive setting. We look at the difference in performance between communication that is private for a team and communication that can be overheard by the other team. Our research shows that communicating agents are able to achieve similar performance to fully observable agents after a given training period in our chosen environment. Overall, we find that sharing communication across teams results in decreased performance for the communicating team in comparison to results achieved with private communication.
LGOct 19, 2020
Neural Additive Vector Autoregression Models for Causal Discovery in Time SeriesBart Bussmann, Jannes Nys, Steven Latré
Causal structure discovery in complex dynamical systems is an important challenge for many scientific domains. Although data from (interventional) experiments is usually limited, large amounts of observational time series data sets are usually available. Current methods that learn causal structure from time series often assume linear relationships. Hence, they may fail in realistic settings that contain nonlinear relations between the variables. We propose Neural Additive Vector Autoregression (NAVAR) models, a neural approach to causal structure learning that can discover nonlinear relationships. We train deep neural networks that extract the (additive) Granger causal influences from the time evolution in multi-variate time series. The method achieves state-of-the-art results on various benchmark data sets for causal discovery, while providing clear interpretations of the mapped causal relations.
LGSep 18, 2020
HTMRL: Biologically Plausible Reinforcement Learning with Hierarchical Temporal MemoryJakob Struye, Kevin Mets, Steven Latré
Building Reinforcement Learning (RL) algorithms which are able to adapt to continuously evolving tasks is an open research challenge. One technology that is known to inherently handle such non-stationary input patterns well is Hierarchical Temporal Memory (HTM), a general and biologically plausible computational model for the human neocortex. As the RL paradigm is inspired by human learning, HTM is a natural framework for an RL algorithm supporting non-stationary environments. In this paper, we present HTMRL, the first strictly HTM-based RL algorithm. We empirically and statistically show that HTMRL scales to many states and actions, and demonstrate that HTM's ability for adapting to changing patterns extends to RL. Specifically, HTMRL performs well on a 10-armed bandit after 750 steps, but only needs a third of that to adapt to the bandit suddenly shuffling its arms. HTMRL is the first iteration of a novel RL approach, with the potential of extending to a capable algorithm for Meta-RL.
LGJul 10, 2020
Pre-trained Word Embeddings for Goal-conditional Transfer Learning in Reinforcement LearningMatthias Hutsebaut-Buysse, Kevin Mets, Steven Latré
Reinforcement learning (RL) algorithms typically start tabula rasa, without any prior knowledge of the environment, and without any prior skills. This however often leads to low sample efficiency, requiring a large amount of interaction with the environment. This is especially true in a lifelong learning setting, in which the agent needs to continually extend its capabilities. In this paper, we examine how a pre-trained task-independent language model can make a goal-conditional RL agent more sample efficient. We do this by facilitating transfer learning between different related tasks. We experimentally demonstrate our approach on a set of object navigation tasks.
LGJun 12, 2020
Learning to Communicate Using Counterfactual ReasoningSimon Vanneste, Astrid Vanneste, Kevin Mets et al.
Learning to communicate in order to share state information is an active problem in the area of multi-agent reinforcement learning (MARL). The credit assignment problem, the non-stationarity of the communication environment and the creation of influenceable agents are major challenges within this research field which need to be overcome in order to learn a valid communication protocol. This paper introduces the novel multi-agent counterfactual communication learning (MACC) method which adapts counterfactual reasoning in order to overcome the credit assignment problem for communicating agents. Secondly, the non-stationarity of the communication environment while learning the communication Q-function is overcome by creating the communication Q-function using the action policy of the other agents and the Q-function of the action environment. Additionally, a social loss function is introduced in order to create influenceable agents which is required to learn a valid communication protocol. Our experiments show that MACC is able to outperform the state-of-the-art baselines in four different scenarios in the Particle environment.
AIOct 9, 2019
Fast Task-Adaptation for Tasks Labeled Using Natural Language in Reinforcement LearningMatthias Hutsebaut-Buysse, Kevin Mets, Steven Latré
Over its lifetime, a reinforcement learning agent is often tasked with different tasks. How to efficiently adapt a previously learned control policy from one task to another, remains an open research question. In this paper, we investigate how instructions formulated in natural language can enable faster and more effective task adaptation. This can serve as the basis for developing language instructed skills, which can be used in a lifelong learning setting. Our method is capable of assessing, given a set of developed base control policies, which policy will adapt best to a new unseen task.