CVMay 27
GEM: Generative Supervision Helps Embodied IntelligenceRuowen Zhao, Bangguo Li, Zuyan Liu et al.
Embodied Vision-Language Models (VLMs) have demonstrated impressive performance and generalization in robotics, particularly within Vision-Language-Action frameworks. However, a significant gap remains between the high-level semantic focus of standard text-guided pre-training paradigms and the low-level spatial and physical knowledge critical for execution in embodied environments. In this paper, we introduce GEM, a Generative-supervised Embodied vision-language Model designed to bridge this divide. We propose integrating a depth map generation task directly into the VLM pre-training phase. By training this generative objective jointly with the main model, we observe substantial improvements in embodied intelligence, significantly enhancing both semantic understanding and physical operation capabilities. To support this paradigm, we curate and release GEM-4M, a comprehensive large-scale dataset featuring a mixture of grounding, reasoning, and planning data paired with high-quality depth supervision. Extensive experiments demonstrate that GEM achieves state-of-the-art results across diverse embodied benchmarks. Furthermore, our deployed action model, GEM-VLA, exhibits vastly superior task execution abilities in both simulation environments and real-world evaluations. Code, models, and datasets are available at https://zhaorw02.github.io/GEM/
CVAug 29, 2024
ReconX: Reconstruct Any Scene from Sparse Views with Video Diffusion ModelFangfu Liu, Wenqiang Sun, Hanyang Wang et al.
Advancements in 3D scene reconstruction have transformed 2D images from the real world into 3D models, producing realistic 3D results from hundreds of input photos. Despite great success in dense-view reconstruction scenarios, rendering a detailed scene from insufficient captured views is still an ill-posed optimization problem, often resulting in artifacts and distortions in unseen areas. In this paper, we propose ReconX, a novel 3D scene reconstruction paradigm that reframes the ambiguous reconstruction challenge as a temporal generation task. The key insight is to unleash the strong generative prior of large pre-trained video diffusion models for sparse-view reconstruction. However, 3D view consistency struggles to be accurately preserved in directly generated video frames from pre-trained models. To address this, given limited input views, the proposed ReconX first constructs a global point cloud and encodes it into a contextual space as the 3D structure condition. Guided by the condition, the video diffusion model then synthesizes video frames that are both detail-preserved and exhibit a high degree of 3D consistency, ensuring the coherence of the scene from various perspectives. Finally, we recover the 3D scene from the generated video through a confidence-aware 3D Gaussian Splatting optimization scheme. Extensive experiments on various real-world datasets show the superiority of our ReconX over state-of-the-art methods in terms of quality and generalizability.
CVJun 2, 2025Code
ShapeLLM-Omni: A Native Multimodal LLM for 3D Generation and UnderstandingJunliang Ye, Zhengyi Wang, Ruowen Zhao et al.
Recently, the powerful text-to-image capabilities of ChatGPT-4o have led to growing appreciation for native multimodal large language models. However, its multimodal capabilities remain confined to images and text. Yet beyond images, the ability to understand and generate 3D content is equally crucial. To address this gap, we propose ShapeLLM-Omni-a native 3D large language model capable of understanding and generating 3D assets and text in any sequence. First, we train a 3D vector-quantized variational autoencoder (VQVAE), which maps 3D objects into a discrete latent space to achieve efficient and accurate shape representation and reconstruction. Building upon the 3D-aware discrete tokens, we innovatively construct a large-scale continuous training dataset named 3D-Alpaca, encompassing generation, comprehension, and editing, thus providing rich resources for future research and training. Finally, by performing instruction-based training of the Qwen-2.5-vl-7B-Instruct model on the 3D-Alpaca dataset. Our work provides an effective attempt at extending multimodal models with basic 3D capabilities, which contributes to future research in 3D-native AI. Project page: https://github.com/JAMESYJL/ShapeLLM-Omni
CVMay 6
PhysForge: Generating Physics-Grounded 3D Assets for Interactive Virtual WorldYunhan Yang, Chunshi Wang, Junliang Ye et al.
Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We propose that interactive asset generation must be rooted in functional logic and hierarchical physics. To bridge this gap, we introduce PhysForge, a decoupled two-stage framework supported by PhysDB, a large-scale dataset of 150,000 assets with four-tier physical annotations. First, a VLM acts as a "physical architect" to plan a "Hierarchical Physical Blueprint" defining material, functional, and kinematic constraints. Second, a physics-grounded diffusion model realizes this blueprint by synthesizing high-fidelity geometry alongside precise kinematic parameters via a novel KineVoxel Injection (KVI) mechanism. Experiments demonstrate that PhysForge produces functionally plausible, simulation-ready assets, providing a robust data engine for interactive 3D content and embodied agents.
CVMar 21, 2024
DreamReward: Text-to-3D Generation with Human PreferenceJunliang Ye, Fangfu Liu, Qixiu Li et al.
3D content creation from text prompts has shown remarkable success recently. However, current text-to-3D methods often generate 3D results that do not align well with human preferences. In this paper, we present a comprehensive framework, coined DreamReward, to learn and improve text-to-3D models from human preference feedback. To begin with, we collect 25k expert comparisons based on a systematic annotation pipeline including rating and ranking. Then, we build Reward3D -- the first general-purpose text-to-3D human preference reward model to effectively encode human preferences. Building upon the 3D reward model, we finally perform theoretical analysis and present the Reward3D Feedback Learning (DreamFL), a direct tuning algorithm to optimize the multi-view diffusion models with a redefined scorer. Grounded by theoretical proof and extensive experiment comparisons, our DreamReward successfully generates high-fidelity and 3D consistent results with significant boosts in prompt alignment with human intention. Our results demonstrate the great potential for learning from human feedback to improve text-to-3D models.
CVDec 6, 2023
AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score DistillationXinzhou Wang, Yikai Wang, Junliang Ye et al.
Advances in 3D generation have facilitated sequential 3D model generation (a.k.a 4D generation), yet its application for animatable objects with large motion remains scarce. Our work proposes AnimatableDreamer, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects on skeletons extracted from a monocular video. At its core, AnimatableDreamer is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which lifts 2D diffusion for temporal consistent 4D generation. CSD, designed from a score gradient perspective, generates a canonical model with warp-robustness across different articulations. Notably, it also enhances the authenticity of bones and skinning by integrating inductive priors from a diffusion model. Furthermore, with multi-view distillation, CSD infers invisible regions, thereby improving the fidelity of monocular non-rigid reconstruction. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over existing non-rigid reconstruction methods.
CVMar 19, 2025
DeepMesh: Auto-Regressive Artist-mesh Creation with Reinforcement LearningRuowen Zhao, Junliang Ye, Zhengyi Wang et al.
Triangle meshes play a crucial role in 3D applications for efficient manipulation and rendering. While auto-regressive methods generate structured meshes by predicting discrete vertex tokens, they are often constrained by limited face counts and mesh incompleteness. To address these challenges, we propose DeepMesh, a framework that optimizes mesh generation through two key innovations: (1) an efficient pre-training strategy incorporating a novel tokenization algorithm, along with improvements in data curation and processing, and (2) the introduction of Reinforcement Learning (RL) into 3D mesh generation to achieve human preference alignment via Direct Preference Optimization (DPO). We design a scoring standard that combines human evaluation with 3D metrics to collect preference pairs for DPO, ensuring both visual appeal and geometric accuracy. Conditioned on point clouds and images, DeepMesh generates meshes with intricate details and precise topology, outperforming state-of-the-art methods in both precision and quality. Project page: https://zhaorw02.github.io/DeepMesh/
CVOct 16, 2025
NANO3D: A Training-Free Approach for Efficient 3D Editing Without MasksJunliang Ye, Shenghao Xie, Ruowen Zhao et al.
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing multi-view renderings followed by reconstruction, which introduces artifacts and limits practicality. To address these challenges, we propose Nano3D, a training-free framework for precise and coherent 3D object editing without masks. Nano3D integrates FlowEdit into TRELLIS to perform localized edits guided by front-view renderings, and further introduces region-aware merging strategies, Voxel/Slat-Merge, which adaptively preserve structural fidelity by ensuring consistency between edited and unedited areas. Experiments demonstrate that Nano3D achieves superior 3D consistency and visual quality compared with existing methods. Based on this framework, we construct the first large-scale 3D editing datasets Nano3D-Edit-100k, which contains over 100,000 high-quality 3D editing pairs. This work addresses long-standing challenges in both algorithm design and data availability, significantly improving the generality and reliability of 3D editing, and laying the groundwork for the development of feed-forward 3D editing models. Project Page:https://jamesyjl.github.io/Nano3D
CVNov 17, 2025
Part-X-MLLM: Part-aware 3D Multimodal Large Language ModelChunshi Wang, Junliang Ye, Yunhan Yang et al.
We introduce Part-X-MLLM, a native 3D multimodal large language model that unifies diverse 3D tasks by formulating them as programs in a structured, executable grammar. Given an RGB point cloud and a natural language prompt, our model autoregressively generates a single, coherent token sequence encoding part-level bounding boxes, semantic descriptions, and edit commands. This structured output serves as a versatile interface to drive downstream geometry-aware modules for part-based generation and editing. By decoupling the symbolic planning from the geometric synthesis, our approach allows any compatible geometry engine to be controlled through a single, language-native frontend. We pre-train a dual-encoder architecture to disentangle structure from semantics and instruction-tune the model on a large-scale, part-centric dataset. Experiments demonstrate that our model excels at producing high-quality, structured plans, enabling state-of-the-art performance in grounded Q\&A, compositional generation, and localized editing through one unified interface. Project page: https://chunshi.wang/Part-X-MLLM/
IVMay 18, 2025
FreqSelect: Frequency-Aware fMRI-to-Image ReconstructionJunliang Ye, Lei Wang, Md Zakir Hossain
Reconstructing natural images from functional magnetic resonance imaging (fMRI) data remains a core challenge in natural decoding due to the mismatch between the richness of visual stimuli and the noisy, low resolution nature of fMRI signals. While recent two-stage models, combining deep variational autoencoders (VAEs) with diffusion models, have advanced this task, they treat all spatial-frequency components of the input equally. This uniform treatment forces the model to extract meaning features and suppress irrelevant noise simultaneously, limiting its effectiveness. We introduce FreqSelect, a lightweight, adaptive module that selectively filters spatial-frequency bands before encoding. By dynamically emphasizing frequencies that are most predictive of brain activity and suppressing those that are uninformative, FreqSelect acts as a content-aware gate between image features and natural data. It integrates seamlessly into standard very deep VAE-diffusion pipelines and requires no additional supervision. Evaluated on the Natural Scenes dataset, FreqSelect consistently improves reconstruction quality across both low- and high-level metrics. Beyond performance gains, the learned frequency-selection patterns offer interpretable insights into how different visual frequencies are represented in the brain. Our method generalizes across subjects and scenes, and holds promise for extension to other neuroimaging modalities, offering a principled approach to enhancing both decoding accuracy and neuroscientific interpretability.
CVMar 10, 2025
Exploring Representation Invariance in FinetuningWenqiang Zu, Shenghao Xie, Hao Chen et al.
Foundation models pretrained on large-scale natural images are widely adapted to various cross-domain low-resource downstream tasks, benefiting from generalizable and transferable patterns captured by their representations. However, these representations are later found to gradually vanish during finetuning, accompanied by a degradation of model's original generalizability. In this paper, we argue that such tasks can be effectively adapted without sacrificing the benefits of pretrained representations. We approach this by introducing \textit{Representation Invariance FineTuning (RIFT)}, a regularization that maximizes the representation similarity between pretrained and finetuned models by leveraging orthogonal invariance of manifolds in a computationally efficient way. Experiments demonstrate that our method is compatible with mainstream finetuning methods, offering competitive or even enhanced performance and better preservation of the generalizability.