Suely Oliveira

NE
h-index6
4papers
Novelty53%
AI Score22

4 Papers

OCAug 21, 2018
Smoothed Hinge Loss and $\ell^{1}$ Support Vector Machines

Jeffrey Hajewski, Suely Oliveira, David E. Stewart

A new algorithm is presented for solving the soft-margin Support Vector Machine (SVM) optimization problem with an $\ell^{1}$ penalty. This algorithm is designed to require a modest number of passes over the data, which is an important measure of its cost for very large data sets. The algorithm uses smoothing for the hinge-loss function, and an active set approach for the $\ell^{1}$ penalty.

OCDec 17, 2023
A Smoothing Algorithm for l1 Support Vector Machines

Ibrahim Emirahmetoglu, Jeffrey Hajewski, Suely Oliveira et al.

A smoothing algorithm is presented for solving the soft-margin Support Vector Machine (SVM) optimization problem with an $\ell^{1}$ penalty. This algorithm is designed to require a modest number of passes over the data, which is an important measure of its cost for very large datasets. The algorithm uses smoothing for the hinge-loss function, and an active set approach for the $\ell^{1}$ penalty. The smoothing parameter $α$ is initially large, but typically halved when the smoothed problem is solved to sufficient accuracy. Convergence theory is presented that shows $\mathcal{O}(1+\log(1+\log_+(1/α)))$ guarded Newton steps for each value of $α$ except for asymptotic bands $α=Θ(1)$ and $α=Θ(1/N)$, with only one Newton step provided $ηα\gg1/N$, where $N$ is the number of data points and the stopping criterion that the predicted reduction is less than $ηα$. The experimental results show that our algorithm is capable of strong test accuracy without sacrificing training speed.

NEApr 23, 2020
gBeam-ACO: a greedy and faster variant of Beam-ACO

Jeff Hajewski, Suely Oliveira, David E. Stewart et al.

Beam-ACO, a modification of the traditional Ant Colony Optimization (ACO) algorithms that incorporates a modified beam search, is one of the most effective ACO algorithms for solving the Traveling Salesman Problem (TSP). Although adding beam search to the ACO heuristic search process is effective, it also increases the amount of work (in terms of partial paths) done by the algorithm at each step. In this work, we introduce a greedy variant of Beam-ACO that uses a greedy path selection heuristic. The exploitation of the greedy path selection is offset by the exploration required in maintaining the beam of paths. This approach has the added benefit of avoiding costly calls to a random number generator and reduces the algorithms internal state, making it simpler to parallelize. Our experiments demonstrate that not only is our greedy Beam-ACO (gBeam-ACO) faster than traditional Beam-ACO, in some cases by an order of magnitude, but it does not sacrifice quality of the found solution, especially on large TSP instances. We also found that our greedy algorithm, which we refer to as gBeam-ACO, was less dependent on hyperparameter settings.

NEApr 16, 2020
Distributed Evolution of Deep Autoencoders

Jeff Hajewski, Suely Oliveira, Xiaoyu Xing

Autoencoders have seen wide success in domains ranging from feature selection to information retrieval. Despite this success, designing an autoencoder for a given task remains a challenging undertaking due to the lack of firm intuition on how the backing neural network architectures of the encoder and decoder impact the overall performance of the autoencoder. In this work we present a distributed system that uses an efficient evolutionary algorithm to design a modular autoencoder. We demonstrate the effectiveness of this system on the tasks of manifold learning and image denoising. The system beats random search by nearly an order of magnitude on both tasks while achieving near linear horizontal scaling as additional worker nodes are added to the system.