Zhuoran Li

LG
h-index2
8papers
35citations
Novelty61%
AI Score48

8 Papers

15.8AIJul 4, 2023
Beyond Conservatism: Diffusion Policies in Offline Multi-agent Reinforcement Learning

Zhuoran Li, Ling Pan, Longbo Huang

We present a novel Diffusion Offline Multi-agent Model (DOM2) for offline Multi-Agent Reinforcement Learning (MARL). Different from existing algorithms that rely mainly on conservatism in policy design, DOM2 enhances policy expressiveness and diversity based on diffusion. Specifically, we incorporate a diffusion model into the policy network and propose a trajectory-based data-augmentation scheme in training. These key ingredients make our algorithm more robust to environment changes and achieve significant improvements in performance, generalization and data-efficiency. Our extensive experimental results demonstrate that DOM2 outperforms existing state-of-the-art methods in multi-agent particle and multi-agent MuJoCo environments, and generalizes significantly better in shifted environments thanks to its high expressiveness and diversity. Furthermore, DOM2 shows superior data efficiency and can achieve state-of-the-art performance with $20+$ times less data compared to existing algorithms.

9.3LGMay 25
Beyond the Proxy: Trajectory-Distilled Guidance for Offline GFlowNet Training

Ruishuo Chen, Xun Wang, Rui Hu et al.

Generative Flow Networks (GFlowNets) excel at sampling diverse, high-reward objects. In many practical applications where active reward queries are infeasible, these models must be trained using static offline datasets. Prevailing training methods typically rely on a proxy model to provide reward feedback for online sampled trajectories. However, constructing a reliable proxy is often challenging due to data scarcity or high evaluation costs. While existing proxy-free approaches attempt to address this, they often impose coarse constraints that limit the model's ability to explore effectively. To overcome these limitations, we propose Trajectory-Distilled GFlowNet (TD-GFN), a novel proxy-free training framework. TD-GFN utilizes inverse reinforcement learning (IRL) to extract dense, transition-level edge rewards from offline trajectories, providing rich structural guidance for efficient exploration. Crucially, to ensure robustness, these rewards guide the policy indirectly through DAG pruning and prioritized backward sampling. This design ensures that gradient updates rely exclusively on ground-truth terminal rewards from the dataset, thereby preventing error propagation. Empirical results demonstrate that TD-GFN significantly outperforms a broad range of existing baselines in both convergence speed and sample quality, establishing a more robust and efficient paradigm for offline GFlowNet training.

4.6LGSep 28, 2024
Value-Based Deep Multi-Agent Reinforcement Learning with Dynamic Sparse Training

Pihe Hu, Shaolong Li, Zhuoran Li et al.

Deep Multi-agent Reinforcement Learning (MARL) relies on neural networks with numerous parameters in multi-agent scenarios, often incurring substantial computational overhead. Consequently, there is an urgent need to expedite training and enable model compression in MARL. This paper proposes the utilization of dynamic sparse training (DST), a technique proven effective in deep supervised learning tasks, to alleviate the computational burdens in MARL training. However, a direct adoption of DST fails to yield satisfactory MARL agents, leading to breakdowns in value learning within deep sparse value-based MARL models. Motivated by this challenge, we introduce an innovative Multi-Agent Sparse Training (MAST) framework aimed at simultaneously enhancing the reliability of learning targets and the rationality of sample distribution to improve value learning in sparse models. Specifically, MAST incorporates the Soft Mellowmax Operator with a hybrid TD-($λ$) schema to establish dependable learning targets. Additionally, it employs a dual replay buffer mechanism to enhance the distribution of training samples. Building upon these aspects, MAST utilizes gradient-based topology evolution to exclusively train multiple MARL agents using sparse networks. Our comprehensive experimental investigation across various value-based MARL algorithms on multiple benchmarks demonstrates, for the first time, significant reductions in redundancy of up to $20\times$ in Floating Point Operations (FLOPs) for both training and inference, with less than $3\%$ performance degradation.

5.8AIJan 22, 2025
Offline Critic-Guided Diffusion Policy for Multi-User Delay-Constrained Scheduling

Zhuoran Li, Ruishuo Chen, Hai Zhong et al.

Effective multi-user delay-constrained scheduling is crucial in various real-world applications, such as instant messaging, live streaming, and data center management. In these scenarios, schedulers must make real-time decisions to satisfy both delay and resource constraints without prior knowledge of system dynamics, which are often time-varying and challenging to estimate. Current learning-based methods typically require interactions with actual systems during the training stage, which can be difficult or impractical, as it is capable of significantly degrading system performance and incurring substantial service costs. To address these challenges, we propose a novel offline reinforcement learning-based algorithm, named \underline{S}cheduling By \underline{O}ffline Learning with \underline{C}ritic Guidance and \underline{D}iffusion Generation (SOCD), to learn efficient scheduling policies purely from pre-collected \emph{offline data}. SOCD innovatively employs a diffusion-based policy network, complemented by a sampling-free critic network for policy guidance. By integrating the Lagrangian multiplier optimization into the offline reinforcement learning, SOCD effectively trains high-quality constraint-aware policies exclusively from available datasets, eliminating the need for online interactions with the system. Experimental results demonstrate that SOCD is resilient to various system dynamics, including partially observable and large-scale environments, and delivers superior performance compared to existing methods.

5.8AIOct 25, 2024
Offline-to-Online Multi-Agent Reinforcement Learning with Offline Value Function Memory and Sequential Exploration

Hai Zhong, Xun Wang, Zhuoran Li et al.

Offline-to-Online Reinforcement Learning has emerged as a powerful paradigm, leveraging offline data for initialization and online fine-tuning to enhance both sample efficiency and performance. However, most existing research has focused on single-agent settings, with limited exploration of the multi-agent extension, i.e., Offline-to-Online Multi-Agent Reinforcement Learning (O2O MARL). In O2O MARL, two critical challenges become more prominent as the number of agents increases: (i) the risk of unlearning pre-trained Q-values due to distributional shifts during the transition from offline-to-online phases, and (ii) the difficulty of efficient exploration in the large joint state-action space. To tackle these challenges, we propose a novel O2O MARL framework called Offline Value Function Memory with Sequential Exploration (OVMSE). First, we introduce the Offline Value Function Memory (OVM) mechanism to compute target Q-values, preserving knowledge gained during offline training, ensuring smoother transitions, and enabling efficient fine-tuning. Second, we propose a decentralized Sequential Exploration (SE) strategy tailored for O2O MARL, which effectively utilizes the pre-trained offline policy for exploration, thereby significantly reducing the joint state-action space to be explored. Extensive experiments on the StarCraft Multi-Agent Challenge (SMAC) demonstrate that OVMSE significantly outperforms existing baselines, achieving superior sample efficiency and overall performance.

11.4LGAug 8, 2025
OM2P: Offline Multi-Agent Mean-Flow Policy

Zhuoran Li, Xun Wang, Hai Zhong et al.

Generative models, especially diffusion and flow-based models, have been promising in offline multi-agent reinforcement learning. However, integrating powerful generative models into this framework poses unique challenges. In particular, diffusion and flow-based policies suffer from low sampling efficiency due to their iterative generation processes, making them impractical in time-sensitive or resource-constrained settings. To tackle these difficulties, we propose OM2P (Offline Multi-Agent Mean-Flow Policy), a novel offline MARL algorithm to achieve efficient one-step action sampling. To address the misalignment between generative objectives and reward maximization, we introduce a reward-aware optimization scheme that integrates a carefully-designed mean-flow matching loss with Q-function supervision. Additionally, we design a generalized timestep distribution and a derivative-free estimation strategy to reduce memory overhead and improve training stability. Empirical evaluations on Multi-Agent Particle and MuJoCo benchmarks demonstrate that OM2P achieves superior performance, with up to a 3.8x reduction in GPU memory usage and up to a 10.8x speed-up in training time. Our approach represents the first to successfully integrate mean-flow model into offline MARL, paving the way for practical and scalable generative policies in cooperative multi-agent settings.

11.4LGAug 8, 2025
Reparameterization Proximal Policy Optimization

Hai Zhong, Xun Wang, Zhuoran Li et al.

Reparameterization policy gradient (RPG) is promising for improving sample efficiency by leveraging differentiable dynamics. However, a critical barrier is its training instability, where high-variance gradients can destabilize the learning process. To address this, we draw inspiration from Proximal Policy Optimization (PPO), which uses a surrogate objective to enable stable sample reuse in the model-free setting. We first establish a connection between this surrogate objective and RPG, which has been largely unexplored and is non-trivial. Then, we bridge this gap by demonstrating that the reparameterization gradient of a PPO-like surrogate objective can be computed efficiently using backpropagation through time. Based on this key insight, we propose Reparameterization Proximal Policy Optimization (RPO), a stable and sample-efficient RPG-based method. RPO enables stable sample reuse over multiple epochs by employing a policy gradient clipping mechanism tailored for RPG. It is further stabilized by Kullback-Leibler (KL) divergence regularization and remains fully compatible with existing variance reduction methods. We evaluate RPO on a suite of challenging locomotion and manipulation tasks, where experiments demonstrate that our method achieves superior sample efficiency and strong performance.

4.1LGFeb 13, 2025
Beyond Shallow Behavior: Task-Efficient Value-Based Multi-Task Offline MARL via Skill Discovery

Xun Wang, Zhuoran Li, Hai Zhong et al.

As a data-driven approach, offline MARL learns superior policies solely from offline datasets, ideal for domains rich in historical data but with high interaction costs and risks. However, most existing methods are task-specific, requiring retraining for new tasks, leading to redundancy and inefficiency. To address this issue, we propose a task-efficient value-based multi-task offline MARL algorithm, Skill-Discovery Conservative Q-Learning (SD-CQL). Unlike existing methods decoding actions from skills via behavior cloning, SD-CQL discovers skills in a latent space by reconstructing the next observation, evaluates fixed and variable actions separately, and uses conservative Q-learning with local value calibration to select the optimal action for each skill. It eliminates the need for local-global alignment and enables strong multi-task generalization from limited, small-scale source tasks. Substantial experiments on StarCraft II demonstrate the superior generalization performance and task-efficiency of SD-CQL. It achieves the best performance on $\textbf{13}$ out of $14$ task sets, with up to $\textbf{68.9%}$ improvement on individual task sets.