CVJan 18, 2023
OmniObject3D: Large-Vocabulary 3D Object Dataset for Realistic Perception, Reconstruction and GenerationTong Wu, Jiarui Zhang, Xiao Fu et al.
Recent advances in modeling 3D objects mostly rely on synthetic datasets due to the lack of large-scale realscanned 3D databases. To facilitate the development of 3D perception, reconstruction, and generation in the real world, we propose OmniObject3D, a large vocabulary 3D object dataset with massive high-quality real-scanned 3D objects. OmniObject3D has several appealing properties: 1) Large Vocabulary: It comprises 6,000 scanned objects in 190 daily categories, sharing common classes with popular 2D datasets (e.g., ImageNet and LVIS), benefiting the pursuit of generalizable 3D representations. 2) Rich Annotations: Each 3D object is captured with both 2D and 3D sensors, providing textured meshes, point clouds, multiview rendered images, and multiple real-captured videos. 3) Realistic Scans: The professional scanners support highquality object scans with precise shapes and realistic appearances. With the vast exploration space offered by OmniObject3D, we carefully set up four evaluation tracks: a) robust 3D perception, b) novel-view synthesis, c) neural surface reconstruction, and d) 3D object generation. Extensive studies are performed on these four benchmarks, revealing new observations, challenges, and opportunities for future research in realistic 3D vision.
CVAug 17, 2023Code
Synthesizing Physically Plausible Human Motions in 3D ScenesLiang Pan, Jingbo Wang, Buzhen Huang et al.
We present a physics-based character control framework for synthesizing human-scene interactions. Recent advances adopt physics simulation to mitigate artifacts produced by data-driven kinematic approaches. However, existing physics-based methods mainly focus on single-object environments, resulting in limited applicability in realistic 3D scenes with multi-objects. To address such challenges, we propose a framework that enables physically simulated characters to perform long-term interaction tasks in diverse, cluttered, and unseen 3D scenes. The key idea is to decouple human-scene interactions into two fundamental processes, Interacting and Navigating, which motivates us to construct two reusable Controllers, namely InterCon and NavCon. Specifically, InterCon uses two complementary policies to enable characters to enter or leave the interacting state with a particular object (e.g., sitting on a chair or getting up). To realize navigation in cluttered environments, we introduce NavCon, where a trajectory following policy enables characters to track pre-planned collision-free paths. Benefiting from the divide and conquer strategy, we can train all policies in simple environments and directly apply them in complex multi-object scenes through coordination from a rule-based scheduler. Video and code are available at https://github.com/liangpan99/InterScene.
CVApr 28, 2022
HuMMan: Multi-Modal 4D Human Dataset for Versatile Sensing and ModelingZhongang Cai, Daxuan Ren, Ailing Zeng et al.
4D human sensing and modeling are fundamental tasks in vision and graphics with numerous applications. With the advances of new sensors and algorithms, there is an increasing demand for more versatile datasets. In this work, we contribute HuMMan, a large-scale multi-modal 4D human dataset with 1000 human subjects, 400k sequences and 60M frames. HuMMan has several appealing properties: 1) multi-modal data and annotations including color images, point clouds, keypoints, SMPL parameters, and textured meshes; 2) popular mobile device is included in the sensor suite; 3) a set of 500 actions, designed to cover fundamental movements; 4) multiple tasks such as action recognition, pose estimation, parametric human recovery, and textured mesh reconstruction are supported and evaluated. Extensive experiments on HuMMan voice the need for further study on challenges such as fine-grained action recognition, dynamic human mesh reconstruction, point cloud-based parametric human recovery, and cross-device domain gaps.
CVAug 10, 2023Code
Temporally-Adaptive Models for Efficient Video UnderstandingZiyuan Huang, Shiwei Zhang, Liang Pan et al.
Spatial convolutions are extensively used in numerous deep video models. It fundamentally assumes spatio-temporal invariance, i.e., using shared weights for every location in different frames. This work presents Temporally-Adaptive Convolutions (TAdaConv) for video understanding, which shows that adaptive weight calibration along the temporal dimension is an efficient way to facilitate modeling complex temporal dynamics in videos. Specifically, TAdaConv empowers spatial convolutions with temporal modeling abilities by calibrating the convolution weights for each frame according to its local and global temporal context. Compared to existing operations for temporal modeling, TAdaConv is more efficient as it operates over the convolution kernels instead of the features, whose dimension is an order of magnitude smaller than the spatial resolutions. Further, kernel calibration brings an increased model capacity. Based on this readily plug-in operation TAdaConv as well as its extension, i.e., TAdaConvV2, we construct TAdaBlocks to empower ConvNeXt and Vision Transformer to have strong temporal modeling capabilities. Empirical results show TAdaConvNeXtV2 and TAdaFormer perform competitively against state-of-the-art convolutional and Transformer-based models in various video understanding benchmarks. Our codes and models are released at: https://github.com/alibaba-mmai-research/TAdaConv.
CVApr 3, 2023
Generative Diffusion Prior for Unified Image Restoration and EnhancementBen Fei, Zhaoyang Lyu, Liang Pan et al.
Existing image restoration methods mostly leverage the posterior distribution of natural images. However, they often assume known degradation and also require supervised training, which restricts their adaptation to complex real applications. In this work, we propose the Generative Diffusion Prior (GDP) to effectively model the posterior distributions in an unsupervised sampling manner. GDP utilizes a pre-train denoising diffusion generative model (DDPM) for solving linear inverse, non-linear, or blind problems. Specifically, GDP systematically explores a protocol of conditional guidance, which is verified more practical than the commonly used guidance way. Furthermore, GDP is strength at optimizing the parameters of degradation model during the denoising process, achieving blind image restoration. Besides, we devise hierarchical guidance and patch-based methods, enabling the GDP to generate images of arbitrary resolutions. Experimentally, we demonstrate GDP's versatility on several image datasets for linear problems, such as super-resolution, deblurring, inpainting, and colorization, as well as non-linear and blind issues, such as low-light enhancement and HDR image recovery. GDP outperforms the current leading unsupervised methods on the diverse benchmarks in reconstruction quality and perceptual quality. Moreover, GDP also generalizes well for natural images or synthesized images with arbitrary sizes from various tasks out of the distribution of the ImageNet training set.
CVAug 31, 2022
MotionDiffuse: Text-Driven Human Motion Generation with Diffusion ModelMingyuan Zhang, Zhongang Cai, Liang Pan et al.
Human motion modeling is important for many modern graphics applications, which typically require professional skills. In order to remove the skill barriers for laymen, recent motion generation methods can directly generate human motions conditioned on natural languages. However, it remains challenging to achieve diverse and fine-grained motion generation with various text inputs. To address this problem, we propose MotionDiffuse, the first diffusion model-based text-driven motion generation framework, which demonstrates several desired properties over existing methods. 1) Probabilistic Mapping. Instead of a deterministic language-motion mapping, MotionDiffuse generates motions through a series of denoising steps in which variations are injected. 2) Realistic Synthesis. MotionDiffuse excels at modeling complicated data distribution and generating vivid motion sequences. 3) Multi-Level Manipulation. MotionDiffuse responds to fine-grained instructions on body parts, and arbitrary-length motion synthesis with time-varied text prompts. Our experiments show MotionDiffuse outperforms existing SoTA methods by convincing margins on text-driven motion generation and action-conditioned motion generation. A qualitative analysis further demonstrates MotionDiffuse's controllability for comprehensive motion generation. Homepage: https://mingyuan-zhang.github.io/projects/MotionDiffuse.html
NAFeb 18, 2016
An Efficient and Accurate Two-Stage Fourth-order Gas-kinetic Scheme for the Navier-Stokes EquationsLiang Pan, Kun Xu, Qibing Li et al.
For computational fluid dynamics (CFD), the generalized Riemann problem (GRP) solver and the gas-kinetic kinetic scheme (GKS) provide a time-accurate flux function starting from a discontinuous piecewise linear flow distributions around each cell interface. With the use of time derivative of the flux function, a two-stage Lax-Wendroff-type (L-W for short) time stepping method has been recently proposed in the design of a fourth-order time accurate method [18]. In this paper, based on the same time-stepping method and the second-order GKS flux function [34], a fourth-order gas-kinetic scheme is constructed for the Euler and Navier-Stokes equations. In comparison with the formal one-stage time-stepping third-order gas-kinetic solver [21], the current fourth-order method not only reduces the complexity of the flux function, but also improves the accuracy of the scheme, even though the third- and fourth-order schemes have similar computation cost. Most importantly, the robustness of the fourth-order GKS is as good as the second-order one. Perfect numerical solutions can be obtained from the high Reynolds number boundary layer solutions to the hypersonic viscous heat conducting flow computations. Many numerical tests, including many difficult ones for the Navier-Stokes solvers, have been used to validate the current fourth-order method. Following the two-stage time-stepping framework, the one-stage third-order GKS can be easily extended to a fifth-order method with the usage of both first-order and second-order time derivatives of the flux function. The use of time-accurate flux function may have great impact on the development of higher-order CFD methods.
CVMar 3, 2022
TCTrack: Temporal Contexts for Aerial TrackingZiang Cao, Ziyuan Huang, Liang Pan et al.
Temporal contexts among consecutive frames are far from being fully utilized in existing visual trackers. In this work, we present TCTrack, a comprehensive framework to fully exploit temporal contexts for aerial tracking. The temporal contexts are incorporated at \textbf{two levels}: the extraction of \textbf{features} and the refinement of \textbf{similarity maps}. Specifically, for feature extraction, an online temporally adaptive convolution is proposed to enhance the spatial features using temporal information, which is achieved by dynamically calibrating the convolution weights according to the previous frames. For similarity map refinement, we propose an adaptive temporal transformer, which first effectively encodes temporal knowledge in a memory-efficient way, before the temporal knowledge is decoded for accurate adjustment of the similarity map. TCTrack is effective and efficient: evaluation on four aerial tracking benchmarks shows its impressive performance; real-world UAV tests show its high speed of over 27 FPS on NVIDIA Jetson AGX Xavier.
CVApr 3, 2023
ReMoDiffuse: Retrieval-Augmented Motion Diffusion ModelMingyuan Zhang, Xinying Guo, Liang Pan et al.
3D human motion generation is crucial for creative industry. Recent advances rely on generative models with domain knowledge for text-driven motion generation, leading to substantial progress in capturing common motions. However, the performance on more diverse motions remains unsatisfactory. In this work, we propose ReMoDiffuse, a diffusion-model-based motion generation framework that integrates a retrieval mechanism to refine the denoising process. ReMoDiffuse enhances the generalizability and diversity of text-driven motion generation with three key designs: 1) Hybrid Retrieval finds appropriate references from the database in terms of both semantic and kinematic similarities. 2) Semantic-Modulated Transformer selectively absorbs retrieval knowledge, adapting to the difference between retrieved samples and the target motion sequence. 3) Condition Mixture better utilizes the retrieval database during inference, overcoming the scale sensitivity in classifier-free guidance. Extensive experiments demonstrate that ReMoDiffuse outperforms state-of-the-art methods by balancing both text-motion consistency and motion quality, especially for more diverse motion generation.
CVAug 10, 2022
Exploring Point-BEV Fusion for 3D Point Cloud Object Tracking with TransformerZhipeng Luo, Changqing Zhou, Liang Pan et al.
With the prevalence of LiDAR sensors in autonomous driving, 3D object tracking has received increasing attention. In a point cloud sequence, 3D object tracking aims to predict the location and orientation of an object in consecutive frames given an object template. Motivated by the success of transformers, we propose Point Tracking TRansformer (PTTR), which efficiently predicts high-quality 3D tracking results in a coarse-to-fine manner with the help of transformer operations. PTTR consists of three novel designs. 1) Instead of random sampling, we design Relation-Aware Sampling to preserve relevant points to the given template during subsampling. 2) We propose a Point Relation Transformer for effective feature aggregation and feature matching between the template and search region. 3) Based on the coarse tracking results, we employ a novel Prediction Refinement Module to obtain the final refined prediction through local feature pooling. In addition, motivated by the favorable properties of the Bird's-Eye View (BEV) of point clouds in capturing object motion, we further design a more advanced framework named PTTR++, which incorporates both the point-wise view and BEV representation to exploit their complementary effect in generating high-quality tracking results. PTTR++ substantially boosts the tracking performance on top of PTTR with low computational overhead. Extensive experiments over multiple datasets show that our proposed approaches achieve superior 3D tracking accuracy and efficiency.
NAFeb 1, 2016
A Third-order Compact Gas-kinetic Scheme on Unstructured Meshes for Compressible Navier-Stokes SolutionsLiang Pan, Kun Xu
In this paper, for the first time a compact third-order gas-kinetic scheme is proposed on unstructured meshes for the compressible viscous flow computations. The possibility to de sign such a third-order compact scheme is due to the high-order gas evolution model, where a time-dependent gas distribution function at a cell interface not only provides the fluxes across a cell interface, but also the time evolution of the flow variables at the cell interface as well. As a result, both cell averaged and cell interface flow variables can be used for the initial data reconstruction at the beginning of next time step. A weighted least-square reconstruction has been used for the construction of a third-order initial condition. Therefore, a compact third-order gas-kinetic scheme with the involvement of neighboring cells only can be developed on unstructured meshes. In comparison with other conventional high-order schemes, the current method avoids the use of Gaussian points for the flux integration along a cell interface and the multi-stage Runge-Kutta time stepping technique. The third-order compact scheme is numerically stable under CFL condition above 0.5. Due to the multidimensional gas-kinetic formulation and the coupling of inviscid and viscous terms, even with unstructured meshes the boundary layer solution and the vortex structure can be accurately captured in the current scheme. At the same time, the compact scheme can capture strong shocks as well.
CVAug 28, 2023
PointHPS: Cascaded 3D Human Pose and Shape Estimation from Point CloudsZhongang Cai, Liang Pan, Chen Wei et al.
Human pose and shape estimation (HPS) has attracted increasing attention in recent years. While most existing studies focus on HPS from 2D images or videos with inherent depth ambiguity, there are surging need to investigate HPS from 3D point clouds as depth sensors have been frequently employed in commercial devices. However, real-world sensory 3D points are usually noisy and incomplete, and also human bodies could have different poses of high diversity. To tackle these challenges, we propose a principled framework, PointHPS, for accurate 3D HPS from point clouds captured in real-world settings, which iteratively refines point features through a cascaded architecture. Specifically, each stage of PointHPS performs a series of downsampling and upsampling operations to extract and collate both local and global cues, which are further enhanced by two novel modules: 1) Cross-stage Feature Fusion (CFF) for multi-scale feature propagation that allows information to flow effectively through the stages, and 2) Intermediate Feature Enhancement (IFE) for body-aware feature aggregation that improves feature quality after each stage. To facilitate a comprehensive study under various scenarios, we conduct our experiments on two large-scale benchmarks, comprising i) a dataset that features diverse subjects and actions captured by real commercial sensors in a laboratory environment, and ii) controlled synthetic data generated with realistic considerations such as clothed humans in crowded outdoor scenes. Extensive experiments demonstrate that PointHPS, with its powerful point feature extraction and processing scheme, outperforms State-of-the-Art methods by significant margins across the board. Homepage: https://caizhongang.github.io/projects/PointHPS/.
CVAug 20, 2023
Towards Real-World Visual Tracking with Temporal ContextsZiang Cao, Ziyuan Huang, Liang Pan et al.
Visual tracking has made significant improvements in the past few decades. Most existing state-of-the-art trackers 1) merely aim for performance in ideal conditions while overlooking the real-world conditions; 2) adopt the tracking-by-detection paradigm, neglecting rich temporal contexts; 3) only integrate the temporal information into the template, where temporal contexts among consecutive frames are far from being fully utilized. To handle those problems, we propose a two-level framework (TCTrack) that can exploit temporal contexts efficiently. Based on it, we propose a stronger version for real-world visual tracking, i.e., TCTrack++. It boils down to two levels: features and similarity maps. Specifically, for feature extraction, we propose an attention-based temporally adaptive convolution to enhance the spatial features using temporal information, which is achieved by dynamically calibrating the convolution weights. For similarity map refinement, we introduce an adaptive temporal transformer to encode the temporal knowledge efficiently and decode it for the accurate refinement of the similarity map. To further improve the performance, we additionally introduce a curriculum learning strategy. Also, we adopt online evaluation to measure performance in real-world conditions. Exhaustive experiments on 8 wellknown benchmarks demonstrate the superiority of TCTrack++. Real-world tests directly verify that TCTrack++ can be readily used in real-world applications.
CVJun 15, 2023
Segment Any Point Cloud Sequences by Distilling Vision Foundation ModelsYouquan Liu, Lingdong Kong, Jun Cen et al.
Recent advancements in vision foundation models (VFMs) have opened up new possibilities for versatile and efficient visual perception. In this work, we introduce Seal, a novel framework that harnesses VFMs for segmenting diverse automotive point cloud sequences. Seal exhibits three appealing properties: i) Scalability: VFMs are directly distilled into point clouds, obviating the need for annotations in either 2D or 3D during pretraining. ii) Consistency: Spatial and temporal relationships are enforced at both the camera-to-LiDAR and point-to-segment regularization stages, facilitating cross-modal representation learning. iii) Generalizability: Seal enables knowledge transfer in an off-the-shelf manner to downstream tasks involving diverse point clouds, including those from real/synthetic, low/high-resolution, large/small-scale, and clean/corrupted datasets. Extensive experiments conducted on eleven different point cloud datasets showcase the effectiveness and superiority of Seal. Notably, Seal achieves a remarkable 45.0% mIoU on nuScenes after linear probing, surpassing random initialization by 36.9% mIoU and outperforming prior arts by 6.1% mIoU. Moreover, Seal demonstrates significant performance gains over existing methods across 20 different few-shot fine-tuning tasks on all eleven tested point cloud datasets.
CVOct 10, 2022
EVA3D: Compositional 3D Human Generation from 2D Image CollectionsFangzhou Hong, Zhaoxi Chen, Yushi Lan et al.
Inverse graphics aims to recover 3D models from 2D observations. Utilizing differentiable rendering, recent 3D-aware generative models have shown impressive results of rigid object generation using 2D images. However, it remains challenging to generate articulated objects, like human bodies, due to their complexity and diversity in poses and appearances. In this work, we propose, EVA3D, an unconditional 3D human generative model learned from 2D image collections only. EVA3D can sample 3D humans with detailed geometry and render high-quality images (up to 512x256) without bells and whistles (e.g. super resolution). At the core of EVA3D is a compositional human NeRF representation, which divides the human body into local parts. Each part is represented by an individual volume. This compositional representation enables 1) inherent human priors, 2) adaptive allocation of network parameters, 3) efficient training and rendering. Moreover, to accommodate for the characteristics of sparse 2D human image collections (e.g. imbalanced pose distribution), we propose a pose-guided sampling strategy for better GAN learning. Extensive experiments validate that EVA3D achieves state-of-the-art 3D human generation performance regarding both geometry and texture quality. Notably, EVA3D demonstrates great potential and scalability to "inverse-graphics" diverse human bodies with a clean framework.
CVMar 30, 2023
Robo3D: Towards Robust and Reliable 3D Perception against CorruptionsLingdong Kong, Youquan Liu, Xin Li et al.
The robustness of 3D perception systems under natural corruptions from environments and sensors is pivotal for safety-critical applications. Existing large-scale 3D perception datasets often contain data that are meticulously cleaned. Such configurations, however, cannot reflect the reliability of perception models during the deployment stage. In this work, we present Robo3D, the first comprehensive benchmark heading toward probing the robustness of 3D detectors and segmentors under out-of-distribution scenarios against natural corruptions that occur in real-world environments. Specifically, we consider eight corruption types stemming from severe weather conditions, external disturbances, and internal sensor failure. We uncover that, although promising results have been progressively achieved on standard benchmarks, state-of-the-art 3D perception models are at risk of being vulnerable to corruptions. We draw key observations on the use of data representations, augmentation schemes, and training strategies, that could severely affect the model's performance. To pursue better robustness, we propose a density-insensitive training framework along with a simple flexible voxelization strategy to enhance the model resiliency. We hope our benchmark and approach could inspire future research in designing more robust and reliable 3D perception models. Our robustness benchmark suite is publicly available.
NAJan 25, 2018
Two-Stage Fourth-order Gas-kinetic Scheme for Three-dimensional Euler and Navier-Stokes SolutionsLiang Pan, Kun Xu
For the one-stage third-order gas-kinetic scheme (GKS), success applications have been achieved for the three-dimensional compressible flow computations [33]. The high-order accuracy of the scheme is obtained directly by integrating a multidimensional time-accurate gas distribution function over the cell interface within a time step without implementing Gaussian quadrature points and Runge-Kutta time-stepping technique. However, for the further increasing the order of the scheme, such as the fourth-order one, the formulation becomes very complicated for the multidimensional flow. Recently, a two-stage fourth-order GKS with high efficiency has been constructed for two-dimensional inviscid and viscous flow computations [22,32], and the scheme uses the time accurate flux function and its time derivatives. In this paper, a fourth-order GKS is developed for the threedimensional flows under the two-stage framework. Based on the three-dimensional WENO reconstruction and flux evaluation at Gaussian quadrature points on a cell interface, the high-order accuracy in space is achieved first. Then, the two-stage time stepping method provides the high accuracy in time. In comparison with the formal third-order GKS [33], the current fourth-order method not only improves the accuracy of the scheme, but also reduces the complexity of the gas-kinetic solver greatly. More importantly, the fourth-order GKS has the same robustness as the second-order shock capturing scheme. This scheme is applied to both inviscid and viscous, and low and high speed flow computations. Numerical results validate the outstanding reliability and applicability of the scheme for three-dimensional flows, such as turbulent one.
CVJun 30, 2022
LaserMix for Semi-Supervised LiDAR Semantic SegmentationLingdong Kong, Jiawei Ren, Liang Pan et al.
Densely annotating LiDAR point clouds is costly, which restrains the scalability of fully-supervised learning methods. In this work, we study the underexplored semi-supervised learning (SSL) in LiDAR segmentation. Our core idea is to leverage the strong spatial cues of LiDAR point clouds to better exploit unlabeled data. We propose LaserMix to mix laser beams from different LiDAR scans, and then encourage the model to make consistent and confident predictions before and after mixing. Our framework has three appealing properties: 1) Generic: LaserMix is agnostic to LiDAR representations (e.g., range view and voxel), and hence our SSL framework can be universally applied. 2) Statistically grounded: We provide a detailed analysis to theoretically explain the applicability of the proposed framework. 3) Effective: Comprehensive experimental analysis on popular LiDAR segmentation datasets (nuScenes, SemanticKITTI, and ScribbleKITTI) demonstrates our effectiveness and superiority. Notably, we achieve competitive results over fully-supervised counterparts with 2x to 5x fewer labels and improve the supervised-only baseline significantly by 10.8% on average. We hope this concise yet high-performing framework could facilitate future research in semi-supervised LiDAR segmentation. Code is publicly available.
CVMar 22, 2023
SHERF: Generalizable Human NeRF from a Single ImageShoukang Hu, Fangzhou Hong, Liang Pan et al.
Existing Human NeRF methods for reconstructing 3D humans typically rely on multiple 2D images from multi-view cameras or monocular videos captured from fixed camera views. However, in real-world scenarios, human images are often captured from random camera angles, presenting challenges for high-quality 3D human reconstruction. In this paper, we propose SHERF, the first generalizable Human NeRF model for recovering animatable 3D humans from a single input image. SHERF extracts and encodes 3D human representations in canonical space, enabling rendering and animation from free views and poses. To achieve high-fidelity novel view and pose synthesis, the encoded 3D human representations should capture both global appearance and local fine-grained textures. To this end, we propose a bank of 3D-aware hierarchical features, including global, point-level, and pixel-aligned features, to facilitate informative encoding. Global features enhance the information extracted from the single input image and complement the information missing from the partial 2D observation. Point-level features provide strong clues of 3D human structure, while pixel-aligned features preserve more fine-grained details. To effectively integrate the 3D-aware hierarchical feature bank, we design a feature fusion transformer. Extensive experiments on THuman, RenderPeople, ZJU_MoCap, and HuMMan datasets demonstrate that SHERF achieves state-of-the-art performance, with better generalizability for novel view and pose synthesis.
CVMay 17, 2022
AvatarCLIP: Zero-Shot Text-Driven Generation and Animation of 3D AvatarsFangzhou Hong, Mingyuan Zhang, Liang Pan et al.
3D avatar creation plays a crucial role in the digital age. However, the whole production process is prohibitively time-consuming and labor-intensive. To democratize this technology to a larger audience, we propose AvatarCLIP, a zero-shot text-driven framework for 3D avatar generation and animation. Unlike professional software that requires expert knowledge, AvatarCLIP empowers layman users to customize a 3D avatar with the desired shape and texture, and drive the avatar with the described motions using solely natural languages. Our key insight is to take advantage of the powerful vision-language model CLIP for supervising neural human generation, in terms of 3D geometry, texture and animation. Specifically, driven by natural language descriptions, we initialize 3D human geometry generation with a shape VAE network. Based on the generated 3D human shapes, a volume rendering model is utilized to further facilitate geometry sculpting and texture generation. Moreover, by leveraging the priors learned in the motion VAE, a CLIP-guided reference-based motion synthesis method is proposed for the animation of the generated 3D avatar. Extensive qualitative and quantitative experiments validate the effectiveness and generalizability of AvatarCLIP on a wide range of avatars. Remarkably, AvatarCLIP can generate unseen 3D avatars with novel animations, achieving superior zero-shot capability.
CVAug 4, 2022
TransPillars: Coarse-to-Fine Aggregation for Multi-Frame 3D Object DetectionZhipeng Luo, Gongjie Zhang, Changqing Zhou et al.
3D object detection using point clouds has attracted increasing attention due to its wide applications in autonomous driving and robotics. However, most existing studies focus on single point cloud frames without harnessing the temporal information in point cloud sequences. In this paper, we design TransPillars, a novel transformer-based feature aggregation technique that exploits temporal features of consecutive point cloud frames for multi-frame 3D object detection. TransPillars aggregates spatial-temporal point cloud features from two perspectives. First, it fuses voxel-level features directly from multi-frame feature maps instead of pooled instance features to preserve instance details with contextual information that are essential to accurate object localization. Second, it introduces a hierarchical coarse-to-fine strategy to fuse multi-scale features progressively to effectively capture the motion of moving objects and guide the aggregation of fine features. Besides, a variant of deformable transformer is introduced to improve the effectiveness of cross-frame feature matching. Extensive experiments show that our proposed TransPillars achieves state-of-art performance as compared to existing multi-frame detection approaches. Code will be released.
CVApr 13, 2023
RoboBEV: Towards Robust Bird's Eye View Perception under CorruptionsShaoyuan Xie, Lingdong Kong, Wenwei Zhang et al.
The recent advances in camera-based bird's eye view (BEV) representation exhibit great potential for in-vehicle 3D perception. Despite the substantial progress achieved on standard benchmarks, the robustness of BEV algorithms has not been thoroughly examined, which is critical for safe operations. To bridge this gap, we introduce RoboBEV, a comprehensive benchmark suite that encompasses eight distinct corruptions, including Bright, Dark, Fog, Snow, Motion Blur, Color Quant, Camera Crash, and Frame Lost. Based on it, we undertake extensive evaluations across a wide range of BEV-based models to understand their resilience and reliability. Our findings indicate a strong correlation between absolute performance on in-distribution and out-of-distribution datasets. Nonetheless, there are considerable variations in relative performance across different approaches. Our experiments further demonstrate that pre-training and depth-free BEV transformation has the potential to enhance out-of-distribution robustness. Additionally, utilizing long and rich temporal information largely helps with robustness. Our findings provide valuable insights for designing future BEV models that can achieve both accuracy and robustness in real-world deployments.
CVSep 14, 2023
Large-Vocabulary 3D Diffusion Model with TransformerZiang Cao, Fangzhou Hong, Tong Wu et al.
Creating diverse and high-quality 3D assets with an automatic generative model is highly desirable. Despite extensive efforts on 3D generation, most existing works focus on the generation of a single category or a few categories. In this paper, we introduce a diffusion-based feed-forward framework for synthesizing massive categories of real-world 3D objects with a single generative model. Notably, there are three major challenges for this large-vocabulary 3D generation: a) the need for expressive yet efficient 3D representation; b) large diversity in geometry and texture across categories; c) complexity in the appearances of real-world objects. To this end, we propose a novel triplane-based 3D-aware Diffusion model with TransFormer, DiffTF, for handling challenges via three aspects. 1) Considering efficiency and robustness, we adopt a revised triplane representation and improve the fitting speed and accuracy. 2) To handle the drastic variations in geometry and texture, we regard the features of all 3D objects as a combination of generalized 3D knowledge and specialized 3D features. To extract generalized 3D knowledge from diverse categories, we propose a novel 3D-aware transformer with shared cross-plane attention. It learns the cross-plane relations across different planes and aggregates the generalized 3D knowledge with specialized 3D features. 3) In addition, we devise the 3D-aware encoder/decoder to enhance the generalized 3D knowledge in the encoded triplanes for handling categories with complex appearances. Extensive experiments on ShapeNet and OmniObject3D (over 200 diverse real-world categories) convincingly demonstrate that a single DiffTF model achieves state-of-the-art large-vocabulary 3D object generation performance with large diversity, rich semantics, and high quality.
CVMar 26, 2022
Neural MoCon: Neural Motion Control for Physically Plausible Human Motion CaptureBuzhen Huang, Liang Pan, Yuan Yang et al.
Due to the visual ambiguity, purely kinematic formulations on monocular human motion capture are often physically incorrect, biomechanically implausible, and can not reconstruct accurate interactions. In this work, we focus on exploiting the high-precision and non-differentiable physics simulator to incorporate dynamical constraints in motion capture. Our key-idea is to use real physical supervisions to train a target pose distribution prior for sampling-based motion control to capture physically plausible human motion. To obtain accurate reference motion with terrain interactions for the sampling, we first introduce an interaction constraint based on SDF (Signed Distance Field) to enforce appropriate ground contact modeling. We then design a novel two-branch decoder to avoid stochastic error from pseudo ground-truth and train a distribution prior with the non-differentiable physics simulator. Finally, we regress the sampling distribution from the current state of the physical character with the trained prior and sample satisfied target poses to track the estimated reference motion. Qualitative and quantitative results show that we can obtain physically plausible human motion with complex terrain interactions, human shape variations, and diverse behaviors. More information can be found at~\url{https://www.yangangwang.com/papers/HBZ-NM-2022-03.html}
CVSep 19, 2024
3DTopia-XL: Scaling High-quality 3D Asset Generation via Primitive DiffusionZhaoxi Chen, Jiaxiang Tang, Yuhao Dong et al.
The increasing demand for high-quality 3D assets across various industries necessitates efficient and automated 3D content creation. Despite recent advancements in 3D generative models, existing methods still face challenges with optimization speed, geometric fidelity, and the lack of assets for physically based rendering (PBR). In this paper, we introduce 3DTopia-XL, a scalable native 3D generative model designed to overcome these limitations. 3DTopia-XL leverages a novel primitive-based 3D representation, PrimX, which encodes detailed shape, albedo, and material field into a compact tensorial format, facilitating the modeling of high-resolution geometry with PBR assets. On top of the novel representation, we propose a generative framework based on Diffusion Transformer (DiT), which comprises 1) Primitive Patch Compression, 2) and Latent Primitive Diffusion. 3DTopia-XL learns to generate high-quality 3D assets from textual or visual inputs. We conduct extensive qualitative and quantitative experiments to demonstrate that 3DTopia-XL significantly outperforms existing methods in generating high-quality 3D assets with fine-grained textures and materials, efficiently bridging the quality gap between generative models and real-world applications.
CVApr 18, 2023
Variational Relational Point Completion Network for Robust 3D ClassificationLiang Pan, Xinyi Chen, Zhongang Cai et al.
Real-scanned point clouds are often incomplete due to viewpoint, occlusion, and noise, which hampers 3D geometric modeling and perception. Existing point cloud completion methods tend to generate global shape skeletons and hence lack fine local details. Furthermore, they mostly learn a deterministic partial-to-complete mapping, but overlook structural relations in man-made objects. To tackle these challenges, this paper proposes a variational framework, Variational Relational point Completion Network (VRCNet) with two appealing properties: 1) Probabilistic Modeling. In particular, we propose a dual-path architecture to enable principled probabilistic modeling across partial and complete clouds. One path consumes complete point clouds for reconstruction by learning a point VAE. The other path generates complete shapes for partial point clouds, whose embedded distribution is guided by distribution obtained from the reconstruction path during training. 2) Relational Enhancement. Specifically, we carefully design point self-attention kernel and point selective kernel module to exploit relational point features, which refines local shape details conditioned on the coarse completion. In addition, we contribute multi-view partial point cloud datasets (MVP and MVP-40 dataset) containing over 200,000 high-quality scans, which render partial 3D shapes from 26 uniformly distributed camera poses for each 3D CAD model. Extensive experiments demonstrate that VRCNet outperforms state-of-the-art methods on all standard point cloud completion benchmarks. Notably, VRCNet shows great generalizability and robustness on real-world point cloud scans. Moreover, we can achieve robust 3D classification for partial point clouds with the help of VRCNet, which can highly increase classification accuracy.
CVMar 25, 2022
Versatile Multi-Modal Pre-Training for Human-Centric PerceptionFangzhou Hong, Liang Pan, Zhongang Cai et al.
Human-centric perception plays a vital role in vision and graphics. But their data annotations are prohibitively expensive. Therefore, it is desirable to have a versatile pre-train model that serves as a foundation for data-efficient downstream tasks transfer. To this end, we propose the Human-Centric Multi-Modal Contrastive Learning framework HCMoCo that leverages the multi-modal nature of human data (e.g. RGB, depth, 2D keypoints) for effective representation learning. The objective comes with two main challenges: dense pre-train for multi-modality data, efficient usage of sparse human priors. To tackle the challenges, we design the novel Dense Intra-sample Contrastive Learning and Sparse Structure-aware Contrastive Learning targets by hierarchically learning a modal-invariant latent space featured with continuous and ordinal feature distribution and structure-aware semantic consistency. HCMoCo provides pre-train for different modalities by combining heterogeneous datasets, which allows efficient usage of existing task-specific human data. Extensive experiments on four downstream tasks of different modalities demonstrate the effectiveness of HCMoCo, especially under data-efficient settings (7.16% and 12% improvement on DensePose Estimation and Human Parsing). Moreover, we demonstrate the versatility of HCMoCo by exploring cross-modality supervision and missing-modality inference, validating its strong ability in cross-modal association and reasoning.
CVAug 18, 2023
HumanLiff: Layer-wise 3D Human Generation with Diffusion ModelShoukang Hu, Fangzhou Hong, Tao Hu et al.
3D human generation from 2D images has achieved remarkable progress through the synergistic utilization of neural rendering and generative models. Existing 3D human generative models mainly generate a clothed 3D human as an undetectable 3D model in a single pass, while rarely considering the layer-wise nature of a clothed human body, which often consists of the human body and various clothes such as underwear, outerwear, trousers, shoes, etc. In this work, we propose HumanLiff, the first layer-wise 3D human generative model with a unified diffusion process. Specifically, HumanLiff firstly generates minimal-clothed humans, represented by tri-plane features, in a canonical space, and then progressively generates clothes in a layer-wise manner. In this way, the 3D human generation is thus formulated as a sequence of diffusion-based 3D conditional generation. To reconstruct more fine-grained 3D humans with tri-plane representation, we propose a tri-plane shift operation that splits each tri-plane into three sub-planes and shifts these sub-planes to enable feature grid subdivision. To further enhance the controllability of 3D generation with 3D layered conditions, HumanLiff hierarchically fuses tri-plane features and 3D layered conditions to facilitate the 3D diffusion model learning. Extensive experiments on two layer-wise 3D human datasets, SynBody (synthetic) and TightCap (real-world), validate that HumanLiff significantly outperforms state-of-the-art methods in layer-wise 3D human generation. Our code will be available at https://skhu101.github.io/HumanLiff.
CVApr 6, 2023
DiffMimic: Efficient Motion Mimicking with Differentiable PhysicsJiawei Ren, Cunjun Yu, Siwei Chen et al.
Motion mimicking is a foundational task in physics-based character animation. However, most existing motion mimicking methods are built upon reinforcement learning (RL) and suffer from heavy reward engineering, high variance, and slow convergence with hard explorations. Specifically, they usually take tens of hours or even days of training to mimic a simple motion sequence, resulting in poor scalability. In this work, we leverage differentiable physics simulators (DPS) and propose an efficient motion mimicking method dubbed DiffMimic. Our key insight is that DPS casts a complex policy learning task to a much simpler state matching problem. In particular, DPS learns a stable policy by analytical gradients with ground-truth physical priors hence leading to significantly faster and stabler convergence than RL-based methods. Moreover, to escape from local optima, we utilize a Demonstration Replay mechanism to enable stable gradient backpropagation in a long horizon. Extensive experiments on standard benchmarks show that DiffMimic has a better sample efficiency and time efficiency than existing methods (e.g., DeepMimic). Notably, DiffMimic allows a physically simulated character to learn Backflip after 10 minutes of training and be able to cycle it after 3 hours of training, while the existing approach may require about a day of training to cycle Backflip. More importantly, we hope DiffMimic can benefit more differentiable animation systems with techniques like differentiable clothes simulation in future research.
CVJul 8, 2024
4D Contrastive Superflows are Dense 3D Representation LearnersXiang Xu, Lingdong Kong, Hui Shuai et al.
In the realm of autonomous driving, accurate 3D perception is the foundation. However, developing such models relies on extensive human annotations -- a process that is both costly and labor-intensive. To address this challenge from a data representation learning perspective, we introduce SuperFlow, a novel framework designed to harness consecutive LiDAR-camera pairs for establishing spatiotemporal pretraining objectives. SuperFlow stands out by integrating two key designs: 1) a dense-to-sparse consistency regularization, which promotes insensitivity to point cloud density variations during feature learning, and 2) a flow-based contrastive learning module, carefully crafted to extract meaningful temporal cues from readily available sensor calibrations. To further boost learning efficiency, we incorporate a plug-and-play view consistency module that enhances the alignment of the knowledge distilled from camera views. Extensive comparative and ablation studies across 11 heterogeneous LiDAR datasets validate our effectiveness and superiority. Additionally, we observe several interesting emerging properties by scaling up the 2D and 3D backbones during pretraining, shedding light on the future research of 3D foundation models for LiDAR-based perception.
NADec 22, 2017
Weighted essentially non-oscillatory scheme on unstructured quadrilateral and triangular meshes for hyperbolic conservation lawsFengxiang Zhao, Liang Pan, Shuanghu Wang
In this paper, a third-order weighted essentially non-oscillatory (WENO) scheme is developed for hyperbolic conservation laws on unstructured quadrilateral and triangular meshes. As a starting point, a general stencil is selected for the cell with any local topology, and a unified linear scheme can be constructed. However, in the traditional WENO scheme on unstructured meshes, the very large and negative weights may appear for the mesh with lower quality, and the very large weights make the WENO scheme unstable even for the smooth tests. In the current scheme, an optimization approach is given to deal with the very large linear weights, and the splitting technique is considered to deal with the negative weights obtained by the optimization approach. The non-linear weight with a new smooth indicator is proposed as well, in which the local mesh quality and discontinuities of solutions are taken into account simultaneously. Numerical tests are presented to validate the current scheme. The expected convergence rate of accuracy is obtained, and the absolute value of error is not affected by mesh quality. The numerical tests with strong discontinuities validate the robustness of current WENO scheme.
CVMar 4, 2024Code
3DTopia: Large Text-to-3D Generation Model with Hybrid Diffusion PriorsFangzhou Hong, Jiaxiang Tang, Ziang Cao et al.
We present a two-stage text-to-3D generation system, namely 3DTopia, which generates high-quality general 3D assets within 5 minutes using hybrid diffusion priors. The first stage samples from a 3D diffusion prior directly learned from 3D data. Specifically, it is powered by a text-conditioned tri-plane latent diffusion model, which quickly generates coarse 3D samples for fast prototyping. The second stage utilizes 2D diffusion priors to further refine the texture of coarse 3D models from the first stage. The refinement consists of both latent and pixel space optimization for high-quality texture generation. To facilitate the training of the proposed system, we clean and caption the largest open-source 3D dataset, Objaverse, by combining the power of vision language models and large language models. Experiment results are reported qualitatively and quantitatively to show the performance of the proposed system. Our codes and models are available at https://github.com/3DTopia/3DTopia
CVNov 3, 2025
3EED: Ground Everything Everywhere in 3DRong Li, Yuhao Dong, Tianshuai Hu et al.
Visual grounding in 3D is the key for embodied agents to localize language-referred objects in open-world environments. However, existing benchmarks are limited to indoor focus, single-platform constraints, and small scale. We introduce 3EED, a multi-platform, multi-modal 3D grounding benchmark featuring RGB and LiDAR data from vehicle, drone, and quadruped platforms. We provide over 128,000 objects and 22,000 validated referring expressions across diverse outdoor scenes -- 10x larger than existing datasets. We develop a scalable annotation pipeline combining vision-language model prompting with human verification to ensure high-quality spatial grounding. To support cross-platform learning, we propose platform-aware normalization and cross-modal alignment techniques, and establish benchmark protocols for in-domain and cross-platform evaluations. Our findings reveal significant performance gaps, highlighting the challenges and opportunities of generalizable 3D grounding. The 3EED dataset and benchmark toolkit are released to advance future research in language-driven 3D embodied perception.
CVJul 21, 2024
Point Transformer V3 Extreme: 1st Place Solution for 2024 Waymo Open Dataset Challenge in Semantic SegmentationXiaoyang Wu, Xiang Xu, Lingdong Kong et al.
In this technical report, we detail our first-place solution for the 2024 Waymo Open Dataset Challenge's semantic segmentation track. We significantly enhanced the performance of Point Transformer V3 on the Waymo benchmark by implementing cutting-edge, plug-and-play training and inference technologies. Notably, our advanced version, Point Transformer V3 Extreme, leverages multi-frame training and a no-clipping-point policy, achieving substantial gains over the original PTv3 performance. Additionally, employing a straightforward model ensemble strategy further boosted our results. This approach secured us the top position on the Waymo Open Dataset semantic segmentation leaderboard, markedly outperforming other entries.
CVJan 23
OnlineSI: Taming Large Language Model for Online 3D Understanding and GroundingZixian Liu, Zhaoxi Chen, Liang Pan et al.
In recent years, researchers have increasingly been interested in how to enable Multimodal Large Language Models (MLLM) to possess spatial understanding and reasoning capabilities. However, most existing methods overlook the importance of the ability to continuously work in an ever-changing world, and lack the possibility of deployment on embodied systems in real-world environments. In this work, we introduce OnlineSI, a framework that can continuously improve its spatial understanding of its surroundings given a video stream. Our core idea is to maintain a finite spatial memory to retain past observations, ensuring the computation required for each inference does not increase as the input accumulates. We further integrate 3D point cloud information with semantic information, helping MLLM to better locate and identify objects in the scene. To evaluate our method, we introduce the Fuzzy $F_1$-Score to mitigate ambiguity, and test our method on two representative datasets. Experiments demonstrate the effectiveness of our method, paving the way towards real-world embodied systems.
CVFeb 26
EmbodMocap: In-the-Wild 4D Human-Scene Reconstruction for Embodied AgentsWenjia Wang, Liang Pan, Huaijin Pi et al.
Human behaviors in the real world naturally encode rich, long-term contextual information that can be leveraged to train embodied agents for perception, understanding, and acting. However, existing capture systems typically rely on costly studio setups and wearable devices, limiting the large-scale collection of scene-conditioned human motion data in the wild. To address this, we propose EmbodMocap, a portable and affordable data collection pipeline using two moving iPhones. Our key idea is to jointly calibrate dual RGB-D sequences to reconstruct both humans and scenes within a unified metric world coordinate frame. The proposed method allows metric-scale and scene-consistent capture in everyday environments without static cameras or markers, bridging human motion and scene geometry seamlessly. Compared with optical capture ground truth, we demonstrate that the dual-view setting exhibits a remarkable ability to mitigate depth ambiguity, achieving superior alignment and reconstruction performance over single iphone or monocular models. Based on the collected data, we empower three embodied AI tasks: monocular human-scene-reconstruction, where we fine-tune on feedforward models that output metric-scale, world-space aligned humans and scenes; physics-based character animation, where we prove our data could be used to scale human-object interaction skills and scene-aware motion tracking; and robot motion control, where we train a humanoid robot via sim-to-real RL to replicate human motions depicted in videos. Experimental results validate the effectiveness of our pipeline and its contributions towards advancing embodied AI research.
88.4CVMay 20
PhysX-Omni: Unified Simulation-Ready Physical 3D Generation for Rigid, Deformable, and Articulated ObjectsZiang Cao, Yinghao Liu, Haitian Li et al.
Simulation-ready physical 3D assets have emerged as a promising direction owing to their broad applicability in downstream tasks. However, most existing 3D generation methods either neglect physical properties or are limited to a single asset category, e.g., rigid, deformable, or articulated objects. To address these limitations, we introduce PhysX-Omni, a unified framework for simulation-ready physical 3D generation across diverse asset types. Specifically, we develop a novel and efficient geometry representation tailored for Vision-Language Models, which directly encodes high-resolution 3D structures without compression, significantly improving generation performance. In addition, we construct the first general simulation-ready 3D dataset, PhysXVerse, covering diverse indoor and outdoor categories. Furthermore, to comprehensively and flexibly evaluate both generative and understanding capabilities in the wild, we propose PhysX-Bench, which encompasses six key attributes: geometry, absolute scale, material, affordance, kinematics, and function description. Extensive experiments with conventional metrics and PhysX-Bench show that PhysX-Omni performs strongly in both generation and understanding. Moreover, additional studies further validate the potential of PhysX-Omni for applications in simulation-ready scene generation and robotic policy learning. We believe PhysX-Omni can significantly advance a wide range of downstream applications, particularly in embodied AI and physics-based simulation.
CVDec 11, 2025
WorldLens: Full-Spectrum Evaluations of Driving World Models in Real WorldAo Liang, Lingdong Kong, Tianyi Yan et al.
Generative world models are reshaping embodied AI, enabling agents to synthesize realistic 4D driving environments that look convincing but often fail physically or behaviorally. Despite rapid progress, the field still lacks a unified way to assess whether generated worlds preserve geometry, obey physics, or support reliable control. We introduce WorldLens, a full-spectrum benchmark evaluating how well a model builds, understands, and behaves within its generated world. It spans five aspects -- Generation, Reconstruction, Action-Following, Downstream Task, and Human Preference -- jointly covering visual realism, geometric consistency, physical plausibility, and functional reliability. Across these dimensions, no existing world model excels universally: those with strong textures often violate physics, while geometry-stable ones lack behavioral fidelity. To align objective metrics with human judgment, we further construct WorldLens-26K, a large-scale dataset of human-annotated videos with numerical scores and textual rationales, and develop WorldLens-Agent, an evaluation model distilled from these annotations to enable scalable, explainable scoring. Together, the benchmark, dataset, and agent form a unified ecosystem for measuring world fidelity -- standardizing how future models are judged not only by how real they look, but by how real they behave.
CVApr 17, 2024Code
Closely Interactive Human Reconstruction with Proxemics and Physics-Guided AdaptionBuzhen Huang, Chen Li, Chongyang Xu et al.
Existing multi-person human reconstruction approaches mainly focus on recovering accurate poses or avoiding penetration, but overlook the modeling of close interactions. In this work, we tackle the task of reconstructing closely interactive humans from a monocular video. The main challenge of this task comes from insufficient visual information caused by depth ambiguity and severe inter-person occlusion. In view of this, we propose to leverage knowledge from proxemic behavior and physics to compensate the lack of visual information. This is based on the observation that human interaction has specific patterns following the social proxemics. Specifically, we first design a latent representation based on Vector Quantised-Variational AutoEncoder (VQ-VAE) to model human interaction. A proxemics and physics guided diffusion model is then introduced to denoise the initial distribution. We design the diffusion model as dual branch with each branch representing one individual such that the interaction can be modeled via cross attention. With the learned priors of VQ-VAE and physical constraint as the additional information, our proposed approach is capable of estimating accurate poses that are also proxemics and physics plausible. Experimental results on Hi4D, 3DPW, and CHI3D demonstrate that our method outperforms existing approaches. The code is available at \url{https://github.com/boycehbz/HumanInteraction}.
CVSep 4, 2025Code
3D and 4D World Modeling: A SurveyLingdong Kong, Wesley Yang, Jianbiao Mei et al.
World modeling has become a cornerstone in AI research, enabling agents to understand, represent, and predict the dynamic environments they inhabit. While prior work largely emphasizes generative methods for 2D image and video data, they overlook the rapidly growing body of work that leverages native 3D and 4D representations such as RGB-D imagery, occupancy grids, and LiDAR point clouds for large-scale scene modeling. At the same time, the absence of a standardized definition and taxonomy for ``world models'' has led to fragmented and sometimes inconsistent claims in the literature. This survey addresses these gaps by presenting the first comprehensive review explicitly dedicated to 3D and 4D world modeling and generation. We establish precise definitions, introduce a structured taxonomy spanning video-based (VideoGen), occupancy-based (OccGen), and LiDAR-based (LiDARGen) approaches, and systematically summarize datasets and evaluation metrics tailored to 3D/4D settings. We further discuss practical applications, identify open challenges, and highlight promising research directions, aiming to provide a coherent and foundational reference for advancing the field. A systematic summary of existing literature is available at https://github.com/worldbench/survey
NAJan 22, 2017
A sixth-order weighted essentially non-oscillatory scheme for hyperbolic conservation lawsFengxiang Zhao, Liang Pan, Zheng Li et al.
In this paper, A new sixth-order weighted essentially non-oscillatory (WENO) scheme, refered as the WENO-6, is proposed in the finite volume framework for the hyperbolic conservation laws. Instead of selecting one stencil for each cell in the classical WENO scheme [10], two independent stencils are used for two ends of the considering cell in the current approach. Meanwhile, the stencils, which are used for the reconstruction of variables at both sides of interface, are symmetrical. Compared with the classical WENO scheme [10], the current WENO scheme achieves one order of improvement in accuracy with the same stencil. The reconstruction procedure is defined by a convex combination of reconstructed values at cell interface, which are constructed from two quadratic and two cubic polynomials. The essentially non-oscillatory property is achieved by the similar weighting methodology as the classical WENO scheme. A variety of numerical examples are presented to validate the accuracy and robustness of the current scheme.
CVOct 30, 2025
SEE4D: Pose-Free 4D Generation via Auto-Regressive Video InpaintingDongyue Lu, Ao Liang, Tianxin Huang et al.
Immersive applications call for synthesizing spatiotemporal 4D content from casual videos without costly 3D supervision. Existing video-to-4D methods typically rely on manually annotated camera poses, which are labor-intensive and brittle for in-the-wild footage. Recent warp-then-inpaint approaches mitigate the need for pose labels by warping input frames along a novel camera trajectory and using an inpainting model to fill missing regions, thereby depicting the 4D scene from diverse viewpoints. However, this trajectory-to-trajectory formulation often entangles camera motion with scene dynamics and complicates both modeling and inference. We introduce SEE4D, a pose-free, trajectory-to-camera framework that replaces explicit trajectory prediction with rendering to a bank of fixed virtual cameras, thereby separating camera control from scene modeling. A view-conditional video inpainting model is trained to learn a robust geometry prior by denoising realistically synthesized warped images and to inpaint occluded or missing regions across virtual viewpoints, eliminating the need for explicit 3D annotations. Building on this inpainting core, we design a spatiotemporal autoregressive inference pipeline that traverses virtual-camera splines and extends videos with overlapping windows, enabling coherent generation at bounded per-step complexity. We validate See4D on cross-view video generation and sparse reconstruction benchmarks. Across quantitative metrics and qualitative assessments, our method achieves superior generalization and improved performance relative to pose- or trajectory-conditioned baselines, advancing practical 4D world modeling from casual videos.
CVDec 31, 2024Code
OVGaussian: Generalizable 3D Gaussian Segmentation with Open VocabulariesRunnan Chen, Xiangyu Sun, Zhaoqing Wang et al.
Open-vocabulary scene understanding using 3D Gaussian (3DGS) representations has garnered considerable attention. However, existing methods mostly lift knowledge from large 2D vision models into 3DGS on a scene-by-scene basis, restricting the capabilities of open-vocabulary querying within their training scenes so that lacking the generalizability to novel scenes. In this work, we propose \textbf{OVGaussian}, a generalizable \textbf{O}pen-\textbf{V}ocabulary 3D semantic segmentation framework based on the 3D \textbf{Gaussian} representation. We first construct a large-scale 3D scene dataset based on 3DGS, dubbed \textbf{SegGaussian}, which provides detailed semantic and instance annotations for both Gaussian points and multi-view images. To promote semantic generalization across scenes, we introduce Generalizable Semantic Rasterization (GSR), which leverages a 3D neural network to learn and predict the semantic property for each 3D Gaussian point, where the semantic property can be rendered as multi-view consistent 2D semantic maps. In the next, we propose a Cross-modal Consistency Learning (CCL) framework that utilizes open-vocabulary annotations of 2D images and 3D Gaussians within SegGaussian to train the 3D neural network capable of open-vocabulary semantic segmentation across Gaussian-based 3D scenes. Experimental results demonstrate that OVGaussian significantly outperforms baseline methods, exhibiting robust cross-scene, cross-domain, and novel-view generalization capabilities. Code and the SegGaussian dataset will be released. (https://github.com/runnanchen/OVGaussian).
GRJul 16, 2025Code
MOSPA: Human Motion Generation Driven by Spatial AudioShuyang Xu, Zhiyang Dou, Mingyi Shi et al.
Enabling virtual humans to dynamically and realistically respond to diverse auditory stimuli remains a key challenge in character animation, demanding the integration of perceptual modeling and motion synthesis. Despite its significance, this task remains largely unexplored. Most previous works have primarily focused on mapping modalities like speech, audio, and music to generate human motion. As of yet, these models typically overlook the impact of spatial features encoded in spatial audio signals on human motion. To bridge this gap and enable high-quality modeling of human movements in response to spatial audio, we introduce the first comprehensive Spatial Audio-Driven Human Motion (SAM) dataset, which contains diverse and high-quality spatial audio and motion data. For benchmarking, we develop a simple yet effective diffusion-based generative framework for human MOtion generation driven by SPatial Audio, termed MOSPA, which faithfully captures the relationship between body motion and spatial audio through an effective fusion mechanism. Once trained, MOSPA can generate diverse, realistic human motions conditioned on varying spatial audio inputs. We perform a thorough investigation of the proposed dataset and conduct extensive experiments for benchmarking, where our method achieves state-of-the-art performance on this task. Our code and model are publicly available at https://github.com/xsy27/Mospa-Acoustic-driven-Motion-Generation
CVMar 25, 2025Code
SuperFlow++: Enhanced Spatiotemporal Consistency for Cross-Modal Data PretrainingXiang Xu, Lingdong Kong, Hui Shuai et al.
LiDAR representation learning has emerged as a promising approach to reducing reliance on costly and labor-intensive human annotations. While existing methods primarily focus on spatial alignment between LiDAR and camera sensors, they often overlook the temporal dynamics critical for capturing motion and scene continuity in driving scenarios. To address this limitation, we propose SuperFlow++, a novel framework that integrates spatiotemporal cues in both pretraining and downstream tasks using consecutive LiDAR-camera pairs. SuperFlow++ introduces four key components: (1) a view consistency alignment module to unify semantic information across camera views, (2) a dense-to-sparse consistency regularization mechanism to enhance feature robustness across varying point cloud densities, (3) a flow-based contrastive learning approach that models temporal relationships for improved scene understanding, and (4) a temporal voting strategy that propagates semantic information across LiDAR scans to improve prediction consistency. Extensive evaluations on 11 heterogeneous LiDAR datasets demonstrate that SuperFlow++ outperforms state-of-the-art methods across diverse tasks and driving conditions. Furthermore, by scaling both 2D and 3D backbones during pretraining, we uncover emergent properties that provide deeper insights into developing scalable 3D foundation models. With strong generalizability and computational efficiency, SuperFlow++ establishes a new benchmark for data-efficient LiDAR-based perception in autonomous driving. The code is publicly available at https://github.com/Xiangxu-0103/SuperFlow
BMJan 17, 2024Code
Exploiting Hierarchical Interactions for Protein Surface LearningYiqun Lin, Liang Pan, Yi Li et al.
Predicting interactions between proteins is one of the most important yet challenging problems in structural bioinformatics. Intrinsically, potential function sites in protein surfaces are determined by both geometric and chemical features. However, existing works only consider handcrafted or individually learned chemical features from the atom type and extract geometric features independently. Here, we identify two key properties of effective protein surface learning: 1) relationship among atoms: atoms are linked with each other by covalent bonds to form biomolecules instead of appearing alone, leading to the significance of modeling the relationship among atoms in chemical feature learning. 2) hierarchical feature interaction: the neighboring residue effect validates the significance of hierarchical feature interaction among atoms and between surface points and atoms (or residues). In this paper, we present a principled framework based on deep learning techniques, namely Hierarchical Chemical and Geometric Feature Interaction Network (HCGNet), for protein surface analysis by bridging chemical and geometric features with hierarchical interactions. Extensive experiments demonstrate that our method outperforms the prior state-of-the-art method by 2.3% in site prediction task and 3.2% in interaction matching task, respectively. Our code is available at https://github.com/xmed-lab/HCGNet.
97.2CVMar 16
HSImul3R: Physics-in-the-Loop Reconstruction of Simulation-Ready Human-Scene InteractionsYukang Cao, Haozhe Xie, Fangzhou Hong et al.
We present HSImul3R, a unified framework for simulation-ready 3D reconstruction of human-scene interactions (HSI) from casual captures, including sparse-view images and monocular videos. Existing methods suffer from a perception-simulation gap: visually plausible reconstructions often violate physical constraints, leading to instability in physics engines and failure in embodied AI applications. To bridge this gap, we introduce a physically-grounded bi-directional optimization pipeline that treats the physics simulator as an active supervisor to jointly refine human dynamics and scene geometry. In the forward direction, we employ Scene-targeted Reinforcement Learning to optimize human motion under dual supervision of motion fidelity and contact stability. In the reverse direction, we propose Direct Simulation Reward Optimization, which leverages simulation feedback on gravitational stability and interaction success to refine scene geometry. We further present HSIBench, a new benchmark with diverse objects and interaction scenarios. Extensive experiments demonstrate that HSImul3R produces the first stable, simulation-ready HSI reconstructions and can be directly deployed to real-world humanoid robots.
CVDec 28, 2023
DreamGaussian4D: Generative 4D Gaussian SplattingJiawei Ren, Liang Pan, Jiaxiang Tang et al.
4D content generation has achieved remarkable progress recently. However, existing methods suffer from long optimization times, a lack of motion controllability, and a low quality of details. In this paper, we introduce DreamGaussian4D (DG4D), an efficient 4D generation framework that builds on Gaussian Splatting (GS). Our key insight is that combining explicit modeling of spatial transformations with static GS makes an efficient and powerful representation for 4D generation. Moreover, video generation methods have the potential to offer valuable spatial-temporal priors, enhancing the high-quality 4D generation. Specifically, we propose an integral framework with two major modules: 1) Image-to-4D GS - we initially generate static GS with DreamGaussianHD, followed by HexPlane-based dynamic generation with Gaussian deformation; and 2) Video-to-Video Texture Refinement - we refine the generated UV-space texture maps and meanwhile enhance their temporal consistency by utilizing a pre-trained image-to-video diffusion model. Notably, DG4D reduces the optimization time from several hours to just a few minutes, allows the generated 3D motion to be visually controlled, and produces animated meshes that can be realistically rendered in 3D engines.
CVMar 8Code
PureCC: Pure Learning for Text-to-Image Concept CustomizationZhichao Liao, Xiaole Xian, Qingyu Li et al.
Existing concept customization methods have achieved remarkable outcomes in high-fidelity and multi-concept customization. However, they often neglect the influence on the original model's behavior and capabilities when learning new personalized concepts. To address this issue, we propose PureCC. PureCC introduces a novel decoupled learning objective for concept customization, which combines the implicit guidance of the target concept with the original conditional prediction. This separated form enables PureCC to substantially focus on the original model during training. Moreover, based on this objective, PureCC designs a dual-branch training pipeline that includes a frozen extractor providing purified target concept representations as implicit guidance and a trainable flow model producing the original conditional prediction, jointly achieving pure learning for personalized concepts. Furthermore, PureCC introduces a novel adaptive guidance scale $λ^\star$ to dynamically adjust the guidance strength of the target concept, balancing customization fidelity and model preservation. Extensive experiments show that PureCC achieves state-of-the-art performance in preserving the original behavior and capabilities while enabling high-fidelity concept customization. The code is available at https://github.com/lzc-sg/PureCC.
94.9CVMay 11
Is Your Driving World Model an All-Around Player?Lingdong Kong, Ao Liang, Tianyi Yan et al.
Today's driving world models can generate remarkably realistic dash-cam videos, yet no single model excels universally. Some generate photorealistic textures but violate basic physics; others maintain geometric consistency but fail when subjected to closed-loop planning. This disconnect exposes a critical gap: the field evaluates how real generated worlds appear, but rarely whether they behave realistically. We introduce WorldLens, a unified benchmark that measures world-model fidelity across the full spectrum, from pixel quality and 4D geometry to closed-loop driving and human perceptual alignment, through five complementary aspects and 24 standardized dimensions. Our evaluation of six representative models reveals that no existing approach dominates across all axes: texture-rich models violate geometry, geometry-aware models lack behavioral fidelity, and even the strongest performers achieve only 2-3 out of 10 on human realism ratings. To bridge algorithmic metrics with human perception, we further contribute WorldLens-26K, a 26,808-entry human-annotated preference dataset pairing numerical scores with textual rationales, and WorldLens-Agent, a vision-language evaluator distilled from these judgments that enables scalable, explainable auto-assessment. Together, the benchmark, dataset, and agent form a unified ecosystem for assessing generated worlds not merely by visual appeal, but by physical and behavioral fidelity.