0.6CLFeb 9
VocalNet-MDM: Accelerating Streaming Speech LLM via Self-Distilled Masked Diffusion ModelingZiyang Cheng, Yuhao Wang, Heyang Liu et al.
Recent Speech Large Language Models~(LLMs) have achieved impressive capabilities in end-to-end speech interaction. However, the prevailing autoregressive paradigm imposes strict serial constraints, limiting generation efficiency and introducing exposure bias. In this paper, we investigate Masked Diffusion Modeling~(MDM) as a non-autoregressive paradigm for speech LLMs and introduce VocalNet-MDM. To adapt MDM for streaming speech interaction, we address two critical challenges: training-inference mismatch and iterative overhead. We propose Hierarchical Block-wise Masking to align training objectives with the progressive masked states encountered during block diffusion decoding, and Iterative Self-Distillation to compress multi-step refinement into fewer steps for low-latency inference. Trained on a limited scale of only 6K hours of speech data, VocalNet-MDM achieves a 3.7$\times$--10$\times$ decoding speedup and reduces first-chunk latency by 34\% compared to AR baselines. It maintains competitive recognition accuracy while achieving state-of-the-art text quality and speech naturalness, demonstrating that MDM is a promising and scalable alternative for low-latency, efficient speech LLMs.
1.5CVJan 29
Lightweight High-Fidelity Low-Bitrate Talking Face Compression for 3D Video ConferenceJianglong Li, Jun Xu, Bingcong Lu et al.
The demand for immersive and interactive communication has driven advancements in 3D video conferencing, yet achieving high-fidelity 3D talking face representation at low bitrates remains a challenge. Traditional 2D video compression techniques fail to preserve fine-grained geometric and appearance details, while implicit neural rendering methods like NeRF suffer from prohibitive computational costs. To address these challenges, we propose a lightweight, high-fidelity, low-bitrate 3D talking face compression framework that integrates FLAME-based parametric modeling with 3DGS neural rendering. Our approach transmits only essential facial metadata in real time, enabling efficient reconstruction with a Gaussian-based head model. Additionally, we introduce a compact representation and compression scheme, including Gaussian attribute compression and MLP optimization, to enhance transmission efficiency. Experimental results demonstrate that our method achieves superior rate-distortion performance, delivering high-quality facial rendering at extremely low bitrates, making it well-suited for real-time 3D video conferencing applications.