Nathan Jacobs

h-index1
5papers
1citation

5 Papers

11.2CVJul 16
Trajectory-aware Cross-view Geo-localization with Sequential Observations

Tianyi Gao, Jiayu Lin, Danielle Beaulieu et al.

Cross-view geo-localization matches ground-level observations against geo-tagged satellite imagery. Recent methods show that sequential queries such as video clips yield richer spatiotemporal cues than single images, yet they overlook a complementary sequential modality: route descriptions -- which capture the same trajectory at a higher level of abstraction and are often the only input available (e.g., a user directing an autonomous vehicle to a pickup point). To bridge this gap, we introduce SeqGeo-VL, a dataset of $\sim$39K video-text-satellite triplets, and TrajLoc, a unified framework capable of processing both video clips and route descriptions. By leveraging both dense visual and abstract linguistic semantics, TrajLoc enables these modalities to mutually reinforce cross-view matching. We further propose TrajMod, a lightweight module that conditions query embeddings on trajectory geometry, yielding spatially-aware representations. Experiments show that TrajLoc achieves substantial gains over state-of-the-art methods on both video and text geo-localization. The project page is available at https://humblegamer.github.io/trajloc/.

5.1CVMay 15
DiffVAS: Diffusion-Guided Visual Active Search in Partially Observable Environments

Anindya Sarkar, Srikumar Sastry, Aleksis Pirinen et al.

Visual active search (VAS) has been introduced as a modeling framework that leverages visual cues to direct aerial (e.g., UAV-based) exploration and pinpoint areas of interest within extensive geospatial regions. Potential applications of VAS include detecting hotspots for rare wildlife poaching, aiding search-and-rescue missions, and uncovering illegal trafficking of weapons, among other uses. Previous VAS approaches assume that the entire search space is known upfront, which is often unrealistic due to constraints such as a restricted field of view and high acquisition costs, and they typically learn policies tailored to specific target objects, which limits their ability to search for multiple target categories simultaneously. In this work, we propose DiffVAS, a target-conditioned policy that searches for diverse objects simultaneously according to task requirements in partially observable environments, which advances the deployment of visual active search policies in real-world applications. DiffVAS leverages a diffusion model to reconstruct the entire geospatial area from sequentially observed partial glimpses, which enables a target-conditioned reinforcement learning-based planning module to effectively reason and guide subsequent search steps. Extensive experiments demonstrate that DiffVAS excels in searching diverse objects in partially observable environments, significantly surpassing state-of-the-art methods on several datasets.

7.8CVMay 22Code
StereoGenBench: A Synthetic Multi-Camera Benchmark for Stereo Generation under Controlled Baseline Regimes

Yangzhi Cui, Feng Qiao, Nathan Jacobs

Stereo image and video generation, stereo geometry estimation, and condition-controlled view synthesis require paired data in which the variables that determine binocular geometry -- camera baseline, intrinsics, scene depth, and camera motion -- are known and controllable. Existing stereo resources provide subsets of these variables, but resources commonly used for stereo generation evaluation do not, to our knowledge, provide scene-paired, calibrated multi-baseline right-view ground truth with jointly recorded intrinsics, dense metric depth, and per-frame poses in a single controlled source. We introduce StereoGenBench, a synthetic Unreal Engine benchmark designed to make baseline-regime sensitivity and target-camera consistency measurable under matched scene content. Each scene is rendered with a rigid six-camera lateral array, yielding up to 15 calibrated view pairs; adjacent baselines are sampled from inter-pupillary to wide-baseline regimes; focal length is sampled independently; and every view is released with RGB, metric depth, intrinsics, per-pair baselines, and per-frame poses. The splits include two evaluation families for narrow and wide baseline regimes and a train-only family for broader all-pairs coverage. We release the dataset, evaluation code, reference results, Croissant metadata, and generation code/configuration for extension with compatible assets. The dataset is available at https://huggingface.co/datasets/stereo-dataset/stereo-dataset

24.6CVJun 16
ActWorld: From Explorable to Interactive World Model via Action-Aware Memory

Zhexiao Xiong, Yizhi Song, Hao Kang et al.

Interactive world models aim to simulate environment dynamics under real-time user actions. However, their action vocabulary is largely confined to navigation: most actions correspond to motion (e.g., walk, turn, look around), while interaction with objects in the scene (e.g., pick up plates, open doors, or trigger physical responses) is either absent, restricted to game domains, or relegated to prompt-to-full-video scenarios. The resulting worlds are visually explorable but not truly actionable. In this work, we present ActWorld, an interactive world model that extends prior navigation-centric generators to support mid-rollout object interaction within a chunk-autoregressive framework. We argue that the navigation-interaction gap stems from two bottlenecks. First, a data bottleneck: the lack of human-object interaction data with accurate, dense labels. Second, a memory bottleneck: recency-biased history compression in existing world models discards the event-transition frames that causally determine subsequent object states, leading to an action-forgetting pathology. On the data side, we construct a 100K interaction video dataset, each annotated with per-chunk captions via chain-of-thought reasoning. On the model side, we introduce a hierarchical action-aware memory design that routes history compression by interaction importance, complemented by a persistent memory bank that maintains event-update and object-identity tokens across long rollouts. Experiments show that ActWorld supports both flexible navigation and rich object interaction within a single model, substantially improving interaction fidelity over navigation-only baselines without sacrificing viewpoint control. Project page is available at https://interactwm.github.io/ActWorld.

17.7CVJun 14
Track2View: 4D-Consistent Camera-Controlled Video Generation via Paired 3D Point Tracks

Feng Qiao, Zhaochong An, Zhexiao Xiong et al.

Re-rendering an existing video from a novel camera viewpoint requires the output to follow the prescribed camera trajectory while preserving the appearance and dynamics of the original scene across every frame. Existing methods rely on per-frame pose embeddings, noisy point-cloud renderings, or implicit learned correspondences, none of which provides an explicit, temporally continuous link between source and target pixels. We propose Track2View, which conditions a video diffusion transformer on paired 3D point tracks: sparse trajectories of scene points projected into both the source and target camera views. These tracks provide explicit spatiotemporal correspondences that are temporally continuous by construction, encoding what content should appear where and when. At the core of Track2View is a dual-view track conditioner that transfers visual context from source to target view through parameter-free geometric operations and learned temporal aggregation, ensuring generalization to arbitrary camera trajectories without memorizing specific motions. We further introduce a data curation pipeline that extracts one-to-one track correspondences by running a 3D point tracker on temporally concatenated multi-camera view pairs. On a 400-video benchmark spanning static and dynamic scenes, Track2View achieves state-of-the-art results across visual quality, view synchronization, and camera accuracy, reducing rotation error by 30-65% and translation error by 61-72% relative to leading baselines. Project page is available at this https URL: https://qjizhi.github.io/track2view