1.5CVJan 30
Hybrid Cross-Device Localization via Neural Metric Learning and Feature FusionMeixia Lin, Mingkai Liu, Shuxue Peng et al.
We present a hybrid cross-device localization pipeline developed for the CroCoDL 2025 Challenge. Our approach integrates a shared retrieval encoder and two complementary localization branches: a classical geometric branch using feature fusion and PnP, and a neural feed-forward branch (MapAnything) for metric localization conditioned on geometric inputs. A neural-guided candidate pruning strategy further filters unreliable map frames based on translation consistency, while depth-conditioned localization refines metric scale and translation precision on Spot scenes. These components jointly lead to significant improvements in recall and accuracy across both HYDRO and SUCCU benchmarks. Our method achieved a final score of 92.62 (R@0.5m, 5°) during the challenge.
9.6ROJul 5
Semantic-Guided Progressive Object Removal with Gaussian SplattingXianliang Huang, Chen Xiao, Yuanxiang Ni et al.
Removing unwanted objects from reconstructed 3D scenes is an important task in computer vision, supporting applications in AR/VR, robotics, and digital content creation. Existing methods typically complete the entire masked region in a single step and without effectively utilizing semantic information from other views, leading to difficulties in handling complex geometric details and textures. In this work, we propose a novel framework that integrates Semantic-guided Block Matching (SBM) and Region-Wise Progressive Refinement (RPR) for high-quality 3D object removal. First, we leverage DINOv2 to encode semantic guidance from multi-view observations, and the best match tokens are decoded to complete missing regions in the target view while maintaining cross-view consistency. Second, we introduce a RPR strategy that segments the target mask into multiple subregions and selectively refines those with poor visual quality. Our method is built upon Gaussian Splatting, ensuring high-fidelity scene reconstruction with efficient computation. Experimental results demonstrate that our approach outperforms existing Gaussian-based methods in terms of perceptual quality and coherence in 3D object removal.
10.3ROJun 20
ACEsplat: Accelerated 3D Gaussian Scene Regression via RGB and Poses OnlyMingkai Liu, Haohua Que, Dikai Fan et al.
Per-scene 3D Gaussian Splatting (3DGS) enables high-fidelity rendering, but practical robotic and AR scene capture pipelines often depend on external geometric initialization (e.g., SfM point clouds or depth estimates), which can be slow and brittle in on-site deployment. We present ACEsplat, a fast per-scene optimization framework that reconstructs 3D Gaussian representations from RGB images and camera poses only, without requiring external 3D priors (e.g., precomputed SfM models or supervised depth maps). ACEsplat uses a two-stage pipeline: (1) a self-supervised scene coordinate regression (SCR) module builds an internal geometry prior within 4--5 minutes; (2) SCR features and coordinate priors are fused by a lightweight Gaussian initialization head, followed by per-scene 3DGS optimization. On static-view rendering, ACEsplat achieves 29.11 dB PSNR on Wayspots with real-time SLAM poses and 33.20 dB on Cambridge Landmarks with SfM-refined poses. On RealEstate10K sparse-view novel view synthesis, it achieves competitive image fidelity under a challenging 2-view setting. ACEsplat completes scene-specific SCR mapping and 3DGS reconstruction within 15--25 minutes on a single GPU, making it a practical RGB+pose-only solution for rapid scene setup in robotics and mixed-reality applications.