Runze Zhang

CV
h-index11
27papers
868citations
Novelty52%
AI Score62

27 Papers

CVNov 11, 2022Code
LiDAL: Inter-frame Uncertainty Based Active Learning for 3D LiDAR Semantic Segmentation

Zeyu Hu, Xuyang Bai, Runze Zhang et al.

We propose LiDAL, a novel active learning method for 3D LiDAR semantic segmentation by exploiting inter-frame uncertainty among LiDAR frames. Our core idea is that a well-trained model should generate robust results irrespective of viewpoints for scene scanning and thus the inconsistencies in model predictions across frames provide a very reliable measure of uncertainty for active sample selection. To implement this uncertainty measure, we introduce new inter-frame divergence and entropy formulations, which serve as the metrics for active selection. Moreover, we demonstrate additional performance gains by predicting and incorporating pseudo-labels, which are also selected using the proposed inter-frame uncertainty measure. Experimental results validate the effectiveness of LiDAL: we achieve 95% of the performance of fully supervised learning with less than 5% of annotations on the SemanticKITTI and nuScenes datasets, outperforming state-of-the-art active learning methods. Code release: https://github.com/hzykent/LiDAL.

CVOct 5, 2022
SoccerNet 2022 Challenges Results

Silvio Giancola, Anthony Cioppa, Adrien Deliège et al.

The SoccerNet 2022 challenges were the second annual video understanding challenges organized by the SoccerNet team. In 2022, the challenges were composed of 6 vision-based tasks: (1) action spotting, focusing on retrieving action timestamps in long untrimmed videos, (2) replay grounding, focusing on retrieving the live moment of an action shown in a replay, (3) pitch localization, focusing on detecting line and goal part elements, (4) camera calibration, dedicated to retrieving the intrinsic and extrinsic camera parameters, (5) player re-identification, focusing on retrieving the same players across multiple views, and (6) multiple object tracking, focusing on tracking players and the ball through unedited video streams. Compared to last year's challenges, tasks (1-2) had their evaluation metrics redefined to consider tighter temporal accuracies, and tasks (3-6) were novel, including their underlying data and annotations. More information on the tasks, challenges and leaderboards are available on https://www.soccer-net.org. Baselines and development kits are available on https://github.com/SoccerNet.

CVDec 12, 2023Code
Image Content Generation with Causal Reasoning

Xiaochuan Li, Baoyu Fan, Runze Zhang et al.

The emergence of ChatGPT has once again sparked research in generative artificial intelligence (GAI). While people have been amazed by the generated results, they have also noticed the reasoning potential reflected in the generated textual content. However, this current ability for causal reasoning is primarily limited to the domain of language generation, such as in models like GPT-3. In visual modality, there is currently no equivalent research. Considering causal reasoning in visual content generation is significant. This is because visual information contains infinite granularity. Particularly, images can provide more intuitive and specific demonstrations for certain reasoning tasks, especially when compared to coarse-grained text. Hence, we propose a new image generation task called visual question answering with image (VQAI) and establish a dataset of the same name based on the classic \textit{Tom and Jerry} animated series. Additionally, we develop a new paradigm for image generation to tackle the challenges of this task. Finally, we perform extensive experiments and analyses, including visualizations of the generated content and discussions on the potentials and limitations. The code and data are publicly available under the license of CC BY-NC-SA 4.0 for academic and non-commercial usage. The code and dataset are publicly available at: https://github.com/IEIT-AGI/MIX-Shannon/blob/main/projects/VQAI/lgd_vqai.md.

CVMar 8, 2025Code
DropletVideo: A Dataset and Approach to Explore Integral Spatio-Temporal Consistent Video Generation

Runze Zhang, Guoguang Du, Xiaochuan Li et al.

Spatio-temporal consistency is a critical research topic in video generation. A qualified generated video segment must ensure plot plausibility and coherence while maintaining visual consistency of objects and scenes across varying viewpoints. Prior research, especially in open-source projects, primarily focuses on either temporal or spatial consistency, or their basic combination, such as appending a description of a camera movement after a prompt without constraining the outcomes of this movement. However, camera movement may introduce new objects to the scene or eliminate existing ones, thereby overlaying and affecting the preceding narrative. Especially in videos with numerous camera movements, the interplay between multiple plots becomes increasingly complex. This paper introduces and examines integral spatio-temporal consistency, considering the synergy between plot progression and camera techniques, and the long-term impact of prior content on subsequent generation. Our research encompasses dataset construction through to the development of the model. Initially, we constructed a DropletVideo-10M dataset, which comprises 10 million videos featuring dynamic camera motion and object actions. Each video is annotated with an average caption of 206 words, detailing various camera movements and plot developments. Following this, we developed and trained the DropletVideo model, which excels in preserving spatio-temporal coherence during video generation. The DropletVideo dataset and model are accessible at https://dropletx.github.io.

CVMar 7Code
CanoVerse: 3D Object Scalable Canonicalization and Dataset for Generation and Pose

Li Jin, Yuchen Yang, Weikai Chen et al.

3D learning systems implicitly assume that objects occupy a coherent reference frame. Nonetheless, in practice, every asset arrives with an arbitrary global rotation, and models are left to resolve directional ambiguity on their own. This persistent misalignment suppresses pose-consistent generation, and blocks the emergence of stable directional semantics. To address this issue, we construct \methodName{}, a massive canonical 3D dataset of 320K objects over 1,156 categories -- an order-of-magnitude increase over prior work. At this scale, directional semantics become statistically learnable: Canoverse improves 3D generation stability, enables precise cross-modal 3D shape retrieval, and unlocks zero-shot point-cloud orientation estimation even for out-of-distribution data. This is achieved by a new canonicalization framework that reduces alignment from minutes to seconds per object via compact hypothesis generation and lightweight human discrimination, transforming canonicalization from manual curation into a high-throughput data generation pipeline. The Canoverse dataset will be publicly released upon acceptance. Project page: https://github.com/123321456-gif/Canoverse

CVNov 26, 2025Code
CaliTex: Geometry-Calibrated Attention for View-Coherent 3D Texture Generation

Chenyu Liu, Hongze Chen, Jingzhi Bao et al.

Despite major advances brought by diffusion-based models, current 3D texture generation systems remain hindered by cross-view inconsistency -- textures that appear convincing from one viewpoint often fail to align across others. We find that this issue arises from attention ambiguity, where unstructured full attention is applied indiscriminately across tokens and modalities, causing geometric confusion and unstable appearance-structure coupling. To address this, we introduce CaliTex, a framework of geometry-calibrated attention that explicitly aligns attention with 3D structure. It introduces two modules: Part-Aligned Attention that enforces spatial alignment across semantically matched parts, and Condition-Routed Attention which routes appearance information through geometry-conditioned pathways to maintain spatial fidelity. Coupled with a two-stage diffusion transformer, CaliTex makes geometric coherence an inherent behavior of the network rather than a byproduct of optimization. Empirically, CaliTex produces seamless and view-consistent textures and outperforms both open-source and commercial baselines.

CVNov 24, 2025Code
LumiTex: Towards High-Fidelity PBR Texture Generation with Illumination Context

Jingzhi Bao, Hongze Chen, Lingting Zhu et al.

Physically-based rendering (PBR) provides a principled standard for realistic material-lighting interactions in computer graphics. Despite recent advances in generating PBR textures, existing methods fail to address two fundamental challenges: 1) materials decomposition from image prompts under limited illumination cues, and 2) seamless and view-consistent texture completion. To this end, we propose LumiTex, an end-to-end framework that comprises three key components: (1) a multi-branch generation scheme that disentangles albedo and metallic-roughness under shared illumination priors for robust material understanding, (2) a lighting-aware material attention mechanism that injects illumination context into the decoding process for physically grounded generation of albedo, metallic, and roughness maps, and (3) a geometry-guided inpainting module based on a large view synthesis model that enriches texture coverage and ensures seamless, view-consistent UV completion. Extensive experiments demonstrate that LumiTex achieves state-of-the-art performance in texture quality, surpassing both existing open-source and commercial methods.

LGSep 30, 2025Code
Predicting Effects, Missing Distributions: Evaluating LLMs as Human Behavior Simulators in Operations Management

Runze Zhang, Xiaowei Zhang, Mingyang Zhao

LLMs are emerging tools for simulating human behavior in business, economics, and social science, offering a lower-cost complement to laboratory experiments, field studies, and surveys. This paper evaluates how well LLMs replicate human behavior in operations management. Using nine published experiments in behavioral operations, we assess two criteria: replication of hypothesis-test outcomes and distributional alignment via Wasserstein distance. LLMs reproduce most hypothesis-level effects, capturing key decision biases, but their response distributions diverge from human data, including for strong commercial models. We also test two lightweight interventions -- chain-of-thought prompting and hyperparameter tuning -- which reduce misalignment and can sometimes let smaller or open-source models match or surpass larger systems.

CVAug 28, 2025Code
Droplet3D: Commonsense Priors from Videos Facilitate 3D Generation

Xiaochuan Li, Guoguang Du, Runze Zhang et al.

Scaling laws have validated the success and promise of large-data-trained models in creative generation across text, image, and video domains. However, this paradigm faces data scarcity in the 3D domain, as there is far less of it available on the internet compared to the aforementioned modalities. Fortunately, there exist adequate videos that inherently contain commonsense priors, offering an alternative supervisory signal to mitigate the generalization bottleneck caused by limited native 3D data. On the one hand, videos capturing multiple views of an object or scene provide a spatial consistency prior for 3D generation. On the other hand, the rich semantic information contained within the videos enables the generated content to be more faithful to the text prompts and semantically plausible. This paper explores how to apply the video modality in 3D asset generation, spanning datasets to models. We introduce Droplet3D-4M, the first large-scale video dataset with multi-view level annotations, and train Droplet3D, a generative model supporting both image and dense text input. Extensive experiments validate the effectiveness of our approach, demonstrating its ability to produce spatially consistent and semantically plausible content. Moreover, in contrast to the prevailing 3D solutions, our approach exhibits the potential for extension to scene-level applications. This indicates that the commonsense priors from the videos significantly facilitate 3D creation. We have open-sourced all resources including the dataset, code, technical framework, and model weights: https://dropletx.github.io/.

CVJul 29, 2021Code
VMNet: Voxel-Mesh Network for Geodesic-Aware 3D Semantic Segmentation

Zeyu Hu, Xuyang Bai, Jiaxiang Shang et al.

In recent years, sparse voxel-based methods have become the state-of-the-arts for 3D semantic segmentation of indoor scenes, thanks to the powerful 3D CNNs. Nevertheless, being oblivious to the underlying geometry, voxel-based methods suffer from ambiguous features on spatially close objects and struggle with handling complex and irregular geometries due to the lack of geodesic information. In view of this, we present Voxel-Mesh Network (VMNet), a novel 3D deep architecture that operates on the voxel and mesh representations leveraging both the Euclidean and geodesic information. Intuitively, the Euclidean information extracted from voxels can offer contextual cues representing interactions between nearby objects, while the geodesic information extracted from meshes can help separate objects that are spatially close but have disconnected surfaces. To incorporate such information from the two domains, we design an intra-domain attentive module for effective feature aggregation and an inter-domain attentive module for adaptive feature fusion. Experimental results validate the effectiveness of VMNet: specifically, on the challenging ScanNet dataset for large-scale segmentation of indoor scenes, it outperforms the state-of-the-art SparseConvNet and MinkowskiNet (74.6% vs 72.5% and 73.6% in mIoU) with a simpler network structure (17M vs 30M and 38M parameters). Code release: https://github.com/hzykent/VMNet

CVJul 21, 2020Code
Dense Hybrid Recurrent Multi-view Stereo Net with Dynamic Consistency Checking

Jianfeng Yan, Zizhuang Wei, Hongwei Yi et al.

In this paper, we propose an efficient and effective dense hybrid recurrent multi-view stereo net with dynamic consistency checking, namely $D^{2}$HC-RMVSNet, for accurate dense point cloud reconstruction. Our novel hybrid recurrent multi-view stereo net consists of two core modules: 1) a light DRENet (Dense Reception Expanded) module to extract dense feature maps of original size with multi-scale context information, 2) a HU-LSTM (Hybrid U-LSTM) to regularize 3D matching volume into predicted depth map, which efficiently aggregates different scale information by coupling LSTM and U-Net architecture. To further improve the accuracy and completeness of reconstructed point clouds, we leverage a dynamic consistency checking strategy instead of prefixed parameters and strategies widely adopted in existing methods for dense point cloud reconstruction. In doing so, we dynamically aggregate geometric consistency matching error among all the views. Our method ranks \textbf{$1^{st}$} on the complex outdoor \textsl{Tanks and Temples} benchmark over all the methods. Extensive experiments on the in-door DTU dataset show our method exhibits competitive performance to the state-of-the-art method while dramatically reduces memory consumption, which costs only $19.4\%$ of R-MVSNet memory consumption. The codebase is available at \hyperlink{https://github.com/yhw-yhw/D2HC-RMVSNet}{https://github.com/yhw-yhw/D2HC-RMVSNet}.

CVDec 6, 2019Code
Pyramid Multi-view Stereo Net with Self-adaptive View Aggregation

Hongwei Yi, Zizhuang Wei, Mingyu Ding et al.

n this paper, we propose an effective and efficient pyramid multi-view stereo (MVS) net with self-adaptive view aggregation for accurate and complete dense point cloud reconstruction. Different from using mean square variance to generate cost volume in previous deep-learning based MVS methods, our \textbf{VA-MVSNet} incorporates the cost variances in different views with small extra memory consumption by introducing two novel self-adaptive view aggregations: pixel-wise view aggregation and voxel-wise view aggregation. To further boost the robustness and completeness of 3D point cloud reconstruction, we extend VA-MVSNet with pyramid multi-scale images input as \textbf{PVA-MVSNet}, where multi-metric constraints are leveraged to aggregate the reliable depth estimation at the coarser scale to fill in the mismatched regions at the finer scale. Experimental results show that our approach establishes a new state-of-the-art on the \textsl{\textbf{DTU}} dataset with significant improvements in the completeness and overall quality, and has strong generalization by achieving a comparable performance as the state-of-the-art methods on the \textsl{\textbf{Tanks and Temples}} benchmark. Our codebase is at \hyperlink{https://github.com/yhw-yhw/PVAMVSNet}{https://github.com/yhw-yhw/PVAMVSNet}

CVFeb 25, 2019Code
Beyond Photometric Loss for Self-Supervised Ego-Motion Estimation

Tianwei Shen, Zixin Luo, Lei Zhou et al.

Accurate relative pose is one of the key components in visual odometry (VO) and simultaneous localization and mapping (SLAM). Recently, the self-supervised learning framework that jointly optimizes the relative pose and target image depth has attracted the attention of the community. Previous works rely on the photometric error generated from depths and poses between adjacent frames, which contains large systematic error under realistic scenes due to reflective surfaces and occlusions. In this paper, we bridge the gap between geometric loss and photometric loss by introducing the matching loss constrained by epipolar geometry in a self-supervised framework. Evaluated on the KITTI dataset, our method outperforms the state-of-the-art unsupervised ego-motion estimation methods by a large margin. The code and data are available at https://github.com/hlzz/DeepMatchVO.

CVNov 26, 2018Code
Matchable Image Retrieval by Learning from Surface Reconstruction

Tianwei Shen, Zixin Luo, Lei Zhou et al.

Convolutional Neural Networks (CNNs) have achieved superior performance on object image retrieval, while Bag-of-Words (BoW) models with handcrafted local features still dominate the retrieval of overlapping images in 3D reconstruction. In this paper, we narrow down this gap by presenting an efficient CNN-based method to retrieve images with overlaps, which we refer to as the matchable image retrieval problem. Different from previous methods that generates training data based on sparse reconstruction, we create a large-scale image database with rich 3D geometrics and exploit information from surface reconstruction to obtain fine-grained training data. We propose a batched triplet-based loss function combined with mesh re-projection to effectively learn the CNN representation. The proposed method significantly accelerates the image retrieval process in 3D reconstruction and outperforms the state-of-the-art CNN-based and BoW methods for matchable image retrieval. The code and data are available at https://github.com/hlzz/mirror.

MTRL-SCIMay 6
Building informative materials datasets beyond targeted objectives

Rafael Espinosa Castañeda, Ashley Dale, Hongchen Wang et al.

Materials science data collection can be expensive, making the reuse and long-term utility of datasets critical important for future discovery campaigns. In practice, researchers prioritize a subset of properties due to research interests. However, ignoring a subset of outcomes in data collection campaigns potentially generate datasets poorly suited for future learning tasks. Here, we present a framework for dataset construction that maximizes informativeness for target properties of interest while preserving performance on untargeted ones. Our approach uses diversity-aware selection to ensure broad coverage of the materials space. In noisy experimental dataset construction, we find that without our diversity-aware framework, prediction performance on untargeted properties can degrade by up to 40% relative to random sampling, whereas applying our framework yields improvements of up to 10% . For targeted properties, performance can degrade with respect to random sampling by up to 12.5% without diversity, while our framework achieves gains of up to 25%. Incorporating diversity into dataset construction not only preserves informativeness for the targeted properties, but also improves materials coverage for potential future objectives. As a result, the constructed datasets remain broadly informative across considered and unconsidered outcomes, ensuring unbiased quality entries and mitigating cold-start limitations in subsequent modeling and discovery campaigns.

CVMar 1
CoSMo3D: Open-World Promptable 3D Semantic Part Segmentation through LLM-Guided Canonical Spatial Modeling

Li Jin, Weikai Chen, Yujie Wang et al.

Open-world promptable 3D semantic segmentation remains brittle as semantics are inferred in the input sensor coordinates. Yet, humans, in contrast, interpret parts via functional roles in a canonical space -- wings extend laterally, handles protrude to the side, and legs support from below. Psychophysical evidence shows that we mentally rotate objects into canonical frames to reveal these roles. To fill this gap, we propose \methodName{}, which attains canonical space perception by inducing a latent canonical reference frame learned directly from data. By construction, we create a unified canonical dataset through LLM-guided intra- and cross-category alignment, exposing canonical spatial regularities across 200 categories. By induction, we realize canonicality inside the model through a dual-branch architecture with canonical map anchoring and canonical box calibration, collapsing pose variation and symmetry into a stable canonical embedding. This shift from input pose space to canonical embedding yields far more stable and transferable part semantics. Experimental results show that \methodName{} establishes new state of the art in open-world promptable 3D segmentation.

MTRL-SCIMay 4
From Knowledge to Action: Outcomes of the 2025 Large Language Model (LLM) Hackathon for Applications in Materials Science and Chemistry

Aritra Roy, Kevin Shen, Andrew MacBride et al.

Large language models (LLMs) are rapidly changing how researchers in materials science and chemistry discover, organize, and act on scientific knowledge. This paper analyzes a broad set of community-developed LLM applications in an effort to identify emerging patterns in how these systems can be used across the scientific research lifecycle. We organize the projects into two complementary categories: Knowledge Infrastructure, systems that structure, retrieve, synthesize, and validate scientific information; and Action Systems, systems that execute, coordinate, or automate scientific work across computational and experimental environments. The submissions reveal a shift from single-purpose LLM tools toward integrated, multi-agent workflows that combine retrieval, reasoning, tool use, and domain-specific validation. Prominent themes include retrieval-augmented generation as grounding infrastructure, persistent structured knowledge representations, multimodal and multilingual scientific inputs, and early progress toward laboratory-integrated closed-loop systems. Together, these results suggest that LLMs are evolving from general-purpose assistants into composable infrastructure for scientific reasoning and action. This work provides a community snapshot of that transition and a practical taxonomy for understanding emerging LLM-enabled workflows in materials science and chemistry.

CVMar 24, 2025
MuMA: 3D PBR Texturing via Multi-Channel Multi-View Generation and Agentic Post-Processing

Lingting Zhu, Jingrui Ye, Runze Zhang et al.

Current methods for 3D generation still fall short in physically based rendering (PBR) texturing, primarily due to limited data and challenges in modeling multi-channel materials. In this work, we propose MuMA, a method for 3D PBR texturing through Multi-channel Multi-view generation and Agentic post-processing. Our approach features two key innovations: 1) We opt to model shaded and albedo appearance channels, where the shaded channels enables the integration intrinsic decomposition modules for material properties. 2) Leveraging multimodal large language models, we emulate artists' techniques for material assessment and selection. Experiments demonstrate that MuMA achieves superior results in visual quality and material fidelity compared to existing methods.

GRMar 4, 2025
ArcPro: Architectural Programs for Structured 3D Abstraction of Sparse Points

Qirui Huang, Runze Zhang, Kangjun Liu et al.

We introduce ArcPro, a novel learning framework built on architectural programs to recover structured 3D abstractions from highly sparse and low-quality point clouds. Specifically, we design a domain-specific language (DSL) to hierarchically represent building structures as a program, which can be efficiently converted into a mesh. We bridge feedforward and inverse procedural modeling by using a feedforward process for training data synthesis, allowing the network to make reverse predictions. We train an encoder-decoder on the points-program pairs to establish a mapping from unstructured point clouds to architectural programs, where a 3D convolutional encoder extracts point cloud features and a transformer decoder autoregressively predicts the programs in a tokenized form. Inference by our method is highly efficient and produces plausible and faithful 3D abstractions. Comprehensive experiments demonstrate that ArcPro outperforms both traditional architectural proxy reconstruction and learning-based abstraction methods. We further explore its potential to work with multi-view image and natural language inputs.

CVMar 13
SAP: Segment Any 4K Panorama

Lutao Jiang, Zidong Cao, Weikai Chen et al.

Promptable instance segmentation is widely adopted in embodied and AR systems, yet the performance of foundation models trained on perspective imagery often degrades on 360° panoramas. In this paper, we introduce Segment Any 4K Panorama (SAP), a foundation model for 4K high-resolution panoramic instance-level segmentation. We reformulate panoramic segmentation as fixed-trajectory perspective video segmentation, decomposing a panorama into overlapping perspective patches sampled along a continuous spherical traversal. This memory-aligned reformulation preserves native 4K resolution while restoring the smooth viewpoint transitions required for stable cross-view propagation. To enable large-scale supervision, we synthesize 183,440 4K-resolution panoramic images with instance segmentation labels using the InfiniGen engine. Trained under this trajectory-aligned paradigm, SAP generalizes effectively to real-world 360° images, achieving +17.2 zero-shot mIoU gain over vanilla SAM2 of different sizes on real-world 4K panorama benchmark.

LGOct 7, 2025
Assessment of different loss functions for fitting equivalent circuit models to electrochemical impedance spectroscopy data

Ali Jaberi, Amin Sadeghi, Runze Zhang et al.

Electrochemical impedance spectroscopy (EIS) data is typically modeled using an equivalent circuit model (ECM), with parameters obtained by minimizing a loss function via nonlinear least squares fitting. This paper introduces two new loss functions, log-B and log-BW, derived from the Bode representation of EIS. Using a large dataset of generated EIS data, the performance of proposed loss functions was evaluated alongside existing ones in terms of R2 scores, chi-squared, computational efficiency, and the mean absolute percentage error (MAPE) between the predicted component values and the original values. Statistical comparisons revealed that the choice of loss function impacts convergence, computational efficiency, quality of fit, and MAPE. Our analysis showed that X2 loss function (squared sum of residuals with proportional weighting) achieved the highest performance across multiple quality of fit metrics, making it the preferred choice when the quality of fit is the primary goal. On the other hand, log-B offered a slightly lower quality of fit while being approximately 1.4 times faster and producing lower MAPE for most circuit components, making log-B as a strong alternative. This is a critical factor for large-scale least squares fitting in data-driven applications, such as training machine learning models on extensive datasets or iterations.

GRSep 29, 2025
Light-SQ: Structure-aware Shape Abstraction with Superquadrics for Generated Meshes

Yuhan Wang, Weikai Chen, Zeyu Hu et al.

In user-generated-content (UGC) applications, non-expert users often rely on image-to-3D generative models to create 3D assets. In this context, primitive-based shape abstraction offers a promising solution for UGC scenarios by compressing high-resolution meshes into compact, editable representations. Towards this end, effective shape abstraction must therefore be structure-aware, characterized by low overlap between primitives, part-aware alignment, and primitive compactness. We present Light-SQ, a novel superquadric-based optimization framework that explicitly emphasizes structure-awareness from three aspects. (a) We introduce SDF carving to iteratively udpate the target signed distance field, discouraging overlap between primitives. (b) We propose a block-regrow-fill strategy guided by structure-aware volumetric decomposition, enabling structural partitioning to drive primitive placement. (c) We implement adaptive residual pruning based on SDF update history to surpress over-segmentation and ensure compact results. In addition, Light-SQ supports multiscale fitting, enabling localized refinement to preserve fine geometric details. To evaluate our method, we introduce 3DGen-Prim, a benchmark extending 3DGen-Bench with new metrics for both reconstruction quality and primitive-level editability. Extensive experiments demonstrate that Light-SQ enables efficient, high-fidelity, and editable shape abstraction with superquadrics for complex generated geometry, advancing the feasibility of 3D UGC creation.

CVSep 26, 2025
Large Material Gaussian Model for Relightable 3D Generation

Jingrui Ye, Lingting Zhu, Runze Zhang et al.

The increasing demand for 3D assets across various industries necessitates efficient and automated methods for 3D content creation. Leveraging 3D Gaussian Splatting, recent large reconstruction models (LRMs) have demonstrated the ability to efficiently achieve high-quality 3D rendering by integrating multiview diffusion for generation and scalable transformers for reconstruction. However, existing models fail to produce the material properties of assets, which is crucial for realistic rendering in diverse lighting environments. In this paper, we introduce the Large Material Gaussian Model (MGM), a novel framework designed to generate high-quality 3D content with Physically Based Rendering (PBR) materials, ie, albedo, roughness, and metallic properties, rather than merely producing RGB textures with uncontrolled light baking. Specifically, we first fine-tune a new multiview material diffusion model conditioned on input depth and normal maps. Utilizing the generated multiview PBR images, we explore a Gaussian material representation that not only aligns with 2D Gaussian Splatting but also models each channel of the PBR materials. The reconstructed point clouds can then be rendered to acquire PBR attributes, enabling dynamic relighting by applying various ambient light maps. Extensive experiments demonstrate that the materials produced by our method not only exhibit greater visual appeal compared to baseline methods but also enhance material modeling, thereby enabling practical downstream rendering applications.

IVJan 3, 2022
Lung-Originated Tumor Segmentation from Computed Tomography Scan (LOTUS) Benchmark

Parnian Afshar, Arash Mohammadi, Konstantinos N. Plataniotis et al.

Lung cancer is one of the deadliest cancers, and in part its effective diagnosis and treatment depend on the accurate delineation of the tumor. Human-centered segmentation, which is currently the most common approach, is subject to inter-observer variability, and is also time-consuming, considering the fact that only experts are capable of providing annotations. Automatic and semi-automatic tumor segmentation methods have recently shown promising results. However, as different researchers have validated their algorithms using various datasets and performance metrics, reliably evaluating these methods is still an open challenge. The goal of the Lung-Originated Tumor Segmentation from Computed Tomography Scan (LOTUS) Benchmark created through 2018 IEEE Video and Image Processing (VIP) Cup competition, is to provide a unique dataset and pre-defined metrics, so that different researchers can develop and evaluate their methods in a unified fashion. The 2018 VIP Cup started with a global engagement from 42 countries to access the competition data. At the registration stage, there were 129 members clustered into 28 teams from 10 countries, out of which 9 teams made it to the final stage and 6 teams successfully completed all the required tasks. In a nutshell, all the algorithms proposed during the competition, are based on deep learning models combined with a false positive reduction technique. Methods developed by the three finalists show promising results in tumor segmentation, however, more effort should be put into reducing the false positive rate. This competition manuscript presents an overview of the VIP-Cup challenge, along with the proposed algorithms and results.

CVJul 17, 2018
GeoDesc: Learning Local Descriptors by Integrating Geometry Constraints

Zixin Luo, Tianwei Shen, Lei Zhou et al.

Learned local descriptors based on Convolutional Neural Networks (CNNs) have achieved significant improvements on patch-based benchmarks, whereas not having demonstrated strong generalization ability on recent benchmarks of image-based 3D reconstruction. In this paper, we mitigate this limitation by proposing a novel local descriptor learning approach that integrates geometry constraints from multi-view reconstructions, which benefits the learning process in terms of data generation, data sampling and loss computation. We refer to the proposed descriptor as GeoDesc, and demonstrate its superior performance on various large-scale benchmarks, and in particular show its great success on challenging reconstruction tasks. Moreover, we provide guidelines towards practical integration of learned descriptors in Structure-from-Motion (SfM) pipelines, showing the good trade-off that GeoDesc delivers to 3D reconstruction tasks between accuracy and efficiency.

CVJul 16, 2018
Learning and Matching Multi-View Descriptors for Registration of Point Clouds

Lei Zhou, Siyu Zhu, Zixin Luo et al.

Critical to the registration of point clouds is the establishment of a set of accurate correspondences between points in 3D space. The correspondence problem is generally addressed by the design of discriminative 3D local descriptors on the one hand, and the development of robust matching strategies on the other hand. In this work, we first propose a multi-view local descriptor, which is learned from the images of multiple views, for the description of 3D keypoints. Then, we develop a robust matching approach, aiming at rejecting outlier matches based on the efficient inference via belief propagation on the defined graphical model. We have demonstrated the boost of our approaches to registration on the public scanning and multi-view stereo datasets. The superior performance has been verified by the intensive comparisons against a variety of descriptors and matching methods.

CVFeb 28, 2017
Parallel Structure from Motion from Local Increment to Global Averaging

Siyu Zhu, Tianwei Shen, Lei Zhou et al.

In this paper, we tackle the accurate and consistent Structure from Motion (SfM) problem, in particular camera registration, far exceeding the memory of a single computer in parallel. Different from the previous methods which drastically simplify the parameters of SfM and sacrifice the accuracy of the final reconstruction, we try to preserve the connectivities among cameras by proposing a camera clustering algorithm to divide a large SfM problem into smaller sub-problems in terms of camera clusters with overlapping. We then exploit a hybrid formulation that applies the relative poses from local incremental SfM into a global motion averaging framework and produce accurate and consistent global camera poses. Our scalable formulation in terms of camera clusters is highly applicable to the whole SfM pipeline including track generation, local SfM, 3D point triangulation and bundle adjustment. We are even able to reconstruct the camera poses of a city-scale data-set containing more than one million high-resolution images with superior accuracy and robustness evaluated on benchmark, Internet, and sequential data-sets.