Reducing Class-Wise Performance Disparity via Margin RegularizationBeier Zhu, Kesen Zhao, Jiequan Cui et al.
Deep neural networks often exhibit substantial disparities in class-wise accuracy, even when trained on class-balanced data, posing concerns for reliable deployment. While prior efforts have explored empirical remedies, a theoretical understanding of such performance disparities in classification remains limited. In this work, we present Margin Regularization for Performance Disparity Reduction (MR$^2$), a theoretically principled regularization for classification by dynamically adjusting margins in both the logit and representation spaces. Our analysis establishes a margin-based, class-sensitive generalization bound that reveals how per-class feature variability contributes to error, motivating the use of larger margins for hard classes. Guided by this insight, MR$^2$ optimizes per-class logit margins proportional to feature spread and penalizes excessive representation margins to enhance intra-class compactness. Experiments on seven datasets, including ImageNet, and diverse pre-trained backbones (MAE, MoCov2, CLIP) demonstrate that MR$^2$ not only improves overall accuracy but also significantly boosts hard class performance without trading off easy classes, thus reducing performance disparity. Code is available at: https://github.com/BeierZhu/MR2
2.8CVFeb 2
Making Avatars Interact: Towards Text-Driven Human-Object Interaction for Controllable Talking AvatarsYouliang Zhang, Zhengguang Zhou, Zhentao Yu et al.
Generating talking avatars is a fundamental task in video generation. Although existing methods can generate full-body talking avatars with simple human motion, extending this task to grounded human-object interaction (GHOI) remains an open challenge, requiring the avatar to perform text-aligned interactions with surrounding objects. This challenge stems from the need for environmental perception and the control-quality dilemma in GHOI generation. To address this, we propose a novel dual-stream framework, InteractAvatar, which decouples perception and planning from video synthesis for grounded human-object interaction. Leveraging detection to enhance environmental perception, we introduce a Perception and Interaction Module (PIM) to generate text-aligned interaction motions. Additionally, an Audio-Interaction Aware Generation Module (AIM) is proposed to synthesize vivid talking avatars performing object interactions. With a specially designed motion-to-video aligner, PIM and AIM share a similar network structure and enable parallel co-generation of motions and plausible videos, effectively mitigating the control-quality dilemma. Finally, we establish a benchmark, GroundedInter, for evaluating GHOI video generation. Extensive experiments and comparisons demonstrate the effectiveness of our method in generating grounded human-object interactions for talking avatars. Project page: https://interactavatar.github.io