Thomas Robinson

LG
h-index17
6papers
15,608citations
Novelty58%
AI Score52

6 Papers

AIJul 31, 2024
The Llama 3 Herd of Models

Aaron Grattafiori, Abhimanyu Dubey, Abhinav Jauhri et al. · allen-ai, berkeley

Modern artificial intelligence (AI) systems are powered by foundation models. This paper presents a new set of foundation models, called Llama 3. It is a herd of language models that natively support multilinguality, coding, reasoning, and tool usage. Our largest model is a dense Transformer with 405B parameters and a context window of up to 128K tokens. This paper presents an extensive empirical evaluation of Llama 3. We find that Llama 3 delivers comparable quality to leading language models such as GPT-4 on a plethora of tasks. We publicly release Llama 3, including pre-trained and post-trained versions of the 405B parameter language model and our Llama Guard 3 model for input and output safety. The paper also presents the results of experiments in which we integrate image, video, and speech capabilities into Llama 3 via a compositional approach. We observe this approach performs competitively with the state-of-the-art on image, video, and speech recognition tasks. The resulting models are not yet being broadly released as they are still under development.

CLMar 6Code
Learning Next Action Predictors from Human-Computer Interaction

Omar Shaikh, Valentin Teutschbein, Kanishk Gandhi et al.

Truly proactive AI systems must anticipate what we will do next. This foresight demands far richer information than the sparse signals we type into our prompts -- it demands reasoning over the entire context of what we see and do. We formalize this as next action prediction (NAP): given a sequence of a user's multimodal interactions with a computer (screenshots, clicks, sensor data), predict that user's next action. Progress on this task requires both new data and modeling approaches. To scale data, we annotate longitudinal, naturalistic computer use with vision-language models. We release an open-source pipeline for performing this labeling on private infrastructure, and label over 360K actions across one month of continuous phone usage from 20 users, amounting to 1,800 hours of screen time. We then introduce LongNAP, a user model that combines parametric and in-context learning to reason over long interaction histories. LongNAP is trained via policy gradient methods to generate user-specific reasoning traces given some context; retrieve relevant traces from a library of past traces; and then apply retrieved traces in-context to predict future actions. Using an LLM-as-judge evaluation metric (0-1 similarity to ground truth), LongNAP significantly outperforms supervised finetuning and prompted baselines on held-out data (by 79% and 39% respectively). Additionally, LongNAP generalizes to held out users when trained across individuals. The space of next actions a user might take at any moment is unbounded, spanning thousands of possible outcomes. Despite this, 17.1% of LongNAP's predicted trajectories are well-aligned with what a user does next (LLM-judge score $\geq$ 0.5). This rises to 26% when we filter to highly confident predictions. In sum, we argue that learning from the full context of user behavior to anticipate user needs is now a viable task with substantial opportunity.

SEMar 24
Fault-Tolerant Design and Multi-Objective Model Checking for Real-Time Deep Reinforcement Learning Systems

Guoxin Su, Thomas Robinson, Hoa Khanh Dam et al.

Deep reinforcement learning (DRL) has emerged as a powerful paradigm for solving complex decision-making problems. However, DRL-based systems still face significant dependability challenges particularly in real-time environments due to the simulation-to-reality gap, out-of-distribution observations, and the critical impact of latency. Latency-induced faults, in particular, can lead to unsafe or unstable behaviour, yet existing fault-tolerance approaches to DRL systems lack formal methods to rigorously analyse and optimise performance and safety simultaneously in real-time settings. To address this, we propose a formal framework for designing and analysing real-time switching mechanisms between DRL agents and alternative controllers. Our approach leverages Timed Automata (TAs) for explicit switch logic design, which is then syntactically converted to a Markov Decision Process (MDP) for formal analysis. We develop a novel convex query technique for multi-objective model checking, enabling the optimisation of soft performance objectives while ensuring hard safety constraints for MDPs. Furthermore, we present MOPMC, a GPU-accelerated software tool implementing this technique, demonstrating superior scalability in both model size and objective numbers.

LGDec 13, 2023
Active learning with biased non-response to label requests

Thomas Robinson, Niek Tax, Richard Mudd et al.

Active learning can improve the efficiency of training prediction models by identifying the most informative new labels to acquire. However, non-response to label requests can impact active learning's effectiveness in real-world contexts. We conceptualise this degradation by considering the type of non-response present in the data, demonstrating that biased non-response is particularly detrimental to model performance. We argue that biased non-response is likely in contexts where the labelling process, by nature, relies on user interactions. To mitigate the impact of biased non-response, we propose a cost-based correction to the sampling strategy--the Upper Confidence Bound of the Expected Utility (UCB-EU)--that can, plausibly, be applied to any active learning algorithm. Through experiments, we demonstrate that our method successfully reduces the harm from labelling non-response in many settings. However, we also characterise settings where the non-response bias in the annotations remains detrimental under UCB-EU for specific sampling methods and data generating processes. Finally, we evaluate our method on a real-world dataset from an e-commerce platform. We show that UCB-EU yields substantial performance improvements to conversion models that are trained on clicked impressions. Most generally, this research serves to both better conceptualise the interplay between types of non-response and model improvements via active learning, and to provide a practical, easy-to-implement correction that mitigates model degradation.

LGMar 30, 2020
On Biased Random Walks, Corrupted Intervals, and Learning Under Adversarial Design

Daniel Berend, Aryeh Kontorovich, Lev Reyzin et al.

We tackle some fundamental problems in probability theory on corrupted random processes on the integer line. We analyze when a biased random walk is expected to reach its bottommost point and when intervals of integer points can be detected under a natural model of noise. We apply these results to problems in learning thresholds and intervals under a new model for learning under adversarial design.

CVJan 9, 2019
Guess What's on my Screen? Clustering Smartphone Screenshots with Active Learning

Agnese Chiatti, Dolzodmaa Davaasuren, Nilam Ram et al.

A significant proportion of individuals' daily activities is experienced through digital devices. Smartphones in particular have become one of the preferred interfaces for content consumption and social interaction. Identifying the content embedded in frequently-captured smartphone screenshots is thus a crucial prerequisite to studies of media behavior and health intervention planning that analyze activity interplay and content switching over time. Screenshot images can depict heterogeneous contents and applications, making the a priori definition of adequate taxonomies a cumbersome task, even for humans. Privacy protection of the sensitive data captured on screens means the costs associated with manual annotation are large, as the effort cannot be crowd-sourced. Thus, there is need to examine utility of unsupervised and semi-supervised methods for digital screenshot classification. This work introduces the implications of applying clustering on large screenshot sets when only a limited amount of labels is available. In this paper we develop a framework for combining K-Means clustering with Active Learning for efficient leveraging of labeled and unlabeled samples, with the goal of discovering latent classes and describing a large collection of screenshot data. We tested whether SVM-embedded or XGBoost-embedded solutions for class probability propagation provide for more well-formed cluster configurations. Visual and textual vector representations of the screenshot images are derived and combined to assess the relative contribution of multi-modal features to the overall performance.