Wasu Top Piriyakulkij

3papers

3 Papers

22.0AIJul 9
Playing ZendoWorld: Challenging AI Agents on Active Visual Concept Induction

Sophia Koehler, Antonia Wüst, Inga Ibs et al.

A central challenge in building intelligent systems is enabling agents to jointly perceive complex inputs, form hypotheses about hidden patterns, and design informative experiments to test them. To study this problem, we propose ZendoWorld, a controlled interactive environment in which agents must infer a logical rule about visual game observations, acquire information by proposing new scenes, and refine their hypotheses based on feedback from the game environment. We evaluate several agents spanning pure VLM reasoning, Bayesian particle filtering, dynamic concept discovery, and neuro-symbolic methods. Our main findings are: (1) high accuracy in predicting labels for observed examples does not imply recovery of the underlying rule; (2) perception and induction are distinct bottlenecks for different agent classes; and (3) VLM-based agents propose near-uninformative experiments, failing to actively reduce hypothesis uncertainty. To compare these results, we collect human data on the task, which reveals a gap in inductive reasoning, particularly for more complex rules. Overall, ZENDOWORLD takes an important step toward evaluating intelligent agents and identifies concrete avenues for improvement, particularly in domains like scientific discovery.

1.5CVFeb 3
Bongards at the Boundary of Perception and Reasoning: Programs or Language?

Cassidy Langenfeld, Claas Beger, Gloria Geng et al.

Vision-Language Models (VLMs) have made great strides in everyday visual tasks, such as captioning a natural image, or answering commonsense questions about such images. But humans possess the puzzling ability to deploy their visual reasoning abilities in radically new situations, a skill rigorously tested by the classic set of visual reasoning challenges known as the Bongard problems. We present a neurosymbolic approach to solving these problems: given a hypothesized solution rule for a Bongard problem, we leverage LLMs to generate parameterized programmatic representations for the rule and perform parameter fitting using Bayesian optimization. We evaluate our method on classifying Bongard problem images given the ground truth rule, as well as on solving the problems from scratch.

1.4LGFeb 2
Joint Learning of Hierarchical Neural Options and Abstract World Model

Wasu Top Piriyakulkij, Wolfgang Lehrach, Kevin Ellis et al.

Building agents that can perform new skills by composing existing skills is a long-standing goal of AI agent research. Towards this end, we investigate how to efficiently acquire a sequence of skills, formalized as hierarchical neural options. However, existing model-free hierarchical reinforcement algorithms need a lot of data. We propose a novel method, which we call AgentOWL (Option and World model Learning Agent), that jointly learns -- in a sample efficient way -- an abstract world model (abstracting across both states and time) and a set of hierarchical neural options. We show, on a subset of Object-Centric Atari games, that our method can learn more skills using much less data than baseline methods.