Panos Achlioptas

CV
h-index16
14papers
1,487citations
Novelty54%
AI Score31

14 Papers

CVApr 1, 2022
Quantized GAN for Complex Music Generation from Dance Videos

Ye Zhu, Kyle Olszewski, Yu Wu et al.

We present Dance2Music-GAN (D2M-GAN), a novel adversarial multi-modal framework that generates complex musical samples conditioned on dance videos. Our proposed framework takes dance video frames and human body motions as input, and learns to generate music samples that plausibly accompany the corresponding input. Unlike most existing conditional music generation works that generate specific types of mono-instrumental sounds using symbolic audio representations (e.g., MIDI), and that usually rely on pre-defined musical synthesizers, in this work we generate dance music in complex styles (e.g., pop, breaking, etc.) by employing a Vector Quantized (VQ) audio representation, and leverage both its generality and high abstraction capacity of its symbolic and continuous counterparts. By performing an extensive set of experiments on multiple datasets, and following a comprehensive evaluation protocol, we assess the generative qualities of our proposal against alternatives. The attained quantitative results, which measure the music consistency, beats correspondence, and music diversity, demonstrate the effectiveness of our proposed method. Last but not least, we curate a challenging dance-music dataset of in-the-wild TikTok videos, which we use to further demonstrate the efficacy of our approach in real-world applications -- and which we hope to serve as a starting point for relevant future research.

CVOct 4, 2022
Affection: Learning Affective Explanations for Real-World Visual Data

Panos Achlioptas, Maks Ovsjanikov, Leonidas Guibas et al.

In this work, we explore the emotional reactions that real-world images tend to induce by using natural language as the medium to express the rationale behind an affective response to a given visual stimulus. To embark on this journey, we introduce and share with the research community a large-scale dataset that contains emotional reactions and free-form textual explanations for 85,007 publicly available images, analyzed by 6,283 annotators who were asked to indicate and explain how and why they felt in a particular way when observing a specific image, producing a total of 526,749 responses. Even though emotional reactions are subjective and sensitive to context (personal mood, social status, past experiences) - we show that there is significant common ground to capture potentially plausible emotional responses with a large support in the subject population. In light of this crucial observation, we ask the following questions: i) Can we develop multi-modal neural networks that provide reasonable affective responses to real-world visual data, explained with language? ii) Can we steer such methods towards producing explanations with varying degrees of pragmatic language or justifying different emotional reactions while adapting to the underlying visual stimulus? Finally, iii) How can we evaluate the performance of such methods for this novel task? With this work, we take the first steps in addressing all of these questions, thus paving the way for richer, more human-centric, and emotionally-aware image analysis systems. Our introduced dataset and all developed methods are available on https://affective-explanations.org

CVDec 12, 2022
ScanEnts3D: Exploiting Phrase-to-3D-Object Correspondences for Improved Visio-Linguistic Models in 3D Scenes

Ahmed Abdelreheem, Kyle Olszewski, Hsin-Ying Lee et al.

The two popular datasets ScanRefer [16] and ReferIt3D [3] connect natural language to real-world 3D data. In this paper, we curate a large-scale and complementary dataset extending both the aforementioned ones by associating all objects mentioned in a referential sentence to their underlying instances inside a 3D scene. Specifically, our Scan Entities in 3D (ScanEnts3D) dataset provides explicit correspondences between 369k objects across 84k natural referential sentences, covering 705 real-world scenes. Crucially, we show that by incorporating intuitive losses that enable learning from this novel dataset, we can significantly improve the performance of several recently introduced neural listening architectures, including improving the SoTA in both the Nr3D and ScanRefer benchmarks by 4.3% and 5.0%, respectively. Moreover, we experiment with competitive baselines and recent methods for the task of language generation and show that, as with neural listeners, 3D neural speakers can also noticeably benefit by training with ScanEnts3D, including improving the SoTA by 13.2 CIDEr points on the Nr3D benchmark. Overall, our carefully conducted experimental studies strongly support the conclusion that, by learning on ScanEnts3D, commonly used visio-linguistic 3D architectures can become more efficient and interpretable in their generalization without needing to provide these newly collected annotations at test time. The project's webpage is https://scanents3d.github.io/ .

CVDec 9, 2022
LADIS: Language Disentanglement for 3D Shape Editing

Ian Huang, Panos Achlioptas, Tianyi Zhang et al.

Natural language interaction is a promising direction for democratizing 3D shape design. However, existing methods for text-driven 3D shape editing face challenges in producing decoupled, local edits to 3D shapes. We address this problem by learning disentangled latent representations that ground language in 3D geometry. To this end, we propose a complementary tool set including a novel network architecture, a disentanglement loss, and a new editing procedure. Additionally, to measure edit locality, we define a new metric that we call part-wise edit precision. We show that our method outperforms existing SOTA methods by 20% in terms of edit locality, and up to 6.6% in terms of language reference resolution accuracy. Our work suggests that by solely disentangling language representations, downstream 3D shape editing can become more local to relevant parts, even if the model was never given explicit part-based supervision.

CVMar 23, 2023
Promptable Game Models: Text-Guided Game Simulation via Masked Diffusion Models

Willi Menapace, Aliaksandr Siarohin, Stéphane Lathuilière et al.

Neural video game simulators emerged as powerful tools to generate and edit videos. Their idea is to represent games as the evolution of an environment's state driven by the actions of its agents. While such a paradigm enables users to play a game action-by-action, its rigidity precludes more semantic forms of control. To overcome this limitation, we augment game models with prompts specified as a set of natural language actions and desired states. The result-a Promptable Game Model (PGM)-makes it possible for a user to play the game by prompting it with high- and low-level action sequences. Most captivatingly, our PGM unlocks the director's mode, where the game is played by specifying goals for the agents in the form of a prompt. This requires learning "game AI", encapsulated by our animation model, to navigate the scene using high-level constraints, play against an adversary, and devise a strategy to win a point. To render the resulting state, we use a compositional NeRF representation encapsulated in our synthesis model. To foster future research, we present newly collected, annotated and calibrated Tennis and Minecraft datasets. Our method significantly outperforms existing neural video game simulators in terms of rendering quality and unlocks applications beyond the capabilities of the current state of the art. Our framework, data, and models are available at https://snap-research.github.io/promptable-game-models/.

CVMar 25, 2020Code
Exploring Long Tail Visual Relationship Recognition with Large Vocabulary

Sherif Abdelkarim, Aniket Agarwal, Panos Achlioptas et al.

Several approaches have been proposed in recent literature to alleviate the long-tail problem, mainly in object classification tasks. In this paper, we make the first large-scale study concerning the task of Long-Tail Visual Relationship Recognition (LTVRR). LTVRR aims at improving the learning of structured visual relationships that come from the long-tail (e.g., "rabbit grazing on grass"). In this setup, the subject, relation, and object classes each follow a long-tail distribution. To begin our study and make a future benchmark for the community, we introduce two LTVRR-related benchmarks, dubbed VG8K-LT and GQA-LT, built upon the widely used Visual Genome and GQA datasets. We use these benchmarks to study the performance of several state-of-the-art long-tail models on the LTVRR setup. Lastly, we propose a visiolinguistic hubless (VilHub) loss and a Mixup augmentation technique adapted to LTVRR setup, dubbed as RelMix. Both VilHub and RelMix can be easily integrated on top of existing models and despite being simple, our results show that they can remarkably improve the performance, especially on tail classes. Benchmarks, code, and models have been made available at: https://github.com/Vision-CAIR/LTVRR.

CVDec 11, 2023
Stellar: Systematic Evaluation of Human-Centric Personalized Text-to-Image Methods

Panos Achlioptas, Alexandros Benetatos, Iordanis Fostiropoulos et al.

In this work, we systematically study the problem of personalized text-to-image generation, where the output image is expected to portray information about specific human subjects. E.g., generating images of oneself appearing at imaginative places, interacting with various items, or engaging in fictional activities. To this end, we focus on text-to-image systems that input a single image of an individual to ground the generation process along with text describing the desired visual context. Our first contribution is to fill the literature gap by curating high-quality, appropriate data for this task. Namely, we introduce a standardized dataset (Stellar) that contains personalized prompts coupled with images of individuals that is an order of magnitude larger than existing relevant datasets and where rich semantic ground-truth annotations are readily available. Having established Stellar to promote cross-systems fine-grained comparisons further, we introduce a rigorous ensemble of specialized metrics that highlight and disentangle fundamental properties such systems should obey. Besides being intuitive, our new metrics correlate significantly more strongly with human judgment than currently used metrics on this task. Last but not least, drawing inspiration from the recent works of ELITE and SDXL, we derive a simple yet efficient, personalized text-to-image baseline that does not require test-time fine-tuning for each subject and which sets quantitatively and in human trials a new SoTA. For more information, please visit our project's website: https://stellar-gen-ai.github.io/.

CVJan 7, 2022
NeROIC: Neural Rendering of Objects from Online Image Collections

Zhengfei Kuang, Kyle Olszewski, Menglei Chai et al.

We present a novel method to acquire object representations from online image collections, capturing high-quality geometry and material properties of arbitrary objects from photographs with varying cameras, illumination, and backgrounds. This enables various object-centric rendering applications such as novel-view synthesis, relighting, and harmonized background composition from challenging in-the-wild input. Using a multi-stage approach extending neural radiance fields, we first infer the surface geometry and refine the coarsely estimated initial camera parameters, while leveraging coarse foreground object masks to improve the training efficiency and geometry quality. We also introduce a robust normal estimation technique which eliminates the effect of geometric noise while retaining crucial details. Lastly, we extract surface material properties and ambient illumination, represented in spherical harmonics with extensions that handle transient elements, e.g. sharp shadows. The union of these components results in a highly modular and efficient object acquisition framework. Extensive evaluations and comparisons demonstrate the advantages of our approach in capturing high-quality geometry and appearance properties useful for rendering applications.

CVDec 13, 2021
PartGlot: Learning Shape Part Segmentation from Language Reference Games

Juil Koo, Ian Huang, Panos Achlioptas et al.

We introduce PartGlot, a neural framework and associated architectures for learning semantic part segmentation of 3D shape geometry, based solely on part referential language. We exploit the fact that linguistic descriptions of a shape can provide priors on the shape's parts -- as natural language has evolved to reflect human perception of the compositional structure of objects, essential to their recognition and use. For training, we use the paired geometry / language data collected in the ShapeGlot work for their reference game, where a speaker creates an utterance to differentiate a target shape from two distractors and the listener has to find the target based on this utterance. Our network is designed to solve this target discrimination problem, carefully incorporating a Transformer-based attention module so that the output attention can precisely highlight the semantic part or parts described in the language. Furthermore, the network operates without any direct supervision on the 3D geometry itself. Surprisingly, we further demonstrate that the learned part information is generalizable to shape classes unseen during training. Our approach opens the possibility of learning 3D shape parts from language alone, without the need for large-scale part geometry annotations, thus facilitating annotation acquisition.

CVJan 19, 2021
ArtEmis: Affective Language for Visual Art

Panos Achlioptas, Maks Ovsjanikov, Kilichbek Haydarov et al.

We present a novel large-scale dataset and accompanying machine learning models aimed at providing a detailed understanding of the interplay between visual content, its emotional effect, and explanations for the latter in language. In contrast to most existing annotation datasets in computer vision, we focus on the affective experience triggered by visual artworks and ask the annotators to indicate the dominant emotion they feel for a given image and, crucially, to also provide a grounded verbal explanation for their emotion choice. As we demonstrate below, this leads to a rich set of signals for both the objective content and the affective impact of an image, creating associations with abstract concepts (e.g., "freedom" or "love"), or references that go beyond what is directly visible, including visual similes and metaphors, or subjective references to personal experiences. We focus on visual art (e.g., paintings, artistic photographs) as it is a prime example of imagery created to elicit emotional responses from its viewers. Our dataset, termed ArtEmis, contains 439K emotion attributions and explanations from humans, on 81K artworks from WikiArt. Building on this data, we train and demonstrate a series of captioning systems capable of expressing and explaining emotions from visual stimuli. Remarkably, the captions produced by these systems often succeed in reflecting the semantic and abstract content of the image, going well beyond systems trained on existing datasets. The collected dataset and developed methods are available at https://artemisdataset.org.

CLMay 8, 2019
ShapeGlot: Learning Language for Shape Differentiation

Panos Achlioptas, Judy Fan, Robert X. D. Hawkins et al.

In this work we explore how fine-grained differences between the shapes of common objects are expressed in language, grounded on images and 3D models of the objects. We first build a large scale, carefully controlled dataset of human utterances that each refers to a 2D rendering of a 3D CAD model so as to distinguish it from a set of shape-wise similar alternatives. Using this dataset, we develop neural language understanding (listening) and production (speaking) models that vary in their grounding (pure 3D forms via point-clouds vs. rendered 2D images), the degree of pragmatic reasoning captured (e.g. speakers that reason about a listener or not), and the neural architecture (e.g. with or without attention). We find models that perform well with both synthetic and human partners, and with held out utterances and objects. We also find that these models are amenable to zero-shot transfer learning to novel object classes (e.g. transfer from training on chairs to testing on lamps), as well as to real-world images drawn from furniture catalogs. Lesion studies indicate that the neural listeners depend heavily on part-related words and associate these words correctly with visual parts of objects (without any explicit network training on object parts), and that transfer to novel classes is most successful when known part-words are available. This work illustrates a practical approach to language grounding, and provides a case study in the relationship between object shape and linguistic structure when it comes to object differentiation.

GRApr 24, 2019
OperatorNet: Recovering 3D Shapes From Difference Operators

Ruqi Huang, Marie-Julie Rakotosaona, Panos Achlioptas et al.

This paper proposes a learning-based framework for reconstructing 3D shapes from functional operators, compactly encoded as small-sized matrices. To this end we introduce a novel neural architecture, called OperatorNet, which takes as input a set of linear operators representing a shape and produces its 3D embedding. We demonstrate that this approach significantly outperforms previous purely geometric methods for the same problem. Furthermore, we introduce a novel functional operator, which encodes the extrinsic or pose-dependent shape information, and thus complements purely intrinsic pose-oblivious operators, such as the classical Laplacian. Coupled with this novel operator, our reconstruction network achieves very high reconstruction accuracy, even in the presence of incomplete information about a shape, given a soft or functional map expressed in a reduced basis. Finally, we demonstrate that the multiplicative functional algebra enjoyed by these operators can be used to synthesize entirely new unseen shapes, in the context of shape interpolation and shape analogy applications.

CVJan 9, 2019
Composite Shape Modeling via Latent Space Factorization

Anastasia Dubrovina, Fei Xia, Panos Achlioptas et al.

We present a novel neural network architecture, termed Decomposer-Composer, for semantic structure-aware 3D shape modeling. Our method utilizes an auto-encoder-based pipeline, and produces a novel factorized shape embedding space, where the semantic structure of the shape collection translates into a data-dependent sub-space factorization, and where shape composition and decomposition become simple linear operations on the embedding coordinates. We further propose to model shape assembly using an explicit learned part deformation module, which utilizes a 3D spatial transformer network to perform an in-network volumetric grid deformation, and which allows us to train the whole system end-to-end. The resulting network allows us to perform part-level shape manipulation, unattainable by existing approaches. Our extensive ablation study, comparison to baseline methods and qualitative analysis demonstrate the improved performance of the proposed method.

CVJul 8, 2017
Learning Representations and Generative Models for 3D Point Clouds

Panos Achlioptas, Olga Diamanti, Ioannis Mitliagkas et al.

Three-dimensional geometric data offer an excellent domain for studying representation learning and generative modeling. In this paper, we look at geometric data represented as point clouds. We introduce a deep AutoEncoder (AE) network with state-of-the-art reconstruction quality and generalization ability. The learned representations outperform existing methods on 3D recognition tasks and enable shape editing via simple algebraic manipulations, such as semantic part editing, shape analogies and shape interpolation, as well as shape completion. We perform a thorough study of different generative models including GANs operating on the raw point clouds, significantly improved GANs trained in the fixed latent space of our AEs, and Gaussian Mixture Models (GMMs). To quantitatively evaluate generative models we introduce measures of sample fidelity and diversity based on matchings between sets of point clouds. Interestingly, our evaluation of generalization, fidelity and diversity reveals that GMMs trained in the latent space of our AEs yield the best results overall.