1.1CLFeb 26
Reinforcing Real-world Service Agents: Balancing Utility and Cost in Task-oriented DialogueNing Gao, Wei Zhang, Yuqin Dai et al.
The rapid evolution of Large Language Models (LLMs) has accelerated the transition from conversational chatbots to general agents. However, effectively balancing empathetic communication with budget-aware decision-making remains an open challenge. Since existing methods fail to capture these complex strategic trade-offs, we propose InteractCS-RL, a framework that reframes task-oriented dialogue as a multi-granularity reinforcement learning process. Specifically, we first establish a User-centric Interaction Framework to provide a high-fidelity training gym, enabling agents to dynamically explore diverse strategies with persona-driven users. Then, we introduce Cost-aware Multi-turn Policy Optimization (CMPO) with a hybrid advantage estimation strategy. By integrating generative process credits and employing a PID-Lagrangian cost controller, CMPO effectively guides the policy to explore Pareto boundary between user reward and global cost constraints. Extensive experiments on customized real business scenarios demonstrate that InteractCS-RL significantly outperform other baselines across three evaluation dimensions. Further evaluation on tool-agent-user interaction benchmarks verify InteractCS-RL robustness across diverse domains.
SEAD: Self-Evolving Agent for Multi-Turn Service DialogueYuqin Dai, Ning Gao, Wei Zhang et al.
Large Language Models have demonstrated remarkable capabilities in open-domain dialogues. However, current methods exhibit suboptimal performance in service dialogues, as they rely on noisy, low-quality human conversation data. This limitation arises from data scarcity and the difficulty of simulating authentic, goal-oriented user behaviors. To address these issues, we propose SEAD (Self-Evolving Agent for Service Dialogue), a framework that enables agents to learn effective strategies without large-scale human annotations. SEAD decouples user modeling into two components: a Profile Controller that generates diverse user states to manage training curriculum, and a User Role-play Model that focuses on realistic role-playing. This design ensures the environment provides adaptive training scenarios rather than acting as an unfair adversary. Experiments demonstrate that SEAD significantly outperforms Open-source Foundation Models and Closed-source Commercial Models, improving task completion rate by 17.6% and dialogue efficiency by 11.1%. Code is available at: https://github.com/Da1yuqin/SEAD.