Radomir Mech

CV
h-index40
17papers
1,735citations
Novelty56%
AI Score48

17 Papers

CVMay 27, 2022
ANISE: Assembly-based Neural Implicit Surface rEconstruction

Dmitry Petrov, Matheus Gadelha, Radomir Mech et al.

We present ANISE, a method that reconstructs a 3D~shape from partial observations (images or sparse point clouds) using a part-aware neural implicit shape representation. The shape is formulated as an assembly of neural implicit functions, each representing a different part instance. In contrast to previous approaches, the prediction of this representation proceeds in a coarse-to-fine manner. Our model first reconstructs a structural arrangement of the shape in the form of geometric transformations of its part instances. Conditioned on them, the model predicts part latent codes encoding their surface geometry. Reconstructions can be obtained in two ways: (i) by directly decoding the part latent codes to part implicit functions, then combining them into the final shape; or (ii) by using part latents to retrieve similar part instances in a part database and assembling them in a single shape. We demonstrate that, when performing reconstruction by decoding part representations into implicit functions, our method achieves state-of-the-art part-aware reconstruction results from both images and sparse point clouds.When reconstructing shapes by assembling parts retrieved from a dataset, our approach significantly outperforms traditional shape retrieval methods even when significantly restricting the database size. We present our results in well-known sparse point cloud reconstruction and single-view reconstruction benchmarks.

CVJan 21
3D Space as a Scratchpad for Editable Text-to-Image Generation

Oindrila Saha, Vojtech Krs, Radomir Mech et al.

Recent progress in large language models (LLMs) has shown that reasoning improves when intermediate thoughts are externalized into explicit workspaces, such as chain-of-thought traces or tool-augmented reasoning. Yet, visual language models (VLMs) lack an analogous mechanism for spatial reasoning, limiting their ability to generate images that accurately reflect geometric relations, object identities, and compositional intent. We introduce the concept of a spatial scratchpad -- a 3D reasoning substrate that bridges linguistic intent and image synthesis. Given a text prompt, our framework parses subjects and background elements, instantiates them as editable 3D meshes, and employs agentic scene planning for placement, orientation, and viewpoint selection. The resulting 3D arrangement is rendered back into the image domain with identity-preserving cues, enabling the VLM to generate spatially consistent and visually coherent outputs. Unlike prior 2D layout-based methods, our approach supports intuitive 3D edits that propagate reliably into final images. Empirically, it achieves a 32% improvement in text alignment on GenAI-Bench, demonstrating the benefit of explicit 3D reasoning for precise, controllable image generation. Our results highlight a new paradigm for vision-language models that deliberate not only in language, but also in space. Code and visualizations at https://oindrilasaha.github.io/3DScratchpad/

CVJul 1, 2022
Recovering Detail in 3D Shapes Using Disparity Maps

Marissa Ramirez de Chanlatte, Matheus Gadelha, Thibault Groueix et al.

We present a fine-tuning method to improve the appearance of 3D geometries reconstructed from single images. We leverage advances in monocular depth estimation to obtain disparity maps and present a novel approach to transforming 2D normalized disparity maps into 3D point clouds by using shape priors to solve an optimization on the relevant camera parameters. After creating a 3D point cloud from disparity, we introduce a method to combine the new point cloud with existing information to form a more faithful and detailed final geometry. We demonstrate the efficacy of our approach with multiple experiments on both synthetic and real images.

CVOct 29, 2023
3DMiner: Discovering Shapes from Large-Scale Unannotated Image Datasets

Ta-Ying Cheng, Matheus Gadelha, Soren Pirk et al.

We present 3DMiner -- a pipeline for mining 3D shapes from challenging large-scale unannotated image datasets. Unlike other unsupervised 3D reconstruction methods, we assume that, within a large-enough dataset, there must exist images of objects with similar shapes but varying backgrounds, textures, and viewpoints. Our approach leverages the recent advances in learning self-supervised image representations to cluster images with geometrically similar shapes and find common image correspondences between them. We then exploit these correspondences to obtain rough camera estimates as initialization for bundle-adjustment. Finally, for every image cluster, we apply a progressive bundle-adjusting reconstruction method to learn a neural occupancy field representing the underlying shape. We show that this procedure is robust to several types of errors introduced in previous steps (e.g., wrong camera poses, images containing dissimilar shapes, etc.), allowing us to obtain shape and pose annotations for images in-the-wild. When using images from Pix3D chairs, our method is capable of producing significantly better results than state-of-the-art unsupervised 3D reconstruction techniques, both quantitatively and qualitatively. Furthermore, we show how 3DMiner can be applied to in-the-wild data by reconstructing shapes present in images from the LAION-5B dataset. Project Page: https://ttchengab.github.io/3dminerOfficial

CVMay 26, 2019Code
DISN: Deep Implicit Surface Network for High-quality Single-view 3D Reconstruction

Qiangeng Xu, Weiyue Wang, Duygu Ceylan et al.

Reconstructing 3D shapes from single-view images has been a long-standing research problem. In this paper, we present DISN, a Deep Implicit Surface Network which can generate a high-quality detail-rich 3D mesh from an 2D image by predicting the underlying signed distance fields. In addition to utilizing global image features, DISN predicts the projected location for each 3D point on the 2D image, and extracts local features from the image feature maps. Combining global and local features significantly improves the accuracy of the signed distance field prediction, especially for the detail-rich areas. To the best of our knowledge, DISN is the first method that constantly captures details such as holes and thin structures present in 3D shapes from single-view images. DISN achieves the state-of-the-art single-view reconstruction performance on a variety of shape categories reconstructed from both synthetic and real images. Code is available at https://github.com/xharlie/DISN The supplementary can be found at https://xharlie.github.io/images/neurips_2019_supp.pdf

CVMar 8, 2019Code
3DN: 3D Deformation Network

Weiyue Wang, Duygu Ceylan, Radomir Mech et al.

Applications in virtual and augmented reality create a demand for rapid creation and easy access to large sets of 3D models. An effective way to address this demand is to edit or deform existing 3D models based on a reference, e.g., a 2D image which is very easy to acquire. Given such a source 3D model and a target which can be a 2D image, 3D model, or a point cloud acquired as a depth scan, we introduce 3DN, an end-to-end network that deforms the source model to resemble the target. Our method infers per-vertex offset displacements while keeping the mesh connectivity of the source model fixed. We present a training strategy which uses a novel differentiable operation, mesh sampling operator, to generalize our method across source and target models with varying mesh densities. Mesh sampling operator can be seamlessly integrated into the network to handle meshes with different topologies. Qualitative and quantitative results show that our method generates higher quality results compared to the state-of-the art learning-based methods for 3D shape generation. Code is available at github.com/laughtervv/3DN.

CVFeb 13, 2024
Learning Continuous 3D Words for Text-to-Image Generation

Ta-Ying Cheng, Matheus Gadelha, Thibault Groueix et al.

Current controls over diffusion models (e.g., through text or ControlNet) for image generation fall short in recognizing abstract, continuous attributes like illumination direction or non-rigid shape change. In this paper, we present an approach for allowing users of text-to-image models to have fine-grained control of several attributes in an image. We do this by engineering special sets of input tokens that can be transformed in a continuous manner -- we call them Continuous 3D Words. These attributes can, for example, be represented as sliders and applied jointly with text prompts for fine-grained control over image generation. Given only a single mesh and a rendering engine, we show that our approach can be adopted to provide continuous user control over several 3D-aware attributes, including time-of-day illumination, bird wing orientation, dollyzoom effect, and object poses. Our method is capable of conditioning image creation with multiple Continuous 3D Words and text descriptions simultaneously while adding no overhead to the generative process. Project Page: https://ttchengab.github.io/continuous_3d_words

CVOct 7, 2025
SIGMA-GEN: Structure and Identity Guided Multi-subject Assembly for Image Generation

Oindrila Saha, Vojtech Krs, Radomir Mech et al.

We present SIGMA-GEN, a unified framework for multi-identity preserving image generation. Unlike prior approaches, SIGMA-GEN is the first to enable single-pass multi-subject identity-preserved generation guided by both structural and spatial constraints. A key strength of our method is its ability to support user guidance at various levels of precision -- from coarse 2D or 3D boxes to pixel-level segmentations and depth -- with a single model. To enable this, we introduce SIGMA-SET27K, a novel synthetic dataset that provides identity, structure, and spatial information for over 100k unique subjects across 27k images. Through extensive evaluation we demonstrate that SIGMA-GEN achieves state-of-the-art performance in identity preservation, image generation quality, and speed. Code and visualizations at https://oindrilasaha.github.io/SIGMA-Gen/

CVAug 31, 2021
CPFN: Cascaded Primitive Fitting Networks for High-Resolution Point Clouds

Eric-Tuan Lê, Minhyuk Sung, Duygu Ceylan et al.

Representing human-made objects as a collection of base primitives has a long history in computer vision and reverse engineering. In the case of high-resolution point cloud scans, the challenge is to be able to detect both large primitives as well as those explaining the detailed parts. While the classical RANSAC approach requires case-specific parameter tuning, state-of-the-art networks are limited by memory consumption of their backbone modules such as PointNet++, and hence fail to detect the fine-scale primitives. We present Cascaded Primitive Fitting Networks (CPFN) that relies on an adaptive patch sampling network to assemble detection results of global and local primitive detection networks. As a key enabler, we present a merging formulation that dynamically aggregates the primitives across global and local scales. Our evaluation demonstrates that CPFN improves the state-of-the-art SPFN performance by 13-14% on high-resolution point cloud datasets and specifically improves the detection of fine-scale primitives by 20-22%.

CVFeb 18, 2021
DeepMetaHandles: Learning Deformation Meta-Handles of 3D Meshes with Biharmonic Coordinates

Minghua Liu, Minhyuk Sung, Radomir Mech et al.

We propose DeepMetaHandles, a 3D conditional generative model based on mesh deformation. Given a collection of 3D meshes of a category and their deformation handles (control points), our method learns a set of meta-handles for each shape, which are represented as combinations of the given handles. The disentangled meta-handles factorize all the plausible deformations of the shape, while each of them corresponds to an intuitive deformation. A new deformation can then be generated by sampling the coefficients of the meta-handles in a specific range. We employ biharmonic coordinates as the deformation function, which can smoothly propagate the control points' translations to the entire mesh. To avoid learning zero deformation as meta-handles, we incorporate a target-fitting module which deforms the input mesh to match a random target. To enhance deformations' plausibility, we employ a soft-rasterizer-based discriminator that projects the meshes to a 2D space. Our experiments demonstrate the superiority of the generated deformations as well as the interpretability and consistency of the learned meta-handles.

CVApr 6, 2020
Learning Generative Models of Shape Handles

Matheus Gadelha, Giorgio Gori, Duygu Ceylan et al.

We present a generative model to synthesize 3D shapes as sets of handles -- lightweight proxies that approximate the original 3D shape -- for applications in interactive editing, shape parsing, and building compact 3D representations. Our model can generate handle sets with varying cardinality and different types of handles (Figure 1). Key to our approach is a deep architecture that predicts both the parameters and existence of shape handles, and a novel similarity measure that can easily accommodate different types of handles, such as cuboids or sphere-meshes. We leverage the recent advances in semantic 3D annotation as well as automatic shape summarizing techniques to supervise our approach. We show that the resulting shape representations are intuitive and achieve superior quality than previous state-of-the-art. Finally, we demonstrate how our method can be used in applications such as interactive shape editing, completion, and interpolation, leveraging the latent space learned by our model to guide these tasks. Project page: http://mgadelha.me/shapehandles.

LGJun 17, 2019
LPaintB: Learning to Paint from Self-Supervision

Biao Jia, Jonathan Brandt, Radomir Mech et al.

We present a novel reinforcement learning-based natural media painting algorithm. Our goal is to reproduce a reference image using brush strokes and we encode the objective through observations. Our formulation takes into account that the distribution of the reward in the action space is sparse and training a reinforcement learning algorithm from scratch can be difficult. We present an approach that combines self-supervised learning and reinforcement learning to effectively transfer negative samples into positive ones and change the reward distribution. We demonstrate the benefits of our painting agent to reproduce reference images with brush strokes. The training phase takes about one hour and the runtime algorithm takes about 30 seconds on a GTX1080 GPU reproducing a 1000x800 image with 20,000 strokes.

CVJan 2, 2019
Photo-Sketching: Inferring Contour Drawings from Images

Mengtian Li, Zhe Lin, Radomir Mech et al.

Edges, boundaries and contours are important subjects of study in both computer graphics and computer vision. On one hand, they are the 2D elements that convey 3D shapes, on the other hand, they are indicative of occlusion events and thus separation of objects or semantic concepts. In this paper, we aim to generate contour drawings, boundary-like drawings that capture the outline of the visual scene. Prior art often cast this problem as boundary detection. However, the set of visual cues presented in the boundary detection output are different from the ones in contour drawings, and also the artistic style is ignored. We address these issues by collecting a new dataset of contour drawings and proposing a learning-based method that resolves diversity in the annotation and, unlike boundary detectors, can work with imperfect alignment of the annotation and the actual ground truth. Our method surpasses previous methods quantitatively and qualitatively. Surprisingly, when our model fine-tunes on BSDS500, we achieve the state-of-the-art performance in salient boundary detection, suggesting contour drawing might be a scalable alternative to boundary annotation, which at the same time is easier and more interesting for annotators to draw.

CVJul 19, 2017
Recognizing and Curating Photo Albums via Event-Specific Image Importance

Yufei Wang, Zhe Lin, Xiaohui Shen et al.

Automatic organization of personal photos is a problem with many real world ap- plications, and can be divided into two main tasks: recognizing the event type of the photo collection, and selecting interesting images from the collection. In this paper, we attempt to simultaneously solve both tasks: album-wise event recognition and image- wise importance prediction. We collected an album dataset with both event type labels and image importance labels, refined from an existing CUFED dataset. We propose a hybrid system consisting of three parts: A siamese network-based event-specific image importance prediction, a Convolutional Neural Network (CNN) that recognizes the event type, and a Long Short-Term Memory (LSTM)-based sequence level event recognizer. We propose an iterative updating procedure for event type and image importance score prediction. We experimentally verified that image importance score prediction and event type recognition can each help the performance of the other.

CVDec 6, 2016
Learning to Detect Multiple Photographic Defects

Ning Yu, Xiaohui Shen, Zhe Lin et al.

In this paper, we introduce the problem of simultaneously detecting multiple photographic defects. We aim at detecting the existence, severity, and potential locations of common photographic defects related to color, noise, blur and composition. The automatic detection of such defects could be used to provide users with suggestions for how to improve photos without the need to laboriously try various correction methods. Defect detection could also help users select photos of higher quality while filtering out those with severe defects in photo curation and summarization. To investigate this problem, we collected a large-scale dataset of user annotations on seven common photographic defects, which allows us to evaluate algorithms by measuring their consistency with human judgments. Our new dataset enables us to formulate the problem as a multi-task learning problem and train a multi-column deep convolutional neural network (CNN) to simultaneously predict the severity of all the defects. Unlike some existing single-defect estimation methods that rely on low-level statistics and may fail in many cases on natural photographs, our model is able to understand image contents and quality at a higher level. As a result, in our experiments, we show that our model has predictions with much higher consistency with human judgments than low-level methods as well as several baseline CNN models. Our model also performs better than an average human from our user study.

CVJul 26, 2016
Salient Object Subitizing

Jianming Zhang, Shugao Ma, Mehrnoosh Sameki et al.

We study the problem of Salient Object Subitizing, i.e. predicting the existence and the number of salient objects in an image using holistic cues. This task is inspired by the ability of people to quickly and accurately identify the number of items within the subitizing range (1-4). To this end, we present a salient object subitizing image dataset of about 14K everyday images which are annotated using an online crowdsourcing marketplace. We show that using an end-to-end trained Convolutional Neural Network (CNN) model, we achieve prediction accuracy comparable to human performance in identifying images with zero or one salient object. For images with multiple salient objects, our model also provides significantly better than chance performance without requiring any localization process. Moreover, we propose a method to improve the training of the CNN subitizing model by leveraging synthetic images. In experiments, we demonstrate the accuracy and generalizability of our CNN subitizing model and its applications in salient object detection and image retrieval.

CVJun 6, 2016
Photo Aesthetics Ranking Network with Attributes and Content Adaptation

Shu Kong, Xiaohui Shen, Zhe Lin et al.

Real-world applications could benefit from the ability to automatically generate a fine-grained ranking of photo aesthetics. However, previous methods for image aesthetics analysis have primarily focused on the coarse, binary categorization of images into high- or low-aesthetic categories. In this work, we propose to learn a deep convolutional neural network to rank photo aesthetics in which the relative ranking of photo aesthetics are directly modeled in the loss function. Our model incorporates joint learning of meaningful photographic attributes and image content information which can help regularize the complicated photo aesthetics rating problem. To train and analyze this model, we have assembled a new aesthetics and attributes database (AADB) which contains aesthetic scores and meaningful attributes assigned to each image by multiple human raters. Anonymized rater identities are recorded across images allowing us to exploit intra-rater consistency using a novel sampling strategy when computing the ranking loss of training image pairs. We show the proposed sampling strategy is very effective and robust in face of subjective judgement of image aesthetics by individuals with different aesthetic tastes. Experiments demonstrate that our unified model can generate aesthetic rankings that are more consistent with human ratings. To further validate our model, we show that by simply thresholding the estimated aesthetic scores, we are able to achieve state-or-the-art classification performance on the existing AVA dataset benchmark.