Chunhua Shen

2papers

2 Papers

1.5CVFeb 4Code
PIO-FVLM: Rethinking Training-Free Visual Token Reduction for VLM Acceleration from an Inference-Objective Perspective

Haokui Zhang, Congyang Ou, Dawei Yan et al.

Recently, reducing redundant visual tokens in vision-language models (VLMs) to accelerate VLM inference has emerged as a hot topic. However, most existing methods rely on heuristics constructed based on inter-visual-token similarity or cross-modal visual-text similarity, which gives rise to certain limitations in compression performance and practical deployment. In contrast, we propose PIO-FVLM from the perspective of inference objectives, which transforms visual token compression into preserving output result invariance and selects tokens primarily by their importance to this goal. Specially, vision tokens are reordered with the guidance of token-level gradient saliency generated by our designed layer-local proxy loss, a coarse constraint from the current layer to the final result. Then the most valuable vision tokens are selected following the non-maximum suppression (NMS) principle. The proposed PIO-FVLM is training-free and compatible with FlashAttention, friendly to practical application and deployment. It can be deployed independently as an encoder-free method, or combined with encoder compression approaches like VisionZip for use as an encoder-involved method. On LLaVA-Next-7B, PIO-FVLM retains just 11.1% of visual tokens but maintains 97.2% of the original performance, with a 2.67$\times$ prefill speedup, 2.11$\times$ inference speedup, 6.22$\times$ lower FLOPs, and 6.05$\times$ reduced KV Cache overhead. Our code is available at https://github.com/ocy1/PIO-FVLM.

2.8CVFeb 4
AGILE: Hand-Object Interaction Reconstruction from Video via Agentic Generation

Jin-Chuan Shi, Binhong Ye, Tao Liu et al.

Reconstructing dynamic hand-object interactions from monocular videos is critical for dexterous manipulation data collection and creating realistic digital twins for robotics and VR. However, current methods face two prohibitive barriers: (1) reliance on neural rendering often yields fragmented, non-simulation-ready geometries under heavy occlusion, and (2) dependence on brittle Structure-from-Motion (SfM) initialization leads to frequent failures on in-the-wild footage. To overcome these limitations, we introduce AGILE, a robust framework that shifts the paradigm from reconstruction to agentic generation for interaction learning. First, we employ an agentic pipeline where a Vision-Language Model (VLM) guides a generative model to synthesize a complete, watertight object mesh with high-fidelity texture, independent of video occlusions. Second, bypassing fragile SfM entirely, we propose a robust anchor-and-track strategy. We initialize the object pose at a single interaction onset frame using a foundation model and propagate it temporally by leveraging the strong visual similarity between our generated asset and video observations. Finally, a contact-aware optimization integrates semantic, geometric, and interaction stability constraints to enforce physical plausibility. Extensive experiments on HO3D, DexYCB, and in-the-wild videos reveal that AGILE outperforms baselines in global geometric accuracy while demonstrating exceptional robustness on challenging sequences where prior art frequently collapses. By prioritizing physical validity, our method produces simulation-ready assets validated via real-to-sim retargeting for robotic applications.