Jérémie Mattout

HC
h-index39
5papers
92citations
Novelty44%
AI Score29

5 Papers

2.3NCMay 6, 2025
An Active Inference perspective on Neurofeedback Training

Côme Annicchiarico, Fabien Lotte, Jérémie Mattout

Neurofeedback training (NFT) aims to teach self-regulation of brain activity through real-time feedback, but suffers from highly variable outcomes and poorly understood mechanisms, hampering its validation. To address these issues, we propose a formal computational model of the NFT closed loop. Using Active Inference, a Bayesian framework modelling perception, action, and learning, we simulate agents interacting with an NFT environment. This enables us to test the impact of design choices (e.g., feedback quality, biomarker validity) and subject factors (e.g., prior beliefs) on training. Simulations show that training effectiveness is sensitive to feedback noise or bias, and to prior beliefs (highlighting the importance of guiding instructions), but also reveal that perfect feedback is insufficient to guarantee high performance. This approach provides a tool for assessing and predicting NFT variability, interpret empirical data, and potentially develop personalized training protocols.

6.4HCDec 23, 2021
Towards identifying optimal biased feedback for various user states and traits in motor imagery BCI

Jelena Mladenović, Jeremy Frey, Smeety Pramij et al.

Objective. Neural self-regulation is necessary for achieving control over brain-computer interfaces (BCIs). This can be an arduous learning process especially for motor imagery BCI. Various training methods were proposed to assist users in accomplishing BCI control and increase performance. Notably the use of biased feedback, i.e. non-realistic representation of performance. Benefits of biased feedback on performance and learning vary between users (e.g. depending on their initial level of BCI control) and remain speculative. To disentangle the speculations, we investigate what personality type, initial state and calibration performance (CP) could benefit from a biased feedback. Methods. We conduct an experiment (n=30 for 2 sessions). The feedback provided to each group (n=10) is either positively, negatively or not biased. Results. Statistical analyses suggest that interactions between bias and: 1) workload, 2) anxiety, and 3) self-control significantly affect online performance. For instance, low initial workload paired with negative bias is associated to higher peak performances (86%) than without any bias (69%). High anxiety relates negatively to performance no matter the bias (60%), while low anxiety matches best with negative bias (76%). For low CP, learning rate (LR) increases with negative bias only short term (LR=2%) as during the second session it severely drops (LR=-1%). Conclusion. We unveil many interactions between said human factors and bias. Additionally, we use prediction models to confirm and reveal even more interactions. Significance. This paper is a first step towards identifying optimal biased feedback for a personality type, state, and CP in order to maximize BCI performance and learning.

3.0HCMay 22, 2018
Active Inference for Adaptive BCI: application to the P300 Speller

Jelena Mladenović, Jérémy Frey, Emmanuel Maby et al.

Adaptive Brain-Computer interfaces (BCIs) have shown to improve performance, however a general and flexible framework to implement adaptive features is still lacking. We appeal to a generic Bayesian approach, called Active Inference (AI), to infer user's intentions or states and act in a way that optimizes performance. In realistic P300-speller simulations, AI outperforms traditional algorithms with an increase in bit rate between 18% and 59%, while offering a possibility of unifying various adaptive implementations within one generic framework.

7.7HCJul 25, 2017
A generic framework for adaptive EEG-based BCI training and operation

Jelena Mladenović, Jérémie Mattout, Fabien Lotte

There are numerous possibilities and motivations for an adaptive BCI, which may not be easy to clarify and organize for a newcomer to the field. To our knowledge, there has not been any work done in classifying the literature on adaptive BCI in a comprehensive and structured way. We propose a conceptual framework, a taxonomy of adaptive BCI methods which encompasses most important approaches to fit them in such a way that a reader can clearly visualize which elements are being adapted and for what reason. In the interest of having a clear review of existing adaptive BCIs, this framework considers adaptation approaches for both the user and the machine, i.e., using instructional design observations as well as the usual machine learning techniques. This framework not only provides a coherent review of such extensive literature but also enables the reader to perceive gaps and flaws in the current BCI systems, which would hopefully bring novel solutions for an overall improvement.

2.3NCJun 6, 2017
The Impact of Flow in an EEG-based Brain Computer Interface

Jelena Mladenović, Jérémy Frey, Manon Bonnet-Save et al.

Major issues in Brain Computer Interfaces (BCIs) include low usability and poor user performance. This paper tackles them by ensuring the users to be in a state of immersion, control and motivation, called state of flow. Indeed, in various disciplines, being in the state of flow was shown to improve performances and learning. Hence, we intended to draw BCI users in a flow state to improve both their subjective experience and their performances. In a Motor Imagery BCI game, we manipulated flow in two ways: 1) by adapting the task difficulty and 2) by using background music. Results showed that the difficulty adaptation induced a higher flow state, however music had no effect. There was a positive correlation between subjective flow scores and offline performance, although the flow factors had no effect (adaptation) or negative effect (music) on online performance. Overall, favouring the flow state seems a promising approach for enhancing users' satisfaction, although its complexity requires more thorough investigations.