Xingze Zou

CV
h-index7
3papers
1citation
Novelty48%
AI Score42

3 Papers

15.1CVMay 24
D3S2: Diffusion-Guided Dataset Distillation for Semantic Segmentation

Wenjie Zheng, Haoji Hu, Jiali Lu et al.

Dataset distillation (DD) aims to compress large-scale datasets into compact synthetic sets while preserving training efficacy. However, existing studies mainly focus on image classification, leaving dense prediction tasks such as semantic segmentation largely underexplored. In this work, we identify three key challenges for segmentation DD: (i) long-tailed class imbalance, (ii) the need for strict pixel-wise alignment between images and dense labels, and (iii) the high computational cost of optimizing high-resolution data with complex models. To address these challenges, we propose D3S2, a Diffusion-guided Dataset Distillation framework for Semantic Segmentation. Our method adopts a two-stage design. In Class-Balanced Mask Selection, we construct a representative mask set via a greedy strategy that prioritizes underrepresented classes. In Diffusion-Guided Image Synthesis, we employ a pretrained layout-to-image diffusion model to generate images conditioned on the selected masks, naturally ensuring spatial alignment. To further enhance the training utility of synthesized data, we introduce guided diffusion sampling with two complementary objectives: a segmentation-consistency loss for pixel-level alignment, and a class-wise feature matching loss for aligning per-class feature statistics across layers. Extensive experiments demonstrate the superiority of D3S2. Notably, at an extremely compression rate of 1%, our method achieves 24.99% and 35.49% mIoU on ADE20K and COCO-Stuff with Mask2Former (Swin-S), outperforming random selection by 9.34% and 5.70%, respectively.

24.6LGMar 12
MobileKernelBench: Can LLMs Write Efficient Kernels for Mobile Devices?

Xingze Zou, Jing Wang, Yuhua Zheng et al.

Large language models (LLMs) have demonstrated remarkable capabilities in code generation, yet their potential for generating kernels specifically for mobile de- vices remains largely unexplored. In this work, we extend the scope of automated kernel generation to the mobile domain to investigate the central question: Can LLMs write efficient kernels for mobile devices? To enable systematic investigation, we introduce MobileKernelBench, a comprehensive evaluation framework comprising a benchmark prioritizing operator diversity and cross-framework interoperability, coupled with an automated pipeline that bridges the host-device gap for on-device verification. Leveraging this framework, we conduct extensive evaluation on the CPU backend of Mobile Neural Network (MNN), revealing that current LLMs struggle with the engineering complexity and data scarcity inher-ent to mobile frameworks; standard models and even fine-tuned variants exhibit high compilation failure rates (over 54%) and negligible performance gains due to hallucinations and a lack of domain-specific grounding. To overcome these limitations, we propose the Mobile K ernel A gent (MoKA), a multi-agent system equipped with repository-aware reasoning and a plan-and-execute paradigm.Validated on MobileKernelBench, MoKA achieves state-of-the-art performance, boosting compilation success to 93.7% and enabling 27.4% of generated kernelsto deliver measurable speedups over native libraries.

CVNov 17, 2025
Training-Free Multi-View Extension of IC-Light for Textual Position-Aware Scene Relighting

Jiangnan Ye, Jiedong Zhuang, Lianrui Mu et al.

We introduce GS-Light, an efficient, textual position-aware pipeline for text-guided relighting of 3D scenes represented via Gaussian Splatting (3DGS). GS-Light implements a training-free extension of a single-input diffusion model to handle multi-view inputs. Given a user prompt that may specify lighting direction, color, intensity, or reference objects, we employ a large vision-language model (LVLM) to parse the prompt into lighting priors. Using off-the-shelf estimators for geometry and semantics (depth, surface normals, and semantic segmentation), we fuse these lighting priors with view-geometry constraints to compute illumination maps and generate initial latent codes for each view. These meticulously derived init latents guide the diffusion model to generate relighting outputs that more accurately reflect user expectations, especially in terms of lighting direction. By feeding multi-view rendered images, along with the init latents, into our multi-view relighting model, we produce high-fidelity, artistically relit images. Finally, we fine-tune the 3DGS scene with the relit appearance to obtain a fully relit 3D scene. We evaluate GS-Light on both indoor and outdoor scenes, comparing it to state-of-the-art baselines including per-view relighting, video relighting, and scene editing methods. Using quantitative metrics (multi-view consistency, imaging quality, aesthetic score, semantic similarity, etc.) and qualitative assessment (user studies), GS-Light demonstrates consistent improvements over baselines. Code and assets will be made available upon publication.