6.0CVFeb 5Code
GenArena: How Can We Achieve Human-Aligned Evaluation for Visual Generation Tasks?Ruihang Li, Leigang Qu, Jingxu Zhang et al.
The rapid advancement of visual generation models has outpaced traditional evaluation approaches, necessitating the adoption of Vision-Language Models as surrogate judges. In this work, we systematically investigate the reliability of the prevailing absolute pointwise scoring standard, across a wide spectrum of visual generation tasks. Our analysis reveals that this paradigm is limited due to stochastic inconsistency and poor alignment with human perception. To resolve these limitations, we introduce GenArena, a unified evaluation framework that leverages a pairwise comparison paradigm to ensure stable and human-aligned evaluation. Crucially, our experiments uncover a transformative finding that simply adopting this pairwise protocol enables off-the-shelf open-source models to outperform top-tier proprietary models. Notably, our method boosts evaluation accuracy by over 20% and achieves a Spearman correlation of 0.86 with the authoritative LMArena leaderboard, drastically surpassing the 0.36 correlation of pointwise methods. Based on GenArena, we benchmark state-of-the-art visual generation models across diverse tasks, providing the community with a rigorous and automated evaluation standard for visual generation.
BPDQ: Bit-Plane Decomposition Quantization on a Variable Grid for Large Language ModelsJunyu Chen, Jungang Li, Jing Xiong et al.
Large language model (LLM) inference is often bounded by memory footprint and memory bandwidth in resource-constrained deployments, making quantization a fundamental technique for efficient serving. While post-training quantization (PTQ) maintains high fidelity at 4-bit, it deteriorates at 2-3 bits. Fundamentally, existing methods enforce a shape-invariant quantization grid (e.g., the fixed uniform intervals of UINT2) for each group, severely restricting the feasible set for error minimization. To address this, we propose Bit-Plane Decomposition Quantization (BPDQ), which constructs a variable quantization grid via bit-planes and scalar coefficients, and iteratively refines them using approximate second-order information while progressively compensating quantization errors to minimize output discrepancy. In the 2-bit regime, BPDQ enables serving Qwen2.5-72B on a single RTX 3090 with 83.85% GSM8K accuracy (vs. 90.83% at 16-bit). Moreover, we provide theoretical analysis showing that the variable grid expands the feasible set, and that the quantization process consistently aligns with the optimization objective in Hessian-induced geometry. Code: github.com/KingdalfGoodman/BPDQ.