Yongjun Xu

h-index1
2papers
1citation

2 Papers

2.8CVFeb 5Code
Fast-SAM3D: 3Dfy Anything in Images but Faster

Weilun Feng, Mingqiang Wu, Zhiliang Chen et al.

SAM3D enables scalable, open-world 3D reconstruction from complex scenes, yet its deployment is hindered by prohibitive inference latency. In this work, we conduct the \textbf{first systematic investigation} into its inference dynamics, revealing that generic acceleration strategies are brittle in this context. We demonstrate that these failures stem from neglecting the pipeline's inherent multi-level \textbf{heterogeneity}: the kinematic distinctiveness between shape and layout, the intrinsic sparsity of texture refinement, and the spectral variance across geometries. To address this, we present \textbf{Fast-SAM3D}, a training-free framework that dynamically aligns computation with instantaneous generation complexity. Our approach integrates three heterogeneity-aware mechanisms: (1) \textit{Modality-Aware Step Caching} to decouple structural evolution from sensitive layout updates; (2) \textit{Joint Spatiotemporal Token Carving} to concentrate refinement on high-entropy regions; and (3) \textit{Spectral-Aware Token Aggregation} to adapt decoding resolution. Extensive experiments demonstrate that Fast-SAM3D delivers up to \textbf{2.67$\times$} end-to-end speedup with negligible fidelity loss, establishing a new Pareto frontier for efficient single-view 3D generation. Our code is released in https://github.com/wlfeng0509/Fast-SAM3D.

1.5CVFeb 25
MultiAnimate: Pose-Guided Image Animation Made Extensible

Yingcheng Hu, Haowen Gong, Chuanguang Yang et al.

Pose-guided human image animation aims to synthesize realistic videos of a reference character driven by a sequence of poses. While diffusion-based methods have achieved remarkable success, most existing approaches are limited to single-character animation. We observe that naively extending these methods to multi-character scenarios often leads to identity confusion and implausible occlusions between characters. To address these challenges, in this paper, we propose an extensible multi-character image animation framework built upon modern Diffusion Transformers (DiTs) for video generation. At its core, our framework introduces two novel components-Identifier Assigner and Identifier Adapter - which collaboratively capture per-person positional cues and inter-person spatial relationships. This mask-driven scheme, along with a scalable training strategy, not only enhances flexibility but also enables generalization to scenarios with more characters than those seen during training. Remarkably, trained on only a two-character dataset, our model generalizes to multi-character animation while maintaining compatibility with single-character cases. Extensive experiments demonstrate that our approach achieves state-of-the-art performance in multi-character image animation, surpassing existing diffusion-based baselines.