Siyuan Luo

RO
h-index4
7papers
44citations
Novelty62%
AI Score52

7 Papers

ROAug 19, 2023
ClothesNet: An Information-Rich 3D Garment Model Repository with Simulated Clothes Environment

Bingyang Zhou, Haoyu Zhou, Tianhai Liang et al.

We present ClothesNet: a large-scale dataset of 3D clothes objects with information-rich annotations. Our dataset consists of around 4400 models covering 11 categories annotated with clothes features, boundary lines, and keypoints. ClothesNet can be used to facilitate a variety of computer vision and robot interaction tasks. Using our dataset, we establish benchmark tasks for clothes perception, including classification, boundary line segmentation, and keypoint detection, and develop simulated clothes environments for robotic interaction tasks, including rearranging, folding, hanging, and dressing. We also demonstrate the efficacy of our ClothesNet in real-world experiments. Supplemental materials and dataset are available on our project webpage.

ROSep 9, 2023
Jade: A Differentiable Physics Engine for Articulated Rigid Bodies with Intersection-Free Frictional Contact

Gang Yang, Siyuan Luo, Lin Shao

We present Jade, a differentiable physics engine for articulated rigid bodies. Jade models contacts as the Linear Complementarity Problem (LCP). Compared to existing differentiable simulations, Jade offers features including intersection-free collision simulation and stable LCP solutions for multiple frictional contacts. We use continuous collision detection to detect the time of impact and adopt the backtracking strategy to prevent intersection between bodies with complex geometry shapes. We derive the gradient calculation to ensure the whole simulation process is differentiable under the backtracking mechanism. We modify the popular Dantzig algorithm to get valid solutions under multiple frictional contacts. We conduct extensive experiments to demonstrate the effectiveness of our differentiable physics simulation over a variety of contact-rich tasks.

80.8ROApr 19
FLASH: Fast Learning via GPU-Accelerated Simulation for High-Fidelity Deformable Manipulation in Minutes

Siyuan Luo, Bingyang Zhou, Chong Zhang et al.

Simulation frameworks such as Isaac Sim have enabled scalable robot learning for locomotion and rigid-body manipulation; however, contact-rich simulation remains a major bottleneck for deformable object manipulation. The continuously changing geometry of soft materials, together with large numbers of vertices and contact constraints, makes it difficult to achieve high accuracy, speed, and stability required for large-scale interactive learning. We present FLASH, a GPU-native simulation framework for contact-rich deformable manipulation, built on an accurate NCP-based solver that enforces strict contact and deformation constraints while being explicitly designed for fine-grained GPU parallelism. Rather than porting conventional single-instruction-multiple-data (SIMD) solvers to GPUs, FLASH redesigns the physics engine from the ground up to leverage modern GPU architectures, including optimized collision handling and memory layouts. As a result, FLASH scales to over 3 million degrees of freedom at 30 FPS on a single RTX 5090, while accurately simulating physical interactions. Policies trained solely on FLASH-generated synthetic data in minutes achieve robust zero-shot sim-to-real transfer, which we validate on physical robots performing challenging deformable manipulation tasks such as towel folding and garment folding, without any real-world demonstration, providing a practical alternative to labor-intensive real-world data collection.

29.3GRMay 14
DiffPhD: A Unified Differentiable Solver for Projective Heterogeneous Materials in Elastodynamics with Contact-Rich GPU-Acceleration

Shih-Yu Lai, Sung-Han Tien, Jui-I Huang et al.

Differentiable simulation of soft bodies is a foundation for system identification, trajectory optimization, and Real2Sim transfer. Yet, existing methods such as the differentiable Projective Dynamics (DiffPD) struggle when faced with heterogeneous materials with extreme stiffness contrasts, hyperelasticity under large deformations, and contact-rich interactions, which are common scenarios in the real world. We present DiffPhD, a unified GPU-accelerated differentiable Projective Dynamics framework for heterogeneous materials that tackles these intertwined challenges simultaneously. Our key insight is a careful integration of: (i) stiffness-aware projective weights to embed heterogeneity into the global system; (ii) trust-region eigenvalue filtering lifted to the backward pass for stable hyperelastic gradients and a type-II Anderson Acceleration scheme with dual-gate convergence to stabilize forward iteration under large stiffness contrasts; and (iii) a unified GPU pipeline that reuses a single sparse factor across forward, backward, and contact computations, with stiffness-amplified Rayleigh damping folded into the same factor for heterogeneity-aware dissipation at zero recurring cost. DiffPhD achieves strict gradient accuracy while delivering up to an order-of-magnitude speedup over prior differentiable solvers on heterogeneous, hyperelastic, contact-rich benchmarks. Crucially, this speedup does not come at the cost of stability: DiffPhD remains convergent on stiffness contrasts up to 100x where prior PD solvers degrade. This unlocks end-to-end gradient-based optimization on regimes previously bottlenecked by either solver fragility or per-iteration cost -- shell--joint composite creatures, soft characters wielding stiff weapons, and soft-gripper robotic manipulation -- all handled within a single forward--backward pass.

34.1GRMar 17
Fast and Reliable Gradients for Deformables Across Frictional Contact Regimes

Ziqiu Zeng, Gang Yang, Zhenhao Huang et al.

Differentiable simulation establishes the mathematical foundation for solving challenging inverse problems in computer graphics and robotics, such as physical system identification and inverse dynamics control. However, rigor in frictional contact remains the "elephant in the room." Current frameworks often avoid contact singularities via non-Markovian position approximations or heuristic gradients. This lack of mathematical consistency distorts gradients, causing optimization stagnation or failure in complex frictional contact and large-deformation scenarios. We introduce our unified fully GPU-accelerated differentiable simulator, which establishes a rigorous theoretical paradigm through: Long-Horizon Consistency: enforcing strict Markovian dynamics on a coupled position-velocity manifold to prevent gradient collapse; Unified Contact Stability: employing a mass-aligned preconditioner and soft Fischer--Burmeister operator for smooth frictional optimization; Robust Material Identification: resolving FEM singularities via a derived "Within-block Commutation" condition. Our experiments demonstrate our solver efficacy in bridging the Sim-to-Real gap, delivering precise, low-noise gradients in contact-rich tasks like dexterous manipulation and cloth folding. By mitigating the gradient instability issues common in conventional approaches, our framework significantly enhances the fidelity of physical system identification and control.

ROMar 6
Few-Shot Neural Differentiable Simulator: Real-to-Sim Rigid-Contact Modeling

Zhenhao Huang, Siyuan Luo, Bingyang Zhou et al.

Accurate physics simulation is essential for robotic learning and control, yet analytical simulators often fail to capture complex contact dynamics, while learning-based simulators typically require large amounts of costly real-world data. To bridge this gap, we propose a few-shot real-to-sim approach that combines the physical consistency of analytical formulations with the representational capacity of graph neural network (GNN)-based models. Using only a small amount of real-world data, our method calibrates analytical simulators to generate large-scale synthetic datasets that capture diverse contact interactions. On this foundation, we introduce a mesh-based GNN that implicitly models rigid-body forward dynamics and derive surrogate gradients for collision detection, achieving full differentiability. Experimental results demonstrate that our approach enables learning-based simulators to outperform differentiable baselines in replicating real-world trajectories. In addition, the differentiable design supports gradient-based optimization, which we validate through simulation-based policy learning in multi-object interaction scenarios. Extensive experiments show that our framework not only improves simulation fidelity with minimal supervision but also increases the efficiency of policy learning. Taken together, these findings suggest that differentiable simulation with few-shot real-world grounding provides a powerful direction for advancing future robotic manipulation and control.

RODec 6, 2023
SoftMAC: Differentiable Soft Body Simulation with Forecast-based Contact Model and Two-way Coupling with Articulated Rigid Bodies and Clothes

Min Liu, Gang Yang, Siyuan Luo et al.

Differentiable physics simulation provides an avenue to tackle previously intractable challenges through gradient-based optimization, thereby greatly improving the efficiency of solving robotics-related problems. To apply differentiable simulation in diverse robotic manipulation scenarios, a key challenge is to integrate various materials in a unified framework. We present SoftMAC, a differentiable simulation framework that couples soft bodies with articulated rigid bodies and clothes. SoftMAC simulates soft bodies with the continuum-mechanics-based Material Point Method (MPM). We provide a novel forecast-based contact model for MPM, which effectively reduces penetration without introducing other artifacts like unnatural rebound. To couple MPM particles with deformable and non-volumetric clothes meshes, we also propose a penetration tracing algorithm that reconstructs the signed distance field in local area. Diverging from previous works, SoftMAC simulates the complete dynamics of each modality and incorporates them into a cohesive system with an explicit and differentiable coupling mechanism. The feature empowers SoftMAC to handle a broader spectrum of interactions, such as soft bodies serving as manipulators and engaging with underactuated systems. We conducted comprehensive experiments to validate the effectiveness and accuracy of the proposed differentiable pipeline in downstream robotic manipulation applications. Supplementary materials and videos are available on our project website at https://minliu01.github.io/SoftMAC.