Ji Ma

2papers

2 Papers

11.9SDFeb 6
Massive Sound Embedding Benchmark (MSEB)

Georg Heigold, Ehsan Variani, Tom Bagby et al.

Audio is a critical component of multimodal perception, and any truly intelligent system must demonstrate a wide range of auditory capabilities. These capabilities include transcription, classification, retrieval, reasoning, segmentation, clustering, reranking, and reconstruction. Fundamentally, each task involves transforming a raw audio signal into a meaningful 'embedding' - be it a single vector, a sequence of continuous or discrete representations, or another structured form - which then serves as the basis for generating the task's final response. To accelerate progress towards robust machine auditory intelligence, we present the Massive Sound Embedding Benchmark (MSEB): an extensible framework designed to evaluate the auditory components of any multimodal system. In its first release, MSEB offers a comprehensive suite of eight core tasks, with more planned for the future, supported by diverse datasets, including the new, large-scale Simple Voice Questions (SVQ) dataset. Our initial experiments establish clear performance headrooms, highlighting the significant opportunity to improve real-world multimodal experiences where audio is a core signal. We encourage the research community to use MSEB to assess their algorithms and contribute to its growth. The library is publicly hosted at github.

9.3ROFeb 9
Learning Human-Like Badminton Skills for Humanoid Robots

Yeke Chen, Shihao Dong, Xiaoyu Ji et al.

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.