Abe Leite

CV
h-index48
4papers
61citations
Novelty60%
AI Score45

4 Papers

CVDec 7, 2025
Personalized Image Descriptions from Attention Sequences

Ruoyu Xue, Hieu Le, Jingyi Xu et al.

People can view the same image differently: they focus on different regions, objects, and details in varying orders and describe them in distinct linguistic styles. This leads to substantial variability in image descriptions. However, existing models for personalized image description focus on linguistic style alone, with no prior work leveraging individual viewing patterns. We address this gap by explicitly modeling personalized viewing behavior as a core factor in description generation. Our method, DEPER (DEscription-PERception persona encoder), learns a subject embedding that captures both linguistic style and viewing behavior, guided by an auxiliary attention-prediction task. A lightweight adapter aligns these embeddings with a frozen vision-language model, enabling few-shot personalization without retraining. Across four datasets spanning diverse viewing tasks and both short and detailed descriptions, DEPER achieves a 24% average improvement, showing that modeling personalized attention produces more human-aligned and high-quality descriptions. We posit that understanding how people see helps predict what they say; modeling human diversity in perception can improve both performance and human alignment in multimodal systems.

CVJan 16
Generating metamers of human scene understanding

Ritik Raina, Abe Leite, Alexandros Graikos et al.

Human vision combines low-resolution "gist" information from the visual periphery with sparse but high-resolution information from fixated locations to construct a coherent understanding of a visual scene. In this paper, we introduce MetamerGen, a tool for generating scenes that are aligned with latent human scene representations. MetamerGen is a latent diffusion model that combines peripherally obtained scene gist information with information obtained from scene-viewing fixations to generate image metamers for what humans understand after viewing a scene. Generating images from both high and low resolution (i.e. "foveated") inputs constitutes a novel image-to-image synthesis problem, which we tackle by introducing a dual-stream representation of the foveated scenes consisting of DINOv2 tokens that fuse detailed features from fixated areas with peripherally degraded features capturing scene context. To evaluate the perceptual alignment of MetamerGen generated images to latent human scene representations, we conducted a same-different behavioral experiment where participants were asked for a "same" or "different" response between the generated and the original image. With that, we identify scene generations that are indeed metamers for the latent scene representations formed by the viewers. MetamerGen is a powerful tool for understanding scene understanding. Our proof-of-concept analyses uncovered specific features at multiple levels of visual processing that contributed to human judgments. While it can generate metamers even conditioned on random fixations, we find that high-level semantic alignment most strongly predicts metamerism when the generated scenes are conditioned on viewers' own fixated regions.

CVDec 6, 2023Code
Diffusion Illusions: Hiding Images in Plain Sight

Ryan Burgert, Xiang Li, Abe Leite et al.

We explore the problem of computationally generating special `prime' images that produce optical illusions when physically arranged and viewed in a certain way. First, we propose a formal definition for this problem. Next, we introduce Diffusion Illusions, the first comprehensive pipeline designed to automatically generate a wide range of these illusions. Specifically, we both adapt the existing `score distillation loss' and propose a new `dream target loss' to optimize a group of differentially parametrized prime images, using a frozen text-to-image diffusion model. We study three types of illusions, each where the prime images are arranged in different ways and optimized using the aforementioned losses such that images derived from them align with user-chosen text prompts or images. We conduct comprehensive experiments on these illusions and verify the effectiveness of our proposed method qualitatively and quantitatively. Additionally, we showcase the successful physical fabrication of our illusions -- as they are all designed to work in the real world. Our code and examples are publicly available at our interactive project website: https://diffusionillusions.com

HCNov 20, 2020
Effects of Human vs. Automatic Feedback on Students' Understanding of AI Concepts and Programming Style

Abe Leite, Saúl A. Blanco

The use of automatic grading tools has become nearly ubiquitous in large undergraduate programming courses, and recent work has focused on improving the quality of automatically generated feedback. However, there is a relative lack of data directly comparing student outcomes when receiving computer-generated feedback and human-written feedback. This paper addresses this gap by splitting one 90-student class into two feedback groups and analyzing differences in the two cohorts' performance. The class is an intro to AI with programming HW assignments. One group of students received detailed computer-generated feedback on their programming assignments describing which parts of the algorithms' logic was missing; the other group additionally received human-written feedback describing how their programs' syntax relates to issues with their logic, and qualitative (style) recommendations for improving their code. Results on quizzes and exam questions suggest that human feedback helps students obtain a better conceptual understanding, but analyses found no difference between the groups' ability to collaborate on the final project. The course grade distribution revealed that students who received human-written feedback performed better overall; this effect was the most pronounced in the middle two quartiles of each group. These results suggest that feedback about the syntax-logic relation may be a primary mechanism by which human feedback improves student outcomes.