Peng Lu

2papers

2 Papers

9.3ROFeb 9
Learning Human-Like Badminton Skills for Humanoid Robots

Yeke Chen, Shihao Dong, Xiaoyu Ji et al.

Realizing versatile and human-like performance in high-demand sports like badminton remains a formidable challenge for humanoid robotics. Unlike standard locomotion or static manipulation, this task demands a seamless integration of explosive whole-body coordination and precise, timing-critical interception. While recent advances have achieved lifelike motion mimicry, bridging the gap between kinematic imitation and functional, physics-aware striking without compromising stylistic naturalness is non-trivial. To address this, we propose Imitation-to-Interaction, a progressive reinforcement learning framework designed to evolve a robot from a "mimic" to a capable "striker." Our approach establishes a robust motor prior from human data, distills it into a compact, model-based state representation, and stabilizes dynamics via adversarial priors. Crucially, to overcome the sparsity of expert demonstrations, we introduce a manifold expansion strategy that generalizes discrete strike points into a dense interaction volume. We validate our framework through the mastery of diverse skills, including lifts and drop shots, in simulation. Furthermore, we demonstrate the first zero-shot sim-to-real transfer of anthropomorphic badminton skills to a humanoid robot, successfully replicating the kinetic elegance and functional precision of human athletes in the physical world.

1.4LGFeb 9
OJBKQ: Objective-Joint Babai-Klein Quantization

Xinyu Wang, Ziyu Zhao, Peng Lu et al.

Post-training quantization (PTQ) is widely used to compress large language models without retraining. However, many existing weight-only methods rely on heuristic objectives and greedy rounding, thus leading to noticeable degradation under low-bit quantization. In this work, we introduce OJBKQ (Objective-Joint Babai-Klein Quantization with K-Best Sampling), a layer-wise PTQ method that formulates weight quantization as a joint optimization problem over activations and weights. This formulation results in a multiple-right-hand-side box-constrained integer least squares (BILS) problem in each layer, which is NP-hard. For each column of the weight matrix, we apply an extended Babai nearest-plane algorithm and an extended version of Klein's randomized Babai algorithm to find the minimum-residual Babai-Klein point, a sub-optimal solution to the BILS problem. Experimental results on large language models show that OJBKQ achieves lower perplexity at 3-4 bits compared to existing PTQ approaches, while maintaining comparable computational cost.