ViCA: Efficient Multimodal LLMs with Vision-Only Cross-AttentionWenjie Liu, Hao Wu, Xin Qiu et al.
Modern multimodal large language models (MLLMs) adopt a unified self-attention design that processes visual and textual tokens at every Transformer layer, incurring substantial computational overhead. In this work, we revisit the necessity of such dense visual processing and show that projected visual embeddings are already well-aligned with the language space, while effective vision-language interaction occurs in only a small subset of layers. Based on these insights, we propose ViCA (Vision-only Cross-Attention), a minimal MLLM architecture in which visual tokens bypass all self-attention and feed-forward layers, interacting with text solely through sparse cross-attention at selected layers. Extensive evaluations across three MLLM backbones, nine multimodal benchmarks, and 26 pruning-based baselines show that ViCA preserves 98% of baseline accuracy while reducing visual-side computation to 4%, consistently achieving superior performance-efficiency trade-offs. Moreover, ViCA provides a regular, hardware-friendly inference pipeline that yields over 3.5x speedup in single-batch inference and over 10x speedup in multi-batch inference, reducing visual grounding to near-zero overhead compared with text-only LLMs. It is also orthogonal to token pruning methods and can be seamlessly combined for further efficiency gains. Our code is available at https://github.com/EIT-NLP/ViCA.
1.5CVFeb 9
Analysis of Converged 3D Gaussian Splatting Solutions: Density Effects and Prediction LimitZhendong Wang, Cihan Ruan, Jingchuan Xiao et al.
We investigate what structure emerges in 3D Gaussian Splatting (3DGS) solutions from standard multi-view optimization. We term these Rendering-Optimal References (RORs) and analyze their statistical properties, revealing stable patterns: mixture-structured scales and bimodal radiance across diverse scenes. To understand what determines these parameters, we apply learnability probes by training predictors to reconstruct RORs from point clouds without rendering supervision. Our analysis uncovers fundamental density-stratification. Dense regions exhibit geometry-correlated parameters amenable to render-free prediction, while sparse regions show systematic failure across architectures. We formalize this through variance decomposition, demonstrating that visibility heterogeneity creates covariance-dominated coupling between geometric and appearance parameters in sparse regions. This reveals the dual character of RORs: geometric primitives where point clouds suffice, and view synthesis primitives where multi-view constraints are essential. We provide density-aware strategies that improve training robustness and discuss architectural implications for systems that adaptively balance feed-forward prediction and rendering-based refinement.