Junsoo Lee

CV
h-index15
13papers
569citations
Novelty51%
AI Score33

13 Papers

CVJul 19, 2023
AesPA-Net: Aesthetic Pattern-Aware Style Transfer Networks

Kibeom Hong, Seogkyu Jeon, Junsoo Lee et al.

To deliver the artistic expression of the target style, recent studies exploit the attention mechanism owing to its ability to map the local patches of the style image to the corresponding patches of the content image. However, because of the low semantic correspondence between arbitrary content and artworks, the attention module repeatedly abuses specific local patches from the style image, resulting in disharmonious and evident repetitive artifacts. To overcome this limitation and accomplish impeccable artistic style transfer, we focus on enhancing the attention mechanism and capturing the rhythm of patterns that organize the style. In this paper, we introduce a novel metric, namely pattern repeatability, that quantifies the repetition of patterns in the style image. Based on the pattern repeatability, we propose Aesthetic Pattern-Aware style transfer Networks (AesPA-Net) that discover the sweet spot of local and global style expressions. In addition, we propose a novel self-supervisory task to encourage the attention mechanism to learn precise and meaningful semantic correspondence. Lastly, we introduce the patch-wise style loss to transfer the elaborate rhythm of local patterns. Through qualitative and quantitative evaluations, we verify the reliability of the proposed pattern repeatability that aligns with human perception, and demonstrate the superiority of the proposed framework.

CVMar 31, 2023
Reference-based Image Composition with Sketch via Structure-aware Diffusion Model

Kangyeol Kim, Sunghyun Park, Junsoo Lee et al.

Recent remarkable improvements in large-scale text-to-image generative models have shown promising results in generating high-fidelity images. To further enhance editability and enable fine-grained generation, we introduce a multi-input-conditioned image composition model that incorporates a sketch as a novel modal, alongside a reference image. Thanks to the edge-level controllability using sketches, our method enables a user to edit or complete an image sub-part with a desired structure (i.e., sketch) and content (i.e., reference image). Our framework fine-tunes a pre-trained diffusion model to complete missing regions using the reference image while maintaining sketch guidance. Albeit simple, this leads to wide opportunities to fulfill user needs for obtaining the in-demand images. Through extensive experiments, we demonstrate that our proposed method offers unique use cases for image manipulation, enabling user-driven modifications of arbitrary scenes.

CVJul 12, 2024
TCAN: Animating Human Images with Temporally Consistent Pose Guidance using Diffusion Models

Jeongho Kim, Min-Jung Kim, Junsoo Lee et al.

Pose-driven human-image animation diffusion models have shown remarkable capabilities in realistic human video synthesis. Despite the promising results achieved by previous approaches, challenges persist in achieving temporally consistent animation and ensuring robustness with off-the-shelf pose detectors. In this paper, we present TCAN, a pose-driven human image animation method that is robust to erroneous poses and consistent over time. In contrast to previous methods, we utilize the pre-trained ControlNet without fine-tuning to leverage its extensive pre-acquired knowledge from numerous pose-image-caption pairs. To keep the ControlNet frozen, we adapt LoRA to the UNet layers, enabling the network to align the latent space between the pose and appearance features. Additionally, by introducing an additional temporal layer to the ControlNet, we enhance robustness against outliers of the pose detector. Through the analysis of attention maps over the temporal axis, we also designed a novel temperature map leveraging pose information, allowing for a more static background. Extensive experiments demonstrate that the proposed method can achieve promising results in video synthesis tasks encompassing various poses, like chibi. Project Page: https://eccv2024tcan.github.io/

CVOct 25, 2022
Guiding Users to Where to Give Color Hints for Efficient Interactive Sketch Colorization via Unsupervised Region Prioritization

Youngin Cho, Junsoo Lee, Soyoung Yang et al.

Existing deep interactive colorization models have focused on ways to utilize various types of interactions, such as point-wise color hints, scribbles, or natural-language texts, as methods to reflect a user's intent at runtime. However, another approach, which actively informs the user of the most effective regions to give hints for sketch image colorization, has been under-explored. This paper proposes a novel model-guided deep interactive colorization framework that reduces the required amount of user interactions, by prioritizing the regions in a colorization model. Our method, called GuidingPainter, prioritizes these regions where the model most needs a color hint, rather than just relying on the user's manual decision on where to give a color hint. In our extensive experiments, we show that our approach outperforms existing interactive colorization methods in terms of the conventional metrics, such as PSNR and FID, and reduces required amount of interactions.

CVSep 13, 2023
DreamStyler: Paint by Style Inversion with Text-to-Image Diffusion Models

Namhyuk Ahn, Junsoo Lee, Chunggi Lee et al.

Recent progresses in large-scale text-to-image models have yielded remarkable accomplishments, finding various applications in art domain. However, expressing unique characteristics of an artwork (e.g. brushwork, colortone, or composition) with text prompts alone may encounter limitations due to the inherent constraints of verbal description. To this end, we introduce DreamStyler, a novel framework designed for artistic image synthesis, proficient in both text-to-image synthesis and style transfer. DreamStyler optimizes a multi-stage textual embedding with a context-aware text prompt, resulting in prominent image quality. In addition, with content and style guidance, DreamStyler exhibits flexibility to accommodate a range of style references. Experimental results demonstrate its superior performance across multiple scenarios, suggesting its promising potential in artistic product creation.

CVMay 24, 2023Code
DiffBlender: Composable and Versatile Multimodal Text-to-Image Diffusion Models

Sungnyun Kim, Junsoo Lee, Kibeom Hong et al.

In this study, we aim to enhance the capabilities of diffusion-based text-to-image (T2I) generation models by integrating diverse modalities beyond textual descriptions within a unified framework. To this end, we categorize widely used conditional inputs into three modality types: structure, layout, and attribute. We propose a multimodal T2I diffusion model, which is capable of processing all three modalities within a single architecture without modifying the parameters of the pre-trained diffusion model, as only a small subset of components is updated. Our approach sets new benchmarks in multimodal generation through extensive quantitative and qualitative comparisons with existing conditional generation methods. We demonstrate that DiffBlender effectively integrates multiple sources of information and supports diverse applications in detailed image synthesis. The code and demo are available at https://github.com/sungnyun/diffblender.

AINov 15, 2021Code
AnimeCeleb: Large-Scale Animation CelebHeads Dataset for Head Reenactment

Kangyeol Kim, Sunghyun Park, Jaeseong Lee et al.

We present a novel Animation CelebHeads dataset (AnimeCeleb) to address an animation head reenactment. Different from previous animation head datasets, we utilize 3D animation models as the controllable image samplers, which can provide a large amount of head images with their corresponding detailed pose annotations. To facilitate a data creation process, we build a semi-automatic pipeline leveraging an open 3D computer graphics software with a developed annotation system. After training with the AnimeCeleb, recent head reenactment models produce high-quality animation head reenactment results, which are not achievable with existing datasets. Furthermore, motivated by metaverse application, we propose a novel pose mapping method and architecture to tackle a cross-domain head reenactment task. During inference, a user can easily transfer one's motion to an arbitrary animation head. Experiments demonstrate the usefulness of the AnimeCeleb to train animation head reenactment models, and the superiority of our cross-domain head reenactment model compared to state-of-the-art methods. Our dataset and code are available at https://github.com/kangyeolk/AnimeCeleb.

CVDec 5, 2023
SAVE: Protagonist Diversification with Structure Agnostic Video Editing

Yeji Song, Wonsik Shin, Junsoo Lee et al.

Driven by the upsurge progress in text-to-image (T2I) generation models, text-to-video (T2V) generation has experienced a significant advance as well. Accordingly, tasks such as modifying the object or changing the style in a video have been possible. However, previous works usually work well on trivial and consistent shapes, and easily collapse on a difficult target that has a largely different body shape from the original one. In this paper, we spot the bias problem in the existing video editing method that restricts the range of choices for the new protagonist and attempt to address this issue using the conventional image-level personalization method. We adopt motion personalization that isolates the motion from a single source video and then modifies the protagonist accordingly. To deal with the natural discrepancy between image and video, we propose a motion word with an inflated textual embedding to properly represent the motion in a source video. We also regulate the motion word to attend to proper motion-related areas by introducing a novel pseudo optical flow, efficiently computed from the pre-calculated attention maps. Finally, we decouple the motion from the appearance of the source video with an additional pseudo word. Extensive experiments demonstrate the editing capability of our method, taking a step toward more diverse and extensive video editing.

CVMay 17, 2023
LPMM: Intuitive Pose Control for Neural Talking-Head Model via Landmark-Parameter Morphable Model

Kwangho Lee, Patrick Kwon, Myung Ki Lee et al.

While current talking head models are capable of generating photorealistic talking head videos, they provide limited pose controllability. Most methods require specific video sequences that should exactly contain the head pose desired, being far from user-friendly pose control. Three-dimensional morphable models (3DMM) offer semantic pose control, but they fail to capture certain expressions. We present a novel method that utilizes parametric control of head orientation and facial expression over a pre-trained neural-talking head model. To enable this, we introduce a landmark-parameter morphable model (LPMM), which offers control over the facial landmark domain through a set of semantic parameters. Using LPMM, it is possible to adjust specific head pose factors, without distorting other facial attributes. The results show our approach provides intuitive rig-like control over neural talking head models, allowing both parameter and image-based inputs.

CVDec 21, 2021
Continuous-Time Video Generation via Learning Motion Dynamics with Neural ODE

Kangyeol Kim, Sunghyun Park, Junsoo Lee et al.

In order to perform unconditional video generation, we must learn the distribution of the real-world videos. In an effort to synthesize high-quality videos, various studies attempted to learn a mapping function between noise and videos, including recent efforts to separate motion distribution and appearance distribution. Previous methods, however, learn motion dynamics in discretized, fixed-interval timesteps, which is contrary to the continuous nature of motion of a physical body. In this paper, we propose a novel video generation approach that learns separate distributions for motion and appearance, the former modeled by neural ODE to learn natural motion dynamics. Specifically, we employ a two-stage approach where the first stage converts a noise vector to a sequence of keypoints in arbitrary frame rates, and the second stage synthesizes videos based on the given keypoints sequence and the appearance noise vector. Our model not only quantitatively outperforms recent baselines for video generation, but also demonstrates versatile functionality such as dynamic frame rate manipulation and motion transfer between two datasets, thus opening new doors to diverse video generation applications.

CVOct 16, 2020
Vid-ODE: Continuous-Time Video Generation with Neural Ordinary Differential Equation

Sunghyun Park, Kangyeol Kim, Junsoo Lee et al.

Video generation models often operate under the assumption of fixed frame rates, which leads to suboptimal performance when it comes to handling flexible frame rates (e.g., increasing the frame rate of the more dynamic portion of the video as well as handling missing video frames). To resolve the restricted nature of existing video generation models' ability to handle arbitrary timesteps, we propose continuous-time video generation by combining neural ODE (Vid-ODE) with pixel-level video processing techniques. Using ODE-ConvGRU as an encoder, a convolutional version of the recently proposed neural ODE, which enables us to learn continuous-time dynamics, Vid-ODE can learn the spatio-temporal dynamics of input videos of flexible frame rates. The decoder integrates the learned dynamics function to synthesize video frames at any given timesteps, where the pixel-level composition technique is used to maintain the sharpness of individual frames. With extensive experiments on four real-world video datasets, we verify that the proposed Vid-ODE outperforms state-of-the-art approaches under various video generation settings, both within the trained time range (interpolation) and beyond the range (extrapolation). To the best of our knowledge, Vid-ODE is the first work successfully performing continuous-time video generation using real-world videos.

CVMay 11, 2020
Reference-Based Sketch Image Colorization using Augmented-Self Reference and Dense Semantic Correspondence

Junsoo Lee, Eungyeup Kim, Yunsung Lee et al.

This paper tackles the automatic colorization task of a sketch image given an already-colored reference image. Colorizing a sketch image is in high demand in comics, animation, and other content creation applications, but it suffers from information scarcity of a sketch image. To address this, a reference image can render the colorization process in a reliable and user-driven manner. However, it is difficult to prepare for a training data set that has a sufficient amount of semantically meaningful pairs of images as well as the ground truth for a colored image reflecting a given reference (e.g., coloring a sketch of an originally blue car given a reference green car). To tackle this challenge, we propose to utilize the identical image with geometric distortion as a virtual reference, which makes it possible to secure the ground truth for a colored output image. Furthermore, it naturally provides the ground truth for dense semantic correspondence, which we utilize in our internal attention mechanism for color transfer from reference to sketch input. We demonstrate the effectiveness of our approach in various types of sketch image colorization via quantitative as well as qualitative evaluation against existing methods.

CVJun 9, 2019
Coloring With Limited Data: Few-Shot Colorization via Memory-Augmented Networks

Seungjoo Yoo, Hyojin Bahng, Sunghyo Chung et al.

Despite recent advancements in deep learning-based automatic colorization, they are still limited when it comes to few-shot learning. Existing models require a significant amount of training data. To tackle this issue, we present a novel memory-augmented colorization model MemoPainter that can produce high-quality colorization with limited data. In particular, our model is able to capture rare instances and successfully colorize them. We also propose a novel threshold triplet loss that enables unsupervised training of memory networks without the need of class labels. Experiments show that our model has superior quality in both few-shot and one-shot colorization tasks.