Xiaoguang Zhao

CV
h-index16
14papers
156citations
Novelty52%
AI Score58

14 Papers

CVAug 22, 2023Code
DALNet: A Rail Detection Network Based on Dynamic Anchor Line

Zichen Yu, Quanli Liu, Wei Wang et al.

Rail detection is one of the key factors for intelligent train. In the paper, motivated by the anchor line-based lane detection methods, we propose a rail detection network called DALNet based on dynamic anchor line. Aiming to solve the problem that the predefined anchor line is image agnostic, we design a novel dynamic anchor line mechanism. It utilizes a dynamic anchor line generator to dynamically generate an appropriate anchor line for each rail instance based on the position and shape of the rails in the input image. These dynamically generated anchor lines can be considered as better position references to accurately localize the rails than the predefined anchor lines. In addition, we present a challenging urban rail detection dataset DL-Rail with high-quality annotations and scenario diversity. DL-Rail contains 7000 pairs of images and annotations along with scene tags, and it is expected to encourage the development of rail detection. We extensively compare DALNet with many competitive lane methods. The results show that our DALNet achieves state-of-the-art performance on our DL-Rail rail detection dataset and the popular Tusimple and LLAMAS lane detection benchmarks. The code will be released at https://github.com/Yzichen/mmLaneDet.

CVAug 29, 2024Code
PolarBEVDet: Exploring Polar Representation for Multi-View 3D Object Detection in Bird's-Eye-View

Zichen Yu, Quanli Liu, Wei Wang et al.

Recently, LSS-based multi-view 3D object detection provides an economical and deployment-friendly solution for autonomous driving. However, all the existing LSS-based methods transform multi-view image features into a Cartesian Bird's-Eye-View(BEV) representation, which does not take into account the non-uniform image information distribution and hardly exploits the view symmetry. In this paper, in order to adapt the image information distribution and preserve the view symmetry by regular convolution, we propose to employ the polar BEV representation to substitute the Cartesian BEV representation. To achieve this, we elaborately tailor three modules: a polar view transformer to generate the polar BEV representation, a polar temporal fusion module for fusing historical polar BEV features and a polar detection head to predict the polar-parameterized representation of the object. In addition, we design a 2D auxiliary detection head and a spatial attention enhancement module to improve the quality of feature extraction in perspective view and BEV, respectively. Finally, we integrate the above improvements into a novel multi-view 3D object detector, PolarBEVDet. Experiments on nuScenes show that PolarBEVDet achieves the superior performance. The code is available at https://github.com/Yzichen/PolarBEVDet.git.(This work has been submitted to the IEEE for possible publication. Copyright may be transferred without notice, after which this version may no longer be accessible)

99.8ROMay 8
Latent Reasoning VLA: Latent Thinking and Prediction for Vision-Language-Action Models

Shuanghao Bai, Jing Lyu, Wanqi Zhou et al.

Vision-Language-Action (VLA) models benefit from chain-of-thought (CoT) reasoning, but existing approaches incur high inference overhead and rely on discrete reasoning representations that mismatch continuous perception and control. We propose Latent Reasoning VLA (LaRA-VLA), a unified VLA framework that internalizes multi-modal CoT reasoning into continuous latent representations for embodied action. LaRA-VLA performs unified reasoning and prediction in latent space, eliminating explicit CoT generation at inference time and enabling efficient, action-oriented control. To realize latent embodied reasoning, we introduce a curriculum-based training paradigm that progressively transitions from explicit textual and visual CoT supervision to latent reasoning, and finally adapts latent reasoning dynamics to condition action generation. We construct two structured CoT datasets and evaluate LaRA-VLA on both simulation benchmarks and long-horizon real-robot manipulation tasks. Experimental results show that LaRA-VLA consistently outperforms state-of-the-art VLA methods while reducing inference latency by up to 90\% compared to explicit CoT-based approaches, demonstrating latent reasoning as an effective and efficient paradigm for real-time embodied control. Project Page: https://loveju1y.github.io/Latent-Reasoning-VLA/

CVJan 22Code
SuperOcc: Toward Cohesive Temporal Modeling for Superquadric-based Occupancy Prediction

Zichen Yu, Quanli Liu, Wei Wang et al.

3D occupancy prediction plays a pivotal role in the realm of autonomous driving, as it provides a comprehensive understanding of the driving environment. Most existing methods construct dense scene representations for occupancy prediction, overlooking the inherent sparsity of real-world driving scenes. Recently, 3D superquadric representation has emerged as a promising sparse alternative to dense scene representations due to the strong geometric expressiveness of superquadrics. However, existing superquadric frameworks still suffer from insufficient temporal modeling, a challenging trade-off between query sparsity and geometric expressiveness, and inefficient superquadric-to-voxel splatting. To address these issues, we propose SuperOcc, a novel framework for superquadric-based 3D occupancy prediction. SuperOcc incorporates three key designs: (1) a cohesive temporal modeling mechanism to simultaneously exploit view-centric and object-centric temporal cues; (2) a multi-superquadric decoding strategy to enhance geometric expressiveness without sacrificing query sparsity; and (3) an efficient superquadric-to-voxel splatting scheme to improve computational efficiency. Extensive experiments on the SurroundOcc and Occ3D benchmarks demonstrate that SuperOcc achieves state-of-the-art performance while maintaining superior efficiency. The code is available at https://github.com/Yzichen/SuperOcc.

94.7CVMay 19
World-Ego Modeling for Long-Horizon Evolution in Hybrid Embodied Tasks

Zuyao Lin, Jianhui Zhang, Peidong Jia et al.

World models are widely explored in embodied intelligence, yet they typically predict distinct evolutions of the world and the ego within a single stream, where the world captures persistent instruction-agnostic scene regularities and the ego captures robot-centric instruction-conditioned dynamics. This world-ego entanglement leads to a degradation in long-horizon embodied scenarios, particularly in hybrid tasks with interleaved navigation and manipulation behaviors. In this paper, we introduce \emph{World-Ego Modeling}, a new conceptual paradigm that decomposes future evolution into world and ego components. We define the world-ego boundary from three perspectives, i.e., motion-, semantic-, and intention-based views, and analyze three disentanglement strategies with post-, pre-, and full disentanglement. Further, we instantiate this paradigm as the World-Ego Model (WEM), a unified embodied world model that couples an implicit separate world-ego planner with a cascade-parallel mixture-of-experts (CP-MoE) diffusion generator. To enable rigorous evaluation, we further construct HTEWorld, the first benchmark for long-horizon world modeling with hybrid navigation-manipulation tasks, providing 125K video clips (over 4.5M frames) with fine-grained action annotations and 300 multi-turn evaluation trajectories (over 2K instructions). Extensive experiments show that WEM achieves state-of-the-art performance on HTEWorld while remaining competitive on existing manipulation-only benchmarks.

78.9ROMar 10
Emerging Extrinsic Dexterity in Cluttered Scenes via Dynamics-aware Policy Learning

Yixin Zheng, Jiangran Lyu, Yifan Zhang et al.

Extrinsic dexterity leverages environmental contact to overcome the limitations of prehensile manipulation. However, achieving such dexterity in cluttered scenes remains challenging and underexplored, as it requires selectively exploiting contact among multiple interacting objects with inherently coupled dynamics. Existing approaches lack explicit modeling of such complex dynamics and therefore fall short in non-prehensile manipulation in cluttered environments, which in turn limits their practical applicability in real-world environments. In this paper, we introduce a Dynamics-Aware Policy Learning (DAPL) framework that can facilitate policy learning with a learned representation of contact-induced object dynamics in cluttered environments. This representation is learned through explicit world modeling and used to condition reinforcement learning, enabling extrinsic dexterity to emerge without hand-crafted contact heuristics or complex reward shaping. We evaluate our approach in both simulation and the real world. Our method outperforms prehensile manipulation, human teleoperation, and prior representation-based policies by over 25% in success rate on unseen simulated cluttered scenes with varying densities. The real-world success rate reaches around 50% across 10 cluttered scenes, while a practical grocery deployment further demonstrates robust sim-to-real transfer and applicability.

CVAug 26, 2025Code
ProPy: Building Interactive Prompt Pyramids upon CLIP for Partially Relevant Video Retrieval

Yi Pan, Yujia Zhang, Michael Kampffmeyer et al.

Partially Relevant Video Retrieval (PRVR) is a practical yet challenging task that involves retrieving videos based on queries relevant to only specific segments. While existing works follow the paradigm of developing models to process unimodal features, powerful pretrained vision-language models like CLIP remain underexplored in this field. To bridge this gap, we propose ProPy, a model with systematic architectural adaption of CLIP specifically designed for PRVR. Drawing insights from the semantic relevance of multi-granularity events, ProPy introduces two key innovations: (1) A Prompt Pyramid structure that organizes event prompts to capture semantics at multiple granularity levels, and (2) An Ancestor-Descendant Interaction Mechanism built on the pyramid that enables dynamic semantic interaction among events. With these designs, ProPy achieves SOTA performance on three public datasets, outperforming previous models by significant margins. Code is available at https://github.com/BUAAPY/ProPy.

SYApr 21, 2024
Soar: Design and Deployment of A Smart Roadside Infrastructure System for Autonomous Driving

Shuyao Shi, Neiwen Ling, Zhehao Jiang et al.

Recently,smart roadside infrastructure (SRI) has demonstrated the potential of achieving fully autonomous driving systems. To explore the potential of infrastructure-assisted autonomous driving, this paper presents the design and deployment of Soar, the first end-to-end SRI system specifically designed to support autonomous driving systems. Soar consists of both software and hardware components carefully designed to overcome various system and physical challenges. Soar can leverage the existing operational infrastructure like street lampposts for a lower barrier of adoption. Soar adopts a new communication architecture that comprises a bi-directional multi-hop I2I network and a downlink I2V broadcast service, which are designed based on off-the-shelf 802.11ac interfaces in an integrated manner. Soar also features a hierarchical DL task management framework to achieve desirable load balancing among nodes and enable them to collaborate efficiently to run multiple data-intensive autonomous driving applications. We deployed a total of 18 Soar nodes on existing lampposts on campus, which have been operational for over two years. Our real-world evaluation shows that Soar can support a diverse set of autonomous driving applications and achieve desirable real-time performance and high communication reliability. Our findings and experiences in this work offer key insights into the development and deployment of next-generation smart roadside infrastructure and autonomous driving systems.

LGOct 6, 2025
MCCE: A Framework for Multi-LLM Collaborative Co-Evolution

Nian Ran, Zhongzheng Li, Yue Wang et al.

Multi-objective discrete optimization problems, such as molecular design, pose significant challenges due to their vast and unstructured combinatorial spaces. Traditional evolutionary algorithms often get trapped in local optima, while expert knowledge can provide crucial guidance for accelerating convergence. Large language models (LLMs) offer powerful priors and reasoning ability, making them natural optimizers when expert knowledge matters. However, closed-source LLMs, though strong in exploration, cannot update their parameters and thus cannot internalize experience. Conversely, smaller open models can be continually fine-tuned but lack broad knowledge and reasoning strength. We introduce Multi-LLM Collaborative Co-evolution (MCCE), a hybrid framework that unites a frozen closed-source LLM with a lightweight trainable model. The system maintains a trajectory memory of past search processes; the small model is progressively refined via reinforcement learning, with the two models jointly supporting and complementing each other in global exploration. Unlike model distillation, this process enhances the capabilities of both models through mutual inspiration. Experiments on multi-objective drug design benchmarks show that MCCE achieves state-of-the-art Pareto front quality and consistently outperforms baselines. These results highlight a new paradigm for enabling continual evolution in hybrid LLM systems, combining knowledge-driven exploration with experience-driven learning.

CVNov 7, 2020
TB-Net: A Three-Stream Boundary-Aware Network for Fine-Grained Pavement Disease Segmentation

Yujia Zhang, Qianzhong Li, Xiaoguang Zhao et al.

Regular pavement inspection plays a significant role in road maintenance for safety assurance. Existing methods mainly address the tasks of crack detection and segmentation that are only tailored for long-thin crack disease. However, there are many other types of diseases with a wider variety of sizes and patterns that are also essential to segment in practice, bringing more challenges towards fine-grained pavement inspection. In this paper, our goal is not only to automatically segment cracks, but also to segment other complex pavement diseases as well as typical landmarks (markings, runway lights, etc.) and commonly seen water/oil stains in a single model. To this end, we propose a three-stream boundary-aware network (TB-Net). It consists of three streams fusing the low-level spatial and the high-level contextual representations as well as the detailed boundary information. Specifically, the spatial stream captures rich spatial features. The context stream, where an attention mechanism is utilized, models the contextual relationships over local features. The boundary stream learns detailed boundaries using a global-gated convolution to further refine the segmentation outputs. The network is trained using a dual-task loss in an end-to-end manner, and experiments on a newly collected fine-grained pavement disease dataset show the effectiveness of our TB-Net.

CVOct 13, 2020
A Generalized Zero-Shot Framework for Emotion Recognition from Body Gestures

Jinting Wu, Yujia Zhang, Xiaoguang Zhao et al.

Although automatic emotion recognition from facial expressions and speech has made remarkable progress, emotion recognition from body gestures has not been thoroughly explored. People often use a variety of body language to express emotions, and it is difficult to enumerate all emotional body gestures and collect enough samples for each category. Therefore, recognizing new emotional body gestures is critical for better understanding human emotions. However, the existing methods fail to accurately determine which emotional state a new body gesture belongs to. In order to solve this problem, we introduce a Generalized Zero-Shot Learning (GZSL) framework, which consists of three branches to infer the emotional state of the new body gestures with only their semantic descriptions. The first branch is a Prototype-Based Detector (PBD) which is used to determine whether an sample belongs to a seen body gesture category and obtain the prediction results of the samples from the seen categories. The second branch is a Stacked AutoEncoder (StAE) with manifold regularization, which utilizes semantic representations to predict samples from unseen categories. Note that both of the above branches are for body gesture recognition. We further add an emotion classifier with a softmax layer as the third branch in order to better learn the feature representations for this emotion classification task. The input features for these three branches are learned by a shared feature extraction network, i.e., a Bidirectional Long Short-Term Memory Networks (BLSTM) with a self-attention module. We treat these three branches as subtasks and use multi-task learning strategies for joint training. The performance of our framework on an emotion recognition dataset is significantly superior to the traditional method of emotion classification and state-of-the-art zero-shot learning methods.

CVSep 29, 2020
A Prototype-Based Generalized Zero-Shot Learning Framework for Hand Gesture Recognition

Jinting Wu, Yujia Zhang, Xiaoguang Zhao

Hand gesture recognition plays a significant role in human-computer interaction for understanding various human gestures and their intent. However, most prior works can only recognize gestures of limited labeled classes and fail to adapt to new categories. The task of Generalized Zero-Shot Learning (GZSL) for hand gesture recognition aims to address the above issue by leveraging semantic representations and detecting both seen and unseen class samples. In this paper, we propose an end-to-end prototype-based GZSL framework for hand gesture recognition which consists of two branches. The first branch is a prototype-based detector that learns gesture representations and determines whether an input sample belongs to a seen or unseen category. The second branch is a zero-shot label predictor which takes the features of unseen classes as input and outputs predictions through a learned mapping mechanism between the feature and the semantic space. We further establish a hand gesture dataset that specifically targets this GZSL task, and comprehensive experiments on this dataset demonstrate the effectiveness of our proposed approach on recognizing both seen and unseen gestures.

HCFeb 1, 2018
Real-Time Human-Robot Interaction for a Service Robot Based on 3D Human Activity Recognition and Human-mimicking Decision Mechanism

Kang Li, Jinting Wu, Xiaoguang Zhao et al.

This paper describes the development of a real-time Human-Robot Interaction (HRI) system for a service robot based on 3D human activity recognition and human-like decision mechanism. The Human-Robot Interactive (HRI) system, which allows one person to interact with a service robot using natural body language, collects sequences of 3D skeleton joints comprising rich human movement information about the user via Microsoft Kinect. This information is used to train a three-layer Long-Short-Term Memory (LSTM) network for human action recognition. The robot understands user intent based on an online LSTM network test, and responds to the user via movements of the robotic arm or chassis. Furthermore, the human-like decision mechanism is also fused into this process, which allows the robot to instinctively decide whether to interrupt the current task according to task priority. The framework of the overall system is established on the Robot Operating System (ROS) platform. The real-life activity interaction between our service robot and the user was conducted to demonstrate the effectiveness of developed HRI system.

HCFeb 1, 2018
Automatic Safety Helmet Wearing Detection

Kang Li, Xiaoguang Zhao, Jiang Bian et al.

Surveillance is essential for the safety of power substation. The detection of whether wearing safety helmets or not for perambulatory workers is the key component of overall intelligent surveillance system in power substation. In this paper, a novel and practical safety helmet detection framework based on computer vision, machine learning and image processing is proposed. In order to ascertain motion objects in power substation, the ViBe background modelling algorithm is employed. Moreover, based on the result of motion objects segmentation, real-time human classification framework C4 is applied to locate pedestrian in power substation accurately and quickly. Finally, according to the result of pedestrian detection, the safety helmet wearing detection is implemented using the head location, the color space transformation and the color feature discrimination. Extensive compelling experimental results in power substation illustrate the efficiency and effectiveness of the proposed framework.