Jianglong Ye

CV
h-index23
14papers
1,532citations
Novelty54%
AI Score58

14 Papers

CVAug 31, 2023
MVDream: Multi-view Diffusion for 3D Generation

Yichun Shi, Peng Wang, Jianglong Ye et al.

We introduce MVDream, a diffusion model that is able to generate consistent multi-view images from a given text prompt. Learning from both 2D and 3D data, a multi-view diffusion model can achieve the generalizability of 2D diffusion models and the consistency of 3D renderings. We demonstrate that such a multi-view diffusion model is implicitly a generalizable 3D prior agnostic to 3D representations. It can be applied to 3D generation via Score Distillation Sampling, significantly enhancing the consistency and stability of existing 2D-lifting methods. It can also learn new concepts from a few 2D examples, akin to DreamBooth, but for 3D generation.

ROAug 31, 2023
GNFactor: Multi-Task Real Robot Learning with Generalizable Neural Feature Fields

Yanjie Ze, Ge Yan, Yueh-Hua Wu et al.

It is a long-standing problem in robotics to develop agents capable of executing diverse manipulation tasks from visual observations in unstructured real-world environments. To achieve this goal, the robot needs to have a comprehensive understanding of the 3D structure and semantics of the scene. In this work, we present $\textbf{GNFactor}$, a visual behavior cloning agent for multi-task robotic manipulation with $\textbf{G}$eneralizable $\textbf{N}$eural feature $\textbf{F}$ields. GNFactor jointly optimizes a generalizable neural field (GNF) as a reconstruction module and a Perceiver Transformer as a decision-making module, leveraging a shared deep 3D voxel representation. To incorporate semantics in 3D, the reconstruction module utilizes a vision-language foundation model ($\textit{e.g.}$, Stable Diffusion) to distill rich semantic information into the deep 3D voxel. We evaluate GNFactor on 3 real robot tasks and perform detailed ablations on 10 RLBench tasks with a limited number of demonstrations. We observe a substantial improvement of GNFactor over current state-of-the-art methods in seen and unseen tasks, demonstrating the strong generalization ability of GNFactor. Our project website is https://yanjieze.com/GNFactor/ .

CVApr 14, 2022
GIFS: Neural Implicit Function for General Shape Representation

Jianglong Ye, Yuntao Chen, Naiyan Wang et al.

Recent development of neural implicit function has shown tremendous success on high-quality 3D shape reconstruction. However, most works divide the space into inside and outside of the shape, which limits their representing power to single-layer and watertight shapes. This limitation leads to tedious data processing (converting non-watertight raw data to watertight) as well as the incapability of representing general object shapes in the real world. In this work, we propose a novel method to represent general shapes including non-watertight shapes and shapes with multi-layer surfaces. We introduce General Implicit Function for 3D Shape (GIFS), which models the relationships between every two points instead of the relationships between points and surfaces. Instead of dividing 3D space into predefined inside-outside regions, GIFS encodes whether two points are separated by any surface. Experiments on ShapeNet show that GIFS outperforms previous state-of-the-art methods in terms of reconstruction quality, rendering efficiency, and visual fidelity. Project page is available at https://jianglongye.com/gifs .

CVMar 22, 2023
FeatureNeRF: Learning Generalizable NeRFs by Distilling Foundation Models

Jianglong Ye, Naiyan Wang, Xiaolong Wang

Recent works on generalizable NeRFs have shown promising results on novel view synthesis from single or few images. However, such models have rarely been applied on other downstream tasks beyond synthesis such as semantic understanding and parsing. In this paper, we propose a novel framework named FeatureNeRF to learn generalizable NeRFs by distilling pre-trained vision foundation models (e.g., DINO, Latent Diffusion). FeatureNeRF leverages 2D pre-trained foundation models to 3D space via neural rendering, and then extract deep features for 3D query points from NeRF MLPs. Consequently, it allows to map 2D images to continuous 3D semantic feature volumes, which can be used for various downstream tasks. We evaluate FeatureNeRF on tasks of 2D/3D semantic keypoint transfer and 2D/3D object part segmentation. Our extensive experiments demonstrate the effectiveness of FeatureNeRF as a generalizable 3D semantic feature extractor. Our project page is available at https://jianglongye.com/featurenerf/ .

ROJul 11, 2022
Learning Continuous Grasping Function with a Dexterous Hand from Human Demonstrations

Jianglong Ye, Jiashun Wang, Binghao Huang et al.

We propose to learn to generate grasping motion for manipulation with a dexterous hand using implicit functions. With continuous time inputs, the model can generate a continuous and smooth grasping plan. We name the proposed model Continuous Grasping Function (CGF). CGF is learned via generative modeling with a Conditional Variational Autoencoder using 3D human demonstrations. We will first convert the large-scale human-object interaction trajectories to robot demonstrations via motion retargeting, and then use these demonstrations to train CGF. During inference, we perform sampling with CGF to generate different grasping plans in the simulator and select the successful ones to transfer to the real robot. By training on diverse human data, our CGF allows generalization to manipulate multiple objects. Compared to previous planning algorithms, CGF is more efficient and achieves significant improvement on success rate when transferred to grasping with the real Allegro Hand. Our project page is available at https://jianglongye.com/cgf .

CVOct 4, 2023
Consistent-1-to-3: Consistent Image to 3D View Synthesis via Geometry-aware Diffusion Models

Jianglong Ye, Peng Wang, Kejie Li et al.

Zero-shot novel view synthesis (NVS) from a single image is an essential problem in 3D object understanding. While recent approaches that leverage pre-trained generative models can synthesize high-quality novel views from in-the-wild inputs, they still struggle to maintain 3D consistency across different views. In this paper, we present Consistent-1-to-3, which is a generative framework that significantly mitigates this issue. Specifically, we decompose the NVS task into two stages: (i) transforming observed regions to a novel view, and (ii) hallucinating unseen regions. We design a scene representation transformer and view-conditioned diffusion model for performing these two stages respectively. Inside the models, to enforce 3D consistency, we propose to employ epipolor-guided attention to incorporate geometry constraints, and multi-view attention to better aggregate multi-view information. Finally, we design a hierarchy generation paradigm to generate long sequences of consistent views, allowing a full 360-degree observation of the provided object image. Qualitative and quantitative evaluation over multiple datasets demonstrates the effectiveness of the proposed mechanisms against state-of-the-art approaches. Our project page is at https://jianglongye.com/consistent123/

77.3AIMay 18
Actionable World Representation

Kunqi Xu, Jitao Li, Jianglong Ye et al.

Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.

98.1ROMar 10
Cross-Hand Latent Representation for Vision-Language-Action Models

Guangqi Jiang, Yutong Liang, Jianglong Ye et al.

Dexterous manipulation is essential for real-world robot autonomy, mirroring the central role of human hand coordination in daily activity. Humans rely on rich multimodal perception--vision, sound, and language-guided intent--to perform dexterous actions, motivating vision-based, language-conditioned manipulation systems for robots. However, training reliable vision-language-action (VLA) models for dexterous manipulation requires large-scale demonstrations across many robotic hands. In addition, as new dexterous embodiments appear rapidly, collecting data for each becomes costly and impractical, creating a need for scalable cross-embodiment learning. We introduce XL-VLA, a vision-language-action framework integrated with a unified latent action space shared across diverse dexterous hands. This embodiment-invariant latent space is directly pluggable into standard VLA architectures, enabling seamless cross-embodiment training and efficient reuse of both existing and newly collected data. Experimental results demonstrate that XL-VLA consistently outperforms baseline VLA models operating in raw joint spaces, establishing it as an effective solution for scalable cross-embodiment dexterous manipulation.

ROMar 12, 2024
Learning Generalizable Feature Fields for Mobile Manipulation

Ri-Zhao Qiu, Yafei Hu, Yuchen Song et al.

An open problem in mobile manipulation is how to represent objects and scenes in a unified manner so that robots can use both for navigation and manipulation. The latter requires capturing intricate geometry while understanding fine-grained semantics, whereas the former involves capturing the complexity inherent at an expansive physical scale. In this work, we present GeFF (Generalizable Feature Fields), a scene-level generalizable neural feature field that acts as a unified representation for both navigation and manipulation that performs in real-time. To do so, we treat generative novel view synthesis as a pre-training task, and then align the resulting rich scene priors with natural language via CLIP feature distillation. We demonstrate the effectiveness of this approach by deploying GeFF on a quadrupedal robot equipped with a manipulator. We quantitatively evaluate GeFF's ability for open-vocabulary object-/part-level manipulation and show that GeFF outperforms point-based baselines in runtime and storage-accuracy trade-offs, with qualitative examples of semantics-aware navigation and articulated object manipulation.

ROJun 20, 2025
Dex1B: Learning with 1B Demonstrations for Dexterous Manipulation

Jianglong Ye, Keyi Wang, Chengjing Yuan et al.

Generating large-scale demonstrations for dexterous hand manipulation remains challenging, and several approaches have been proposed in recent years to address this. Among them, generative models have emerged as a promising paradigm, enabling the efficient creation of diverse and physically plausible demonstrations. In this paper, we introduce Dex1B, a large-scale, diverse, and high-quality demonstration dataset produced with generative models. The dataset contains one billion demonstrations for two fundamental tasks: grasping and articulation. To construct it, we propose a generative model that integrates geometric constraints to improve feasibility and applies additional conditions to enhance diversity. We validate the model on both established and newly introduced simulation benchmarks, where it significantly outperforms prior state-of-the-art methods. Furthermore, we demonstrate its effectiveness and robustness through real-world robot experiments. Our project page is at https://jianglongye.com/dex1b

CVMar 20, 2025
M3: 3D-Spatial MultiModal Memory

Xueyan Zou, Yuchen Song, Ri-Zhao Qiu et al.

We present 3D Spatial MultiModal Memory (M3), a multimodal memory system designed to retain information about medium-sized static scenes through video sources for visual perception. By integrating 3D Gaussian Splatting techniques with foundation models, M3 builds a multimodal memory capable of rendering feature representations across granularities, encompassing a wide range of knowledge. In our exploration, we identify two key challenges in previous works on feature splatting: (1) computational constraints in storing high-dimensional features for each Gaussian primitive, and (2) misalignment or information loss between distilled features and foundation model features. To address these challenges, we propose M3 with key components of principal scene components and Gaussian memory attention, enabling efficient training and inference. To validate M3, we conduct comprehensive quantitative evaluations of feature similarity and downstream tasks, as well as qualitative visualizations to highlight the pixel trace of Gaussian memory attention. Our approach encompasses a diverse range of foundation models, including vision-language models (VLMs), perception models, and large multimodal and language models (LMMs/LLMs). Furthermore, to demonstrate real-world applicability, we deploy M3's feature field in indoor scenes on a quadruped robot. Notably, we claim that M3 is the first work to address the core compression challenges in 3D feature distillation.

RONov 17, 2025
From Power to Precision: Learning Fine-grained Dexterity for Multi-fingered Robotic Hands

Jianglong Ye, Lai Wei, Guangqi Jiang et al.

Human grasps can be roughly categorized into two types: power grasps and precision grasps. Precision grasping enables tool use and is believed to have influenced human evolution. Today's multi-fingered robotic hands are effective in power grasps, but for tasks requiring precision, parallel grippers are still more widely adopted. This contrast highlights a key limitation in current robotic hand design: the difficulty of achieving both stable power grasps and precise, fine-grained manipulation within a single, versatile system. In this work, we bridge this gap by jointly optimizing the control and hardware design of a multi-fingered dexterous hand, enabling both power and precision manipulation. Rather than redesigning the entire hand, we introduce a lightweight fingertip geometry modification, represent it as a contact plane, and jointly optimize its parameters along with the corresponding control. Our control strategy dynamically switches between power and precision manipulation and simplifies precision control into parallel thumb-index motions, which proves robust for sim-to-real transfer. On the design side, we leverage large-scale simulation to optimize the fingertip geometry using a differentiable neural-physics surrogate model. We validate our approach through extensive experiments in both sim-to-real and real-to-real settings. Our method achieves an 82.5% zero-shot success rate on unseen objects in sim-to-real precision grasping, and a 93.3% success rate in challenging real-world tasks involving bread pinching. These results demonstrate that our co-design framework can significantly enhance the fine-grained manipulation ability of multi-fingered hands without reducing their ability for power grasps. Our project page is at https://jianglongye.com/power-to-precision

AIOct 23, 2025
Real Deep Research for AI, Robotics and Beyond

Xueyan Zou, Jianglong Ye, Hao Zhang et al.

With the rapid growth of research in AI and robotics now producing over 10,000 papers annually it has become increasingly difficult for researchers to stay up to date. Fast evolving trends, the rise of interdisciplinary work, and the need to explore domains beyond one's expertise all contribute to this challenge. To address these issues, we propose a generalizable pipeline capable of systematically analyzing any research area: identifying emerging trends, uncovering cross domain opportunities, and offering concrete starting points for new inquiry. In this work, we present Real Deep Research (RDR) a comprehensive framework applied to the domains of AI and robotics, with a particular focus on foundation models and robotics advancements. We also briefly extend our analysis to other areas of science. The main paper details the construction of the RDR pipeline, while the appendix provides extensive results across each analyzed topic. We hope this work sheds light for researchers working in the field of AI and beyond.

CVNov 24, 2021
Online Adaptation for Implicit Object Tracking and Shape Reconstruction in the Wild

Jianglong Ye, Yuntao Chen, Naiyan Wang et al.

Tracking and reconstructing 3D objects from cluttered scenes are the key components for computer vision, robotics and autonomous driving systems. While recent progress in implicit function has shown encouraging results on high-quality 3D shape reconstruction, it is still very challenging to generalize to cluttered and partially observable LiDAR data. In this paper, we propose to leverage the continuity in video data. We introduce a novel and unified framework which utilizes a neural implicit function to simultaneously track and reconstruct 3D objects in the wild. Our approach adapts the DeepSDF model (i.e., an instantiation of the implicit function) in the video online, iteratively improving the shape reconstruction while in return improving the tracking, and vice versa. We experiment with both Waymo and KITTI datasets and show significant improvements over state-of-the-art methods for both tracking and shape reconstruction tasks. Our project page is at https://jianglongye.com/implicit-tracking .