1.4LGFeb 11
SimuScene: Training and Benchmarking Code Generation to Simulate Physical ScenariosYanan Wang, Renxi Wang, Yongxin Wang et al.
Large language models (LLMs) have been extensively studied for tasks like math competitions, complex coding, and scientific reasoning, yet their ability to accurately represent and simulate physical scenarios via code remains underexplored. We propose SimuScene, the first systematic study that trains and evaluates LLMs on simulating physical scenarios across five physics domains and 52 physical concepts. We build an automatic pipeline to collect data, with human verification to ensure quality. The final dataset contains 7,659 physical scenarios with 334 human-verified examples as the test set. We evaluated 10 contemporary LLMs and found that even the strongest model achieves only a 21.5% pass rate, demonstrating the difficulty of the task. Finally, we introduce a reinforcement learning pipeline with visual rewards that uses a vision-language model as a judge to train textual models. Experiments show that training with our data improves physical simulation via code while substantially enhancing general code generation performance.
4.0CVFeb 10
ERGO: Excess-Risk-Guided Optimization for High-Fidelity Monocular 3D Gaussian SplattingZehua Ma, Hanhui Li, Zhenyu Xie et al.
Generating 3D content from a single image remains a fundamentally challenging and ill-posed problem due to the inherent absence of geometric and textural information in occluded regions. While state-of-the-art generative models can synthesize auxiliary views to provide additional supervision, these views inevitably contain geometric inconsistencies and textural misalignments that propagate and amplify artifacts during 3D reconstruction. To effectively harness these imperfect supervisory signals, we propose an adaptive optimization framework guided by excess risk decomposition, termed ERGO. Specifically, ERGO decomposes the optimization losses in 3D Gaussian splatting into two components, i.e., excess risk that quantifies the suboptimality gap between current and optimal parameters, and Bayes error that models the irreducible noise inherent in synthesized views. This decomposition enables ERGO to dynamically estimate the view-specific excess risk and adaptively adjust loss weights during optimization. Furthermore, we introduce geometry-aware and texture-aware objectives that complement the excess-risk-derived weighting mechanism, establishing a synergistic global-local optimization paradigm. Consequently, ERGO demonstrates robustness against supervision noise while consistently enhancing both geometric fidelity and textural quality of the reconstructed 3D content. Extensive experiments on the Google Scanned Objects dataset and the OmniObject3D dataset demonstrate the superiority of ERGO over existing state-of-the-art methods.