CVApr 13, 2023
Segment Everything Everywhere All at OnceXueyan Zou, Jianwei Yang, Hao Zhang et al. · microsoft-research
In this work, we present SEEM, a promptable and interactive model for segmenting everything everywhere all at once in an image, as shown in Fig.1. In SEEM, we propose a novel decoding mechanism that enables diverse prompting for all types of segmentation tasks, aiming at a universal segmentation interface that behaves like large language models (LLMs). More specifically, SEEM is designed with four desiderata: i) Versatility. We introduce a new visual prompt to unify different spatial queries including points, boxes, scribbles and masks, which can further generalize to a different referring image; ii) Compositionality. We learn a joint visual-semantic space between text and visual prompts, which facilitates the dynamic composition of two prompt types required for various segmentation tasks; iii) Interactivity. We further incorporate learnable memory prompts into the decoder to retain segmentation history through mask-guided cross-attention from decoder to image features; and iv) Semantic-awareness. We use a text encoder to encode text queries and mask labels into the same semantic space for open-vocabulary segmentation. We conduct a comprehensive empirical study to validate the effectiveness of SEEM across diverse segmentation tasks. Notably, our single SEEM model achieves competitive performance across interactive segmentation, generic segmentation, referring segmentation, and video object segmentation on 9 datasets with minimum 1/100 supervision. Furthermore, SEEM showcases a remarkable capacity for generalization to novel prompts or their combinations, rendering it a readily universal image segmentation interface.
CVDec 21, 2022
Generalized Decoding for Pixel, Image, and LanguageXueyan Zou, Zi-Yi Dou, Jianwei Yang et al. · microsoft-research
We present X-Decoder, a generalized decoding model that can predict pixel-level segmentation and language tokens seamlessly. X-Decodert takes as input two types of queries: (i) generic non-semantic queries and (ii) semantic queries induced from text inputs, to decode different pixel-level and token-level outputs in the same semantic space. With such a novel design, X-Decoder is the first work that provides a unified way to support all types of image segmentation and a variety of vision-language (VL) tasks. Further, our design enables seamless interactions across tasks at different granularities and brings mutual benefits by learning a common and rich pixel-level visual-semantic understanding space, without any pseudo-labeling. After pretraining on a mixed set of a limited amount of segmentation data and millions of image-text pairs, X-Decoder exhibits strong transferability to a wide range of downstream tasks in both zero-shot and finetuning settings. Notably, it achieves (1) state-of-the-art results on open-vocabulary segmentation and referring segmentation on eight datasets; (2) better or competitive finetuned performance to other generalist and specialist models on segmentation and VL tasks; and (3) flexibility for efficient finetuning and novel task composition (e.g., referring captioning and image editing). Code, demo, video, and visualization are available at https://x-decoder-vl.github.io.
CVOct 17, 2023Code
Set-of-Mark Prompting Unleashes Extraordinary Visual Grounding in GPT-4VJianwei Yang, Hao Zhang, Feng Li et al.
We present Set-of-Mark (SoM), a new visual prompting method, to unleash the visual grounding abilities of large multimodal models (LMMs), such as GPT-4V. As illustrated in Fig. 1 (right), we employ off-the-shelf interactive segmentation models, such as SEEM/SAM, to partition an image into regions at different levels of granularity, and overlay these regions with a set of marks e.g., alphanumerics, masks, boxes. Using the marked image as input, GPT-4V can answer the questions that require visual grounding. We perform a comprehensive empirical study to validate the effectiveness of SoM on a wide range of fine-grained vision and multimodal tasks. For example, our experiments show that GPT-4V with SoM in zero-shot setting outperforms the state-of-the-art fully-finetuned referring expression comprehension and segmentation model on RefCOCOg. Code for SoM prompting is made public at: https://github.com/microsoft/SoM.
CVNov 9, 2023
LLaVA-Plus: Learning to Use Tools for Creating Multimodal AgentsShilong Liu, Hao Cheng, Haotian Liu et al. · microsoft-research
LLaVA-Plus is a general-purpose multimodal assistant that expands the capabilities of large multimodal models. It maintains a skill repository of pre-trained vision and vision-language models and can activate relevant tools based on users' inputs to fulfill real-world tasks. LLaVA-Plus is trained on multimodal instruction-following data to acquire the ability to use tools, covering visual understanding, generation, external knowledge retrieval, and compositions. Empirical results show that LLaVA-Plus outperforms LLaVA in existing capabilities and exhibits new ones. It is distinct in that the image query is directly grounded and actively engaged throughout the entire human-AI interaction sessions, significantly improving tool use performance and enabling new scenarios.
CVNov 22, 2023Code
Visual In-Context PromptingFeng Li, Qing Jiang, Hao Zhang et al.
In-context prompting in large language models (LLMs) has become a prevalent approach to improve zero-shot capabilities, but this idea is less explored in the vision domain. Existing visual prompting methods focus on referring segmentation to segment the most relevant object, falling short of addressing many generic vision tasks like open-set segmentation and detection. In this paper, we introduce a universal visual in-context prompting framework for both tasks. In particular, we build on top of an encoder-decoder architecture, and develop a versatile prompt encoder to support a variety of prompts like strokes, boxes, and points. We further enhance it to take an arbitrary number of reference image segments as the context. Our extensive explorations show that the proposed visual in-context prompting elicits extraordinary referring and generic segmentation capabilities to refer and detect, yielding competitive performance to close-set in-domain datasets and showing promising results on many open-set segmentation datasets. By joint training on COCO and SA-1B, our model achieves $57.7$ PQ on COCO and $23.2$ PQ on ADE20K. Code will be available at https://github.com/UX-Decoder/DINOv.
CVJul 10, 2023
Semantic-SAM: Segment and Recognize Anything at Any GranularityFeng Li, Hao Zhang, Peize Sun et al.
In this paper, we introduce Semantic-SAM, a universal image segmentation model to enable segment and recognize anything at any desired granularity. Our model offers two key advantages: semantic-awareness and granularity-abundance. To achieve semantic-awareness, we consolidate multiple datasets across three granularities and introduce decoupled classification for objects and parts. This allows our model to capture rich semantic information. For the multi-granularity capability, we propose a multi-choice learning scheme during training, enabling each click to generate masks at multiple levels that correspond to multiple ground-truth masks. Notably, this work represents the first attempt to jointly train a model on SA-1B, generic, and part segmentation datasets. Experimental results and visualizations demonstrate that our model successfully achieves semantic-awareness and granularity-abundance. Furthermore, combining SA-1B training with other segmentation tasks, such as panoptic and part segmentation, leads to performance improvements. We will provide code and a demo for further exploration and evaluation.
CVMar 14, 2023
A Simple Framework for Open-Vocabulary Segmentation and DetectionHao Zhang, Feng Li, Xueyan Zou et al.
We present OpenSeeD, a simple Open-vocabulary Segmentation and Detection framework that jointly learns from different segmentation and detection datasets. To bridge the gap of vocabulary and annotation granularity, we first introduce a pre-trained text encoder to encode all the visual concepts in two tasks and learn a common semantic space for them. This gives us reasonably good results compared with the counterparts trained on segmentation task only. To further reconcile them, we locate two discrepancies: $i$) task discrepancy -- segmentation requires extracting masks for both foreground objects and background stuff, while detection merely cares about the former; $ii$) data discrepancy -- box and mask annotations are with different spatial granularity, and thus not directly interchangeable. To address these issues, we propose a decoupled decoding to reduce the interference between foreground/background and a conditioned mask decoding to assist in generating masks for given boxes. To this end, we develop a simple encoder-decoder model encompassing all three techniques and train it jointly on COCO and Objects365. After pre-training, our model exhibits competitive or stronger zero-shot transferability for both segmentation and detection. Specifically, OpenSeeD beats the state-of-the-art method for open-vocabulary instance and panoptic segmentation across 5 datasets, and outperforms previous work for open-vocabulary detection on LVIS and ODinW under similar settings. When transferred to specific tasks, our model achieves new SoTA for panoptic segmentation on COCO and ADE20K, and instance segmentation on ADE20K and Cityscapes. Finally, we note that OpenSeeD is the first to explore the potential of joint training on segmentation and detection, and hope it can be received as a strong baseline for developing a single model for both tasks in open world.
CVApr 6, 2022
End-to-End Instance Edge DetectionXueyan Zou, Haotian Liu, Yong Jae Lee
Edge detection has long been an important problem in the field of computer vision. Previous works have explored category-agnostic or category-aware edge detection. In this paper, we explore edge detection in the context of object instances. Although object boundaries could be easily derived from segmentation masks, in practice, instance segmentation models are trained to maximize IoU to the ground-truth mask, which means that segmentation boundaries are not enforced to precisely align with ground-truth edge boundaries. Thus, the task of instance edge detection itself is different and critical. Since precise edge detection requires high resolution feature maps, we design a novel transformer architecture that efficiently combines a FPN and a transformer decoder to enable cross attention on multi-scale high resolution feature maps within a reasonable computation budget. Further, we propose a light weight dense prediction head that is applicable to both instance edge and mask detection. Finally, we use a penalty reduced focal loss to effectively train the model with point supervision on instance edges, which can reduce annotation costs. We demonstrate highly competitive instance edge detection performance compared to state-of-the-art baselines, and also show that the proposed task and loss are complementary to instance segmentation and object detection.
ROSep 3, 2024
GraspSplats: Efficient Manipulation with 3D Feature SplattingMazeyu Ji, Ri-Zhao Qiu, Xueyan Zou et al.
The ability for robots to perform efficient and zero-shot grasping of object parts is crucial for practical applications and is becoming prevalent with recent advances in Vision-Language Models (VLMs). To bridge the 2D-to-3D gap for representations to support such a capability, existing methods rely on neural fields (NeRFs) via differentiable rendering or point-based projection methods. However, we demonstrate that NeRFs are inappropriate for scene changes due to their implicitness and point-based methods are inaccurate for part localization without rendering-based optimization. To amend these issues, we propose GraspSplats. Using depth supervision and a novel reference feature computation method, GraspSplats generates high-quality scene representations in under 60 seconds. We further validate the advantages of Gaussian-based representation by showing that the explicit and optimized geometry in GraspSplats is sufficient to natively support (1) real-time grasp sampling and (2) dynamic and articulated object manipulation with point trackers. With extensive experiments on a Franka robot, we demonstrate that GraspSplats significantly outperforms existing methods under diverse task settings. In particular, GraspSplats outperforms NeRF-based methods like F3RM and LERF-TOGO, and 2D detection methods.
CVDec 5, 2023Code
LLaVA-Grounding: Grounded Visual Chat with Large Multimodal ModelsHao Zhang, Hongyang Li, Feng Li et al.
With the recent significant advancements in large multi-modal models (LMMs), the importance of their grounding capability in visual chat is increasingly recognized. Despite recent efforts to enable LMMs to support grounding, their capabilities for grounding and chat are usually separate, and their chat performance drops dramatically when asked to ground. The problem is the lack of a dataset for grounded visual chat (GVC). Existing grounding datasets only contain short captions. To address this issue, we have created GVC data that allows for the combination of grounding and chat capabilities. To better evaluate the GVC capabilities, we have introduced a benchmark called Grounding-Bench. Additionally, we have proposed a model design that can support GVC and various types of visual prompts by connecting segmentation models with language models. Experimental results demonstrate that our model outperforms other LMMs on Grounding-Bench. Furthermore, our model achieves competitive performance on classic grounding benchmarks like RefCOCO/+/g and Flickr30K Entities. Our code will be released at https://github.com/UX-Decoder/LLaVA-Grounding .
AIMay 18
Actionable World RepresentationKunqi Xu, Jitao Li, Jianglong Ye et al.
Inspired by the emergent behaviors in large language models that generalized human intelligence, the research community is pursuing similar emergent capabilities within world models, with a emphasis on modeling the physical world. Within the scope of physical world model, objects are the fundamental primitives that constitute physical reality. From humans to computers, nearly everything we interact with is an object. These objects are rarely static; they are actionable entities with varying states determined by their intrinsic properties. While current methods approach object action states either via video generation or dynamic scene reconstruction, none explicitly model this basic element in a unified, principled way to build an actionable object representation. We propose WorldString, a neural architecture capable of modeling the state manifold of real-world objects by learning directly from point clouds or RGB-D video streams. Serving as a versatile digital twin, it acts as a foundational building block for physical world models; thus, we name it WorldString. Sweetly, its fully differentiable structure seamlessly enables future integration with policy learning and neural dynamics.
ROMar 10
Cross-Hand Latent Representation for Vision-Language-Action ModelsGuangqi Jiang, Yutong Liang, Jianglong Ye et al.
Dexterous manipulation is essential for real-world robot autonomy, mirroring the central role of human hand coordination in daily activity. Humans rely on rich multimodal perception--vision, sound, and language-guided intent--to perform dexterous actions, motivating vision-based, language-conditioned manipulation systems for robots. However, training reliable vision-language-action (VLA) models for dexterous manipulation requires large-scale demonstrations across many robotic hands. In addition, as new dexterous embodiments appear rapidly, collecting data for each becomes costly and impractical, creating a need for scalable cross-embodiment learning. We introduce XL-VLA, a vision-language-action framework integrated with a unified latent action space shared across diverse dexterous hands. This embodiment-invariant latent space is directly pluggable into standard VLA architectures, enabling seamless cross-embodiment training and efficient reuse of both existing and newly collected data. Experimental results demonstrate that XL-VLA consistently outperforms baseline VLA models operating in raw joint spaces, establishing it as an effective solution for scalable cross-embodiment dexterous manipulation.
CVMay 14
Quantitative Video World Model Evaluation for Geometric-ConsistencyJiaxin Wu, Yihao Pi, Yinling Zhang et al.
Generative video models are increasingly studied as implicit world models, yet evaluating whether they produce physically plausible 3D structure and motion remains challenging. Most existing video evaluation pipelines rely heavily on human judgment or learned graders, which can be subjective and weakly diagnostic for geometric failures. We introduce PDI-Bench (Perspective Distortion Index), a quantitative framework for auditing geometric coherence in generated videos. Given a generated clip, we obtain object-centric observations via segmentation and point tracking (e.g., SAM 2, MegaSaM, and CoTracker3), lift them to 3D world-space coordinates via monocular reconstruction, and compute a set of projective-geometry residuals capturing three failure dimensions: scale-depth alignment, 3D motion consistency, and 3D structural rigidity. To support systematic evaluation, we build PDI-Dataset, covering diverse scenarios designed to stress these geometric constraints. Across state-of-the-art video generators, PDI reveals consistent geometry-specific failure modes that are not captured by common perceptual metrics, and provides a diagnostic signal for progress toward physically grounded video generation and physical world model. Our code and dataset can be found at https://pdi-bench.github.io/.
CVApr 8, 2021Code
Progressive Temporal Feature Alignment Network for Video InpaintingXueyan Zou, Linjie Yang, Ding Liu et al.
Video inpainting aims to fill spatio-temporal "corrupted" regions with plausible content. To achieve this goal, it is necessary to find correspondences from neighbouring frames to faithfully hallucinate the unknown content. Current methods achieve this goal through attention, flow-based warping, or 3D temporal convolution. However, flow-based warping can create artifacts when optical flow is not accurate, while temporal convolution may suffer from spatial misalignment. We propose 'Progressive Temporal Feature Alignment Network', which progressively enriches features extracted from the current frame with the feature warped from neighbouring frames using optical flow. Our approach corrects the spatial misalignment in the temporal feature propagation stage, greatly improving visual quality and temporal consistency of the inpainted videos. Using the proposed architecture, we achieve state-of-the-art performance on the DAVIS and FVI datasets compared to existing deep learning approaches. Code is available at https://github.com/MaureenZOU/TSAM.
CVAug 21, 2020Code
Delving Deeper into Anti-aliasing in ConvNetsXueyan Zou, Fanyi Xiao, Zhiding Yu et al.
Aliasing refers to the phenomenon that high frequency signals degenerate into completely different ones after sampling. It arises as a problem in the context of deep learning as downsampling layers are widely adopted in deep architectures to reduce parameters and computation. The standard solution is to apply a low-pass filter (e.g., Gaussian blur) before downsampling. However, it can be suboptimal to apply the same filter across the entire content, as the frequency of feature maps can vary across both spatial locations and feature channels. To tackle this, we propose an adaptive content-aware low-pass filtering layer, which predicts separate filter weights for each spatial location and channel group of the input feature maps. We investigate the effectiveness and generalization of the proposed method across multiple tasks including ImageNet classification, COCO instance segmentation, and Cityscapes semantic segmentation. Qualitative and quantitative results demonstrate that our approach effectively adapts to the different feature frequencies to avoid aliasing while preserving useful information for recognition. Code is available at https://maureenzou.github.io/ddac/.
RODec 5, 2024
NaVILA: Legged Robot Vision-Language-Action Model for NavigationAn-Chieh Cheng, Yandong Ji, Zhaojing Yang et al.
This paper proposes to solve the problem of Vision-and-Language Navigation with legged robots, which not only provides a flexible way for humans to command but also allows the robot to navigate through more challenging and cluttered scenes. However, it is non-trivial to translate human language instructions all the way to low-level leg joint actions. We propose NaVILA, a 2-level framework that unifies a Vision-Language-Action model (VLA) with locomotion skills. Instead of directly predicting low-level actions from VLA, NaVILA first generates mid-level actions with spatial information in the form of language, (e.g., "moving forward 75cm"), which serves as an input for a visual locomotion RL policy for execution. NaVILA substantially improves previous approaches on existing benchmarks. The same advantages are demonstrated in our newly developed benchmarks with IsaacLab, featuring more realistic scenes, low-level controls, and real-world robot experiments. We show more results at https://navila-bot.github.io/
ROJul 16, 2025
EgoVLA: Learning Vision-Language-Action Models from Egocentric Human VideosRuihan Yang, Qinxi Yu, Yecheng Wu et al.
Real robot data collection for imitation learning has led to significant advancements in robotic manipulation. However, the requirement for robot hardware in the process fundamentally constrains the scale of the data. In this paper, we explore training Vision-Language-Action (VLA) models using egocentric human videos. The benefit of using human videos is not only for their scale but more importantly for the richness of scenes and tasks. With a VLA trained on human video that predicts human wrist and hand actions, we can perform Inverse Kinematics and retargeting to convert the human actions to robot actions. We fine-tune the model using a few robot manipulation demonstrations to obtain the robot policy, namely EgoVLA. We propose a simulation benchmark called Ego Humanoid Manipulation Benchmark, where we design diverse bimanual manipulation tasks with demonstrations. We fine-tune and evaluate EgoVLA with Ego Humanoid Manipulation Benchmark and show significant improvements over baselines and ablate the importance of human data. Videos can be found on our website: https://rchalyang.github.io/EgoVLA
RONov 22, 2024
WildLMa: Long Horizon Loco-Manipulation in the WildRi-Zhao Qiu, Yuchen Song, Xuanbin Peng et al.
'In-the-wild' mobile manipulation aims to deploy robots in diverse real-world environments, which requires the robot to (1) have skills that generalize across object configurations; (2) be capable of long-horizon task execution in diverse environments; and (3) perform complex manipulation beyond pick-and-place. Quadruped robots with manipulators hold promise for extending the workspace and enabling robust locomotion, but existing results do not investigate such a capability. This paper proposes WildLMa with three components to address these issues: (1) adaptation of learned low-level controller for VR-enabled whole-body teleoperation and traversability; (2) WildLMa-Skill -- a library of generalizable visuomotor skills acquired via imitation learning or heuristics and (3) WildLMa-Planner -- an interface of learned skills that allow LLM planners to coordinate skills for long-horizon tasks. We demonstrate the importance of high-quality training data by achieving higher grasping success rate over existing RL baselines using only tens of demonstrations. WildLMa exploits CLIP for language-conditioned imitation learning that empirically generalizes to objects unseen in training demonstrations. Besides extensive quantitative evaluation, we qualitatively demonstrate practical robot applications, such as cleaning up trash in university hallways or outdoor terrains, operating articulated objects, and rearranging items on a bookshelf.
ROJun 20, 2025
Dex1B: Learning with 1B Demonstrations for Dexterous ManipulationJianglong Ye, Keyi Wang, Chengjing Yuan et al.
Generating large-scale demonstrations for dexterous hand manipulation remains challenging, and several approaches have been proposed in recent years to address this. Among them, generative models have emerged as a promising paradigm, enabling the efficient creation of diverse and physically plausible demonstrations. In this paper, we introduce Dex1B, a large-scale, diverse, and high-quality demonstration dataset produced with generative models. The dataset contains one billion demonstrations for two fundamental tasks: grasping and articulation. To construct it, we propose a generative model that integrates geometric constraints to improve feasibility and applies additional conditions to enhance diversity. We validate the model on both established and newly introduced simulation benchmarks, where it significantly outperforms prior state-of-the-art methods. Furthermore, we demonstrate its effectiveness and robustness through real-world robot experiments. Our project page is at https://jianglongye.com/dex1b
ROApr 23
Long-Horizon Manipulation via Trace-Conditioned VLA PlanningIsabella Liu, An-Chieh Cheng, Rui Yan et al.
Long-horizon manipulation remains challenging for vision-language-action (VLA) policies: real tasks are multi-step, progress-dependent, and brittle to compounding execution errors. We present LoHo-Manip, a modular framework that scales short-horizon VLA execution to long-horizon instruction following via a dedicated task-management VLM. The manager is decoupled from the executor and is invoked in a receding-horizon manner: given the current observation, it predicts a progress-aware remaining plan that combines (i) a subtask sequence with an explicit done + remaining split as lightweight language memory, and (ii) a visual trace -- a compact 2D keypoint trajectory prompt specifying where to go and what to approach next. The executor VLA is adapted to condition on the rendered trace, thereby turning long-horizon decision-making into repeated local control by following the trace. Crucially, predicting the remaining plan at each step yields an implicit closed loop: failed steps persist in subsequent outputs, and traces update accordingly, enabling automatic continuation and replanning without hand-crafted recovery logic or brittle visual-history buffers. Extensive experiments spanning embodied planning, long-horizon reasoning, trajectory prediction, and end-to-end manipulation in simulation and on a real Franka robot demonstrate strong gains in long-horizon success, robustness, and out-of-distribution generalization. Project page: https://www.liuisabella.com/LoHoManip
ROJan 30, 2025
Integrating LMM Planners and 3D Skill Policies for Generalizable ManipulationYuelei Li, Ge Yan, Annabella Macaluso et al.
The recent advancements in visual reasoning capabilities of large multimodal models (LMMs) and the semantic enrichment of 3D feature fields have expanded the horizons of robotic capabilities. These developments hold significant potential for bridging the gap between high-level reasoning from LMMs and low-level control policies utilizing 3D feature fields. In this work, we introduce LMM-3DP, a framework that can integrate LMM planners and 3D skill Policies. Our approach consists of three key perspectives: high-level planning, low-level control, and effective integration. For high-level planning, LMM-3DP supports dynamic scene understanding for environment disturbances, a critic agent with self-feedback, history policy memorization, and reattempts after failures. For low-level control, LMM-3DP utilizes a semantic-aware 3D feature field for accurate manipulation. In aligning high-level and low-level control for robot actions, language embeddings representing the high-level policy are jointly attended with the 3D feature field in the 3D transformer for seamless integration. We extensively evaluate our approach across multiple skills and long-horizon tasks in a real-world kitchen environment. Our results show a significant 1.45x success rate increase in low-level control and an approximate 1.5x improvement in high-level planning accuracy compared to LLM-based baselines. Demo videos and an overview of LMM-3DP are available at https://lmm-3dp-release.github.io.
CVDec 12, 2023
Interfacing Foundation Models' EmbeddingsXueyan Zou, Linjie Li, Jianfeng Wang et al. · microsoft-research
Foundation models possess strong capabilities in reasoning and memorizing across modalities. To further unleash the power of foundation models, we present FIND, a generalized interface for aligning foundation models' embeddings with unified image and dataset-level understanding spanning modality and granularity. As shown in the teaser figure, a lightweight transformer interface without tuning any foundation model weights is enough for segmentation, grounding, and retrieval in an interleaved manner. The proposed interface has the following favorable attributes: (1) Generalizable. It applies to various tasks spanning retrieval, segmentation, etc., under the same architecture and weights. (2) Interleavable. With the benefit of multi-task multi-modal training, the proposed interface creates an interleaved shared embedding space. (3) Extendable. The proposed interface is adaptive to new tasks, and new models. In light of the interleaved embedding space, we introduce FIND-Bench, which introduces new training and evaluation annotations to the COCO dataset for interleaved segmentation and retrieval. We are the first work aligning foundations models' embeddings for interleave understanding. Meanwhile, our approach achieves state-of-the-art performance on FIND-Bench and competitive performance on standard retrieval and segmentation settings.
ROOct 23, 2025
GSWorld: Closed-Loop Photo-Realistic Simulation Suite for Robotic ManipulationGuangqi Jiang, Haoran Chang, Ri-Zhao Qiu et al.
This paper presents GSWorld, a robust, photo-realistic simulator for robotics manipulation that combines 3D Gaussian Splatting with physics engines. Our framework advocates "closing the loop" of developing manipulation policies with reproducible evaluation of policies learned from real-robot data and sim2real policy training without using real robots. To enable photo-realistic rendering of diverse scenes, we propose a new asset format, which we term GSDF (Gaussian Scene Description File), that infuses Gaussian-on-Mesh representation with robot URDF and other objects. With a streamlined reconstruction pipeline, we curate a database of GSDF that contains 3 robot embodiments for single-arm and bimanual manipulation, as well as more than 40 objects. Combining GSDF with physics engines, we demonstrate several immediate interesting applications: (1) learning zero-shot sim2real pixel-to-action manipulation policy with photo-realistic rendering, (2) automated high-quality DAgger data collection for adapting policies to deployment environments, (3) reproducible benchmarking of real-robot manipulation policies in simulation, (4) simulation data collection by virtual teleoperation, and (5) zero-shot sim2real visual reinforcement learning. Website: https://3dgsworld.github.io/.
CVMar 20, 2025
M3: 3D-Spatial MultiModal MemoryXueyan Zou, Yuchen Song, Ri-Zhao Qiu et al.
We present 3D Spatial MultiModal Memory (M3), a multimodal memory system designed to retain information about medium-sized static scenes through video sources for visual perception. By integrating 3D Gaussian Splatting techniques with foundation models, M3 builds a multimodal memory capable of rendering feature representations across granularities, encompassing a wide range of knowledge. In our exploration, we identify two key challenges in previous works on feature splatting: (1) computational constraints in storing high-dimensional features for each Gaussian primitive, and (2) misalignment or information loss between distilled features and foundation model features. To address these challenges, we propose M3 with key components of principal scene components and Gaussian memory attention, enabling efficient training and inference. To validate M3, we conduct comprehensive quantitative evaluations of feature similarity and downstream tasks, as well as qualitative visualizations to highlight the pixel trace of Gaussian memory attention. Our approach encompasses a diverse range of foundation models, including vision-language models (VLMs), perception models, and large multimodal and language models (LMMs/LLMs). Furthermore, to demonstrate real-world applicability, we deploy M3's feature field in indoor scenes on a quadruped robot. Notably, we claim that M3 is the first work to address the core compression challenges in 3D feature distillation.
CVFeb 4, 2025
LoRA-TTT: Low-Rank Test-Time Training for Vision-Language ModelsYuto Kojima, Jiarui Xu, Xueyan Zou et al.
The rapid advancements in vision-language models (VLMs), such as CLIP, have intensified the need to address distribution shifts between training and testing datasets. Although prior Test-Time Training (TTT) techniques for VLMs have demonstrated robust performance, they predominantly rely on tuning text prompts, a process that demands substantial computational resources and is heavily dependent on entropy-based loss. In this paper, we propose LoRA-TTT, a novel TTT method that leverages Low-Rank Adaptation (LoRA), applied exclusively to the image encoder of VLMs. By introducing LoRA and updating only its parameters during test time, our method offers a simple yet effective TTT approach, retaining the model's initial generalization capability while achieving substantial performance gains with minimal memory and runtime overhead. Additionally, we introduce a highly efficient reconstruction loss tailored for TTT. Our method can adapt to diverse domains by combining these two losses, without increasing memory consumption or runtime. Extensive experiments on two benchmarks, covering 15 datasets, demonstrate that our method improves the zero-shot top-1 accuracy of CLIP-ViT-B/16 by an average of 5.79% on the OOD benchmark and 1.36% on the fine-grained benchmark, efficiently surpassing test-time prompt tuning, without relying on any external models or cache.
RONov 17, 2025
From Power to Precision: Learning Fine-grained Dexterity for Multi-fingered Robotic HandsJianglong Ye, Lai Wei, Guangqi Jiang et al.
Human grasps can be roughly categorized into two types: power grasps and precision grasps. Precision grasping enables tool use and is believed to have influenced human evolution. Today's multi-fingered robotic hands are effective in power grasps, but for tasks requiring precision, parallel grippers are still more widely adopted. This contrast highlights a key limitation in current robotic hand design: the difficulty of achieving both stable power grasps and precise, fine-grained manipulation within a single, versatile system. In this work, we bridge this gap by jointly optimizing the control and hardware design of a multi-fingered dexterous hand, enabling both power and precision manipulation. Rather than redesigning the entire hand, we introduce a lightweight fingertip geometry modification, represent it as a contact plane, and jointly optimize its parameters along with the corresponding control. Our control strategy dynamically switches between power and precision manipulation and simplifies precision control into parallel thumb-index motions, which proves robust for sim-to-real transfer. On the design side, we leverage large-scale simulation to optimize the fingertip geometry using a differentiable neural-physics surrogate model. We validate our approach through extensive experiments in both sim-to-real and real-to-real settings. Our method achieves an 82.5% zero-shot success rate on unseen objects in sim-to-real precision grasping, and a 93.3% success rate in challenging real-world tasks involving bread pinching. These results demonstrate that our co-design framework can significantly enhance the fine-grained manipulation ability of multi-fingered hands without reducing their ability for power grasps. Our project page is at https://jianglongye.com/power-to-precision
AIOct 23, 2025
Real Deep Research for AI, Robotics and BeyondXueyan Zou, Jianglong Ye, Hao Zhang et al.
With the rapid growth of research in AI and robotics now producing over 10,000 papers annually it has become increasingly difficult for researchers to stay up to date. Fast evolving trends, the rise of interdisciplinary work, and the need to explore domains beyond one's expertise all contribute to this challenge. To address these issues, we propose a generalizable pipeline capable of systematically analyzing any research area: identifying emerging trends, uncovering cross domain opportunities, and offering concrete starting points for new inquiry. In this work, we present Real Deep Research (RDR) a comprehensive framework applied to the domains of AI and robotics, with a particular focus on foundation models and robotics advancements. We also briefly extend our analysis to other areas of science. The main paper details the construction of the RDR pipeline, while the appendix provides extensive results across each analyzed topic. We hope this work sheds light for researchers working in the field of AI and beyond.
CVMar 31, 2025
Visual Acoustic FieldsYuelei Li, Hyunjin Kim, Fangneng Zhan et al.
Objects produce different sounds when hit, and humans can intuitively infer how an object might sound based on its appearance and material properties. Inspired by this intuition, we propose Visual Acoustic Fields, a framework that bridges hitting sounds and visual signals within a 3D space using 3D Gaussian Splatting (3DGS). Our approach features two key modules: sound generation and sound localization. The sound generation module leverages a conditional diffusion model, which takes multiscale features rendered from a feature-augmented 3DGS to generate realistic hitting sounds. Meanwhile, the sound localization module enables querying the 3D scene, represented by the feature-augmented 3DGS, to localize hitting positions based on the sound sources. To support this framework, we introduce a novel pipeline for collecting scene-level visual-sound sample pairs, achieving alignment between captured images, impact locations, and corresponding sounds. To the best of our knowledge, this is the first dataset to connect visual and acoustic signals in a 3D context. Extensive experiments on our dataset demonstrate the effectiveness of Visual Acoustic Fields in generating plausible impact sounds and accurately localizing impact sources. Our project page is at https://yuelei0428.github.io/projects/Visual-Acoustic-Fields/.
CLJun 11, 2024
$\textbf{PLUM}$: Improving Code LMs with Execution-Guided On-Policy Preference Learning Driven By Synthetic Test CasesDylan Zhang, Shizhe Diao, Xueyan Zou et al.
Preference learning provides a promising solution to address the limitations of supervised fine-tuning (SFT) for code language models, where the model is not explicitly trained to differentiate between correct and incorrect code. Recent findings demonstrate that on-policy data is the key to successful preference learning, where the preference data is collected using the same policy LM being trained. Inspired by this, we propose PLUM, an on-policy $\textbf{P}$reference $\textbf{L}$earning framework A$\textbf{u}$gmented with test cases for code L$\textbf{M}$ s. The framework operates in three key stages: (1) automatic generation of test cases from natural language instructions, (2) creation of a preference data by evaluating candidate code solutions sampled from the policy, which can then be used to (3) train the policy LM. PLUM levitates the need to train reward models, allowing for large scale on-policy and online preference data collation. PLUM is evaluated on both standard benchmarks (HumanEval, MBPP) and more challenging ones (LiveCodeBench), delivering substantial improvements over original SFT'ed models and other execution-feedback-driven approaches. We show PLUM's benefits are consistent across various widely-used code LMs even they have been well-trained with SFT. For example, PLUM increases pass rates by up to 4.8% on average on standard benchmarks and 11.8% on LiveCodeBench, demonstrating its effectiveness and generalizability. We also demonstrate the benefits of on-policy and online preference learning by comprehensive experimentation.