Zhe Wu

CV
h-index39
5papers
107citations
Novelty32%
AI Score33

5 Papers

1.2SOC-PHNov 26, 2025
AI4X Roadmap: Artificial Intelligence for the advancement of scientific pursuit and its future directions

Stephen G. Dale, Nikita Kazeev, Alastair J. A. Price et al.

Artificial intelligence and machine learning are reshaping how we approach scientific discovery, not by replacing established methods but by extending what researchers can probe, predict, and design. In this roadmap we provide a forward-looking view of AI-enabled science across biology, chemistry, climate science, mathematics, materials science, physics, self-driving laboratories and unconventional computing. Several shared themes emerge: the need for diverse and trustworthy data, transferable electronic-structure and interatomic models, AI systems integrated into end-to-end scientific workflows that connect simulations to experiments and generative systems grounded in synthesisability rather than purely idealised phases. Across domains, we highlight how large foundation models, active learning and self-driving laboratories can close loops between prediction and validation while maintaining reproducibility and physical interpretability. Taken together, these perspectives outline where AI-enabled science stands today, identify bottlenecks in data, methods and infrastructure, and chart concrete directions for building AI systems that are not only more powerful but also more transparent and capable of accelerating discovery in complex real-world environments.

1.5CVMay 13, 2023
Lightweight Delivery Detection on Doorbell Cameras

Pirazh Khorramshahi, Zhe Wu, Tianchen Wang et al.

Despite recent advances in video-based action recognition and robust spatio-temporal modeling, most of the proposed approaches rely on the abundance of computational resources to afford running huge and computation-intensive convolutional or transformer-based neural networks to obtain satisfactory results. This limits the deployment of such models on edge devices with limited power and computing resources. In this work we investigate an important smart home application, video based delivery detection, and present a simple and lightweight pipeline for this task that can run on resource-constrained doorbell cameras. Our method relies on motion cues to generate a set of coarse activity proposals followed by their classification with a mobile-friendly 3DCNN network. To train we design a novel semi-supervised attention module that helps the network to learn robust spatio-temporal features and adopt an evidence-based optimization objective that allows for quantifying the uncertainty of predictions made by the network. Experimental results on our curated delivery dataset shows the significant effectiveness of our pipeline and highlights the benefits of our training phase novelties to achieve free and considerable inference-time performance gains.

3.3LGDec 11, 2020
OpenHoldem: A Benchmark for Large-Scale Imperfect-Information Game Research

Kai Li, Hang Xu, Enmin Zhao et al.

Owning to the unremitting efforts by a few institutes, significant progress has recently been made in designing superhuman AIs in No-limit Texas Hold'em (NLTH), the primary testbed for large-scale imperfect-information game research. However, it remains challenging for new researchers to study this problem since there are no standard benchmarks for comparing with existing methods, which seriously hinders further developments in this research area. In this work, we present OpenHoldem, an integrated toolkit for large-scale imperfect-information game research using NLTH. OpenHoldem makes three main contributions to this research direction: 1) a standardized evaluation protocol for thoroughly evaluating different NLTH AIs, 2) four publicly available strong baselines for NLTH AI, and 3) an online testing platform with easy-to-use APIs for public NLTH AI evaluation. We have released OpenHoldem at holdem.ia.ac.cn, hoping it facilitates further studies on the unsolved theoretical and computational issues in this area and cultivate crucial research problems like opponent modeling and human-computer interactive learning.

19.6CVJan 18, 2020
Multi-View Photometric Stereo: A Robust Solution and Benchmark Dataset for Spatially Varying Isotropic Materials

Min Li, Zhenglong Zhou, Zhe Wu et al.

We present a method to capture both 3D shape and spatially varying reflectance with a multi-view photometric stereo (MVPS) technique that works for general isotropic materials. Our algorithm is suitable for perspective cameras and nearby point light sources. Our data capture setup is simple, which consists of only a digital camera, some LED lights, and an optional automatic turntable. From a single viewpoint, we use a set of photometric stereo images to identify surface points with the same distance to the camera. We collect this information from multiple viewpoints and combine it with structure-from-motion to obtain a precise reconstruction of the complete 3D shape. The spatially varying isotropic bidirectional reflectance distribution function (BRDF) is captured by simultaneously inferring a set of basis BRDFs and their mixing weights at each surface point. In experiments, we demonstrate our algorithm with two different setups: a studio setup for highest precision and a desktop setup for best usability. According to our experiments, under the studio setting, the captured shapes are accurate to 0.5 millimeters and the captured reflectance has a relative root-mean-square error (RMSE) of 9%. We also quantitatively evaluate state-of-the-art MVPS on a newly collected benchmark dataset, which is publicly available for inspiring future research.

3.0CVMar 12, 2016
Towards Building an RGBD-M Scanner

Zhe Wu, Sai-Kit Yeung, Ping Tan

We present a portable device to capture both shape and reflectance of an indoor scene. Consisting of a Kinect, an IR camera and several IR LEDs, our device allows the user to acquire data in a similar way as he/she scans with a single Kinect. Scene geometry is reconstructed by KinectFusion. To estimate reflectance from incomplete and noisy observations, 3D vertices of the same material are identified by our material segmentation propagation algorithm. Then BRDF observations at these vertices are merged into a more complete and accurate BRDF for the material. Effectiveness of our device is demonstrated by quality results on real-world scenes.