Aditi Tiwari

AI
4papers
4citations
Novelty61%
AI Score52

4 Papers

23.7AIApr 6Code
CreativityBench: Evaluating Agent Creative Reasoning via Affordance-Based Tool Repurposing

Cheng Qian, Hyeonjeong Ha, Jiayu Liu et al.

Recent advances in large language models have led to strong performance on reasoning and environment-interaction tasks, yet their ability for creative problem-solving remains underexplored. We study this capability through the lens of creative tool use, where a model repurposes available objects by reasoning about their affordances and attributes rather than relying on canonical usage. As a first step, we introduce CreativityBench, a benchmark for evaluating affordance-based creativity in LLMs. To this end, we build a large-scale affordance knowledge base (KB) with 4K entities and 150K+ affordance annotations, explicitly linking objects, parts, attributes, and actionable uses. Building on this KB, we generate 14K grounded tasks that require identifying non-obvious yet physically plausible solutions under constraints. Evaluations across 10 state-of-the-art LLMs, including closed and open-source models, show that models can often select a plausible object, but fail to identify the correct parts, their affordances, and the underlying physical mechanism needed to solve the task, leading to a significant drop in performance. Furthermore, improvements from model scaling quickly saturate, strong general reasoning does not reliably translate to creative affordance discovery, and common inference-time strategies such as Chain-of-Thought yield limited gains. These results suggest that creative tool use remains a major challenge for current models, and that CreativityBench provides a useful testbed for studying this missing dimension of intelligence, with potential implications for planning and reasoning modules in future agents.

22.9AIMay 25
Advancing Creative Physical Intelligence in Large Multimodal Models

Cheng Qian, Hyeonjeong Ha, Jiayu Liu et al.

Large multimodal models (LMMs) have rapidly advanced in perception and reasoning; however, it remains unclear whether these capabilities generalize to discovering visually grounded solutions in open-ended environments, beyond pattern recognition. In such settings, intelligence requires more than answering well-posed questions: it involves identifying how elements in a scene can be repurposed in non-obvious yet physically feasible ways. This form of creative problem-solving is central to human intelligence, but remains largely untested in current benchmarks. To evaluate this ability, we introduce MM-CreativityBench, a benchmark for affordance-grounded creative tool use in visually rich, physically constrained environments. Each instance presents a scenario image with structured views of candidate entities and their parts, enabling fine-grained, interactive evaluation of how models iteratively inspect the scene, identify relevant affordances, and compose visually and physically grounded solutions. Our experiments show that current LMMs often fall short, not due to lack of generative capability, but because they do not sustain grounded exploration. Models often overlook relevant entities, under-examine critical parts, or hallucinate attributes not grounded in the image. Motivated by this failure mode, we propose affordance-grounded alignment, which casts creative tool use as a preference learning problem. Using Direct Preference Optimization, we encourage models to prefer attribute-affordance reasoning grounded in visual evidence over hallucinated alternatives. In addition, we incorporate supervision derived from an affordance knowledge base to guide broader entity exploration and multi-turn planning. Our results show consistent gains in selecting the correct entities and parts, while substantially reducing hallucination and grounding-related errors.

30.0AIMar 9
OSExpert: Computer-Use Agents Learning Professional Skills via Exploration

Jiateng Liu, Zhenhailong Wang, Rushi Wang et al.

General-purpose computer-use agents have shown impressive performance across diverse digital environments. However, our new benchmark, OSExpert-Eval, indicates they remain far less helpful than human experts. Although inference-time scaling enables adaptation, these agents complete complex tasks inefficiently with degraded performance, transfer poorly to unseen UIs, and struggle with fine-grained action sequences. To solve the problem, we introduce a GUI-based depth-first search (GUI-DFS) exploration algorithm to comprehensively explore and verify an environment's unit functions. The agent then exploits compositionality between unit skills to self-construct a curriculum for composite tasks. To support fine-grained actions, we curate a database of action primitives for agents to discover during exploration; these are saved as a skill set once the exploration is complete. We use the learned skills to improve the agent's performance and efficiency by (1) enriching agents with ready-to-use procedural knowledge, allowing them to plan only once for long trajectories and generate accurate actions, and (2) enabling them to end inference-time scaling earlier by realizing their boundary of capabilities. Extensive experiments show that our environment-learned agent takes a meaningful step toward expert-level computer use, achieving a around 20 percent performance gain on OSExpert-Eval and closing the efficiency gap to humans by around 80 percent

2.8CVFeb 11
Stress Tests REVEAL Fragile Temporal and Visual Grounding in Video-Language Models

Sethuraman T, Savya Khosla, Aditi Tiwari et al.

This work investigates a fundamental question: Do Video-Language Models (VidLMs) robustly account for video content, temporal sequence, and motion? Our investigation shows that, surprisingly, they often do not. We introduce REVEAL{}, a diagnostic benchmark that probes fundamental weaknesses of contemporary VidLMs through five controlled stress tests; assessing temporal expectation bias, reliance on language-only shortcuts, video sycophancy, camera motion sensitivity, and robustness to spatiotemporal occlusion. We test leading open- and closed-source VidLMs and find that these models confidently describe reversed scenes as forward, answer questions while neglecting video content, agree with false claims, struggle with basic camera motion, and fail to aggregate temporal information amidst simple spatiotemporal masking. Humans, on the other hand, succeed at these tasks with ease. Alongside our benchmark, we provide a data pipeline that automatically generates diagnostic examples for our stress tests, enabling broader and more scalable evaluation. We will release our benchmark and code to support future research.