Composition-RL: Compose Your Verifiable Prompts for Reinforcement Learning of Large Language ModelsXin Xu, Clive Bai, Kai Yang et al.
Large-scale verifiable prompts underpin the success of Reinforcement Learning with Verifiable Rewards (RLVR), but they contain many uninformative examples and are costly to expand further. Recent studies focus on better exploiting limited training data by prioritizing hard prompts whose rollout pass rate is 0. However, easy prompts with a pass rate of 1 also become increasingly prevalent as training progresses, thereby reducing the effective data size. To mitigate this, we propose Composition-RL, a simple yet useful approach for better utilizing limited verifiable prompts targeting pass-rate-1 prompts. More specifically, Composition-RL automatically composes multiple problems into a new verifiable question and uses these compositional prompts for RL training. Extensive experiments across model sizes from 4B to 30B show that Composition-RL consistently improves reasoning capability over RL trained on the original dataset. Performance can be further boosted with a curriculum variant of Composition-RL that gradually increases compositional depth over training. Additionally, Composition-RL enables more effective cross-domain RL by composing prompts drawn from different domains. Codes, datasets, and models are available at https://github.com/XinXU-USTC/Composition-RL.
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Partial GFlowNet: Accelerating Convergence in Large State Spaces via Strategic PartitioningXuan Yu, Xu Wang, Rui Zhu et al.
Generative Flow Networks (GFlowNets) have shown promising potential to generate high-scoring candidates with probability proportional to their rewards. As existing GFlowNets freely explore in state space, they encounter significant convergence challenges when scaling to large state spaces. Addressing this issue, this paper proposes to restrict the exploration of actor. A planner is introduced to partition the entire state space into overlapping partial state spaces. Given their limited size, these partial state spaces allow the actor to efficiently identify subregions with higher rewards. A heuristic strategy is introduced to switch partial regions thus preventing the actor from wasting time exploring fully explored or low-reward partial regions. By iteratively exploring these partial state spaces, the actor learns to converge towards the high-reward subregions within the entire state space. Experiments on several widely used datasets demonstrate that \modelname converges faster than existing works on large state spaces. Furthermore, \modelname not only generates candidates with higher rewards but also significantly improves their diversity.
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Exploring Multiple High-Scoring Subspaces in Generative Flow NetworksXuan Yu, Xu Wang, Rui Zhu et al.
As a probabilistic sampling framework, Generative Flow Networks (GFlowNets) show strong potential for constructing complex combinatorial objects through the sequential composition of elementary components. However, existing GFlowNets often suffer from excessive exploration over vast state spaces, leading to over-sampling of low-reward regions and convergence to suboptimal distributions. Effectively biasing GFlowNets toward high-reward solutions remains a non-trivial challenge. In this paper, we propose CMAB-GFN, which integrates a combinatorial multi-armed bandit (CMAB) framework with GFlowNet policies. The CMAB component prunes low-quality actions, yielding compact high-scoring subspaces for exploration. Restricting GFNs to these compact high-scoring subspaces accelerates the discovery of high-value candidates, while the exploration of different subspaces ensures that diversity is not sacrificed. Experimental results on multiple tasks demonstrate that CMAB-GFN generates higher-reward candidates than existing approaches.