Ao Hong

2papers

2 Papers

18.0CLJul 9Code
MASTE: A Multi-Agent Pipeline for Zero-Shot Aspect Sentiment Triplet Extraction

Ao Hong, Lehang Wang, Zhirun Yue et al.

Aspect Sentiment Triplet Extraction (ASTE) requires jointly identifying (aspect, opinion, sentiment) triples from a given review sentence. While large language models (LLMs) achieve strong zero-shot performance on many NLP benchmarks, their effectiveness on ASTE remains limited, as single-pass generation forces the model to determine span boundaries, opinion grouping, and sentiment polarity in a single decoding step. Common remedies, such as few-shot in-context learning and chain-of-thought prompting, offer only marginal improvements and rely heavily on either in-domain demonstrations sampled from labeled training data or carefully engineered reasoning prompts, neither of which is broadly available in zero-shot deployment. Inspired by the classical agent paradigm, we propose MASTE, a multi-agent pipeline for zero-shot Aspect Sentiment Triplet Extraction. MASTE decomposes ASTE into four sequential stages, where specialized agents handle different compositional subtasks with explicit conditioning on prior outputs. This design enables entirely training-free zero-shot ASTE and generalizes across different backbones and datasets. Extensive experiments on four ASTE benchmarks show that MASTE substantially outperforms zero-shot and chain-of-thought LLM baselines under the same backbone, narrowing the gap to fully supervised methods without using any labeled triplets. Code is available at https://github.com/Hankerlove/MASTE.

2.2ROFeb 13
PMG: Parameterized Motion Generator for Human-like Locomotion Control

Chenxi Han, Yuheng Min, Zihao Huang et al.

Recent advances in data-driven reinforcement learning and motion tracking have substantially improved humanoid locomotion, yet critical practical challenges remain. In particular, while low-level motion tracking and trajectory-following controllers are mature, whole-body reference-guided methods are difficult to adapt to higher-level command interfaces and diverse task contexts: they require large, high-quality datasets, are brittle across speed and pose regimes, and are sensitive to robot-specific calibration. To address these limitations, we propose the Parameterized Motion Generator (PMG), a real-time motion generator grounded in an analysis of human motion structure that synthesizes reference trajectories using only a compact set of parameterized motion data together with high-dimensional control commands. Combined with an imitation-learning pipeline and an optimization-based sim-to-real motor parameter identification module, we validate the complete approach on our humanoid prototype ZERITH Z1 and show that, within a single integrated system, PMG produces natural, human-like locomotion, responds precisely to high-dimensional control inputs-including VR-based teleoperation-and enables efficient, verifiable sim-to-real transfer. Together, these results establish a practical, experimentally validated pathway toward natural and deployable humanoid control. Website: https://pmg-icra26.github.io/