AIMar 27, 2023
Interactive Explanations by Conflict Resolution via Argumentative ExchangesAntonio Rago, Hengzhi Li, Francesca Toni
As the field of explainable AI (XAI) is maturing, calls for interactive explanations for (the outputs of) AI models are growing, but the state-of-the-art predominantly focuses on static explanations. In this paper, we focus instead on interactive explanations framed as conflict resolution between agents (i.e. AI models and/or humans) by leveraging on computational argumentation. Specifically, we define Argumentative eXchanges (AXs) for dynamically sharing, in multi-agent systems, information harboured in individual agents' quantitative bipolar argumentation frameworks towards resolving conflicts amongst the agents. We then deploy AXs in the XAI setting in which a machine and a human interact about the machine's predictions. We identify and assess several theoretical properties characterising AXs that are suitable for XAI. Finally, we instantiate AXs for XAI by defining various agent behaviours, e.g. capturing counterfactual patterns of reasoning in machines and highlighting the effects of cognitive biases in humans. We show experimentally (in a simulated environment) the comparative advantages of these behaviours in terms of conflict resolution, and show that the strongest argument may not always be the most effective.
83.7CLApr 21Code
PuzzleWorld: A Benchmark for Multimodal, Open-Ended Reasoning in PuzzlehuntsHengzhi Li, Justin Zhang, Brendon Jiang et al.
Puzzlehunts are a genre of complex, multi-step puzzles lacking well-defined problem definitions. In contrast to conventional reasoning benchmarks consisting of tasks with clear instructions and constrained environments, puzzlehunts requires discovering the underlying problem structure from multimodal evidence and iterative reasoning, mirroring real-world domains such as scientific discovery, exploratory data analysis, or investigative problem-solving. Despite progress in foundation models, their performance on open-ended settings remains largely untested. We introduce PuzzleWorld, a comprehensive benchmark of 667 puzzlehunt-style problems designed to assess step-by-step, open-ended, and creative multimodal reasoning. Each puzzle is annotated with the final solution, detailed reasoning traces, and cognitive skill labels, enabling holistic benchmarking and fine-grained diagnostic analysis. Most state-of-the-art models achieve only 1-4% final answer accuracy. On PuzzleWorld, the best model solves only 18% of puzzles and reaches 40% stepwise accuracy, matching human puzzle novices but falling significantly behind puzzle enthusiasts. To demonstrate the value of our reasoning annotations, we show that fine-tuning a small model on reasoning traces boosts stepwise accuracy from 4% to 11%, which translates to improvements in downstream visual reasoning tasks. Our detailed error analysis reveals that current models exhibit myopic reasoning, are bottlenecked by the limitations of language-based inference, and lack sketching capabilities crucial for visual and spatial reasoning. We release PuzzleWorld at https://github.com/MIT-MI/PuzzleWorld to support future work on building more general, open-ended, and creative reasoning systems.
CLFeb 23, 2025
MimeQA: Towards Socially-Intelligent Nonverbal Foundation ModelsHengzhi Li, Megan Tjandrasuwita, Yi R. Fung et al.
As AI becomes more closely integrated with peoples' daily activities, socially intelligent AI that can understand and interact seamlessly with humans in daily lives is increasingly important. However, current works in AI social reasoning all rely on language-only or language-dominant approaches to benchmark and training models, resulting in systems that are improving in verbal communication but struggle with nonverbal social understanding. To address this limitation, we tap into a novel data source rich in nonverbal social interactions -- mime videos. Mimes refer to the art of expression through gesture and movement without spoken words, which presents unique challenges and opportunities in interpreting nonverbal social communication. We contribute a new dataset called MimeQA, obtained by sourcing 8 hours of videos clips from YouTube and developing a comprehensive video question-answering benchmark comprising 806 carefully annotated and verified question-answer pairs, designed to probe nonverbal social reasoning capabilities. Using MimeQA, we evaluate state-of-the-art video large language models (vLLMs) and find that they achieve low overall accuracy, ranging from 20-30%, while humans score 86%. Our analysis reveals that vLLMs often fail to ground imagined objects and over-rely on the text prompt while ignoring subtle nonverbal interactions. We hope to inspire future work in AI models that embody true social intelligence capable of interpreting non-verbal human interactions.
AIOct 6, 2025
Human Behavior Atlas: Benchmarking Unified Psychological and Social Behavior UnderstandingKeane Ong, Wei Dai, Carol Li et al.
Using intelligent systems to perceive psychological and social behaviors, that is, the underlying affective, cognitive, and pathological states that are manifested through observable behaviors and social interactions, remains a challenge due to their complex, multifaceted, and personalized nature. Existing work tackling these dimensions through specialized datasets and single-task systems often miss opportunities for scalability, cross-task transfer, and broader generalization. To address this gap, we curate Human Behavior Atlas, a unified benchmark of diverse behavioral tasks designed to support the development of unified models for understanding psychological and social behaviors. Human Behavior Atlas comprises over 100,000 samples spanning text, audio, and visual modalities, covering tasks on affective states, cognitive states, pathologies, and social processes. Our unification efforts can reduce redundancy and cost, enable training to scale efficiently across tasks, and enhance generalization of behavioral features across domains. On Human Behavior Atlas, we train three models: OmniSapiens-7B SFT, OmniSapiens-7B BAM, and OmniSapiens-7B RL. We show that training on Human Behavior Atlas enables models to consistently outperform existing multimodal LLMs across diverse behavioral tasks. Pretraining on Human Behavior Atlas also improves transfer to novel behavioral datasets; with the targeted use of behavioral descriptors yielding meaningful performance gains.