62.6LGMay 29
Reinforcement Learning with Pairwise Preferences in Long-Term Decision ProblemsJonathan Colaço Carr, Prakash Panangaden, Doina Precup et al.
Reinforcement learning problems typically define the goal as maximizing the expected value of a scalar reward function. But, pairwise preferences are often easier to specify than scalar rewards, and they express certain goals that scalar rewards cannot. Methods for reinforcement learning with pairwise preferences have thus received growing interest. Unfortunately, these methods are inefficient in problems with long time horizons, and they lack guarantees on the performance of Markov policies relative to history-dependent policies, which bridge the theory and practice of reinforcement learning. We therefore propose the \textit{Markov decision contest} as a new problem model for reinforcement learning with pairwise preferences. We prove that stationary Markov policies are optimal among all history-dependent policies, that solving a Markov decision contest exactly is in P, and that a simple iterative algorithm converges to an optimal policy at a sublinear rate. Lastly, in a set of high-dimensional decision problems with long time horizons, we show that our approximate algorithm is significantly more learning-efficient than prior work.
LGNov 3, 2023
Conditions on Preference Relations that Guarantee the Existence of Optimal PoliciesJonathan Colaço Carr, Prakash Panangaden, Doina Precup
Learning from Preferential Feedback (LfPF) plays an essential role in training Large Language Models, as well as certain types of interactive learning agents. However, a substantial gap exists between the theory and application of LfPF algorithms. Current results guaranteeing the existence of optimal policies in LfPF problems assume that both the preferences and transition dynamics are determined by a Markov Decision Process. We introduce the Direct Preference Process, a new framework for analyzing LfPF problems in partially-observable, non-Markovian environments. Within this framework, we establish conditions that guarantee the existence of optimal policies by considering the ordinal structure of the preferences. We show that a decision-making problem can have optimal policies -- that are characterized by recursive optimality equations -- even when no reward function can express the learning goal. These findings underline the need to explore preference-based learning strategies which do not assume that preferences are generated by reward.
CLNov 12, 2024
Beyond the Safety Bundle: Auditing the Helpful and Harmless DatasetKhaoula Chehbouni, Jonathan Colaço Carr, Yash More et al.
In an effort to mitigate the harms of large language models (LLMs), learning from human feedback (LHF) has been used to steer LLMs towards outputs that are intended to be both less harmful and more helpful. Despite the widespread adoption of LHF in practice, the quality of this feedback and its effectiveness as a safety mitigation technique remain unclear. This study addresses these issues by auditing the widely-used Helpful and Harmless (HH) dataset by Anthropic. Our work includes: (1) a thorough investigation of the dataset's content through both manual and automated evaluation; (2) experiments demonstrating the dataset's impact on models' safety; and (3) an analysis of the 100 most influential papers citing this dataset. Through our audit, we showcase how conceptualization failures and quality issues identified in the HH dataset can create additional harms by leading to disparate safety behaviors across demographic groups. Our findings highlight the need for more nuanced, context-sensitive approaches to safety mitigation in LLMs.
LGOct 6, 2025
Focused Skill Discovery: Learning to Control Specific State Variables while Minimizing Side EffectsJonathan Colaço Carr, Qinyi Sun, Cameron Allen
Skills are essential for unlocking higher levels of problem solving. A common approach to discovering these skills is to learn ones that reliably reach different states, thus empowering the agent to control its environment. However, existing skill discovery algorithms often overlook the natural state variables present in many reinforcement learning problems, meaning that the discovered skills lack control of specific state variables. This can significantly hamper exploration efficiency, make skills more challenging to learn with, and lead to negative side effects in downstream tasks when the goal is under-specified. We introduce a general method that enables these skill discovery algorithms to learn focused skills -- skills that target and control specific state variables. Our approach improves state space coverage by a factor of three, unlocks new learning capabilities, and automatically avoids negative side effects in downstream tasks.