Jue Wang

CV
h-index61
155papers
14,289citations
Novelty55%
AI Score64

155 Papers

LGOct 26, 2023Code
Deja Vu: Contextual Sparsity for Efficient LLMs at Inference Time

Zichang Liu, Jue Wang, Tri Dao et al. · eth-zurich

Large language models (LLMs) with hundreds of billions of parameters have sparked a new wave of exciting AI applications. However, they are computationally expensive at inference time. Sparsity is a natural approach to reduce this cost, but existing methods either require costly retraining, have to forgo LLM's in-context learning ability, or do not yield wall-clock time speedup on modern hardware. We hypothesize that contextual sparsity, which are small, input-dependent sets of attention heads and MLP parameters that yield approximately the same output as the dense model for a given input, can address these issues. We show that contextual sparsity exists, that it can be accurately predicted, and that we can exploit it to speed up LLM inference in wall-clock time without compromising LLM's quality or in-context learning ability. Based on these insights, we propose DejaVu, a system that uses a low-cost algorithm to predict contextual sparsity on the fly given inputs to each layer, along with an asynchronous and hardware-aware implementation that speeds up LLM inference. We validate that DejaVu can reduce the inference latency of OPT-175B by over 2X compared to the state-of-the-art FasterTransformer, and over 6X compared to the widely used Hugging Face implementation, without compromising model quality. The code is available at https://github.com/FMInference/DejaVu.

CVMar 23, 2022Code
VideoMAE: Masked Autoencoders are Data-Efficient Learners for Self-Supervised Video Pre-Training

Zhan Tong, Yibing Song, Jue Wang et al.

Pre-training video transformers on extra large-scale datasets is generally required to achieve premier performance on relatively small datasets. In this paper, we show that video masked autoencoders (VideoMAE) are data-efficient learners for self-supervised video pre-training (SSVP). We are inspired by the recent ImageMAE and propose customized video tube masking with an extremely high ratio. This simple design makes video reconstruction a more challenging self-supervision task, thus encouraging extracting more effective video representations during this pre-training process. We obtain three important findings on SSVP: (1) An extremely high proportion of masking ratio (i.e., 90% to 95%) still yields favorable performance of VideoMAE. The temporally redundant video content enables a higher masking ratio than that of images. (2) VideoMAE achieves impressive results on very small datasets (i.e., around 3k-4k videos) without using any extra data. (3) VideoMAE shows that data quality is more important than data quantity for SSVP. Domain shift between pre-training and target datasets is an important issue. Notably, our VideoMAE with the vanilla ViT can achieve 87.4% on Kinetics-400, 75.4% on Something-Something V2, 91.3% on UCF101, and 62.6% on HMDB51, without using any extra data. Code is available at https://github.com/MCG-NJU/VideoMAE.

CVMar 15, 2023Code
CoordFill: Efficient High-Resolution Image Inpainting via Parameterized Coordinate Querying

Weihuang Liu, Xiaodong Cun, Chi-Man Pun et al. · tsinghua

Image inpainting aims to fill the missing hole of the input. It is hard to solve this task efficiently when facing high-resolution images due to two reasons: (1) Large reception field needs to be handled for high-resolution image inpainting. (2) The general encoder and decoder network synthesizes many background pixels synchronously due to the form of the image matrix. In this paper, we try to break the above limitations for the first time thanks to the recent development of continuous implicit representation. In detail, we down-sample and encode the degraded image to produce the spatial-adaptive parameters for each spatial patch via an attentional Fast Fourier Convolution(FFC)-based parameter generation network. Then, we take these parameters as the weights and biases of a series of multi-layer perceptron(MLP), where the input is the encoded continuous coordinates and the output is the synthesized color value. Thanks to the proposed structure, we only encode the high-resolution image in a relatively low resolution for larger reception field capturing. Then, the continuous position encoding will be helpful to synthesize the photo-realistic high-frequency textures by re-sampling the coordinate in a higher resolution. Also, our framework enables us to query the coordinates of missing pixels only in parallel, yielding a more efficient solution than the previous methods. Experiments show that the proposed method achieves real-time performance on the 2048$\times$2048 images using a single GTX 2080 Ti GPU and can handle 4096$\times$4096 images, with much better performance than existing state-of-the-art methods visually and numerically. The code is available at: https://github.com/NiFangBaAGe/CoordFill.

CVMay 26, 2022Code
AdaptFormer: Adapting Vision Transformers for Scalable Visual Recognition

Shoufa Chen, Chongjian Ge, Zhan Tong et al.

Pretraining Vision Transformers (ViTs) has achieved great success in visual recognition. A following scenario is to adapt a ViT to various image and video recognition tasks. The adaptation is challenging because of heavy computation and memory storage. Each model needs an independent and complete finetuning process to adapt to different tasks, which limits its transferability to different visual domains. To address this challenge, we propose an effective adaptation approach for Transformer, namely AdaptFormer, which can adapt the pre-trained ViTs into many different image and video tasks efficiently. It possesses several benefits more appealing than prior arts. Firstly, AdaptFormer introduces lightweight modules that only add less than 2% extra parameters to a ViT, while it is able to increase the ViT's transferability without updating its original pre-trained parameters, significantly outperforming the existing 100\% fully fine-tuned models on action recognition benchmarks. Secondly, it can be plug-and-play in different Transformers and scalable to many visual tasks. Thirdly, extensive experiments on five image and video datasets show that AdaptFormer largely improves ViTs in the target domains. For example, when updating just 1.5% extra parameters, it achieves about 10% and 19% relative improvement compared to the fully fine-tuned models on Something-Something~v2 and HMDB51, respectively. Code is available at https://github.com/ShoufaChen/AdaptFormer.

CVMar 23, 2022Code
Self-supervised Learning of Adversarial Example: Towards Good Generalizations for Deepfake Detection

Liang Chen, Yong Zhang, Yibing Song et al.

Recent studies in deepfake detection have yielded promising results when the training and testing face forgeries are from the same dataset. However, the problem remains challenging when one tries to generalize the detector to forgeries created by unseen methods in the training dataset. This work addresses the generalizable deepfake detection from a simple principle: a generalizable representation should be sensitive to diverse types of forgeries. Following this principle, we propose to enrich the "diversity" of forgeries by synthesizing augmented forgeries with a pool of forgery configurations and strengthen the "sensitivity" to the forgeries by enforcing the model to predict the forgery configurations. To effectively explore the large forgery augmentation space, we further propose to use the adversarial training strategy to dynamically synthesize the most challenging forgeries to the current model. Through extensive experiments, we show that the proposed strategies are surprisingly effective (see Figure 1), and they could achieve superior performance than the current state-of-the-art methods. Code is available at \url{https://github.com/liangchen527/SLADD}.

CVMar 13, 2022Code
LAS-AT: Adversarial Training with Learnable Attack Strategy

Xiaojun Jia, Yong Zhang, Baoyuan Wu et al.

Adversarial training (AT) is always formulated as a minimax problem, of which the performance depends on the inner optimization that involves the generation of adversarial examples (AEs). Most previous methods adopt Projected Gradient Decent (PGD) with manually specifying attack parameters for AE generation. A combination of the attack parameters can be referred to as an attack strategy. Several works have revealed that using a fixed attack strategy to generate AEs during the whole training phase limits the model robustness and propose to exploit different attack strategies at different training stages to improve robustness. But those multi-stage hand-crafted attack strategies need much domain expertise, and the robustness improvement is limited. In this paper, we propose a novel framework for adversarial training by introducing the concept of "learnable attack strategy", dubbed LAS-AT, which learns to automatically produce attack strategies to improve the model robustness. Our framework is composed of a target network that uses AEs for training to improve robustness and a strategy network that produces attack strategies to control the AE generation. Experimental evaluations on three benchmark databases demonstrate the superiority of the proposed method. The code is released at https://github.com/jiaxiaojunQAQ/LAS-AT.

CVOct 12, 2022Code
Boosting the Transferability of Adversarial Attacks with Reverse Adversarial Perturbation

Zeyu Qin, Yanbo Fan, Yi Liu et al.

Deep neural networks (DNNs) have been shown to be vulnerable to adversarial examples, which can produce erroneous predictions by injecting imperceptible perturbations. In this work, we study the transferability of adversarial examples, which is significant due to its threat to real-world applications where model architecture or parameters are usually unknown. Many existing works reveal that the adversarial examples are likely to overfit the surrogate model that they are generated from, limiting its transfer attack performance against different target models. To mitigate the overfitting of the surrogate model, we propose a novel attack method, dubbed reverse adversarial perturbation (RAP). Specifically, instead of minimizing the loss of a single adversarial point, we advocate seeking adversarial example located at a region with unified low loss value, by injecting the worst-case perturbation (the reverse adversarial perturbation) for each step of the optimization procedure. The adversarial attack with RAP is formulated as a min-max bi-level optimization problem. By integrating RAP into the iterative process for attacks, our method can find more stable adversarial examples which are less sensitive to the changes of decision boundary, mitigating the overfitting of the surrogate model. Comprehensive experimental comparisons demonstrate that RAP can significantly boost adversarial transferability. Furthermore, RAP can be naturally combined with many existing black-box attack techniques, to further boost the transferability. When attacking a real-world image recognition system, Google Cloud Vision API, we obtain 22% performance improvement of targeted attacks over the compared method. Our codes are available at https://github.com/SCLBD/Transfer_attack_RAP.

CVJul 18, 2022Code
Prior-Guided Adversarial Initialization for Fast Adversarial Training

Xiaojun Jia, Yong Zhang, Xingxing Wei et al.

Fast adversarial training (FAT) effectively improves the efficiency of standard adversarial training (SAT). However, initial FAT encounters catastrophic overfitting, i.e.,the robust accuracy against adversarial attacks suddenly and dramatically decreases. Though several FAT variants spare no effort to prevent overfitting, they sacrifice much calculation cost. In this paper, we explore the difference between the training processes of SAT and FAT and observe that the attack success rate of adversarial examples (AEs) of FAT gets worse gradually in the late training stage, resulting in overfitting. The AEs are generated by the fast gradient sign method (FGSM) with a zero or random initialization. Based on the observation, we propose a prior-guided FGSM initialization method to avoid overfitting after investigating several initialization strategies, improving the quality of the AEs during the whole training process. The initialization is formed by leveraging historically generated AEs without additional calculation cost. We further provide a theoretical analysis for the proposed initialization method. We also propose a simple yet effective regularizer based on the prior-guided initialization,i.e., the currently generated perturbation should not deviate too much from the prior-guided initialization. The regularizer adopts both historical and current adversarial perturbations to guide the model learning. Evaluations on four datasets demonstrate that the proposed method can prevent catastrophic overfitting and outperform state-of-the-art FAT methods. The code is released at https://github.com/jiaxiaojunQAQ/FGSM-PGI.

CVMar 15, 2023Code
Skinned Motion Retargeting with Residual Perception of Motion Semantics & Geometry

Jiaxu Zhang, Junwu Weng, Di Kang et al.

A good motion retargeting cannot be reached without reasonable consideration of source-target differences on both the skeleton and shape geometry levels. In this work, we propose a novel Residual RETargeting network (R2ET) structure, which relies on two neural modification modules, to adjust the source motions to fit the target skeletons and shapes progressively. In particular, a skeleton-aware module is introduced to preserve the source motion semantics. A shape-aware module is designed to perceive the geometries of target characters to reduce interpenetration and contact-missing. Driven by our explored distance-based losses that explicitly model the motion semantics and geometry, these two modules can learn residual motion modifications on the source motion to generate plausible retargeted motion in a single inference without post-processing. To balance these two modifications, we further present a balancing gate to conduct linear interpolation between them. Extensive experiments on the public dataset Mixamo demonstrate that our R2ET achieves the state-of-the-art performance, and provides a good balance between the preservation of motion semantics as well as the attenuation of interpenetration and contact-missing. Code is available at https://github.com/Kebii/R2ET.

CVMar 10, 2023Code
ACR: Attention Collaboration-based Regressor for Arbitrary Two-Hand Reconstruction

Zhengdi Yu, Shaoli Huang, Chen Fang et al.

Reconstructing two hands from monocular RGB images is challenging due to frequent occlusion and mutual confusion. Existing methods mainly learn an entangled representation to encode two interacting hands, which are incredibly fragile to impaired interaction, such as truncated hands, separate hands, or external occlusion. This paper presents ACR (Attention Collaboration-based Regressor), which makes the first attempt to reconstruct hands in arbitrary scenarios. To achieve this, ACR explicitly mitigates interdependencies between hands and between parts by leveraging center and part-based attention for feature extraction. However, reducing interdependence helps release the input constraint while weakening the mutual reasoning about reconstructing the interacting hands. Thus, based on center attention, ACR also learns cross-hand prior that handle the interacting hands better. We evaluate our method on various types of hand reconstruction datasets. Our method significantly outperforms the best interacting-hand approaches on the InterHand2.6M dataset while yielding comparable performance with the state-of-the-art single-hand methods on the FreiHand dataset. More qualitative results on in-the-wild and hand-object interaction datasets and web images/videos further demonstrate the effectiveness of our approach for arbitrary hand reconstruction. Our code is available at https://github.com/ZhengdiYu/Arbitrary-Hands-3D-Reconstruction.

CVNov 27, 2022
VideoReTalking: Audio-based Lip Synchronization for Talking Head Video Editing In the Wild

Kun Cheng, Xiaodong Cun, Yong Zhang et al. · tsinghua

We present VideoReTalking, a new system to edit the faces of a real-world talking head video according to input audio, producing a high-quality and lip-syncing output video even with a different emotion. Our system disentangles this objective into three sequential tasks: (1) face video generation with a canonical expression; (2) audio-driven lip-sync; and (3) face enhancement for improving photo-realism. Given a talking-head video, we first modify the expression of each frame according to the same expression template using the expression editing network, resulting in a video with the canonical expression. This video, together with the given audio, is then fed into the lip-sync network to generate a lip-syncing video. Finally, we improve the photo-realism of the synthesized faces through an identity-aware face enhancement network and post-processing. We use learning-based approaches for all three steps and all our modules can be tackled in a sequential pipeline without any user intervention. Furthermore, our system is a generic approach that does not need to be retrained to a specific person. Evaluations on two widely-used datasets and in-the-wild examples demonstrate the superiority of our framework over other state-of-the-art methods in terms of lip-sync accuracy and visual quality.

CLJul 26, 2023
Skill-it! A Data-Driven Skills Framework for Understanding and Training Language Models

Mayee F. Chen, Nicholas Roberts, Kush Bhatia et al. · eth-zurich

The quality of training data impacts the performance of pre-trained large language models (LMs). Given a fixed budget of tokens, we study how to best select data that leads to good downstream model performance across tasks. We develop a new framework based on a simple hypothesis: just as humans acquire interdependent skills in a deliberate order, language models also follow a natural order when learning a set of skills from their training data. If such an order exists, it can be utilized for improved understanding of LMs and for data-efficient training. Using this intuition, our framework formalizes the notion of a skill and of an ordered set of skills in terms of the associated data. First, using both synthetic and real data, we demonstrate that these ordered skill sets exist, and that their existence enables more advanced skills to be learned with less data when we train on their prerequisite skills. Second, using our proposed framework, we introduce an online data sampling algorithm, Skill-It, over mixtures of skills for both continual pre-training and fine-tuning regimes, where the objective is to efficiently learn multiple skills in the former and an individual skill in the latter. On the LEGO synthetic in the continual pre-training setting, Skill-It obtains 36.5 points higher accuracy than random sampling. On the Natural Instructions dataset in the fine-tuning setting, Skill-It reduces the validation loss on the target skill by 13.6% versus training on data associated with the target skill itself. We apply our skills framework on the recent RedPajama dataset to continually pre-train a 3B-parameter LM, achieving higher accuracy on the LM Evaluation Harness with 1B tokens than the baseline approach of sampling uniformly over data sources with 3B tokens.

AIMar 17, 2025
The Amazon Nova Family of Models: Technical Report and Model Card

Amazon AGI, Aaron Langford, Aayush Shah et al. · amazon-science

We present Amazon Nova, a new generation of state-of-the-art foundation models that deliver frontier intelligence and industry-leading price performance. Amazon Nova Pro is a highly-capable multimodal model with the best combination of accuracy, speed, and cost for a wide range of tasks. Amazon Nova Lite is a low-cost multimodal model that is lightning fast for processing images, video, documents and text. Amazon Nova Micro is a text-only model that delivers our lowest-latency responses at very low cost. Amazon Nova Canvas is an image generation model that creates professional grade images with rich customization controls. Amazon Nova Reel is a video generation model offering high-quality outputs, customization, and motion control. Our models were built responsibly and with a commitment to customer trust, security, and reliability. We report benchmarking results for core capabilities, agentic performance, long context, functional adaptation, runtime performance, and human evaluation.

CVApr 17, 2022Code
VDTR: Video Deblurring with Transformer

Mingdeng Cao, Yanbo Fan, Yong Zhang et al.

Video deblurring is still an unsolved problem due to the challenging spatio-temporal modeling process. While existing convolutional neural network-based methods show a limited capacity for effective spatial and temporal modeling for video deblurring. This paper presents VDTR, an effective Transformer-based model that makes the first attempt to adapt Transformer for video deblurring. VDTR exploits the superior long-range and relation modeling capabilities of Transformer for both spatial and temporal modeling. However, it is challenging to design an appropriate Transformer-based model for video deblurring due to the complicated non-uniform blurs, misalignment across multiple frames and the high computational costs for high-resolution spatial modeling. To address these problems, VDTR advocates performing attention within non-overlapping windows and exploiting the hierarchical structure for long-range dependencies modeling. For frame-level spatial modeling, we propose an encoder-decoder Transformer that utilizes multi-scale features for deblurring. For multi-frame temporal modeling, we adapt Transformer to fuse multiple spatial features efficiently. Compared with CNN-based methods, the proposed method achieves highly competitive results on both synthetic and real-world video deblurring benchmarks, including DVD, GOPRO, REDS and BSD. We hope such a Transformer-based architecture can serve as a powerful alternative baseline for video deblurring and other video restoration tasks. The source code will be available at \url{https://github.com/ljzycmd/VDTR}.

CVOct 14, 2022Code
One Model to Edit Them All: Free-Form Text-Driven Image Manipulation with Semantic Modulations

Yiming Zhu, Hongyu Liu, Yibing Song et al.

Free-form text prompts allow users to describe their intentions during image manipulation conveniently. Based on the visual latent space of StyleGAN[21] and text embedding space of CLIP[34], studies focus on how to map these two latent spaces for text-driven attribute manipulations. Currently, the latent mapping between these two spaces is empirically designed and confines that each manipulation model can only handle one fixed text prompt. In this paper, we propose a method named Free-Form CLIP (FFCLIP), aiming to establish an automatic latent mapping so that one manipulation model handles free-form text prompts. Our FFCLIP has a cross-modality semantic modulation module containing semantic alignment and injection. The semantic alignment performs the automatic latent mapping via linear transformations with a cross attention mechanism. After alignment, we inject semantics from text prompt embeddings to the StyleGAN latent space. For one type of image (e.g., `human portrait'), one FFCLIP model can be learned to handle free-form text prompts. Meanwhile, we observe that although each training text prompt only contains a single semantic meaning, FFCLIP can leverage text prompts with multiple semantic meanings for image manipulation. In the experiments, we evaluate FFCLIP on three types of images (i.e., `human portraits', `cars', and `churches'). Both visual and numerical results show that FFCLIP effectively produces semantically accurate and visually realistic images. Project page: https://github.com/KumapowerLIU/FFCLIP.

CVMar 25, 2022Code
Unsupervised Pre-training for Temporal Action Localization Tasks

Can Zhang, Tianyu Yang, Junwu Weng et al.

Unsupervised video representation learning has made remarkable achievements in recent years. However, most existing methods are designed and optimized for video classification. These pre-trained models can be sub-optimal for temporal localization tasks due to the inherent discrepancy between video-level classification and clip-level localization. To bridge this gap, we make the first attempt to propose a self-supervised pretext task, coined as Pseudo Action Localization (PAL) to Unsupervisedly Pre-train feature encoders for Temporal Action Localization tasks (UP-TAL). Specifically, we first randomly select temporal regions, each of which contains multiple clips, from one video as pseudo actions and then paste them onto different temporal positions of the other two videos. The pretext task is to align the features of pasted pseudo action regions from two synthetic videos and maximize the agreement between them. Compared to the existing unsupervised video representation learning approaches, our PAL adapts better to downstream TAL tasks by introducing a temporal equivariant contrastive learning paradigm in a temporally dense and scale-aware manner. Extensive experiments show that PAL can utilize large-scale unlabeled video data to significantly boost the performance of existing TAL methods. Our codes and models will be made publicly available at https://github.com/zhang-can/UP-TAL.

LGJun 2, 2022
Fine-tuning Language Models over Slow Networks using Activation Compression with Guarantees

Jue Wang, Binhang Yuan, Luka Rimanic et al. · eth-zurich

Communication compression is a crucial technique for modern distributed learning systems to alleviate their communication bottlenecks over slower networks. Despite recent intensive studies of gradient compression for data parallel-style training, compressing the activations for models trained with pipeline parallelism is still an open problem. In this paper, we propose AC-SGD, a novel activation compression algorithm for communication-efficient pipeline parallelism training over slow networks. Different from previous efforts in activation compression, instead of compressing activation values directly, AC-SGD compresses the changes of the activations. This allows us to show, to the best of our knowledge for the first time, that one can still achieve $O(1/\sqrt{T})$ convergence rate for non-convex objectives under activation compression, without making assumptions on gradient unbiasedness that do not hold for deep learning models with non-linear activation functions.We then show that AC-SGD can be optimized and implemented efficiently, without additional end-to-end runtime overhead.We evaluated AC-SGD to fine-tune language models with up to 1.5 billion parameters, compressing activations to 2-4 bits.AC-SGD provides up to 4.3X end-to-end speed-up in slower networks, without sacrificing model quality. Moreover, we also show that AC-SGD can be combined with state-of-the-art gradient compression algorithms to enable "end-to-end communication compression: All communications between machines, including model gradients, forward activations, and backward gradients are compressed into lower precision.This provides up to 4.9X end-to-end speed-up, without sacrificing model quality.

CLNov 16, 2022
Holistic Evaluation of Language Models

Percy Liang, Rishi Bommasani, Tony Lee et al. · stanford

Language models (LMs) are becoming the foundation for almost all major language technologies, but their capabilities, limitations, and risks are not well understood. We present Holistic Evaluation of Language Models (HELM) to improve the transparency of language models. First, we taxonomize the vast space of potential scenarios (i.e. use cases) and metrics (i.e. desiderata) that are of interest for LMs. Then we select a broad subset based on coverage and feasibility, noting what's missing or underrepresented (e.g. question answering for neglected English dialects, metrics for trustworthiness). Second, we adopt a multi-metric approach: We measure 7 metrics (accuracy, calibration, robustness, fairness, bias, toxicity, and efficiency) for each of 16 core scenarios when possible (87.5% of the time). This ensures metrics beyond accuracy don't fall to the wayside, and that trade-offs are clearly exposed. We also perform 7 targeted evaluations, based on 26 targeted scenarios, to analyze specific aspects (e.g. reasoning, disinformation). Third, we conduct a large-scale evaluation of 30 prominent language models (spanning open, limited-access, and closed models) on all 42 scenarios, 21 of which were not previously used in mainstream LM evaluation. Prior to HELM, models on average were evaluated on just 17.9% of the core HELM scenarios, with some prominent models not sharing a single scenario in common. We improve this to 96.0%: now all 30 models have been densely benchmarked on the same core scenarios and metrics under standardized conditions. Our evaluation surfaces 25 top-level findings. For full transparency, we release all raw model prompts and completions publicly for further analysis, as well as a general modular toolkit. We intend for HELM to be a living benchmark for the community, continuously updated with new scenarios, metrics, and models.

CVAug 14, 2022Code
HyP$^2$ Loss: Beyond Hypersphere Metric Space for Multi-label Image Retrieval

Chengyin Xu, Zenghao Chai, Zhengzhuo Xu et al.

Image retrieval has become an increasingly appealing technique with broad multimedia application prospects, where deep hashing serves as the dominant branch towards low storage and efficient retrieval. In this paper, we carried out in-depth investigations on metric learning in deep hashing for establishing a powerful metric space in multi-label scenarios, where the pair loss suffers high computational overhead and converge difficulty, while the proxy loss is theoretically incapable of expressing the profound label dependencies and exhibits conflicts in the constructed hypersphere space. To address the problems, we propose a novel metric learning framework with Hybrid Proxy-Pair Loss (HyP$^2$ Loss) that constructs an expressive metric space with efficient training complexity w.r.t. the whole dataset. The proposed HyP$^2$ Loss focuses on optimizing the hypersphere space by learnable proxies and excavating data-to-data correlations of irrelevant pairs, which integrates sufficient data correspondence of pair-based methods and high-efficiency of proxy-based methods. Extensive experiments on four standard multi-label benchmarks justify the proposed method outperforms the state-of-the-art, is robust among different hash bits and achieves significant performance gains with a faster, more stable convergence speed. Our code is available at https://github.com/JerryXu0129/HyP2-Loss.

86.7AIMay 28Code
OmniMatBench: A Human-Calibrated Multimodal Reasoning Benchmark Across 19 Materials Science Subfields

Wanhao Liu, Jiaqing Xie, Qian Tan et al.

As multimodal language models play an increasingly important role in scientific research, materials science offers a critical testbed due to its interdisciplinary, multimodal, and application-driven nature. However, existing materials benchmarks mainly focus on property prediction, knowledge QA, or characterization understanding, leaving the broader reasoning process from materials knowledge to application underexplored. To fill this gap, we present OmniMatBench, a human-calibrated multimodal reasoning benchmark for materials science. OmniMatBench contains 3,171 expert-curated QA and calculation problems across 19 materials-science subfields, spanning fundamental materials knowledge, structural and engineering materials, materials processing and manufacturing, and functional and applied materials. We evaluate 13 open-source and closed-source MLLMs and find that the best model achieves only a 0.372 overall score, revealing a substantial gap in current materials-science reasoning. Further analysis shows strong variation across subfields, fixed reasoning heuristics, uneven materials knowledge, and limited high-level knowledge application under formula-, retrieval-, and code-assisted settings. OmniMatBench provides crucial insights into the capabilities and limitations of current MLLMs and establishes a foundation for reliable AI assistants in materials-science research.

CVOct 19, 2023Code
Minimalist and High-Performance Semantic Segmentation with Plain Vision Transformers

Yuanduo Hong, Jue Wang, Weichao Sun et al.

In the wake of Masked Image Modeling (MIM), a diverse range of plain, non-hierarchical Vision Transformer (ViT) models have been pre-trained with extensive datasets, offering new paradigms and significant potential for semantic segmentation. Current state-of-the-art systems incorporate numerous inductive biases and employ cumbersome decoders. Building upon the original motivations of plain ViTs, which are simplicity and generality, we explore high-performance `minimalist' systems to this end. Our primary purpose is to provide simple and efficient baselines for practical semantic segmentation with plain ViTs. Specifically, we first explore the feasibility and methodology for achieving high-performance semantic segmentation using the last feature map. As a result, we introduce the PlainSeg, a model comprising only three 3$\times$3 convolutions in addition to the transformer layers (either encoder or decoder). In this process, we offer insights into two underlying principles: (i) high-resolution features are crucial to high performance in spite of employing simple up-sampling techniques and (ii) the slim transformer decoder requires a much larger learning rate than the wide transformer decoder. On this basis, we further present the PlainSeg-Hier, which allows for the utilization of hierarchical features. Extensive experiments on four popular benchmarks demonstrate the high performance and efficiency of our methods. They can also serve as powerful tools for assessing the transfer ability of base models in semantic segmentation. Code is available at \url{https://github.com/ydhongHIT/PlainSeg}.

CVMar 8, 2022
StyleHEAT: One-Shot High-Resolution Editable Talking Face Generation via Pre-trained StyleGAN

Fei Yin, Yong Zhang, Xiaodong Cun et al.

One-shot talking face generation aims at synthesizing a high-quality talking face video from an arbitrary portrait image, driven by a video or an audio segment. One challenging quality factor is the resolution of the output video: higher resolution conveys more details. In this work, we investigate the latent feature space of a pre-trained StyleGAN and discover some excellent spatial transformation properties. Upon the observation, we explore the possibility of using a pre-trained StyleGAN to break through the resolution limit of training datasets. We propose a novel unified framework based on a pre-trained StyleGAN that enables a set of powerful functionalities, i.e., high-resolution video generation, disentangled control by driving video or audio, and flexible face editing. Our framework elevates the resolution of the synthesized talking face to 1024*1024 for the first time, even though the training dataset has a lower resolution. We design a video-based motion generation module and an audio-based one, which can be plugged into the framework either individually or jointly to drive the video generation. The predicted motion is used to transform the latent features of StyleGAN for visual animation. To compensate for the transformation distortion, we propose a calibration network as well as a domain loss to refine the features. Moreover, our framework allows two types of facial editing, i.e., global editing via GAN inversion and intuitive editing based on 3D morphable models. Comprehensive experiments show superior video quality, flexible controllability, and editability over state-of-the-art methods.

CVMar 25, 2023
Selective Structured State-Spaces for Long-Form Video Understanding

Jue Wang, Wentao Zhu, Pichao Wang et al.

Effective modeling of complex spatiotemporal dependencies in long-form videos remains an open problem. The recently proposed Structured State-Space Sequence (S4) model with its linear complexity offers a promising direction in this space. However, we demonstrate that treating all image-tokens equally as done by S4 model can adversely affect its efficiency and accuracy. To address this limitation, we present a novel Selective S4 (i.e., S5) model that employs a lightweight mask generator to adaptively select informative image tokens resulting in more efficient and accurate modeling of long-term spatiotemporal dependencies in videos. Unlike previous mask-based token reduction methods used in transformers, our S5 model avoids the dense self-attention calculation by making use of the guidance of the momentum-updated S4 model. This enables our model to efficiently discard less informative tokens and adapt to various long-form video understanding tasks more effectively. However, as is the case for most token reduction methods, the informative image tokens could be dropped incorrectly. To improve the robustness and the temporal horizon of our model, we propose a novel long-short masked contrastive learning (LSMCL) approach that enables our model to predict longer temporal context using shorter input videos. We present extensive comparative results using three challenging long-form video understanding datasets (LVU, COIN and Breakfast), demonstrating that our approach consistently outperforms the previous state-of-the-art S4 model by up to 9.6% accuracy while reducing its memory footprint by 23%.

90.0SEMar 22Code
From Natural Language to Executable Properties for Property-based Testing of Mobile Apps

Yiheng Xiong, Ting Su, Jingling Sun et al.

Property-based testing (PBT) is a popular software testing methodology and is effective in validating the functionality of mobile applications (apps for short). However, its adoption in practice remains limited, largely due to the manual effort and technical expertise required to specify executable properties. In this experience paper, we propose a novel structured property synthesis approach that automatically translates property descriptions in natural language into executable properties, and implement it in a tool named iPBT. Our approach decomposes the problem into UI semantic grounding and executable property synthesis. It first builds an enriched widget context via multimodal LLMs to align visual elements with their functional semantics, and then uses an LLM with in-context learning to generate framework-specific executable properties. We evaluate iPBT with a closed-source LLM (GPT-4o) and an open-source LLM (DeepSeek-V3) on 124 diverse property descriptions derived from an existing benchmark dataset. iPBT achieves 95.2% (118/124) accuracy on both LLMs. Notably, an ablation study reveals that the enriched widget context contributes to an absolute improvement of up to 20.2% (from 75.0% to 95.2%). A user study with 10 participants demonstrates that iPBT reduces the time required to write executable properties by 56%, suggesting substantially lower manual effort. Furthermore, evaluations on 1,180 linguistically diverse variations demonstrate iPBT's robustness (87.6% accuracy), indicating its capability to handle varied expressions.

LGJun 6, 2022
Fast Adversarial Training with Adaptive Step Size

Zhichao Huang, Yanbo Fan, Chen Liu et al.

While adversarial training and its variants have shown to be the most effective algorithms to defend against adversarial attacks, their extremely slow training process makes it hard to scale to large datasets like ImageNet. The key idea of recent works to accelerate adversarial training is to substitute multi-step attacks (e.g., PGD) with single-step attacks (e.g., FGSM). However, these single-step methods suffer from catastrophic overfitting, where the accuracy against PGD attack suddenly drops to nearly 0% during training, destroying the robustness of the networks. In this work, we study the phenomenon from the perspective of training instances. We show that catastrophic overfitting is instance-dependent and fitting instances with larger gradient norm is more likely to cause catastrophic overfitting. Based on our findings, we propose a simple but effective method, Adversarial Training with Adaptive Step size (ATAS). ATAS learns an instancewise adaptive step size that is inversely proportional to its gradient norm. The theoretical analysis shows that ATAS converges faster than the commonly adopted non-adaptive counterparts. Empirically, ATAS consistently mitigates catastrophic overfitting and achieves higher robust accuracy on CIFAR10, CIFAR100 and ImageNet when evaluated on various adversarial budgets.

CVJan 6, 2023
CodeTalker: Speech-Driven 3D Facial Animation with Discrete Motion Prior

Jinbo Xing, Menghan Xia, Yuechen Zhang et al.

Speech-driven 3D facial animation has been widely studied, yet there is still a gap to achieving realism and vividness due to the highly ill-posed nature and scarcity of audio-visual data. Existing works typically formulate the cross-modal mapping into a regression task, which suffers from the regression-to-mean problem leading to over-smoothed facial motions. In this paper, we propose to cast speech-driven facial animation as a code query task in a finite proxy space of the learned codebook, which effectively promotes the vividness of the generated motions by reducing the cross-modal mapping uncertainty. The codebook is learned by self-reconstruction over real facial motions and thus embedded with realistic facial motion priors. Over the discrete motion space, a temporal autoregressive model is employed to sequentially synthesize facial motions from the input speech signal, which guarantees lip-sync as well as plausible facial expressions. We demonstrate that our approach outperforms current state-of-the-art methods both qualitatively and quantitatively. Also, a user study further justifies our superiority in perceptual quality.

CVAug 24, 2023
Motion-Guided Masking for Spatiotemporal Representation Learning

David Fan, Jue Wang, Shuai Liao et al. · amazon-science

Several recent works have directly extended the image masked autoencoder (MAE) with random masking into video domain, achieving promising results. However, unlike images, both spatial and temporal information are important for video understanding. This suggests that the random masking strategy that is inherited from the image MAE is less effective for video MAE. This motivates the design of a novel masking algorithm that can more efficiently make use of video saliency. Specifically, we propose a motion-guided masking algorithm (MGM) which leverages motion vectors to guide the position of each mask over time. Crucially, these motion-based correspondences can be directly obtained from information stored in the compressed format of the video, which makes our method efficient and scalable. On two challenging large-scale video benchmarks (Kinetics-400 and Something-Something V2), we equip video MAE with our MGM and achieve up to +$1.3\%$ improvement compared to previous state-of-the-art methods. Additionally, our MGM achieves equivalent performance to previous video MAE using up to $66\%$ fewer training epochs. Lastly, we show that MGM generalizes better to downstream transfer learning and domain adaptation tasks on the UCF101, HMDB51, and Diving48 datasets, achieving up to +$4.9\%$ improvement compared to baseline methods.

LGApr 1, 2023
Improving Fast Adversarial Training with Prior-Guided Knowledge

Xiaojun Jia, Yong Zhang, Xingxing Wei et al.

Fast adversarial training (FAT) is an efficient method to improve robustness. However, the original FAT suffers from catastrophic overfitting, which dramatically and suddenly reduces robustness after a few training epochs. Although various FAT variants have been proposed to prevent overfitting, they require high training costs. In this paper, we investigate the relationship between adversarial example quality and catastrophic overfitting by comparing the training processes of standard adversarial training and FAT. We find that catastrophic overfitting occurs when the attack success rate of adversarial examples becomes worse. Based on this observation, we propose a positive prior-guided adversarial initialization to prevent overfitting by improving adversarial example quality without extra training costs. This initialization is generated by using high-quality adversarial perturbations from the historical training process. We provide theoretical analysis for the proposed initialization and propose a prior-guided regularization method that boosts the smoothness of the loss function. Additionally, we design a prior-guided ensemble FAT method that averages the different model weights of historical models using different decay rates. Our proposed method, called FGSM-PGK, assembles the prior-guided knowledge, i.e., the prior-guided initialization and model weights, acquired during the historical training process. Evaluations of four datasets demonstrate the superiority of the proposed method.

CVMar 27, 2022
UV Volumes for Real-time Rendering of Editable Free-view Human Performance

Yue Chen, Xuan Wang, Xingyu Chen et al.

Neural volume rendering enables photo-realistic renderings of a human performer in free-view, a critical task in immersive VR/AR applications. But the practice is severely limited by high computational costs in the rendering process. To solve this problem, we propose the UV Volumes, a new approach that can render an editable free-view video of a human performer in real-time. It separates the high-frequency (i.e., non-smooth) human appearance from the 3D volume, and encodes them into 2D neural texture stacks (NTS). The smooth UV volumes allow much smaller and shallower neural networks to obtain densities and texture coordinates in 3D while capturing detailed appearance in 2D NTS. For editability, the mapping between the parameterized human model and the smooth texture coordinates allows us a better generalization on novel poses and shapes. Furthermore, the use of NTS enables interesting applications, e.g., retexturing. Extensive experiments on CMU Panoptic, ZJU Mocap, and H36M datasets show that our model can render 960 x 540 images in 30FPS on average with comparable photo-realism to state-of-the-art methods. The project and supplementary materials are available at https://fanegg.github.io/UV-Volumes.

GRApr 25, 2023
Patch-based 3D Natural Scene Generation from a Single Example

Weiyu Li, Xuelin Chen, Jue Wang et al.

We target a 3D generative model for general natural scenes that are typically unique and intricate. Lacking the necessary volumes of training data, along with the difficulties of having ad hoc designs in presence of varying scene characteristics, renders existing setups intractable. Inspired by classical patch-based image models, we advocate for synthesizing 3D scenes at the patch level, given a single example. At the core of this work lies important algorithmic designs w.r.t the scene representation and generative patch nearest-neighbor module, that address unique challenges arising from lifting classical 2D patch-based framework to 3D generation. These design choices, on a collective level, contribute to a robust, effective, and efficient model that can generate high-quality general natural scenes with both realistic geometric structure and visual appearance, in large quantities and varieties, as demonstrated upon a variety of exemplar scenes.

78.5CVApr 12Code
STORM: End-to-End Referring Multi-Object Tracking in Videos

Zijia Lu, Jingru Yi, Jue Wang et al.

Referring multi-object tracking (RMOT) is a task of associating all the objects in a video that semantically match with given textual queries or referring expressions. Existing RMOT approaches decompose object grounding and tracking into separated modules and exhibit limited performance due to the scarcity of training videos, ambiguous annotations, and restricted domains. In this work, we introduce STORM, an end-to-end MLLM that jointly performs grounding and tracking within a unified framework, eliminating external detectors and enabling coherent reasoning over appearance, motion, and language. To improve data efficiency, we propose a task-composition learning (TCL) strategy that decomposes RMOT into image grounding and object tracking, allowing STORM to leverage data-rich sub-tasks and learn structured spatial--temporal reasoning. We further construct STORM-Bench, a new RMOT dataset with accurate trajectories and diverse, unambiguous referring expressions generated through a bottom-up annotation pipeline. Extensive experiments show that STORM achieves state-of-the-art performance on image grounding, single-object tracking, and RMOT benchmarks, demonstrating strong generalization and robust spatial--temporal grounding in complex real-world scenarios. STORM-Bench is released at https://github.com/amazon-science/storm-referring-multi-object-grounding.

CVOct 23, 2023Code
E4S: Fine-grained Face Swapping via Editing With Regional GAN Inversion

Maomao Li, Ge Yuan, Cairong Wang et al.

This paper proposes a novel approach to face swapping from the perspective of fine-grained facial editing, dubbed "editing for swapping" (E4S). The traditional face swapping methods rely on global feature extraction and fail to preserve the detailed source identity. In contrast, we propose a Regional GAN Inversion (RGI) method, which allows the explicit disentanglement of shape and texture. Specifically, our E4S performs face swapping in the latent space of a pretrained StyleGAN, where a multi-scale mask-guided encoder is applied to project the texture of each facial component into regional style codes and a mask-guided injection module manipulating feature maps with the style codes. Based on this disentanglement, face swapping can be simplified as style and mask swapping. Besides, due to the large lighting condition gap, transferring the source skin into the target image may lead to disharmony lighting. We propose a re-coloring network to make the swapped face maintain the target lighting condition while preserving the source skin. Further, to deal with the potential mismatch areas during mask exchange, we design a face inpainting module to refine the face shape. The extensive comparisons with state-of-the-art methods demonstrate that our E4S outperforms existing methods in preserving texture, shape, and lighting. Our implementation is available at https://github.com/e4s2024/E4S2024.

CVJul 21, 2022
LocVTP: Video-Text Pre-training for Temporal Localization

Meng Cao, Tianyu Yang, Junwu Weng et al.

Video-Text Pre-training (VTP) aims to learn transferable representations for various downstream tasks from large-scale web videos. To date, almost all existing VTP methods are limited to retrieval-based downstream tasks, e.g., video retrieval, whereas their transfer potentials on localization-based tasks, e.g., temporal grounding, are under-explored. In this paper, we experimentally analyze and demonstrate the incompatibility of current VTP methods with localization tasks, and propose a novel Localization-oriented Video-Text Pre-training framework, dubbed as LocVTP. Specifically, we perform the fine-grained contrastive alignment as a complement to the coarse-grained one by a clip-word correspondence discovery scheme. To further enhance the temporal reasoning ability of the learned feature, we propose a context projection head and a temporal aware contrastive loss to perceive the contextual relationships. Extensive experiments on four downstream tasks across six datasets demonstrate that our LocVTP achieves state-of-the-art performance on both retrieval-based and localization-based tasks. Furthermore, we conduct comprehensive ablation studies and thorough analyses to explore the optimum model designs and training strategies.

CVNov 25, 2022
Fine-Grained Face Swapping via Regional GAN Inversion

Zhian Liu, Maomao Li, Yong Zhang et al.

We present a novel paradigm for high-fidelity face swapping that faithfully preserves the desired subtle geometry and texture details. We rethink face swapping from the perspective of fine-grained face editing, \textit{i.e., ``editing for swapping'' (E4S)}, and propose a framework that is based on the explicit disentanglement of the shape and texture of facial components. Following the E4S principle, our framework enables both global and local swapping of facial features, as well as controlling the amount of partial swapping specified by the user. Furthermore, the E4S paradigm is inherently capable of handling facial occlusions by means of facial masks. At the core of our system lies a novel Regional GAN Inversion (RGI) method, which allows the explicit disentanglement of shape and texture. It also allows face swapping to be performed in the latent space of StyleGAN. Specifically, we design a multi-scale mask-guided encoder to project the texture of each facial component into regional style codes. We also design a mask-guided injection module to manipulate the feature maps with the style codes. Based on the disentanglement, face swapping is reformulated as a simplified problem of style and mask swapping. Extensive experiments and comparisons with current state-of-the-art methods demonstrate the superiority of our approach in preserving texture and shape details, as well as working with high resolution images. The project page is http://e4s2022.github.io

CVMay 31, 2022
IDE-3D: Interactive Disentangled Editing for High-Resolution 3D-aware Portrait Synthesis

Jingxiang Sun, Xuan Wang, Yichun Shi et al.

Existing 3D-aware facial generation methods face a dilemma in quality versus editability: they either generate editable results in low resolution or high-quality ones with no editing flexibility. In this work, we propose a new approach that brings the best of both worlds together. Our system consists of three major components: (1) a 3D-semantics-aware generative model that produces view-consistent, disentangled face images and semantic masks; (2) a hybrid GAN inversion approach that initialize the latent codes from the semantic and texture encoder, and further optimized them for faithful reconstruction; and (3) a canonical editor that enables efficient manipulation of semantic masks in canonical view and product high-quality editing results. Our approach is competent for many applications, e.g. free-view face drawing, editing, and style control. Both quantitative and qualitative results show that our method reaches the state-of-the-art in terms of photorealism, faithfulness, and efficiency.

CVJul 1, 2022
Neural Parameterization for Dynamic Human Head Editing

Li Ma, Xiaoyu Li, Jing Liao et al.

Implicit radiance functions emerged as a powerful scene representation for reconstructing and rendering photo-realistic views of a 3D scene. These representations, however, suffer from poor editability. On the other hand, explicit representations such as polygonal meshes allow easy editing but are not as suitable for reconstructing accurate details in dynamic human heads, such as fine facial features, hair, teeth, and eyes. In this work, we present Neural Parameterization (NeP), a hybrid representation that provides the advantages of both implicit and explicit methods. NeP is capable of photo-realistic rendering while allowing fine-grained editing of the scene geometry and appearance. We first disentangle the geometry and appearance by parameterizing the 3D geometry into 2D texture space. We enable geometric editability by introducing an explicit linear deformation blending layer. The deformation is controlled by a set of sparse key points, which can be explicitly and intuitively displaced to edit the geometry. For appearance, we develop a hybrid 2D texture consisting of an explicit texture map for easy editing and implicit view and time-dependent residuals to model temporal and view variations. We compare our method to several reconstruction and editing baselines. The results show that the NeP achieves almost the same level of rendering accuracy while maintaining high editability.

LGOct 2, 2022
Adaptive Smoothness-weighted Adversarial Training for Multiple Perturbations with Its Stability Analysis

Jiancong Xiao, Zeyu Qin, Yanbo Fan et al.

Adversarial Training (AT) has been demonstrated as one of the most effective methods against adversarial examples. While most existing works focus on AT with a single type of perturbation e.g., the $\ell_\infty$ attacks), DNNs are facing threats from different types of adversarial examples. Therefore, adversarial training for multiple perturbations (ATMP) is proposed to generalize the adversarial robustness over different perturbation types (in $\ell_1$, $\ell_2$, and $\ell_\infty$ norm-bounded perturbations). However, the resulting model exhibits trade-off between different attacks. Meanwhile, there is no theoretical analysis of ATMP, limiting its further development. In this paper, we first provide the smoothness analysis of ATMP and show that $\ell_1$, $\ell_2$, and $\ell_\infty$ adversaries give different contributions to the smoothness of the loss function of ATMP. Based on this, we develop the stability-based excess risk bounds and propose adaptive smoothness-weighted adversarial training for multiple perturbations. Theoretically, our algorithm yields better bounds. Empirically, our experiments on CIFAR10 and CIFAR100 achieve the state-of-the-art performance against the mixture of multiple perturbations attacks.

CVAug 22, 2024Code
FlexEdit: Marrying Free-Shape Masks to VLLM for Flexible Image Editing

Tianshuo Yuan, Yuxiang Lin, Jue Wang et al.

Combining Vision Large Language Models (VLLMs) with diffusion models offers a powerful method for executing image editing tasks based on human language instructions. However, language instructions alone often fall short in accurately conveying user requirements, particularly when users want to add, replace elements in specific areas of an image. Luckily, masks can effectively indicate the exact locations or elements to be edited, while they require users to precisely draw the shapes at the desired locations, which is highly user-unfriendly. To address this, we propose FlexEdit, an end-to-end image editing method that leverages both free-shape masks and language instructions for Flexible Editing. Our approach employs a VLLM in comprehending the image content, mask, and user instructions. Additionally, we introduce the Mask Enhance Adapter (MEA) that fuses the embeddings of the VLLM with the image data, ensuring a seamless integration of mask information and model output embeddings. Furthermore, we construct FSMI-Edit, a benchmark specifically tailored for free-shape mask, including 8 types of free-shape mask. Extensive experiments show that our method achieves state-of-the-art (SOTA) performance in LLM-based image editing, and our simple prompting technique stands out in its effectiveness. The code and data can be found at https://github.com/A-new-b/flex_edit.

LGOct 3, 2022
Stability Analysis and Generalization Bounds of Adversarial Training

Jiancong Xiao, Yanbo Fan, Ruoyu Sun et al.

In adversarial machine learning, deep neural networks can fit the adversarial examples on the training dataset but have poor generalization ability on the test set. This phenomenon is called robust overfitting, and it can be observed when adversarially training neural nets on common datasets, including SVHN, CIFAR-10, CIFAR-100, and ImageNet. In this paper, we study the robust overfitting issue of adversarial training by using tools from uniform stability. One major challenge is that the outer function (as a maximization of the inner function) is nonsmooth, so the standard technique (e.g., hardt et al., 2016) cannot be applied. Our approach is to consider $η$-approximate smoothness: we show that the outer function satisfies this modified smoothness assumption with $η$ being a constant related to the adversarial perturbation $ε$. Based on this, we derive stability-based generalization bounds for stochastic gradient descent (SGD) on the general class of $η$-approximate smooth functions, which covers the adversarial loss. Our results suggest that robust test accuracy decreases in $ε$ when $T$ is large, with a speed between $Ω(ε\sqrt{T})$ and $\mathcal{O}(εT)$. This phenomenon is also observed in practice. Additionally, we show that a few popular techniques for adversarial training (e.g., early stopping, cyclic learning rate, and stochastic weight averaging) are stability-promoting in theory.

CVApr 3, 2023
Learning Anchor Transformations for 3D Garment Animation

Fang Zhao, Zekun Li, Shaoli Huang et al.

This paper proposes an anchor-based deformation model, namely AnchorDEF, to predict 3D garment animation from a body motion sequence. It deforms a garment mesh template by a mixture of rigid transformations with extra nonlinear displacements. A set of anchors around the mesh surface is introduced to guide the learning of rigid transformation matrices. Once the anchor transformations are found, per-vertex nonlinear displacements of the garment template can be regressed in a canonical space, which reduces the complexity of deformation space learning. By explicitly constraining the transformed anchors to satisfy the consistencies of position, normal and direction, the physical meaning of learned anchor transformations in space is guaranteed for better generalization. Furthermore, an adaptive anchor updating is proposed to optimize the anchor position by being aware of local mesh topology for learning representative anchor transformations. Qualitative and quantitative experiments on different types of garments demonstrate that AnchorDEF achieves the state-of-the-art performance on 3D garment deformation prediction in motion, especially for loose-fitting garments.

CVAug 28, 2022
Towards Real-World Video Deblurring by Exploring Blur Formation Process

Mingdeng Cao, Zhihang Zhong, Yanbo Fan et al.

This paper aims at exploring how to synthesize close-to-real blurs that existing video deblurring models trained on them can generalize well to real-world blurry videos. In recent years, deep learning-based approaches have achieved promising success on video deblurring task. However, the models trained on existing synthetic datasets still suffer from generalization problems over real-world blurry scenarios with undesired artifacts. The factors accounting for the failure remain unknown. Therefore, we revisit the classical blur synthesis pipeline and figure out the possible reasons, including shooting parameters, blur formation space, and image signal processor~(ISP). To analyze the effects of these potential factors, we first collect an ultra-high frame-rate (940 FPS) RAW video dataset as the data basis to synthesize various kinds of blurs. Then we propose a novel realistic blur synthesis pipeline termed as RAW-Blur by leveraging blur formation cues. Through numerous experiments, we demonstrate that synthesizing blurs in the RAW space and adopting the same ISP as the real-world testing data can effectively eliminate the negative effects of synthetic data. Furthermore, the shooting parameters of the synthesized blurry video, e.g., exposure time and frame-rate play significant roles in improving the performance of deblurring models. Impressively, the models trained on the blurry data synthesized by the proposed RAW-Blur pipeline can obtain more than 5dB PSNR gain against those trained on the existing synthetic blur datasets. We believe the novel realistic synthesis pipeline and the corresponding RAW video dataset can help the community to easily construct customized blur datasets to improve real-world video deblurring performance largely, instead of laboriously collecting real data pairs.

72.2CVMar 29Code
OpenDPR: Open-Vocabulary Change Detection via Vision-Centric Diffusion-Guided Prototype Retrieval for Remote Sensing Imagery

Qi Guo, Jue Wang, Yinhe Liu et al.

Open-vocabulary change detection (OVCD) seeks to recognize arbitrary changes of interest by enabling generalization beyond a fixed set of predefined classes. We reformulate OVCD as a two-stage pipeline: first generate class-agnostic change proposals using visual foundation models (VFMs) such as SAM and DINOv2, and then perform category identification with vision-language models (VLMs) such as CLIP. We reveal that category identification errors are the primary bottleneck of OVCD, mainly due to the limited ability of VLMs based on image-text matching to represent fine-grained land-cover categories. To address this, we propose OpenDPR, a training-free vision-centric diffusion-guided prototype retrieval framework. OpenDPR leverages diffusion models to construct diverse prototypes for target categories offline, and to perform similarity retrieval with change proposals in the visual space during inference. The secondary bottleneck lies in change localization, due to the inherent lack of change priors in VFMs. To bridge this gap, we design a spatial-to-change weakly supervised change detection module named S2C to adapt their strong spatial modeling capabilities for change localization. Integrating the pretrained S2C into OpenDPR leads to an optional weakly supervised variant named OpenDPR-W, which further improves OVCD with minimal supervision. Experimental results on four benchmark datasets demonstrate that the proposed methods achieve state-of-the-art performance under both supervision modes. Code is available at https://github.com/guoqi2002/OpenDPR.

LGOct 2, 2022
Understanding Adversarial Robustness Against On-manifold Adversarial Examples

Jiancong Xiao, Liusha Yang, Yanbo Fan et al.

Deep neural networks (DNNs) are shown to be vulnerable to adversarial examples. A well-trained model can be easily attacked by adding small perturbations to the original data. One of the hypotheses of the existence of the adversarial examples is the off-manifold assumption: adversarial examples lie off the data manifold. However, recent research showed that on-manifold adversarial examples also exist. In this paper, we revisit the off-manifold assumption and want to study a question: at what level is the poor performance of neural networks against adversarial attacks due to on-manifold adversarial examples? Since the true data manifold is unknown in practice, we consider two approximated on-manifold adversarial examples on both real and synthesis datasets. On real datasets, we show that on-manifold adversarial examples have greater attack rates than off-manifold adversarial examples on both standard-trained and adversarially-trained models. On synthetic datasets, theoretically, We prove that on-manifold adversarial examples are powerful, yet adversarial training focuses on off-manifold directions and ignores the on-manifold adversarial examples. Furthermore, we provide analysis to show that the properties derived theoretically can also be observed in practice. Our analysis suggests that on-manifold adversarial examples are important, and we should pay more attention to on-manifold adversarial examples for training robust models.

94.3AIApr 9Code
Squeeze Evolve: Unified Multi-Model Orchestration for Verifier-Free Evolution

Monishwaran Maheswaran, Leon Lakhani, Zhongzhu Zhou et al.

We show that verifier-free evolution is bottlenecked by both diversity and efficiency: without external correction, repeated evolution accelerates collapse toward narrow modes, while the uniform use of a high-cost model wastes compute and quickly becomes economically impractical. We introduce Squeeze Evolve, a unified multi-model orchestration framework for verifier-free evolutionary inference. Our approach is guided by a simple principle: allocate model capability where it has the highest marginal utility. Stronger models are reserved for high-impact stages, while cheaper models handle the other stages at much lower costs. This principle addresses diversity and cost-efficiency jointly while remaining lightweight. Squeeze Evolve naturally supports open-source, closed-source, and mixed-model deployments. Across AIME 2025, HMMT 2025, LiveCodeBench V6, GPQA-Diamond, ARC-AGI-V2, and multimodal vision benchmarks, such as MMMU-Pro and BabyVision, Squeeze Evolve consistently improves the cost-capability frontier over single-model evolution and achieves new state-of-the-art results on several tasks. Empirically, Squeeze Evolve reduces API cost by up to $\sim$3$\times$ and increases fixed-budget serving throughput by up to $\sim$10$\times$. Moreover, on discovery tasks, Squeeze Evolve is the first verifier-free evolutionary method to match, and in some cases exceed, the performance of verifier-based evolutionary methods.

LGNov 21, 2023
Infinite forecast combinations based on Dirichlet process

Yinuo Ren, Feng Li, Yanfei Kang et al. · pku

Forecast combination integrates information from various sources by consolidating multiple forecast results from the target time series. Instead of the need to select a single optimal forecasting model, this paper introduces a deep learning ensemble forecasting model based on the Dirichlet process. Initially, the learning rate is sampled with three basis distributions as hyperparameters to convert the infinite mixture into a finite one. All checkpoints are collected to establish a deep learning sub-model pool, and weight adjustment and diversity strategies are developed during the combination process. The main advantage of this method is its ability to generate the required base learners through a single training process, utilizing the decaying strategy to tackle the challenge posed by the stochastic nature of gradient descent in determining the optimal learning rate. To ensure the method's generalizability and competitiveness, this paper conducts an empirical analysis using the weekly dataset from the M4 competition and explores sensitivity to the number of models to be combined. The results demonstrate that the ensemble model proposed offers substantial improvements in prediction accuracy and stability compared to a single benchmark model.

CVAug 1, 2024
Text-Guided Video Masked Autoencoder

David Fan, Jue Wang, Shuai Liao et al. · amazon-science

Recent video masked autoencoder (MAE) works have designed improved masking algorithms focused on saliency. These works leverage visual cues such as motion to mask the most salient regions. However, the robustness of such visual cues depends on how often input videos match underlying assumptions. On the other hand, natural language description is an information dense representation of video that implicitly captures saliency without requiring modality-specific assumptions, and has not been explored yet for video MAE. To this end, we introduce a novel text-guided masking algorithm (TGM) that masks the video regions with highest correspondence to paired captions. Without leveraging any explicit visual cues for saliency, our TGM is competitive with state-of-the-art masking algorithms such as motion-guided masking. To further benefit from the semantics of natural language for masked reconstruction, we next introduce a unified framework for joint MAE and masked video-text contrastive learning. We show that across existing masking algorithms, unifying MAE and masked video-text contrastive learning improves downstream performance compared to pure MAE on a variety of video recognition tasks, especially for linear probe. Within this unified framework, our TGM achieves the best relative performance on five action recognition and one egocentric datasets, highlighting the complementary nature of natural language for masked video modeling.

CVDec 27, 2022
Truncate-Split-Contrast: A Framework for Learning from Mislabeled Videos

Zixiao Wang, Junwu Weng, Chun Yuan et al.

Learning with noisy label (LNL) is a classic problem that has been extensively studied for image tasks, but much less for video in the literature. A straightforward migration from images to videos without considering the properties of videos, such as computational cost and redundant information, is not a sound choice. In this paper, we propose two new strategies for video analysis with noisy labels: 1) A lightweight channel selection method dubbed as Channel Truncation for feature-based label noise detection. This method selects the most discriminative channels to split clean and noisy instances in each category; 2) A novel contrastive strategy dubbed as Noise Contrastive Learning, which constructs the relationship between clean and noisy instances to regularize model training. Experiments on three well-known benchmark datasets for video classification show that our proposed tru{\bf N}cat{\bf E}-split-contr{\bf A}s{\bf T} (NEAT) significantly outperforms the existing baselines. By reducing the dimension to 10\% of it, our method achieves over 0.4 noise detection F1-score and 5\% classification accuracy improvement on Mini-Kinetics dataset under severe noise (symmetric-80\%). Thanks to Noise Contrastive Learning, the average classification accuracy improvement on Mini-Kinetics and Sth-Sth-V1 is over 1.6\%.

CVDec 12, 2025
PersonaLive! Expressive Portrait Image Animation for Live Streaming

Zhiyuan Li, Chi-Man Pun, Chen Fang et al.

Current diffusion-based portrait animation models predominantly focus on enhancing visual quality and expression realism, while overlooking generation latency and real-time performance, which restricts their application range in the live streaming scenario. We propose PersonaLive, a novel diffusion-based framework towards streaming real-time portrait animation with multi-stage training recipes. Specifically, we first adopt hybrid implicit signals, namely implicit facial representations and 3D implicit keypoints, to achieve expressive image-level motion control. Then, a fewer-step appearance distillation strategy is proposed to eliminate appearance redundancy in the denoising process, greatly improving inference efficiency. Finally, we introduce an autoregressive micro-chunk streaming generation paradigm equipped with a sliding training strategy and a historical keyframe mechanism to enable low-latency and stable long-term video generation. Extensive experiments demonstrate that PersonaLive achieves state-of-the-art performance with up to 7-22x speedup over prior diffusion-based portrait animation models.

CVOct 9, 2023
USTEP: Spatio-Temporal Predictive Learning under A Unified View

Cheng Tan, Jue Wang, Zhangyang Gao et al.

Spatio-temporal predictive learning plays a crucial role in self-supervised learning, with wide-ranging applications across a diverse range of fields. Previous approaches for temporal modeling fall into two categories: recurrent-based and recurrent-free methods. The former, while meticulously processing frames one by one, neglect short-term spatio-temporal information redundancies, leading to inefficiencies. The latter naively stack frames sequentially, overlooking the inherent temporal dependencies. In this paper, we re-examine the two dominant temporal modeling approaches within the realm of spatio-temporal predictive learning, offering a unified perspective. Building upon this analysis, we introduce USTEP (Unified Spatio-TEmporal Predictive learning), an innovative framework that reconciles the recurrent-based and recurrent-free methods by integrating both micro-temporal and macro-temporal scales. Extensive experiments on a wide range of spatio-temporal predictive learning demonstrate that USTEP achieves significant improvements over existing temporal modeling approaches, thereby establishing it as a robust solution for a wide range of spatio-temporal applications.

85.9LGApr 21
SAW-INT4: System-Aware 4-Bit KV-Cache Quantization for Real-World LLM Serving

Jinda Jia, Jisen Li, Zhongzhu Zhou et al.

KV-cache memory is a major bottleneck in real-world LLM serving, where systems must simultaneously support latency-sensitive small-batch requests and high-throughput concurrent workloads. Although many KV-cache compression methods improve offline accuracy or compression ratio, they often violate practical serving constraints such as paged memory layouts, regular memory access, and fused attention execution, limiting their effectiveness in deployment. In this work, we identify the minimal set of 4-bit KV-cache quantization methods that remain viable under these constraints. Our central finding is that a simple design--token-wise INT4 quantization with block-diagonal Hadamard rotation--consistently achieves the best accuracy-efficiency trade-off. Across multiple models and benchmarks, this approach recovers nearly all of the accuracy lost by naive INT4, while more complex methods such as vector quantization and Hessian-aware quantization provide only marginal additional gains once serving compatibility is taken into account. To make this practical, we implement a fused rotation-quantization kernel that integrates directly into paged KV-cache layouts and introduces zero measurable end-to-end overhead, matching plain INT4 throughput across concurrency levels. Our results show that effective KV-cache compression is fundamentally a systems co-design problem: under real serving constraints, lightweight block-diagonal Hadamard rotation is a viable method that delivers near-lossless accuracy without sacrificing serving efficiency.