AIDec 22, 2025
Recontextualization Mitigates Specification Gaming without Modifying the SpecificationAriana Azarbal, Victor Gillioz, Vladimir Ivanov et al.
Developers often struggle to specify correct training labels and rewards. Perhaps they don't need to. We propose recontextualization, which reduces how often language models "game" training signals, performing misbehaviors those signals mistakenly reinforce. We show recontextualization prevents models from learning to 1) prioritize evaluation metrics over chat response quality; 2) special-case code to pass incorrect tests; 3) lie to users; and 4) become sycophantic. Our method works by generating completions from prompts discouraging misbehavior and then recontextualizing them as though they were in response to prompts permitting misbehavior. Recontextualization trains language models to resist misbehavior even when instructions permit it. This mitigates the reinforcement of misbehavior from misspecified training signals, reducing specification gaming without improving the supervision signal.
46.5LGApr 15
Golden Handcuffs make safer AI agentsAram Ebtekar, Michael K. Cohen
Reinforcement learners can attain high reward through novel unintended strategies. We study a Bayesian mitigation for general environments: we expand the agent's subjective reward range to include a large negative value $-L$, while the true environment's rewards lie in $[0,1]$. After observing consistently high rewards, the Bayesian policy becomes risk-averse to novel schemes that plausibly lead to $-L$. We design a simple override mechanism that yields control to a safe mentor whenever the predicted value drops below a fixed threshold. We prove two properties of the resulting agent: (i) Capability: using mentor-guided exploration with vanishing frequency, the agent attains sublinear regret against its best mentor. (ii) Safety: no decidable low-complexity predicate is triggered by the optimizing policy before it is triggered by a mentor.
LGOct 6, 2025
Inoculation Prompting: Instructing LLMs to misbehave at train-time improves test-time alignmentNevan Wichers, Aram Ebtekar, Ariana Azarbal et al.
Large language models are sometimes trained with imperfect oversight signals, leading to undesired behaviors such as reward hacking and sycophancy. Improving oversight quality can be expensive or infeasible, motivating methods that improve learned behavior despite an imperfect training signal. We introduce Inoculation Prompting (IP), a simple but counterintuitive technique that prevents learning of an undesired behavior by modifying training prompts to explicitly request it. For example, to inoculate against reward hacking, we modify the prompts used in supervised fine-tuning to request code that only works on provided test cases but fails on other inputs. Across four settings we find that IP reduces the learning of undesired behavior without substantially reducing the learning of desired capabilities. We also show that prompts which more strongly elicit the undesired behavior prior to fine-tuning more effectively inoculate against the behavior when used during training; this serves as a heuristic to identify promising inoculation prompts. Overall, IP is a simple yet effective way to control how models generalize from fine-tuning, preventing learning of undesired behaviors without substantially disrupting desired capabilities.
LGFeb 12, 2025
Toward Universal Laws of Outlier PropagationAram Ebtekar, Yuhao Wang, Dominik Janzing
When a variety of anomalous features motivate flagging different samples as outliers, Algorithmic Information Theory (AIT) offers a principled way to unify them in terms of a sample's randomness deficiency. Subject to the algorithmic Markov condition on a causal Bayesian network, we show that the randomness deficiency of a joint sample decomposes into a sum of randomness deficiencies at each causal mechanism. Consequently, anomalous observations can be attributed to their root causes, i.e., the mechanisms that behaved anomalously. As an extension of Levin's law of randomness conservation, we show that weak outliers cannot cause strong ones. We show how these information theoretic laws clarify our understanding of outlier detection and attribution, in the context of more specialized outlier scores from prior literature.
IRJan 2, 2021
An Elo-like System for Massive Multiplayer CompetitionsAram Ebtekar, Paul Liu
Rating systems play an important role in competitive sports and games. They provide a measure of player skill, which incentivizes competitive performances and enables balanced match-ups. In this paper, we present a novel Bayesian rating system for contests with many participants. It is widely applicable to competition formats with discrete ranked matches, such as online programming competitions, obstacle courses races, and some video games. The simplicity of our system allows us to prove theoretical bounds on robustness and runtime. In addition, we show that the system aligns incentives: that is, a player who seeks to maximize their rating will never want to underperform. Experimentally, the rating system rivals or surpasses existing systems in prediction accuracy, and computes faster than existing systems by up to an order of magnitude.