Benjamin A.T. Graham

CV
h-index20
8papers
728citations
Novelty58%
AI Score49

8 Papers

46.4CVJul 14, 2023Code
CoTracker: It is Better to Track Together

Nikita Karaev, Ignacio Rocco, Benjamin Graham et al.

We introduce CoTracker, a transformer-based model that tracks a large number of 2D points in long video sequences. Differently from most existing approaches that track points independently, CoTracker tracks them jointly, accounting for their dependencies. We show that joint tracking significantly improves tracking accuracy and robustness, and allows CoTracker to track occluded points and points outside of the camera view. We also introduce several innovations for this class of trackers, including using token proxies that significantly improve memory efficiency and allow CoTracker to track 70k points jointly and simultaneously at inference on a single GPU. CoTracker is an online algorithm that operates causally on short windows. However, it is trained utilizing unrolled windows as a recurrent network, maintaining tracks for long periods of time even when points are occluded or leave the field of view. Quantitatively, CoTracker substantially outperforms prior trackers on standard point-tracking benchmarks.

8.8CVDec 6, 2022Code
Self-Supervised Correspondence Estimation via Multiview Registration

Mohamed El Banani, Ignacio Rocco, David Novotny et al.

Video provides us with the spatio-temporal consistency needed for visual learning. Recent approaches have utilized this signal to learn correspondence estimation from close-by frame pairs. However, by only relying on close-by frame pairs, those approaches miss out on the richer long-range consistency between distant overlapping frames. To address this, we propose a self-supervised approach for correspondence estimation that learns from multiview consistency in short RGB-D video sequences. Our approach combines pairwise correspondence estimation and registration with a novel SE(3) transformation synchronization algorithm. Our key insight is that self-supervised multiview registration allows us to obtain correspondences over longer time frames; increasing both the diversity and difficulty of sampled pairs. We evaluate our approach on indoor scenes for correspondence estimation and RGB-D pointcloud registration and find that we perform on-par with supervised approaches.

8.4CVMar 21, 2023
Real-time volumetric rendering of dynamic humans

Ignacio Rocco, Iurii Makarov, Filippos Kokkinos et al.

We present a method for fast 3D reconstruction and real-time rendering of dynamic humans from monocular videos with accompanying parametric body fits. Our method can reconstruct a dynamic human in less than 3h using a single GPU, compared to recent state-of-the-art alternatives that take up to 72h. These speedups are obtained by using a lightweight deformation model solely based on linear blend skinning, and an efficient factorized volumetric representation for modeling the shape and color of the person in canonical pose. Moreover, we propose a novel local ray marching rendering which, by exploiting standard GPU hardware and without any baking or conversion of the radiance field, allows visualizing the neural human on a mobile VR device at 40 frames per second with minimal loss of visual quality. Our experimental evaluation shows superior or competitive results with state-of-the art methods while obtaining large training speedup, using a simple model, and achieving real-time rendering.

7.6CVJul 2, 2024
Meta 3D Gen

Raphael Bensadoun, Tom Monnier, Yanir Kleiman et al.

We introduce Meta 3D Gen (3DGen), a new state-of-the-art, fast pipeline for text-to-3D asset generation. 3DGen offers 3D asset creation with high prompt fidelity and high-quality 3D shapes and textures in under a minute. It supports physically-based rendering (PBR), necessary for 3D asset relighting in real-world applications. Additionally, 3DGen supports generative retexturing of previously generated (or artist-created) 3D shapes using additional textual inputs provided by the user. 3DGen integrates key technical components, Meta 3D AssetGen and Meta 3D TextureGen, that we developed for text-to-3D and text-to-texture generation, respectively. By combining their strengths, 3DGen represents 3D objects simultaneously in three ways: in view space, in volumetric space, and in UV (or texture) space. The integration of these two techniques achieves a win rate of 68% with respect to the single-stage model. We compare 3DGen to numerous industry baselines, and show that it outperforms them in terms of prompt fidelity and visual quality for complex textual prompts, while being significantly faster.

0.6CLFeb 10
The Subjectivity of Respect in Police Traffic Stops: Modeling Community Perspectives in Body-Worn Camera Footage

Preni Golazizian, Elnaz Rahmati, Jackson Trager et al.

Traffic stops are among the most frequent police-civilian interactions, and body-worn cameras (BWCs) provide a unique record of how these encounters unfold. Respect is a central dimension of these interactions, shaping public trust and perceived legitimacy, yet its interpretation is inherently subjective and shaped by lived experience, rendering community-specific perspectives a critical consideration. Leveraging unprecedented access to Los Angeles Police Department BWC footage, we introduce the first large-scale traffic-stop dataset annotated with respect ratings and free-text rationales from multiple perspectives. By sampling annotators from police-affiliated, justice-system-impacted, and non-affiliated Los Angeles residents, we enable the systematic study of perceptual differences across diverse communities. To this end, we (i) develop a domain-specific evaluation rubric grounded in procedural justice theory, LAPD training materials, and extensive fieldwork; (ii) introduce a rubric-driven preference data construction framework for perspective-consistent alignment; and (iii) propose a perspective-aware modeling framework that predicts personalized respect ratings and generates annotator-specific rationales for both officers and civilian drivers from traffic-stop transcripts. Across all three annotator groups, our approach improves both rating prediction performance and rationale alignment. Our perspective-aware framework enables law enforcement to better understand diverse community expectations, providing a vital tool for building public trust and procedural legitimacy.

3.6CVApr 27, 2025Code
Unsupervised 2D-3D lifting of non-rigid objects using local constraints

Shalini Maiti, Lourdes Agapito, Benjamin Graham

For non-rigid objects, predicting the 3D shape from 2D keypoint observations is ill-posed due to occlusions, and the need to disentangle changes in viewpoint and changes in shape. This challenge has often been addressed by embedding low-rank constraints into specialized models. These models can be hard to train, as they depend on finding a canonical way of aligning observations, before they can learn detailed geometry. These constraints have limited the reconstruction quality. We show that generic, high capacity models, trained with an unsupervised loss, allow for more accurate predicted shapes. In particular, applying low-rank constraints to localized subsets of the full shape allows the high capacity to be suitably constrained. We reduce the state-of-the-art reconstruction error on the S-Up3D dataset by over 70%.

32.0CVMay 3, 2023Code
DynamicStereo: Consistent Dynamic Depth from Stereo Videos

Nikita Karaev, Ignacio Rocco, Benjamin Graham et al.

We consider the problem of reconstructing a dynamic scene observed from a stereo camera. Most existing methods for depth from stereo treat different stereo frames independently, leading to temporally inconsistent depth predictions. Temporal consistency is especially important for immersive AR or VR scenarios, where flickering greatly diminishes the user experience. We propose DynamicStereo, a novel transformer-based architecture to estimate disparity for stereo videos. The network learns to pool information from neighboring frames to improve the temporal consistency of its predictions. Our architecture is designed to process stereo videos efficiently through divided attention layers. We also introduce Dynamic Replica, a new benchmark dataset containing synthetic videos of people and animals in scanned environments, which provides complementary training and evaluation data for dynamic stereo closer to real applications than existing datasets. Training with this dataset further improves the quality of predictions of our proposed DynamicStereo as well as prior methods. Finally, it acts as a benchmark for consistent stereo methods.

3.3CVNov 20, 2020Code
RidgeSfM: Structure from Motion via Robust Pairwise Matching Under Depth Uncertainty

Benjamin Graham, David Novotny

We consider the problem of simultaneously estimating a dense depth map and camera pose for a large set of images of an indoor scene. While classical SfM pipelines rely on a two-step approach where cameras are first estimated using a bundle adjustment in order to ground the ensuing multi-view stereo stage, both our poses and dense reconstructions are a direct output of an altered bundle adjuster. To this end, we parametrize each depth map with a linear combination of a limited number of basis "depth-planes" predicted in a monocular fashion by a deep net. Using a set of high-quality sparse keypoint matches, we optimize over the per-frame linear combinations of depth planes and camera poses to form a geometrically consistent cloud of keypoints. Although our bundle adjustment only considers sparse keypoints, the inferred linear coefficients of the basis planes immediately give us dense depth maps. RidgeSfM is able to collectively align hundreds of frames, which is its main advantage over recent memory-heavy deep alternatives that can align at most 10 frames. Quantitative comparisons reveal performance superior to a state-of-the-art large-scale SfM pipeline.