Neural Implicit Morphing of Face ImagesGuilherme Schardong, Tiago Novello, Hallison Paz et al.
Face morphing is a problem in computer graphics with numerous artistic and forensic applications. It is challenging due to variations in pose, lighting, gender, and ethnicity. This task consists of a warping for feature alignment and a blending for a seamless transition between the warped images. We propose to leverage coord-based neural networks to represent such warpings and blendings of face images. During training, we exploit the smoothness and flexibility of such networks by combining energy functionals employed in classical approaches without discretizations. Additionally, our method is time-dependent, allowing a continuous warping/blending of the images. During morphing inference, we need both direct and inverse transformations of the time-dependent warping. The first (second) is responsible for warping the target (source) image into the source (target) image. Our neural warping stores those maps in a single network dismissing the need for inverting them. The results of our experiments indicate that our method is competitive with both classical and generative models under the lens of image quality and face-morphing detectors. Aesthetically, the resulting images present a seamless blending of diverse faces not yet usual in the literature.
10.2CVOct 10, 2025
FLOWING: Implicit Neural Flows for Structure-Preserving MorphingArthur Bizzi, Matias Grynberg, Vitor Matias et al.
Morphing is a long-standing problem in vision and computer graphics, requiring a time-dependent warping for feature alignment and a blending for smooth interpolation. Recently, multilayer perceptrons (MLPs) have been explored as implicit neural representations (INRs) for modeling such deformations, due to their meshlessness and differentiability; however, extracting coherent and accurate morphings from standard MLPs typically relies on costly regularizations, which often lead to unstable training and prevent effective feature alignment. To overcome these limitations, we propose FLOWING (FLOW morphING), a framework that recasts warping as the construction of a differential vector flow, naturally ensuring continuity, invertibility, and temporal coherence by encoding structural flow properties directly into the network architectures. This flow-centric approach yields principled and stable transformations, enabling accurate and structure-preserving morphing of both 2D images and 3D shapes. Extensive experiments across a range of applications - including face and image morphing, as well as Gaussian Splatting morphing - show that FLOWING achieves state-of-the-art morphing quality with faster convergence. Code and pretrained models are available at http://schardong.github.io/flowing.
5.2CVFeb 3, 2024
Implicit Neural Representation of Tileable Material TexturesHallison Paz, Tiago Novello, Luiz Velho
We explore sinusoidal neural networks to represent periodic tileable textures. Our approach leverages the Fourier series by initializing the first layer of a sinusoidal neural network with integer frequencies with a period $P$. We prove that the compositions of sinusoidal layers generate only integer frequencies with period $P$. As a result, our network learns a continuous representation of a periodic pattern, enabling direct evaluation at any spatial coordinate without the need for interpolation. To enforce the resulting pattern to be tileable, we add a regularization term, based on the Poisson equation, to the loss function. Our proposed neural implicit representation is compact and enables efficient reconstruction of high-resolution textures with high visual fidelity and sharpness across multiple levels of detail. We present applications of our approach in the domain of anti-aliased surface.
8.4CVOct 20, 2025
From Volume Rendering to 3D Gaussian Splatting: Theory and ApplicationsVitor Pereira Matias, Daniel Perazzo, Vinicius Silva et al.
The problem of 3D reconstruction from posed images is undergoing a fundamental transformation, driven by continuous advances in 3D Gaussian Splatting (3DGS). By modeling scenes explicitly as collections of 3D Gaussians, 3DGS enables efficient rasterization through volumetric splatting, offering thus a seamless integration with common graphics pipelines. Despite its real-time rendering capabilities for novel view synthesis, 3DGS suffers from a high memory footprint, the tendency to bake lighting effects directly into its representation, and limited support for secondary-ray effects. This tutorial provides a concise yet comprehensive overview of the 3DGS pipeline, starting from its splatting formulation and then exploring the main efforts in addressing its limitations. Finally, we survey a range of applications that leverage 3DGS for surface reconstruction, avatar modeling, animation, and content generation-highlighting its efficient rendering and suitability for feed-forward pipelines.
Neural Implicit Surface EvolutionTiago Novello, Vinicius da Silva, Guilherme Schardong et al.
This work investigates the use of smooth neural networks for modeling dynamic variations of implicit surfaces under the level set equation (LSE). For this, it extends the representation of neural implicit surfaces to the space-time $\mathbb{R}^3\times \mathbb{R}$, which opens up mechanisms for continuous geometric transformations. Examples include evolving an initial surface towards general vector fields, smoothing and sharpening using the mean curvature equation, and interpolations of initial conditions. The network training considers two constraints. A data term is responsible for fitting the initial condition to the corresponding time instant, usually $\mathbb{R}^3 \times \{0\}$. Then, a LSE term forces the network to approximate the underlying geometric evolution given by the LSE, without any supervision. The network can also be initialized based on previously trained initial conditions, resulting in faster convergence compared to the standard approach.
Exploring Differential Geometry in Neural ImplicitsTiago Novello, Guilherme Schardong, Luiz Schirmer et al.
We introduce a neural implicit framework that exploits the differentiable properties of neural networks and the discrete geometry of point-sampled surfaces to approximate them as the level sets of neural implicit functions. To train a neural implicit function, we propose a loss functional that approximates a signed distance function, and allows terms with high-order derivatives, such as the alignment between the principal directions of curvature, to learn more geometric details. During training, we consider a non-uniform sampling strategy based on the curvatures of the point-sampled surface to prioritize points with more geometric details. This sampling implies faster learning while preserving geometric accuracy when compared with previous approaches. We also use the analytical derivatives of a neural implicit function to estimate the differential measures of the underlying point-sampled surface.
1.4CVDec 21, 2021
Can We Use Neural Regularization to Solve Depth Super-Resolution?Milena Gazdieva, Oleg Voynov, Alexey Artemov et al.
Depth maps captured with commodity sensors often require super-resolution to be used in applications. In this work we study a super-resolution approach based on a variational problem statement with Tikhonov regularization where the regularizer is parametrized with a deep neural network. This approach was previously applied successfully in photoacoustic tomography. We experimentally show that its application to depth map super-resolution is difficult, and provide suggestions about the reasons for that.
Latent-Space Laplacian Pyramids for Adversarial Representation Learning with 3D Point CloudsVage Egiazarian, Savva Ignatyev, Alexey Artemov et al.
Constructing high-quality generative models for 3D shapes is a fundamental task in computer vision with diverse applications in geometry processing, engineering, and design. Despite the recent progress in deep generative modelling, synthesis of finely detailed 3D surfaces, such as high-resolution point clouds, from scratch has not been achieved with existing approaches. In this work, we propose to employ the latent-space Laplacian pyramid representation within a hierarchical generative model for 3D point clouds. We combine the recently proposed latent-space GAN and Laplacian GAN architectures to form a multi-scale model capable of generating 3D point clouds at increasing levels of detail. Our evaluation demonstrates that our model outperforms the existing generative models for 3D point clouds.