CLMar 13, 2021Code
OCID-Ref: A 3D Robotic Dataset with Embodied Language for Clutter Scene GroundingKe-Jyun Wang, Yun-Hsuan Liu, Hung-Ting Su et al.
To effectively apply robots in working environments and assist humans, it is essential to develop and evaluate how visual grounding (VG) can affect machine performance on occluded objects. However, current VG works are limited in working environments, such as offices and warehouses, where objects are usually occluded due to space utilization issues. In our work, we propose a novel OCID-Ref dataset featuring a referring expression segmentation task with referring expressions of occluded objects. OCID-Ref consists of 305,694 referring expressions from 2,300 scenes with providing RGB image and point cloud inputs. To resolve challenging occlusion issues, we argue that it's crucial to take advantage of both 2D and 3D signals to resolve challenging occlusion issues. Our experimental results demonstrate the effectiveness of aggregating 2D and 3D signals but referring to occluded objects still remains challenging for the modern visual grounding systems. OCID-Ref is publicly available at https://github.com/lluma/OCID-Ref
ROOct 6, 2025
AD-NODE: Adaptive Dynamics Learning with Neural ODEs for Mobile Robots ControlShao-Yi Yu, Jen-Wei Wang, Maya Horii et al.
Mobile robots, such as ground vehicles and quadrotors, are becoming increasingly important in various fields, from logistics to agriculture, where they automate processes in environments that are difficult to access for humans. However, to perform effectively in uncertain environments using model-based controllers, these systems require dynamics models capable of responding to environmental variations, especially when direct access to environmental information is limited. To enable such adaptivity and facilitate integration with model predictive control, we propose an adaptive dynamics model which bypasses the need for direct environmental knowledge by inferring operational environments from state-action history. The dynamics model is based on neural ordinary equations, and a two-phase training procedure is used to learn latent environment representations. We demonstrate the effectiveness of our approach through goal-reaching and path-tracking tasks on three robotic platforms of increasing complexity: a 2D differential wheeled robot with changing wheel contact conditions, a 3D quadrotor in variational wind fields, and the Sphero BOLT robot under two contact conditions for real-world deployment. Empirical results corroborate that our method can handle temporally and spatially varying environmental changes in both simulation and real-world systems.
ROAug 3, 2021
ODIP: Towards Automatic Adaptation for Object Detection by Interactive PerceptionTung-I Chen, Jen-Wei Wang, Winston H. Hsu
Object detection plays a deep role in visual systems by identifying instances for downstream algorithms. In industrial scenarios, however, a slight change in manufacturing systems would lead to costly data re-collection and human annotation processes to re-train models. Existing solutions such as semi-supervised and few-shot methods either rely on numerous human annotations or suffer low performance. In this work, we explore a novel object detector based on interactive perception (ODIP), which can be adapted to novel domains in an automated manner. By interacting with a grasping system, ODIP accumulates visual observations of novel objects, learning to identify previously unseen instances without human-annotated data. Extensive experiments show ODIP outperforms both the generic object detector and state-of-the-art few-shot object detector fine-tuned in traditional manners. A demo video is provided to further illustrate the idea.
ROOct 21, 2020
GDN: A Coarse-To-Fine (C2F) Representation for End-To-End 6-DoF Grasp DetectionKuang-Yu Jeng, Yueh-Cheng Liu, Zhe Yu Liu et al.
We proposed an end-to-end grasp detection network, Grasp Detection Network (GDN), cooperated with a novel coarse-to-fine (C2F) grasp representation design to detect diverse and accurate 6-DoF grasps based on point clouds. Compared to previous two-stage approaches which sample and evaluate multiple grasp candidates, our architecture is at least 20 times faster. It is also 8% and 40% more accurate in terms of the success rate in single object scenes and the complete rate in clutter scenes, respectively. Our method shows superior results among settings with different number of views and input points. Moreover, we propose a new AP-based metric which considers both rotation and transition errors, making it a more comprehensive evaluation tool for grasp detection models.