0.6CLMar 3
Real-Time Generation of Game Video Commentary with Multimodal LLMs: Pause-Aware Decoding ApproachesAnum Afzal, Yuki Saito, Hiroya Takamura et al.
Real-time video commentary generation provides textual descriptions of ongoing events in videos. It supports accessibility and engagement in domains such as sports, esports, and livestreaming. Commentary generation involves two essential decisions: what to say and when to say it. While recent prompting-based approaches using multimodal large language models (MLLMs) have shown strong performance in content generation, they largely ignore the timing aspect. We investigate whether in-context prompting alone can support real-time commentary generation that is both semantically relevant and well-timed. We propose two prompting-based decoding strategies: 1) a fixed-interval approach, and 2) a novel dynamic interval-based decoding approach that adjusts the next prediction timing based on the estimated duration of the previous utterance. Both methods enable pause-aware generation without any fine-tuning. Experiments on Japanese and English datasets of racing and fighting games show that the dynamic interval-based decoding can generate commentary more closely aligned with human utterance timing and content using prompting alone. We release a multilingual benchmark dataset, trained models, and implementations to support future research on real-time video commentary generation.
15.4CLJun 11
Low-Latency Real-Time Audio Game Commentary System via LLM-Based Parallel Text GenerationRyota Kawamatsu, Anum Afzal, Yuki Saito et al.
We present a low-latency real-time audio game commentary system that generates spoken commentary directly from live gameplay video. In this end-to-end setting, a key bottleneck is accumulated waiting time; conventional pipelines capture frames, generate text, and synthesize speech sequentially for each utterance, and do not request the next generation until speech playback has completed. This strict sequentiality causes long and unnatural silence between utterances. To address this latency bottleneck, our system runs text generation in parallel with speech playback and buffers multiple candidate utterances ahead of time, enabling immediate synthesis at playback boundaries. Experiments on fast-paced game videos show that our parallel design reduces the mean inter-utterance silence from 9.6 seconds to 0.3 seconds compared to sequential baselines. It also improves similarity to professional speaking--silence timing patterns by over 40 %, and a user study with 120 experienced game players confirms significantly improved perceived speaking rhythm. Our demo video is available at: https://youtu.be/pmrRUlvav8M.