3 Papers

1.4LGMar 4
Unbiased Dynamic Pruning for Efficient Group-Based Policy Optimization

Haodong Zhu, Yangyang Ren, Yanjing Li et al.

Group Relative Policy Optimization (GRPO) effectively scales LLM reasoning but incurs prohibitive computational costs due to its extensive group-based sampling requirement. While recent selective data utilization methods can mitigate this overhead, they could induce estimation bias by altering the underlying sampling distribution, compromising theoretical rigor and convergence behavior. To address this limitation, we propose Dynamic Pruning Policy Optimization (DPPO), a framework that enables dynamic pruning while preserving unbiased gradient estimation through importance sampling-based correction. By incorporating mathematically derived rescaling factors, DPPO significantly accelerates GRPO training without altering the optimization objective of the full-batch baseline. Furthermore, to mitigate the data sparsity induced by pruning, we introduce Dense Prompt Packing, a window-based greedy strategy that maximizes valid token density and hardware utilization. Extensive experiments demonstrate that DPPO consistently accelerates training across diverse models and benchmarks. For instance, on Qwen3-4B trained on MATH, DPPO achieves 2.37$\times$ training speedup and outperforms GRPO by 3.36% in average accuracy across six mathematical reasoning benchmarks.

1.5CVMar 4
Dual Diffusion Models for Multi-modal Guided 3D Avatar Generation

Hong Li, Yutang Feng, Minqi Meng et al.

Generating high-fidelity 3D avatars from text or image prompts is highly sought after in virtual reality and human-computer interaction. However, existing text-driven methods often rely on iterative Score Distillation Sampling (SDS) or CLIP optimization, which struggle with fine-grained semantic control and suffer from excessively slow inference. Meanwhile, image-driven approaches are severely bottlenecked by the scarcity and high acquisition cost of high-quality 3D facial scans, limiting model generalization. To address these challenges, we first construct a novel, large-scale dataset comprising over 100,000 pairs across four modalities: fine-grained textual descriptions, in-the-wild face images, high-quality light-normalized texture UV maps, and 3D geometric shapes. Leveraging this comprehensive dataset, we propose PromptAvatar, a framework featuring dual diffusion models. Specifically, it integrates a Texture Diffusion Model (TDM) that supports flexible multi-condition guidance from text and/or image prompts, alongside a Geometry Diffusion Model (GDM) guided by text prompts. By learning the direct mapping from multi-modal prompts to 3D representations, PromptAvatar eliminates the need for time-consuming iterative optimization, successfully generating high-fidelity, shading-free 3D avatars in under 10 seconds. Extensive quantitative and qualitative experiments demonstrate that our method significantly outperforms existing state-of-the-art approaches in generation quality, fine-grained detail alignment, and computational efficiency.

1.5CVMar 4
Motion Manipulation via Unsupervised Keypoint Positioning in Face Animation

Hong Li, Boyu Liu, Xuhui Liu et al.

Face animation deals with controlling and generating facial features with a wide range of applications. The methods based on unsupervised keypoint positioning can produce realistic and detailed virtual portraits. However, they cannot achieve controllable face generation since the existing keypoint decomposition pipelines fail to fully decouple identity semantics and intertwined motion information (e.g., rotation, translation, and expression). To address these issues, we present a new method, Motion Manipulation via unsupervised keypoint positioning in Face Animation (MMFA). We first introduce self-supervised representation learning to encode and decode expressions in the latent feature space and decouple them from other motion information. Secondly, we propose a new way to compute keypoints aiming to achieve arbitrary motion control. Moreover, we design a variational autoencoder to map expression features to a continuous Gaussian distribution, allowing us for the first time to interpolate facial expressions in an unsupervised framework. We have conducted extensive experiments on publicly available datasets to validate the effectiveness of MMFA, which show that MMFA offers pronounced advantages over prior arts in creating realistic animation and manipulating face motion.