Yinhao Li

h-index2
2papers
21citations

2 Papers

29.4CVSep 21, 2022Code
BEVStereo: Enhancing Depth Estimation in Multi-view 3D Object Detection with Dynamic Temporal Stereo

Yinhao Li, Han Bao, Zheng Ge et al.

Bounded by the inherent ambiguity of depth perception, contemporary camera-based 3D object detection methods fall into the performance bottleneck. Intuitively, leveraging temporal multi-view stereo (MVS) technology is the natural knowledge for tackling this ambiguity. However, traditional attempts of MVS are flawed in two aspects when applying to 3D object detection scenes: 1) The affinity measurement among all views suffers expensive computation cost; 2) It is difficult to deal with outdoor scenarios where objects are often mobile. To this end, we introduce an effective temporal stereo method to dynamically select the scale of matching candidates, enable to significantly reduce computation overhead. Going one step further, we design an iterative algorithm to update more valuable candidates, making it adaptive to moving candidates. We instantiate our proposed method to multi-view 3D detector, namely BEVStereo. BEVStereo achieves the new state-of-the-art performance (i.e., 52.5% mAP and 61.0% NDS) on the camera-only track of nuScenes dataset. Meanwhile, extensive experiments reflect our method can deal with complex outdoor scenarios better than contemporary MVS approaches. Codes have been released at https://github.com/Megvii-BaseDetection/BEVStereo.

2.8CVApr 9, 2023
BEVStereo++: Accurate Depth Estimation in Multi-view 3D Object Detection via Dynamic Temporal Stereo

Yinhao Li, Jinrong Yang, Jianjian Sun et al.

Bounded by the inherent ambiguity of depth perception, contemporary multi-view 3D object detection methods fall into the performance bottleneck. Intuitively, leveraging temporal multi-view stereo (MVS) technology is the natural knowledge for tackling this ambiguity. However, traditional attempts of MVS has two limitations when applying to 3D object detection scenes: 1) The affinity measurement among all views suffers expensive computational cost; 2) It is difficult to deal with outdoor scenarios where objects are often mobile. To this end, we propose BEVStereo++: by introducing a dynamic temporal stereo strategy, BEVStereo++ is able to cut down the harm that is brought by introducing temporal stereo when dealing with those two scenarios. Going one step further, we apply Motion Compensation Module and long sequence Frame Fusion to BEVStereo++, which shows further performance boosting and error reduction. Without bells and whistles, BEVStereo++ achieves state-of-the-art(SOTA) on both Waymo and nuScenes dataset.