ROSep 11, 2024
Robust Robot Walker: Learning Agile Locomotion over Tiny TrapsShaoting Zhu, Runhan Huang, Linzhan Mou et al.
Quadruped robots must exhibit robust walking capabilities in practical applications. In this work, we propose a novel approach that enables quadruped robots to pass various small obstacles, or "tiny traps". Existing methods often rely on exteroceptive sensors, which can be unreliable for detecting such tiny traps. To overcome this limitation, our approach focuses solely on proprioceptive inputs. We introduce a two-stage training framework incorporating a contact encoder and a classification head to learn implicit representations of different traps. Additionally, we design a set of tailored reward functions to improve both the stability of training and the ease of deployment for goal-tracking tasks. To benefit further research, we design a new benchmark for tiny trap task. Extensive experiments in both simulation and real-world settings demonstrate the effectiveness and robustness of our method. Project Page: https://robust-robot-walker.github.io/
ROMar 18
Generative Control as Optimization: Time Unconditional Flow Matching for Adaptive and Robust Robotic ControlZunzhe Zhang, Runhan Huang, Yicheng Liu et al.
Diffusion models and flow matching have become a cornerstone of robotic imitation learning, yet they suffer from a structural inefficiency where inference is often bound to a fixed integration schedule that is agnostic to state complexity. This paradigm forces the policy to expend the same computational budget on trivial motions as it does on complex tasks. We introduce Generative Control as Optimization (GeCO), a time-unconditional framework that transforms action synthesis from trajectory integration into iterative optimization. GeCO learns a stationary velocity field in the action-sequence space where expert behaviors form stable attractors. Consequently, test-time inference becomes an adaptive process that allocates computation based on convergence--exiting early for simple states while refining longer for difficult ones. Furthermore, this stationary geometry yields an intrinsic, training-free safety signal, as the field norm at the optimized action serves as a robust out-of-distribution (OOD) detector, remaining low for in-distribution states while significantly increasing for anomalies. We validate GeCO on standard simulation benchmarks and demonstrate seamless scaling to pi0-series Vision-Language-Action (VLA) models. As a plug-and-play replacement for standard flow-matching heads, GeCO improves success rates and efficiency with an optimization-native mechanism for safe deployment. Video and code can be found at https://hrh6666.github.io/GeCO/
ROFeb 2
TTT-Parkour: Rapid Test-Time Training for Perceptive Robot ParkourShaoting Zhu, Baijun Ye, Jiaxuan Wang et al.
Achieving highly dynamic humanoid parkour on unseen, complex terrains remains a challenge in robotics. Although general locomotion policies demonstrate capabilities across broad terrain distributions, they often struggle with arbitrary and highly challenging environments. To overcome this limitation, we propose a real-to-sim-to-real framework that leverages rapid test-time training (TTT) on novel terrains, significantly enhancing the robot's capability to traverse extremely difficult geometries. We adopt a two-stage end-to-end learning paradigm: a policy is first pre-trained on diverse procedurally generated terrains, followed by rapid fine-tuning on high-fidelity meshes reconstructed from real-world captures. Specifically, we develop a feed-forward, efficient, and high-fidelity geometry reconstruction pipeline using RGB-D inputs, ensuring both speed and quality during test-time training. We demonstrate that TTT-Parkour empowers humanoid robots to master complex obstacles, including wedges, stakes, boxes, trapezoids, and narrow beams. The whole pipeline of capturing, reconstructing, and test-time training requires less than 10 minutes on most tested terrains. Extensive experiments show that the policy after test-time training exhibits robust zero-shot sim-to-real transfer capability.
LGMay 9
MLS-Bench: A Holistic and Rigorous Assessment of AI Systems on Building Better AIBohan Lyu, Yucheng Yang, Siqiao Huang et al.
Modern AI progress has been driven by ML methods that are generalizable across settings and scalable to larger regimes. As large language models demonstrate advanced capabilities in reasoning, coding, and engineering tasks, it is increasingly important to understand whether they can discover such methods rather than only apply existing ones. We introduce MLS-Bench, a benchmark for evaluating whether AI systems can invent generalizable and scalable ML methods. MLS-Bench contains 140 tasks across 12 domains, each requiring an agent to improve one targeted component of an ML system or algorithm and demonstrate that the improvement generalizes across controlled settings and scales. We find that current agents remain far from reliably surpassing human-designed methods, and that engineering-style tuning is easier for them than genuine method invention. We further study the effects of test-time scaling, adaptive compute allocation, and context provision on agents' discovery performance, together with case studies of their behavior. Our analyses suggest that the bottleneck is not only in proposing new methods, but also in the scientific insight needed to plan, validate, and scale claims about them. More search, compute, or context alone does not remove this bottleneck. We build and maintain a community platform for cumulative and comparable iteration, and release the data and code at https://mls-bench.com.
ROMar 11, 2025
MoE-Loco: Mixture of Experts for Multitask LocomotionRunhan Huang, Shaoting Zhu, Yilun Du et al.
We present MoE-Loco, a Mixture of Experts (MoE) framework for multitask locomotion for legged robots. Our method enables a single policy to handle diverse terrains, including bars, pits, stairs, slopes, and baffles, while supporting quadrupedal and bipedal gaits. Using MoE, we mitigate the gradient conflicts that typically arise in multitask reinforcement learning, improving both training efficiency and performance. Our experiments demonstrate that different experts naturally specialize in distinct locomotion behaviors, which can be leveraged for task migration and skill composition. We further validate our approach in both simulation and real-world deployment, showcasing its robustness and adaptability.
ROFeb 3, 2025
VR-Robo: A Real-to-Sim-to-Real Framework for Visual Robot Navigation and LocomotionShaoting Zhu, Linzhan Mou, Derun Li et al.
Recent success in legged robot locomotion is attributed to the integration of reinforcement learning and physical simulators. However, these policies often encounter challenges when deployed in real-world environments due to sim-to-real gaps, as simulators typically fail to replicate visual realism and complex real-world geometry. Moreover, the lack of realistic visual rendering limits the ability of these policies to support high-level tasks requiring RGB-based perception like ego-centric navigation. This paper presents a Real-to-Sim-to-Real framework that generates photorealistic and physically interactive "digital twin" simulation environments for visual navigation and locomotion learning. Our approach leverages 3D Gaussian Splatting (3DGS) based scene reconstruction from multi-view images and integrates these environments into simulations that support ego-centric visual perception and mesh-based physical interactions. To demonstrate its effectiveness, we train a reinforcement learning policy within the simulator to perform a visual goal-tracking task. Extensive experiments show that our framework achieves RGB-only sim-to-real policy transfer. Additionally, our framework facilitates the rapid adaptation of robot policies with effective exploration capability in complex new environments, highlighting its potential for applications in households and factories.
ROOct 5, 2025
Flexible Locomotion Learning with Diffusion Model Predictive ControlRunhan Huang, Haldun Balim, Heng Yang et al.
Legged locomotion demands controllers that are both robust and adaptable, while remaining compatible with task and safety considerations. However, model-free reinforcement learning (RL) methods often yield a fixed policy that can be difficult to adapt to new behaviors at test time. In contrast, Model Predictive Control (MPC) provides a natural approach to flexible behavior synthesis by incorporating different objectives and constraints directly into its optimization process. However, classical MPC relies on accurate dynamics models, which are often difficult to obtain in complex environments and typically require simplifying assumptions. We present Diffusion-MPC, which leverages a learned generative diffusion model as an approximate dynamics prior for planning, enabling flexible test-time adaptation through reward and constraint based optimization. Diffusion-MPC jointly predicts future states and actions; at each reverse step, we incorporate reward planning and impose constraint projection, yielding trajectories that satisfy task objectives while remaining within physical limits. To obtain a planning model that adapts beyond imitation pretraining, we introduce an interactive training algorithm for diffusion based planner: we execute our reward-and-constraint planner in environment, then filter and reweight the collected trajectories by their realized returns before updating the denoiser. Our design enables strong test-time adaptability, allowing the planner to adjust to new reward specifications without retraining. We validate Diffusion-MPC on real world, demonstrating strong locomotion and flexible adaptation.