Shenghai Yuan

2papers

2 Papers

9.9ROMar 6
Sticky-Glance: Robust Intent Recognition for Human Robot Collaboration via Single-Glance

Yuzhi Lai, Shenghai Yuan, Peizheng Li et al.

Gaze is a valuable means of communication for impaired people with extremely limited motor capabilities. However, robust gaze-based intent recognition in multi-object environments is challenging due to gaze noise, micro-saccades, viewpoint changes, and dynamic objects. To address this, we propose an object-centric gaze grounding framework that stabilizes intent through a sticky-glance algorithm, jointly modeling geometric distance and direction trends. The inferred intent remains anchored to the object even under short glances with minimal 3 gaze samples, achieving a tracking rate of 0.94 for dynamic targets and selection accuracy of 0.98 for static targets. We further introduce a continuous shared control and multi-modal interaction paradigm, enabling high-readiness control and human-in-loop feedback, thereby reducing task duration for nearly 10 \%. Experiments across dynamic tracking, multi-perspective alignment, a baseline comparison, user studies, and ablation studies demonstrate improved robustness, efficiency, and reduced workload compared to representative baselines.

4.0ROMar 6
Task-Level Decisions to Gait Level Control: A Hierarchical Policy Approach for Quadruped Navigation

Sijia Li, Haoyu Wang, Shenghai Yuan et al.

Real-world quadruped navigation is constrained by a scale mismatch between high-level navigation decisions and low-level gait execution, as well as by instabilities under out-of-distribution environmental changes. Such variations challenge sim-to-real transfer and can trigger falls when policies lack explicit interfaces for adaptation. In this paper, we present a hierarchical policy architecture for quadrupedal navigation, termed Task-level Decision to Gait Control (TDGC). A low-level policy, trained with reinforcement learning in simulation, delivers gait-conditioned locomotion and maps task requirements to a compact set of controllable behavior parameters, enabling robust mode generation and smooth switching. A high-level policy makes task-centric decisions from sparse semantic or geometric terrain cues and translates them into low-level targets, forming a traceable decision pipeline without dense maps or high-resolution terrain reconstruction. Different from end-to-end approaches, our architecture provides explicit interfaces for deployment-time tuning, fault diagnosis, and policy refinement. We introduce a structured curriculum with performance-driven progression that expands environmental difficulty and disturbance ranges. Experiments show higher task success rates on mixed terrains and out-of-distribution tests.