Daniel Zöller

IR
h-index10
3papers
20citations
Novelty30%
AI Score18

3 Papers

1.8LGJan 17, 2022
Sequential Item Recommendation in the MOBA Game Dota 2

Alexander Dallmann, Johannes Kohlmann, Daniel Zoller et al.

Multiplayer Online Battle Arena (MOBA) games such as Dota 2 attract hundreds of thousands of players every year. Despite the large player base, it is still important to attract new players to prevent the community of a game from becoming inactive. Entering MOBA games is, however, often demanding, requiring the player to learn numerous skills at once. An important factor of success is buying the correct items which forms a complex task depending on various in-game factors such as already purchased items, the team composition, or available resources. A recommendation system can support players by reducing the mental effort required to choose a suitable item, helping, e.g., newer players or players returning to the game after a longer break, to focus on other aspects of the game. Since Sequential Item Recommendation (SIR) has proven to be effective in various domains (e.g. e-commerce, movie recommendation or playlist continuation), we explore the applicability of well-known SIR models in the context of purchase recommendations in Dota 2. To facilitate this research, we collect, analyze and publish Dota-350k, a new large dataset based on recent Dota 2 matches. We find that SIR models can be employed effectively for item recommendation in Dota 2. Our results show that models that consider the order of purchases are the most effective. In contrast to other domains, we find RNN-based models to outperform the more recent Transformer-based architectures on Dota-350k.

12.1IRJun 30, 2017
Improving Session Recommendation with Recurrent Neural Networks by Exploiting Dwell Time

Alexander Dallmann, Alexander Grimm, Christian Pölitz et al.

Recently, Recurrent Neural Networks (RNNs) have been applied to the task of session-based recommendation. These approaches use RNNs to predict the next item in a user session based on the previ- ously visited items. While some approaches consider additional item properties, we argue that item dwell time can be used as an implicit measure of user interest to improve session-based item recommen- dations. We propose an extension to existing RNN approaches that captures user dwell time in addition to the visited items and show that recommendation performance can be improved. Additionally, we investigate the usefulness of a single validation split for model selection in the case of minor improvements and find that in our case the best model is not selected and a fold-like study with different validation sets is necessary to ensure the selection of the best model.

3.3IRJan 3, 2014
Of course we share! Testing Assumptions about Social Tagging Systems

Stephan Doerfel, Daniel Zoller, Philipp Singer et al.

Social tagging systems have established themselves as an important part in today's web and have attracted the interest from our research community in a variety of investigations. The overall vision of our community is that simply through interactions with the system, i.e., through tagging and sharing of resources, users would contribute to building useful semantic structures as well as resource indexes using uncontrolled vocabulary not only due to the easy-to-use mechanics. Henceforth, a variety of assumptions about social tagging systems have emerged, yet testing them has been difficult due to the absence of suitable data. In this work we thoroughly investigate three available assumptions - e.g., is a tagging system really social? - by examining live log data gathered from the real-world public social tagging system BibSonomy. Our empirical results indicate that while some of these assumptions hold to a certain extent, other assumptions need to be reflected and viewed in a very critical light. Our observations have implications for the design of future search and other algorithms to better reflect the actual user behavior.