Dingrui Wang

2papers

2 Papers

24.6CVMar 6Code
WorldCache: Accelerating World Models for Free via Heterogeneous Token Caching

Weilun Feng, Guoxin Fan, Haotong Qin et al.

Diffusion-based world models have shown strong potential for unified world simulation, but the iterative denoising remains too costly for interactive use and long-horizon rollouts. While feature caching can accelerate inference without training, we find that policies designed for single-modal diffusion transfer poorly to world models due to two world-model-specific obstacles: \emph{token heterogeneity} from multi-modal coupling and spatial variation, and \emph{non-uniform temporal dynamics} where a small set of hard tokens drives error growth, making uniform skipping either unstable or overly conservative. We propose \textbf{WorldCache}, a caching framework tailored to diffusion world models. We introduce \textit{Curvature-guided Heterogeneous Token Prediction}, which uses a physics-grounded curvature score to estimate token predictability and applies a Hermite-guided damped predictor for chaotic tokens with abrupt direction changes. We also design \textit{Chaotic-prioritized Adaptive Skipping}, which accumulates a curvature-normalized, dimensionless drift signal and recomputes only when bottleneck tokens begin to drift. Experiments on diffusion world models show that WorldCache delivers up to \textbf{3.7$\times$} end-to-end speedups while maintaining \textbf{98\%} rollout quality, demonstrating the vast advantages and practicality of WorldCache in resource-constrained scenarios. Our code is released in https://github.com/FofGofx/WorldCache.

5.2CVJun 2
Unified Video-Action Joint Denoising for Dexterous Action and Data Generation

Dingrui Wang, YuAn Wang, Jinkun Liu et al.

Recent world action models leverage video foundation models by aligning broad visual-dynamics priors with executable robot actions. We revisit this alignment from a distributional perspective. Existing formulations typically narrow the aligned prior into an observation-conditioned policy distribution over future actions. In contrast, we keep the distribution broader by modeling the joint space of interaction videos and executable hand trajectories under multiple conditioning regimes. We propose Donk, a unified video-action denoising model for dexterous hands. With language, an initial image, and the initial hand state, Donk samples future videos and bimanual MANO trajectories as an action policy. Without the image condition, the same denoising architecture samples paired video-action rollouts from a text-conditioned distribution, turning the aligned video prior into a data engine. Across action, video, and text-only generation evaluations, Donk improves dexterous trajectory accuracy, preserves strong video fidelity, and produces smooth text-conditioned action rollouts under the same unified training recipe.